作者JustPractice ( )
看板WarHammer
标题[情报] patch 1.03
时间Wed Oct 15 20:40:05 2008
原始网址
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=380
巴哈网址
http://0rz.tw/d44Ua
作者 : simpal 着作权属官方及翻译者所有 如有问题请指教
同步发表於 Vice Conqueror 公会论坛
http://vconqueror.org/viewtopic.php?f=4&t=330&p=1167#p1167
停机公告:
北美伺服器将於六点下线来进行1.0.3的更新.
太平洋伺服器会於 九点 跟进.
我们期望所有伺服器会於 2am 上线.
Patch 1.0.3:
Highlights
* We're pleased to announce the addition of a new regional chat system. This
item has been one of our most requested features, and you can find the
details below.
新增区域性的聊天系统.这是我们最被要求的项目,你可以在下面一点的文章看细节.(是的
我也有翻译这些细节)
* We have made additional improvements to the functionality of the /ignore
command. This command should now work more consistently.
我们改进了 /ignore (忽略)的功能. 现在能更直觉的使用
* A “new mail” icon has been added to the edge of the minimap to alert
players when new mail messages have arrived.
一个"新邮件"的标示新增在 迷你地图 的边缘,来提醒玩家有新邮件.
* We have made some additional improvements to the handling of NPC speech and
action text in an effort to reduce the amount of chat players see from NPCs.
我们改进了NPC的言论还有动作来降低玩家被NPC洗频的情况.(真的...尤其是必然之城)
* In order to provide a more challenging and rewarding experience, we have
adjusted the overall speed at which players can gain control of zones and
move the campaign.
为了提供更多挑战和奖励的经验值,我们修正了全面速度,就是玩家获得区域控制权和
move the campaign.(不太确定这是啥意思)
* Pet behavior has been improved and should act more naturally when changing
between passive and defensive modes while the pet is fighting multiple
enemies.
宠物的动作也改进了,而且应该在变换被动与主动模式当面多重敌人时会更自然.
* The war against the gold sellers continues! We have introduced a new
"report gold seller" command that works as follows: when you type /rg, the
game will automatically fill out a gold seller appeal using the name of the
last player who sent you a tell. If you get an unwanted /tell from a pesky
gold seller, type /rg to start an appeal and get them busted!
对抗卖金币的战争将持续下去! 我们有一个新的"回报金币商"的指令,作用如下: 当你输
入/rg, 游戏会自动的将最後对你送密语的玩家,当成是金币商回报出去.
如果有被金币商骚扰的密语,就用/rg来回报,让他们都被锁帐号吧!!
* We have added a new option to the user settings that will allow players to
enable or disable shader caching. This is a graphical performance option, and
for a full explanation, players can hover their mouse over this option in the
user settings window. This should help improve performance on many systems.
我们新增了一个 使用者设定 的选项,允许玩家能够 开启或是关闭 "Shader Caching".(
我不太确定这是啥特效)
这是一个显示性能的选项,玩家可以在user settings的视窗调整.
这应该可以帮忙改善很多系统上的效能.
Regional Chat System:
区域聊天系统
* Chapter-based chat channels have been replaced with a farther reaching chat
system, referred to as Region Chat. A region is defined as the contiguous
zones that make up a tier-based racial pairing area. For example, Blighted
Isle and Chrace make up one region. Region Chat consists of two channels,
Region and Region-RvR.
章节根据的聊天系统已经被另外依个替代了,更换成为区域聊天.
一个区域是被定义为连续的地域,是以Tier为基准,整个种族成对的区域.举例, Blighted
Isle 跟 Chrace算是同一区.
区域聊天有两个频道: 区域 与 区域RvR
o Region encompasses the entire region area.
// 区域频道 包含 整个区域范围
o Region-RvR encompasses the RvR-focused areas, such as the Plain of Bone.
//区域RvR 包含 RvR区域,像是 Plain of Bone
* How to use the Regional Chat System:
//如何使用呢?
o To type in the Region channel, use /1 [message]
//区域频道请使用 /1
o To type in the Region-RvR channel, use /2 [message]
//区域RvR频道 请使用 /2
Note: You must be in the RvR-focused region to use the Region-RvR channel.
注:你一定要在一个RvR区域内 才能用区域RvR频道
Players on Open RvR servers will have access to Channel 2 at all times.
玩家在 开放RvR 伺服器的,将会一直都能使用 区域RvR频道.
o To disable these channels right click on the proper chat tab, go to "Tab
Options" then "Filters." Scroll down to Region and Region-RvR and uncheck the
channels you no longer wish to view.
//取消频道,请在频道上点右键,选择"Tab Options" -> "Filters".
往下取消你不想看到的频道
o If you have disabled either channel and wish to re-enable them simply
return to the "Filters" menu and re-select the appropriate channels.
//如果你已经取消,但是希望回覆,请一样到"Filters"里面,将频道勾选回来.
General Changes and Bug Fixex
* In order to ensure that the Apothecary skill remains a valuable crafting
profession potions will no longer drop as frequently.
为了保证炼金技能还是一个有价值的制造技能,药水将不再如此频繁的掉落.
* Seeds for Cultivation will no longer drop as frequently throughout the
world.
栽种用种子将不再如此频繁掉落.
* Monsters should no longer disappear and then reappear when attacked at
range by players.
怪物将不再消失,然後当玩家在远程攻击时又现身.
* In some rare cases, the game would leave "ghost images" of NPCs who had
moved away or de-spawned. As a result, players would see NPCs that were not
actually there. We have taken steps to correct this issue, and players should
see far fewer of these phantom NPCs.
在一些稀少的情况下,游戏会出现"鬼魂形象"的NPC,也就是那些应该已经被移除或是不再
重生的NPC.
玩家会看到那些不真的存在於该地的NPC.
我们已经开始更正这些问题,玩家应该会减少看到这类的NPC的现象.
* We fixed an issue that would sometimes cause monsters to break off in
mid-combat and attempt to walk away.
我们更正一个问题:怪物有时候会在战斗的一半,尝试着要离开.
* We have made some additional improvements to the pathing and behavior of
monsters. These fixes should reduce pathing issues sometimes seen when
pulling monsters at range.
我们改进怪物的路径跟行为动作.
这些修正,将会降低远程拉怪的路径问题.
* Nurglings will no longer continue to make aggressive sounds after they have
been killed.
"Nurglings" (一种矮小的怪物) 在死後,将不再发出攻击时的声音.
* Fixed a crash-issue that sometimes occurred when entering city dungeons.
修正一个进入城市地城会当机的问题.
* Fixed a crash that sometimes occurred when searching the Auction House.
修正一个搜寻拍卖系统会当机的问题.
Content
* We have made some adjustments to the Hydra boss in the Sacellum dungeon to
bring this encounter more in line with the original design and difficulty.
我们对Sacellum地城的 Hydra 王做了些调整,来符合原始的设计跟难度.
Realm vs. Realm
* Reduced the interaction time required to deploy a guild standard
//降低公会战旗的部署时间
* Reduced the interaction time required for players to pick up standards that
they own.
//降低玩家拿起自己的战旗的时间
Please Note: This does not include the capturing of enemy standards.
注:不包括抢夺别人战旗的时间
* Capturing an enemy standard will now reward the capturing player and his
nearby allies with renown.
//抢夺敌方战旗,现在将会给予占领的该玩家及附近的同盟一些声望
* Players can no longer be queued for a scenario while they already have an
invite pending to a different scenario.
//玩家不能够在他们已经获得战场邀请时,又再次排战场.
* Attempting to join a scenario that has already ended will no longer send
players to the character select screen.
//当进入一个已经结束的战场时,不会将玩家送回选择角色页面.
* Renown gained from healing players was granting more renown than intended
over long periods of time. Players who heal other players will still earn
renown for aiding their friends in combat, but large heals or repeated
heal-over-time spells will result in lesser renown gains than before.
//治疗其他玩家所获得的声望远比长时间参予还要来得多.
玩家治疗其他玩家,将依然会因为在战斗中帮助朋友而取得声望,但是大治疗或是重复性的
Heal-over-time (长时效治疗)法术,将会比之前取得的声望来得少.
* While going over the data collected for renown gained by healing, we
discovered a few incorrect values that led to players earning far more renown
than designed. To ensure equal renown gains for players regardless of their
chosen career and whether they group or not inside scenarios, we have made
several adjustments to the way renown is granted from healing other players:
//查看之前根据治疗获得声望的资料,我们发现一些不太正确的数值,领着玩家取得超过原
本设计的大量的声望.为了保证玩家能公平的取得声望,而无关於他们选择的职业和不论他
们是否於战场中组队,我们已经做了数个对於治疗玩家的声望取得修正:
o Earning renown from healing players was erroneously granting renown while
outside of RvR. This has been adjusted so getting renown for healing players
outside of RvR or from a player that is not RvR flagged will occur less
frequently.
//当在RvR区外面,治疗玩家而取得声望是错误的声望取得.
这已经被更正,所以治疗师在RvR外或是没有挂RvR标志来取得声望,将会更少发生.
o Healing players will grant renown correctly if the healed player has earned
renown from killing other players recently.
治疗师将会正确取得声望,如果被治疗的玩家最近有杀害其他玩家来取得任何声望.
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 118.168.24.250
1F:推 freecafe:虽然维修时间总是不讨喜 但官方有心修正问题 10/15 20:59
2F:→ freecafe:值得鼓励 10/15 21:00
3F:推 Fairytale929:不是不讨喜啊..现在美东应该是人最少的时候吧... 10/15 21:01
4F:推 hinenak:说不讨喜是不至於, 人家要维修当然是找本地人最少的时段. 10/15 21:01
5F:推 anix:北美伺服器已经开了 10/15 21:55
6F:→ ll1111111111:楼上........ 10/15 22:04
7F:推 BeStronger:感谢翻译啊! 10/16 02:55
8F:推 lainmoon:"鬼魂形象"的NPC听起来是个很酷的点子! 10/16 13:39
9F:推 BeStronger:如果一直阴魂不散的跟着你又会偷打你就不酷了 10/16 15:19