WarHammer 板


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※ 引述《statue (statue)》之铭言: 挑会的加减翻 : Highlights : Players no longer need to scroll down through the EUALA when logging into the : game. The window now defaults to the bottom, and players need only check the : Agreement box and click accept. 登入画面那个 Agreement 可以直接点 accept 了 : The war against the gold sellers continues! We have made improvements to the : Appeal system to allow players to report spam messages from gold sellers more : quickly. 我们持续的对抗币商!简单说就是让你回报币商的方式变的更快更好用 : TAB-targeting should now more consistently select the nearest enemy in the : player's field of view. 用 tab 切换目标现在会让你切换到视野里最近的敌人 : Corrected an issue that was preventing players from adding new friends to : their friend list even while the number of existing friends was below the : list's size limit. 不重要 : Fixed the issue that was causing players to sometimes get stuck in a : particular animation state. 改善了玩家有时候会卡在某些技能动画? : Monsters which change velocity while moving in combat should no longer return : “Target is Out of Range” sometimes when attacked by players. 喔 简单说就是改善了那种「怪物一直打你 你一直 out of range 的情况」 : In response to player feedback, we have made improvements to player pet : movement and behaviors. 根据玩家的回报,我们改善了玩家宠物的移动跟行为 : The Pet window should no longer disappear when its master is zoning or : entering the game. 改善宠物视窗会因为过 zone 就消失的问题 : We made many UI fixes including a new "autoloot" feature requested by many : players. Autoloot 内建!喔耶~! : Hotfix - 10/01/08 有的我没玩过,有请仁人志士 : Combat and Careers : Shaman : The debuff from "Hurts, Don't It" will no longer stack with itself 没玩过 orz : Content : We have identified a couple of serious bugs that trivialize the content in : the Lost Vale dungeon. We have disabled the dungeon entrance while we : investigate these issues. Thank you for your understanding as we work to : improve your in game experience! 我们发现有很多 bug 存在於 Lost Vale dungeon ,所以我们把入口关掉了 搞好就会放出来,感谢大家 : The Public Quest "Wagon Defense" will no longer get stuck because of : objectives spawning in trees. Wagon Defense 这个 PQ ,不会再有东西重生在树里面而卡住的问题 : Fixed a bug in the "Wagon Defense" quest 处理调一个 Wagon Defense 的 bug : The quest “Killing Time” should now allow players to gain credit when : killing enemy characters in the Stone Troll Crossing scenario. Killing Time 这个任务,现在你在 Stonetroll Crossing sceanrio 杀的人也算数了! (本来不算吗?算人头的任务太多了,我根本搞不懂哪个是哪个.....) : Lorcar Perrithan no longer offers the quest “Phoenix Gate”. Players can now : obtain this quest from the Uthorin Warscout. Lorcar Perrithan 不在提供 Phoenix Gate 这个任务,改成由 Uthorin Warscout 提供 : The Gunbad instance lockouts will now be 30 minutes instead of 24 hours. Gunbad 这个副本的不知道什麽东西从 24 小时改成 30 分钟.. : Some monsters have been identified that were dropping Destruction items for : Order players. These monsters will now drop Order items for Order players. 有些怪物会掉毁灭阵营的装备给秩序,现在解决了 : Fixed an issue with the spawning of burning bushes in the "Rewards for the : Faitfhful" quest. 解决了 Rewards for the Faithful 这个任务的 bug (这种不用翻了吧..@@) : General Changes and Bug Fixes : Player pets have learned to behave themselves. They should now listen to : their masters and stay focused while in combat with monsters, rather than : dancing erratically. In addition, they should follow obediently at their : masters’ side rather than spinning around. 宠物系的不懂,有请高人 : Monsters that are rooted in place will no longer appear to chase you if you : flee from them, even though they are still rooted. 没绑过人(好可怜),再请高人.. : We have fixed an issue that was awarding an overly large experience bonus to : players who killed many monsters in rapid succession (IE, several killing : blows within a second or two of each other). This will largely only affect : small groups that use AE abilities to kill off a very large number of : monsters with a single ability activation. 姆斋 : Fixed an issue that would sometimes cause roots to last longer than they : should. 解决了有时候绑人技的持续时间比它该持续的时间还长的问题 : The delay between sending multiple mails has been reduced from 20 seconds to : 5 seconds. 万岁!送信的CD time 从20秒变成5秒 : Combat and Careers : White Lion : Fixed an issue that was allowing players to use the "Pounce" ability without : an enemy target. The ability now requires an enemy target to jump towards. 白狮 本来 Pounce 这个技能,在没敌对目标的时候可以使用,现在不行了。 : User Interface : A feature has been added to User Settings which allows players to auto loot : corpses by default. Players can enable this feature by selecting the “always : auto loot” option, under the game play section. Please note that holding : shift while looting with the option enabled will cause you to loot normally. : When the option is disabled, shift-loot will still auto loot all. 可以自动捡屍体了,记得要设定。在设定自动捡屍体的情况下, 如果只是要一般捡法,请按住 shift 再捡屍体,反之亦然。 : Guild cloaks will now retain heraldry settings through zoning. 没有 Guild cloaks 不了解(哀伤..) : In some cases, the chat window would reset to default position upon logout. : This should no longer occur. 有些案例里,登出後聊天视窗会还原成本来的设定,现在不会发生了 : Resizing the chat window should no longer cause the chat window to reposition : itself. 缩放聊天视窗时,聊天视窗不会在自动跑回他本来的地方 : The text entry button is now colored to match the color of the channel the : player is currently defaulting to for text entry. : Hitting enter no longer fades in the entire chat window, instead it just : fades the text entry box. 其实我觉得这些都不重要..跟聊天有关 = =; : Changing resolutions should no longer cause the chat tab labels to disappear. 改变解析度不会造成聊天视窗的标签不见了 : If more chat tabs are created than the width of the chat window is able to : display, then buttons allowing the player to scroll forward and backwards : through the chat tabs will appear. : When resizing the chat window, players will now get a resizing cursor. : Left-clicking on the chat window now causes it to fade immediately. : When dragging a chat tab off of the chat window players will now get a “ : phantom chat tab” until they release the mouse button, instead of creating : and dragging the new tab immediately. : When docking one chat window to another, an arrow indicator is now displayed : on the chat tab listing which indicates where in the order of chat tabs the : tab will now be placed. : When creating a new tab, the properties of the new tab are cloned from the : original tab chosen. For example, using New Tab on the Combat tab menu : creates a Combat(1) tab with all the same filters and font settings of the : original Combat tab. 以上全是聊天相关,请洽能人志士。 : Players will no longer be able to use the /petname command unless they have a : White Lion out. 玩家再也无法使用 /petname 这个指令,除非他们有白狮 : New Cycle Enemy Target action added as a handier version of Target Next : Enemy. This action is bound to Tab by default; existing characters will not : have their keybindings changed, so if you would like to use this action : instead of Target Next Enemy with your current character, you will need to : change this keybind. 这个应该很重要,但是我看不懂.. : We have re-skinned the Guild Registrar interaction window. 我们重做了公会视窗? : Fixed an issue that was causing the health bar fade option to work : incorrectly. 修正了一个造成血条消失设定的问题 : International : Many parts of the UI have been modified to fit localized text properly: : - Quest Titles in the Quest Dialog window : - Zone Names in the Zone Loading screen : - The Title Bar in the Open Parties and Warband’s window : - Tactic Names in the Guild Tactics store window : - Zone Names in the Guild Roster tab of the Guild window : - Permission Text in the Admin tab of the Guild window : - Alliance Information in the Alliance tab of the Guild window : - Requirement (Blue) Ability Tooltip text : Fixed an issue with chat text in localized versions of the game. 又改了以上这些不重要.. 翻得有点乱,因为在公司,等能人出现我在砍掉 大家勉强看一下吧..=_= --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 122.117.20.155
1F:推 simonneko:辛苦了 10/02 14:12







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