作者gt6174 (张昱珩)
看板WarCraft
标题Re: [三国] 4.7C 各式武器单体攻击强度比较
时间Mon Nov 19 19:21:57 2007
Attack Rate (AR, 攻速)
AR ≡ Final Cooldown of Attack
Base Cooldown
Final Cooldown (of Attack) = -------------------------------------------------
[1+(0.02*AGI)+(Item Bonuses)+(Ability Bonuses)]
Final Damage
Final Damage = Damage * 1 / AR
(DMG/Time) (Time/Sec)
Damage Reduction (DR, 减伤)
0.05*Armor
DR = ----------------
1 + 0.05*Armor
以 Base Cooldown 2 Sec/Time、LVL 16 的小乔当计算模型。
小乔 LVL 16:
DMG (average): 49~55 + 3*15 = 97
Final DMG: 97/AR = 114.46
AGI: 23 + 3*15 = 68
Final DMG
合成
七星剑:(97+70)*[1+0.02*(68+10)]/2 - 114.46 = 99.3
武士刀:(97+35)*(1+0.02*68)/2*87%+(97+35)*(1+0.02*68)/2*13%*2 - 114.46
= 61.5488
血斧:(97+75)*(1+0.02*68+15%)/2*85%+(97+75+150)*(1+0.02*68+15%)/2*15% - 114.46
= 129.6375
血斧 Bash 对 Melee 和 Range 两种持有者来说是完全不同的攻击型态,
虽然这里用小乔当模型,但为求兼顾,Bash 伤害统一用 Physical DMG 计算。
黄龙剑:(97+55)*(1+0.02*68)/2*90%+(97+55)*(1+0.02*68)/2*10%*2.5 - 114.46
= 91.804
月下美人:(97+25)*[1+0.02*(68+25)+15%]/2 - 114.46 = 69.15
倚天剑:(97+50)*(1+0.02*68)/2 - 114.46 = 59
神驹合成物:LVL 16: 97*0.3/2 = 14.55
以 16 级小乔为模型
LVL 6: 67*0.3/2 = 10.05
雷玉:40% DR: (97+18)*(1+0.02*68+0.2)/2*0.9+[97+18+190*0.75/(1-0.4)]*
(1+0.02*68+0.2)/2*0.1 - 114.46 = 63.14
假设被攻击者的 Damage Reduction 为 40%
60% DR: (97+18)*(1+0.02*68+0.2)/2*0.9+[97+18+190*0.75/(1-0.6)]*
(1+0.02*68+0.2)/2*0.1 - 114.46 = 78.34
烈玉:40% DR: (97+15)*(1-0.5/3.5)/(1-0.4)*(1+0.02*68)/2 - 114.46 = 74.34
60% DR: (97+15)*(1-0.5)/(1-0.6)*(1+0.02*68)/2 - 114.46 = 50.74
炎玉: 60*(1+0.02*68)/2 = 70.8
冰玉:40% DR: 97*(1+0.02*68+0.1)/2*0.4+[97+50*0.75/(1-0.4)]
*(1+0.02*68+0.1)/2*0.6 -114.46 = 50.975
60% DR: 97*(1+0.02*68+0.1)/2*0.4+[97+50*0.75/(1-0.6)]
*(1+0.02*68+0.1)/2*0.6 -114.46 = 74.0375
单品
盗贼短剑:LVL 16: (97+10)*[1+0.02*(68+10)]/2 - 114.46 = 22.5
LVL 6: (67+10)*[1+0.02*(23+3*5+10)]/2 - 67*(1+0.02*38)/2 = 16.5
黄忠弓:(97+24)*[1+0.02*(68+24)]/2 - 114.46 = 57.36
匕首:LVL 16: 8*(1+0.02*68)/2 = 9.44
LVL 6: 8*(1+0.02*38)/2 = 7.04
铁剑:LVL 16: 15*(1+0.02*68)/2 = 17.7
LVL 6: 15*(1+0.02*38)/2 = 13.2
铁戟:LVL 16: 20*(1+0.02*68)/2 = 23.6
LVL 6: 20*(1+0.02*38)/2 = 17.6
钢铁之鎚:LVL 16: 24*(1+0.02*68)/2 = 28.32
LVL 6: 24*(1+0.02*38)/2 = 21.12
月光枪:LVL 16: 30*(1+0.02*68)/2 = 35.4
LVL 6: 30*(1+0.02*38)/2 = 26.4
铁枪:LVL 16: (97+10)*(1+0.02*68+0.15)/2 - 114.46 = 19.825
LVL 6: (67+10)*(1+0.02*38+0.15)/2 - 67*(1+0.02*38)/2 = 14.575
快速手套:LVL 6: 67*0.15/2 = 5.025
银枪:(97+40)*(1+0.02*68+0.15)/2 - 114.46 = 57.475
银剑:36*(1+0.02*68)/2 = 42.48
青釭剑:(97+40)*[1+0.02*(68+5)]/2 - 114.46 = 54.05
Capability / Price:
七星剑:99.3 / 6.7 = 14.82
武士刀:61.5488 / 3.1 = 19.8545...
血斧:129.6375 / 5.3 = 24.4599...
黄龙剑:91.804 / 2.5 = 36.7216
月下美人:69.15 / 5.6 = 12.348...
倚天剑:59 / 4.2 = 14.0476...
神驹合成物:LVL 16: 14.55 / 0.75 = 19.4
LVL 6: 10.05 / 0.75 = 13.4
雷玉:40% DR: 63.14 / 4.2 = 15.033...
60% DR: 78.34 / 4.2 = 18.6524...
烈玉:40% DR: 74.34 / 3.9 = 19.0615...
60% DR: 50.74 / 3.9 = 13.0103...
炎玉:70.8 / 4.8 = 14.75
冰玉:40% DR: 50.975 / 4.5 = 11.327778...
60% DR: 74.0375 / 4.5 = 16.4527778...
盗贼短剑:LVL 16: 22.5
LVL 6: 16.5
黄忠弓:57.36 / 3 = 19.12
匕首:LVL 16: 9.44 / 0.45 = 20.97778...
LVL 6: 7.04 / 0.45 = 15.6444...
铁剑:LVL 16: 17.7
LVL 6: 13.2
铁戟:LVL 16: 23.6 / 1.3 = 18.1538...
LVL 6: 17.6 / 1.3 = 13.5385...
钢铁之鎚:LVL 16: 28.32 / 1.5 = 18.88
LVL 6: 21.12 / 1.5 = 14.08
月光枪:LVL 16: 35.4 / 1.7 = 20.8235...
LVL 6: 26.4 / 1.7 = 15.5294...
铁枪:LVL 16: 19.825 / 1.1 = 18.022727...
LVL 6: 14.575 / 1.1 = 13.25
快速手套:LVL 6: 5.025 / 0.25 = 20.1
银枪:57.475 / 2.7 = 21.2870...
银剑:42.48 / 2.6 = 16.3385...
青釭剑:54.05 / 3.2 = 16.890625
小计:
超过 30:黄龙剑
超过 20 (LVL 16,由高至低):血斧、盗贼短剑、银枪、匕首、月光枪
参考资料:
Mojo StormStout's Warcraft III Strategy Guide
http://www.battle.net/war3/basics/heroes.shtml
Ostar Taiwan Site
http://ostar.ez1000.net/basic/09.htm
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◆ From: 218.167.14.182
1F:推 ROGANJACK: ◆ 这一篇文章值 914 银 11/19 19:23
2F:推 chungsen:=..=b"||| 11/19 19:24
3F:→ chungsen:可惜少了总结CP值最高是哪把道具或武器的结论 11/19 19:24
4F:推 chanli:楼上... 最下面不就有列? 11/19 19:26
5F:推 theknight:推 不过黄龙剑不适合用C/P比 他的price含有龙心… 11/19 19:26
6F:推 steve19885:太棒了 11/19 19:27
7F:→ admboy:你没把树枝拿进去比喔XD 我来乱的.....xd 11/19 19:33
8F:推 Desire:感谢您的宅度 11/19 19:34
9F:推 viaval:Atack Rate (AR, 攻速) 11/19 19:41
10F:→ viaval:Attack Rate (AR, 攻速) 11/19 19:41
11F:推 jimmy0521:结论 结论 结论.....(敲碗) 11/19 19:50
12F:推 wulouise:属性装的CP是用对应英雄看的? 11/19 20:05
13F:推 theknight:所以对远距离的 血斧C/P值还要向上修正才对? 11/19 20:09
※ 编辑: gt6174 来自: 218.167.14.182 (11/19 21:34)
14F:推 Kalashnikov:推 11/19 23:16
15F:推 hotline1234:我好像认识你帮推好文 11/19 23:23
16F:推 iluy: 11/20 00:34
17F:推 okpong:认真推,但我只想简单玩游戏,不会想这麽多耶 11/20 10:36
18F:推 ClubT:结论是有钱合血斧 没钱买後面的 11/20 15:14
19F:推 zazard:以攻击力而言自然是血斧 但像七星附加的全能力跟档法 11/20 15:51
20F:→ zazard:就没办法一起比较... 11/20 15:52
※ 编辑: gt6174 来自: 211.21.127.209 (07/30 20:00)