作者NinJa (soscare ^_^)
看板WOW
标题[翻译]盗贼 Cataclysm Raiding FAQ
时间Wed Dec 1 21:00:47 2010
Cataclysm Raiding FAQ (Updated 12/2/10)
最近几次的更新会上色提醒
http://elitistjerks.com/f78/
t110016-cataclysm_raiding_faq_updated_12_2_10_a/
http://0rz.tw/b5Rzv
Q: What's the top DPS spec?
A:
If I had to pick a tree, I'd say Assassination, but Combat isn't too far
behind. Above 35% Combat does somewhat more DPS
(~2%), but once you get below 35%
and Murderous Intent kicks in, Assassination jumps significantly
(~15%) ahead.
Averaged across the duration of a typical fight Assassination is generally
around
4% ahead, but depending on when the "hard" parts of the fight are,
it may or may not prove to be superior overall. Also note that Assassination
performs better on large-scale AoE and has better utility talents,
while Combat has better cooldowns and a very effective "cleave" in Blade Flurry
for DPSing small numbers of targets at a time.
Subtlety modeling is less complete so we don't have really good numbers yet,
but best guess is that it's going to wind up 5-10% behind the other trees in
average damage output. Coupled with the fact that it has a significantly more
complicated cycle, I find it hard to recommend the spec at this stage.
Q: DPS最高的天赋?
A:
硬要给我选我会选截肢,但是战斗贼其实不输太多。目标血量大於35%时候战斗贼
有较高的DPS
(约2%)。
但只要目标血量小於35%能够斩杀背刺无碍时,截肢贼明显
(15%)优於战斗贼。
简单的战斗情况,截肢贼的伤害比战斗贼高
4%;复杂的战斗则情况可能反过来。
截肢贼因为天赋的关系适合非常多目标且较长时间的AOE;
战斗贼因为剑刃乱舞与短CD技能较适合复数的少目标战斗。
敏锐目前因为数据还不够多,所以模拟也还不完全,但是初步预估会
比其他天赋少了5-10%的DPS。
而且老实说循环明显复杂很多,所以目前比较不推荐。
Q: Which stats are good?
A: The short answer is "agility" - at the moment, agility is the runaway
leader for all trees. As a slightly more useful answer, in near-BIS T11 gear,
I get the following EP values for each stat:
Q: 最棒的属性?
A: 在目前所有天赋都是敏捷遥遥领先。
在T11几近最佳配装的EP值如下
属性 刺杀 战斗 敏锐
敏 2.6 2.7 3.5 因为aldriana试算表对於战斗贼普攻miss
技能命中 1.75
1.9 1.4 也会发动战斗专精(算是没注意到的bug)
毒药命中 1.4
1.4 1.05 所以战斗贼的EP有所增减
精通 1.3
0.9 0.7
加速 1.2 1.5 1.3
熟练 1.1
1.6 1.15
致命 0.9 0.95 1.1
普攻命中 0.75
1.1 0.8
Numbers are given to the nearest .05 EP. Note that the subtlety numbers are
probably somewhat less accurate because a) its harder to model and b) I've
spent less time optimizing the model.
敏锐的EP可能不准
因为 a) 难模拟 b) 我花比较少时间去优化
Q: What weapon enchant should I use?
A: Landslide, and by a pretty significant margin.
Q: 武器附魔?
A: 崩石流土明显较优
Q: Is Glyph of Tricks of the Trade a raid DPS increase?
A: Yes, in almost all circumstances. It seems a particularly good choice for
Assassination, but is showing as a slight raid DPS increase for all 3 specs.
Q: 偷天雕纹对团队副本DPS有提升?
A: 就几乎所有状况来看,是的。对三种天赋都有提升,尤其刺杀更明显。
Q: What are the level 85 hit/expertise caps?
Q: 85LV的命中/熟练cap?
A: 命中:
技能 毒药 普攻
2/3精准 481 1332 2763
3/3精准 241 1127 2523
熟练:
Without Expertise Racial 781 (没有熟练相关的种族)
With Expertise Racial 691 (有熟练相关的种族-不同武器会提高熟练)
Q: What race will do the most DPS?
A: For Alliance, Worgen folllowed by any race that gets an expertise bonus
for the type(s) of weapons you're using. For Horde, Orc and Goblin are tops,
with Undead is the lowest.
Q: 什麽种族DPS最高
A: 联盟:有武器熟练相关的种族最高 狼人次之
部落: 兽人和哥不林最高,不死族最低
Q: What poisons should I use?
A: So far it seems that Instant MH, Deadly OH is optimal for all specs.
Q: 我该用哪种毒药
A: 目前看来都是主手速效,副手致命。
Assassination
刺杀系
Q: What's the recommended spec for Assassination?
A: 31/2/8. Taking the third point in Precision instead of Opportunity may be
viable for some rogues, but for most gear combinations I've checked so far
this works out to be better. The point in Deadly Brew can be moved elsewhere
if you don't need the snare, but in general I think Deadly Brew or Deadened
Nerves is the best choice. Similarly, the points in Nightstalker can be moved
to Improved Ambush, but in the vast majority of cases I think Nightstalker is
a stronger option.
Q: 建议的刺杀天赋?
A:
http://www.wowhead.com/talent#fcIfzsMdoGo0bZbhc
对某些盗贼来说,把伺机而动的第三点改点到精准可能不错,但对於绝大部分的配装
来看31/2/8比较好一点。致命配方那点如果你不想要可以移动到其他地方,但我认为
致命配方或神经破坏会比较好。夜巡者也是可以改点强化伏击,但我认为绝大部分的
情况下还是夜巡者比较优。
Q: What prime glyphs should I use?
A: Mutilate, Backstab, and Rupture are pretty clearly optimal in most
circumstances. Vendetta only provides about half the average-case benefit, so
in almost all circumstances you'll want to use these 3.
Q: 雕文选择?
A: 截肢、背刺和割裂明显较优。仇杀平均来看通常仅提供一半效益,所以我们还是会选择
这三个。
Q: What cycle should I use?
A: Rupture if its down, Envenom otherwise. While Mutilating, use 4+
finishers. When Backstabbing, 4+ and 5 give very similar results, but the
latter appears to be slightly superior for most gear sets.
Q: 循环?
A: 目标身上没割裂时候优先割裂,其余情况毒化。当截肢的时候4星+使用终结技。
当背刺的时候4星+和5星循环差不多,但对大部分的装备来看5星循环比较好依点。
Q: What speed weapons should I use?
A: Slow MH, fast OH.
Q: 武器速度?
A: 主手慢,副手快。
Q: So, I was looking at those EP values up above, and it looks like you're
saying I shouldn't worry about maxing expertise at all and should instead
prioritize agi > spell hit > mastery > everything else?
A: That appears to be the case, yes. If cycle stability turns out to be a
problem that advice may be revised, but that's the best guess right now.
Q: 我看了刺杀贼EP,看起来我完全不用管熟练有没有满?
我应该优先选 敏->毒药命中->精通等级->其他 ?
A: 的确是这样。但熟练过低导致严重影响循环则可能更改这项建议,
但目前来说是这样没错。
Combat
战斗
Q: What's the recommended spec for Combat?
A: 7/31/3 appears to be the current leader. The points in Improved Sprint and
Blade Twisting are pure filler and can be freely rearranged as needed.
Q: 推荐的战斗天赋?
A:
http://www.wowhead.com/talent#fMGZcGfcocbRGo0h
强化疾跑和旋转剑刃可自由调整。
Q: What prime glyphs should I use?
A: Sinister Strike and Adrenaline Rush are clearly the best 2 options. For a
third glyph, Slice and Dice is the current leader, but both Rupture and
Revealing Strike seem reasonably competitive.
Q: 雕文?
A: 邪恶攻击、能量刺激。第三个雕纹目前是切割最好,但是割裂和揭底之击似乎也不错。
Q: What's the optimal cycle?
A: Keep SnD up, spam 5pt finishers - Rupture if its down, Eviscerate
otherwise. Basically what we called "low rupture" in Wrath. However, see the
next two answers for additional comments.
Q: 循环?
A: 保持切割,用5星终结技-割裂没了就补,其他时候剔骨。基本上就是用低割裂循环。
并看下面两个问答来补充这理的回答。
Q: Is it viable to drop Rupture from the rotation?
A: It appears to be about a 1% DPS loss to do so.
Q: 不要割裂行不行?
A: 这样DPS大概会掉个1%。
Q: How should RvS be used?
A: Optimal use involves using it only when at exactly 4 CP. However, the
difference between that and never hitting it at all appears to be around 100
DPS, so on complex fights it may well make sense to ignore it completely so
as to be able to spend more attention elsewhere.
Q: 揭底之击怎麽用?
A: 四星的时候才用。有没有把揭底之击加入循环大概只差了100DPS,所以复杂的战斗
可能会选择不把揭底之击加入循环,这样你可以把更多注意力放在场上的情况。
Q: So the difference between doing the 5-button RvS/SS/SnD/Rupture/Evis cycle
and the 3-button SS/SnD/Evis cycle is less than 2%?
A: That's about the size of it, yes.
Q: 所以5种技能(揭底/邪攻/切割/割裂/剔骨)的循环和3种技能(邪攻/切割/剔骨)的循环
的DPS差距小於2%?
A: 就伤害量来说,是的。
Q: Should I use KSp as soon as it comes off cooldown or wait for Bandit's
Guile to stack up?
A: It seems to be a slight increase to wait for Bandit's Guile.
Q: 狂舞残杀应该CD到了马上用,还是等强盗之诈的堆叠?
A: 等强盗之诈堆叠似乎DPS稍高。
Q: What about Adrenaline Rush?
A: Good question. We don't know for sure. I don't think it matters very much.
Q: 那能量刺激要不要等?
A: 好问题。我们不确定。但是这似乎不会造成太大的困扰。
Q: Should I use a dagger OH?
A: A fast OH is important. If you can find a fast nondagger OH, it's probably
worth using. None are currently known. And you definitely want to use a
dagger over a slow OH.
Q: 我副手应该用匕首?
A: 副手快武很重要。如果你可以找到一个非匕首的快速副手武器,那就用吧。
但是目前似乎没有(其他快武)。但是和慢副手武比较起来,你副手绝对会想装匕首。
Subtlety
敏锐
Q: What's the recommended spec for Subtlety?
A: 8/2/31 appears to be the highest DPS right now. Note that every single
talent point in that is a DPS talent so you have basically zero flexibility.
If there's some filler talents you can't live without, the weakest DPS
talents are Initiative and then Elusiveness.
Q: 天赋?
A:
http://www.wowhead.com/talent#fMhcZ0bZcGcsdu0RGo
每个天赋都影响DPS,所以没有弹性点数可以更改。
如果你有不点就会死的天赋,先发制人和飘忽不定是最差的DPS天赋。
Q: What prime glyphs should I use?
A: Backstab and Slice and Dice are the best two; the model is insufficiently
sophisticated at this point to determine whether Shadow Dance or Eviscerate
is better for the third.
Q: 雕文?
A: 背刺和切割最棒。第三个不是剔骨就是影舞。
Q: What's the optimal cycle?
A: Keep SnD up, put up Recuperate if its down, and spam Eviscerates to roll
Rupture. Backstab is your primary combo point filler. Hemo appears to
generally be a DPS loss in all cases, though additional modeling is needed.
Vanish/Ambush on cooldown to put Find Weakness up. Primary combo point
builder switches to Ambush during Shadow Dance.
Q: 循环?
A: 保持切割,养精蓄锐掉了就补,然後疯狂剔骨来刷新割裂。背刺是你主要的击星技能。
出血看起来用了就降DPS,这点需要更多的模拟。(消失/伏击)CD到就用因为寻找弱点。
影舞期间击星技能改为伏击。
Q: What weapons should I use?
A: A slow dagger MH, a fast weapon (type doesn't matter) OH. Currently this
means a dagger.
Q: 我应该用什麽武器?
A: 主手慢匕,副手快武(不限种类,但是目前快武就等於快匕)。
Q: Is Agi really that valuable?
A: Seems like.
Q: 敏捷真的好成这样?
A: 看起来是这样没错。
Q: Doesn't that mean that 22 agi to cloak and 20 agi to gloves are optimal
for Sub?
A: Yep.
Q: 那不就表示敏锐贼要附魔披风22敏和手套20敏?
A: 对。
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 219.71.192.214
1F:推 moru:盗贼推~ 12/01 21:18
2F:推 Golu:翻译辛苦了~ 结果刺杀专精不意外追上 甚至超过加速 12/01 21:26
3F:推 wa007123456:大推!! 12/01 21:35
4F:推 QingTing:揭底之击怎麽用? 复杂战斗不用 只影响100DPS 真心酸... 12/01 21:36
5F:推 jerrysimon:Push! 12/01 21:38
※ 编辑: NinJa 来自: 219.71.192.214 (12/01 21:56)
6F:推 fff417:熟练的时代过去了@@ 12/01 22:23
7F:推 mike70428:push 12/01 22:28
8F:推 s87087:好详细 推推推 12/01 22:35
9F:推 jackalin2002:我比较好奇有时候3→5星(邪攻雕文)还会需要打揭底吗? 12/01 22:43
10F:→ Golu:to jack战斗因为邪攻给星是机率性的 考虑下去说真的只会复杂 12/01 22:48
11F:→ Golu:循环 如果输出中为了注意这个部分结果忽略其他情况反而不划算 12/01 22:49
12F:→ Golu:所以讲白就是 打终结技前就是要用揭底打一次 12/01 22:50
13F:推 Raidensnake:大推 12/01 22:58
14F:推 jackalin2002:多谢Golu大的解说@@! 12/01 23:08
15F:→ NinJa:看起来应该是 : 要就四星才用 要就都不用 5星就直接终结技 12/01 23:42
16F:→ Golu:都不用那是在循环无法做确实的时候 要打揭底当然是4星时打 12/01 23:45
17F:→ Golu:只是说不用特别去考虑万一在3星跳到5星的这个情况 这样只是 12/01 23:46
18F:→ Golu:让自己更麻烦而已 12/01 23:46
19F:→ wmud:只好玩刺杀就好 12/02 00:00
※ 编辑: NinJa 来自: 219.71.192.214 (12/02 00:21)
20F:推 Raidensnake:QUIT快半年 请问刺杀循环是不是不用保持切割 12/02 05:54
21F:推 Raidensnake:还是说 跟以前一样开场不久放了切割 利用毒化保持切割 12/02 05:58
22F:→ NinJa:切割是一定要的 毒化刷新切割 12/02 07:04
23F:推 elguapo:推辛苦翻译! 12/02 08:20
24F:推 tturttle:请问一下投掷武器的毒药应该涂什麽? 我爬文没爬到...>< 12/02 09:03
25F:→ Golu:远程武器用致命毒药 12/02 09:24
26F:→ Golu:搭配天赋可以快速上满5层 之後的刷新又必触发速效 12/02 09:25
27F:推 holysea:我自己是打割裂前才放揭底 12/02 10:27
28F:推 ryanwen:竟然可以不用管熟练了..=.= 12/02 11:20
29F:推 russellyang:现在切换刺杀和战斗,只需要换主手武器,真方便... 12/03 12:42
30F:推 russellyang:现在切割雕文从3秒延长为6秒。战斗5星切割现在有41秒 12/03 12:53
31F:→ russellyang:(原5星21+雕文6)*强化切割1.5=40.5 四舍五入→41秒 12/03 12:55
更新部分内容
※ 编辑: NinJa 来自: 182.235.79.46 (12/03 18:53)
32F:推 Raidensnake:看来除非85给的命中/熟练都很多 不然很难到达cap了 12/04 20:25