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来源: https://reurl.cc/qmb1Yy 本文: A student YouTuber by the name of Lucas VRTech has designed and 3D printed a pair of low-cost finger tracking gloves for use in virtual reality. Named LucidVR, the open-source gloves are currently on iteration three, and grant users the ability to precisely track their fingers without the use of dedicated VR controllers. Lucas is currently in the process of adding haptic feedback to the gloves, meaning they will enable users to feel virtual objects as if they were really in their hands. Tallying up all of the component and filament costs, the LucidVR project cost Lucas just $22 ($11 per hand). The devices have already been tested in a number of VR games such as Half Life Alyx and Pavlov VR, and they work like a charm. Lucas, referring to the upcoming fourth iteration, explains, “The VR haptic glove I’m working toward creating is going to have both finger tracking and haptics, so that you can pick up an object and feel it in your hand.” VR haptic gloves: a toy for the wealthy The ability to pick a virtual object up and really feel it in the palm of your hand is the next step towards full immersion in VR. Companies such as VRgluv and HaptX are already in the process of developing such devices, but high costs make these products inaccessible to the average consumer. As such, they are often only used by enterprises for VR-based training purposes, rather than gaming and other recreational activities. Lucas adds, “I’m obsessed with VR myself, and I really wanted that experience so I decided to just try to build some VR gloves on my own. This started as just a fun project for me to work on by myself but now it’s become a mission for me to help make VR haptic gloves affordable for the average consumer.” How do they work? There are a few different ways of tracking finger movements, but the simplest and most cost-effective way is to use strings. By attaching strings to your fingertips with 3D printed rings and finger caps, you can measure just how far a string is pulled, which can be translated to fist clenches and finger extensions. When it comes to haptic feedback, strings can also be used to pull back on your fingers, simulating the force of an object in your hand. To measure these string pulls, Lucas used a potentiometer – the same thing you’d find under the volume knob of an electric guitar. Potentiometers change their electrical resistances based on how far the knob is turned, so they can be used to map these resistances to string pulls caused by finger movements. The next step was to provide a counter-force for the fingers, to ensure the strings were always under constant tension and retracted back when the fists weren’t clenched. For this, Lucas quite simply used a set of retractable ID badge reels, which he found online for 30 cents each. To tie it all together, the gloves are powered by a small Arduino microcontroller running a Python program. The program, developed by Lucas himself, takes the data from the potentiometers and translates it to a pair of virtual hands in VR. To track the position of the hands themselves, including their rotations, users can either use the cameras of an Oculus Quest 2 or additional accessories like a VIVE Tracker. Projects like LucidVR are what keep the open-source community alive and kicking in 3D printing. Last year, open-source 3D printing designer Johan Von Konow unveiled his own DIY project, a modular 3D printable MIDI synth. The LEET Synthesizer, as it’s called, is a fun project that can be built for a grand total of $6. Elsewhere, a team of software engineers have previously released an open-source AI software that automatically pauses failed FDM prints. The Spaghetti Detective utilizes the webcam of a printer or home computer to detect when a print job has gone wrong and started extruding ‘spaghetti’, interrupting the process and alerting the user through an email or text message. Subscribe to the 3D Printing Industry newsletter for the latest news in additive manufacturing. You can also stay connected by following us on Twitter and liking us on Facebook. Looking for a career in additive manufacturing? Visit 3D Printing Jobs for a selection of roles in the industry. 心得: 3D列印 + 技术开源,支援Oculus2跟Vive体系,不知道有没有人想尝试看看, 当然如果产品化大概不会是这价钱,但只要没比现在控制器贵上太多应该都会有需求。 --



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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/VR/M.1618476960.A.34D.html
1F:推 doro0202: 以目前趋势来看,要量产应该不容易吧? 04/16 23:23
2F:→ ZMTL: 其实重点还是有没有需求跟价格能不能让市场接受 04/17 19:20
3F:→ ZMTL: 我相信跑步机或完全拟真手套控制器需求一定有(毕竟都VR了当 04/17 19:21
4F:→ ZMTL: 然会追求沉浸感) 只是目前的商品在性价比上都不够吸引人 04/17 19:21
5F:→ kuma660224: 这在消费市场没希望 04/18 05:27
6F:推 labiron: 连发VR本体都卖不动 还肖想配件能做出规模? 04/18 20:10
7F:→ ZMTL: 还好吧,像赛车游戏的方向盘跟踏板市场也不算有规模吧XD 04/18 23:46
8F:→ ZMTL: 也不是说卖出规模,只要CP值够我相信还是会有需求客群能撑 04/18 23:46
9F:→ ZMTL: 到商品化的 04/18 23:46
10F:推 doro0202: 不是要泼冷水,但这市场就是没这麽乐观。主要是赛车周 04/19 16:32
11F:→ doro0202: 边就算市场不大但仍有厂商在推广和支持,而VR则是各大 04/19 16:32
12F:→ doro0202: 企业陆续退坑。所以要商品化是真的不容易。 04/19 16:32
13F:推 YiShiJi: 微软 脸书 苹果ar vr mr 都不玩了喔 04/20 10:43
14F:推 Tunie: 赛车游戏踏板方向盘用起来不累,而且发展好几年了,VR则是 04/21 11:08
15F:→ Tunie: 一堆人抱怨好累,而且没几年,全世界都在玩试水温 04/21 11:08
16F:→ kuma660224: 赛车踏板方向盘只是转换输入讯号 04/22 20:09
17F:→ kuma660224: 不太需要游戏开发者针对它量身订做 04/22 20:09
18F:→ kuma660224: 通常开发者甚至可以不知道有这个外设 04/22 20:10
19F:→ kuma660224: 但VR手套,抱歉,完全不是照样 04/22 20:10
20F:→ kuma660224: 这样 04/22 20:10
21F:→ kuma660224: 且像o家规划是用镜头+演算法判断手指 04/22 20:11
22F:→ kuma660224: 不用外设,且100%所有客户机器都支援 04/22 20:12
23F:→ kuma660224: 原理差太多 所以第三方外设毫无搞头 04/22 20:13
24F:→ kuma660224: 这种会陷入没人用 开发者不想支援 04/22 20:14
25F:→ kuma660224: 支援软体少 所以更没人用..负循环 04/22 20:14
26F:→ kuma660224: 这要小成功 只能在特殊商用订做市场 04/22 20:14
27F:→ kuma660224: 市场只有消费级万分之1的小市场 04/22 20:15
28F:→ kuma660224: 比如高价游乐园 订做其软体支援 04/22 20:16
29F:→ kuma660224: 买个几百套就嫌多 04/22 20:16
30F:→ kuma660224: 或军用虚拟训练市场之类 04/22 20:17
31F:推 Tunie: 只能说VR的外设真的问题一堆,通用兼容支援一堆搞不定真的 04/28 15:17
32F:→ Tunie: 难上台面 04/28 15:17







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