VR 板


LINE

看板 VR  RSS
来源:http://bigstory.ap.org/content/derrik-j-lang 撰文者满多VR相关文章的 英文没问题板友可以看看 本文: Wire: Associated Press (APW) Date: Mar 18 2016 14:07:21 For Virtual Reality Creators, Motion Sickness a Real Issue By DERRIK J. LANG San Francisco (AP) -- If the controls and movement in a traditional video game aren't natural, it's merely annoying to players. For designers of virtual reality experiences, the same mistake could make users sick. With the release of a trio of high-definition headsets on the horizon, many VR aficionados in attendance at this week's Game Developers Conference in San Francisco are confronting that issue head on. The low-latency headsets from Oculus, HTC and Sony are intended to right the nausea-inducing wrongs of their VR predecessors from 20 years ago, but many users still report feeling woozy after using souped-up systems, such as the Oculus Rift. "The challenge is that people's sensitivity to motion and simulator sickness varies wildly," said Evan Suma, an assistant professor who studies VR at the University of Southern California, during a talk at the 30th annual gathering of game creators. It's a unique design challenge for game makers accustom to crafting interactive entertainment appearing on flat screens in front of gamers, not completely encasing them. Despite the advancements made in VR over the past four years, there's still concern the immersive technology may force players to lose more than a battle with an alien. They could also lose their lunch. "It's been a huge focus of development," said Hilmar Petursson, CEO of CCP Games, which is developing several VR games, including the sci-fi dogfighting simulator "EVE: Valkyrie." ''We want super comfort all the way." Petursson said the developers of "Valkyrie" opted to surround seated players with a virtual cockpit to ground and shelter them from the effects of appearing to whiz through space past asteroids, missiles and ships. Other designers are attempting to tackle the problem by limiting movement in virtual worlds and not inundating players with head-spinning stimuli. "If you have something for your brain to fixate on as the thing that matches similar inputs you're given when sitting in the real world, you're going to be feeling a lot better," said Palmer Luckey, co-founder of Oculus, which ignited the latest VR revolution in 2012. Oculus and Sony both posted health and safety warnings outside their booths on the GDC show floor, cautioning attendees trying the Rift and PlayStation VR that they may feel motion sickness, nausea, disorientation and blurred vision. Those effects were felt by many attendees. "After a morning's worth of different Rift games, I felt disorientated, a touch nauseous and distinctly headachey," wrote Keza MacDonald on the gaming site Kotaku. "After five hours, I felt like I needed a lie-down in a dark room." Kimberly Voll, senior technical designer at Radial Games, noted during her GDC speech about the effects of VR on the brain that more academic research about VR should be conducted. "We really need to look hard at the effects of long-term exposure to VR, the psychological effects and what we can say about the power of our VR experiences," said Voll, who has studied computer and cognitive science. With hype for VR at an all-time high and pre-orders for the Rift and HTC Vive sold out, it's no longer a question of if consumers will want to experience VR. They do. It's now becoming a matter of how long it's safe to keep it on their noggins. Would two hours in VR be too much? "With the current technology, it's iffy," said Luckey. "It's all technologically solvable. It's not like we're saying, 'Oh no. We can't get any better. This is a dead end.' We have tons of ways to make this higher resolution, lighter weight and more comfortable. Eventually, the goal is to make something that's not much heavier than a pair of sunglasses." For many who've tried VR, it's not an issue at all. Hidden Path Entertainment founder Jeff Pobst said he recently spent 15 hours wearing the Rift headset while playing the VR version of his strategy game, "Defense Grid 2." "I was happy," said Pobst. "I even did it with glasses on and didn't take the headset off to put in my contacts. It all depends on the person and the experience. When there's not a lot of movement and the controls aren't tiring, I think you can be in VR indefinitely." ___ Online: http://www.gdconf.com ___ Follow AP Entertainment Writer Derrik J. Lang on Twitter at http://www.twitter.com/derrikjlang. His work can be found at http://bigstory.ap.org/content/derrik-j-lang. -0- Mar/18/2016 18:07 GMT -----------------------------====================------------------------------ Copyright (c) 2016 ################################ END OF STORY 1 ############################## 摘要: 带头盔产生晕眩 恶心 不知人身在何处一直撞到东西 不知未来何去何从(?) 等情况相信 许多人都曾体验 目前来说似乎还是个技术障碍 适当的使用时间长度目前尚未确定 因此VR 普及对人类健康目前看来还是个隐忧 不过还是有强人戴rift 15小时还是活蹦乱跳 另 文中提及降低头盔重量有可能是一解? 心得: 我本身就容易晕车 玩暴风魔镜大概15分钟就晕惹Q Q 希望能尽早突破困境 -- 恩?你说去去武器走之类的很弱 想学强大一点的咒语? 霹雳卡霹雳拉拉波波莉纳贝贝鲁多 这个你觉得怎样? --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 140.112.217.8
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/VR/M.1459179892.A.9AD.html
1F:→ kuma660224: 有没有专家分析不适的原因到底是哪些。。。 03/28 23:52
2F:推 onion1990: 一直觉得做成蜘蛛人或是进击巨人那种拉绳式的应该ok 03/28 23:53
3F:→ kuma660224: 希望VR最终不会是对健康不利的方案 03/28 23:54
4F:→ onion1990: 不过好像已经有一款游戏出来了 用伸缩勾爪移动的 03/28 23:54
5F:→ a5480277: 头晕的原因很多 像是认知上的误差 例如画面中人在快速 03/29 00:26
6F:→ a5480277: 转动或移动 但真实世界上人确没有动的话 就容易感到晕 03/29 00:26
7F:推 narihira2000: 有看过"眼睛下放一个鼻子/障碍物可以改善"的说法 03/29 00:27
8F:→ moebear: 大概跟晕车差不多吧 03/29 00:31
9F:推 silverair: 3D晕的原因是游戏画面骗过大脑,让你的中枢神经认为你 03/29 02:03
10F:→ silverair: 真的在动,可是其他受器感受到的却是静止状态。 03/29 02:04
11F:→ silverair: 这个冲突触发大脑的防卫机制,让你不舒服以便让你停止 03/29 02:05
12F:推 silverair: 晕车则是相反,你的身体受器和半规管都判断你在运动, 03/29 02:08
13F:→ silverair: 但你眼睛所看到的画面却是静止的,这把大脑吓坏了。 03/29 02:10
14F:推 supermars: 不适感我个人觉得是因为萤幕距离眼睛太近!! 03/29 02:51
15F:→ OscarShih: 我自己试过, 我也同意是因为脑认知和身体有落差 03/29 05:11
16F:→ OscarShih: 自己测试的是一个60fps的游戏, 镜头分别设定为静止 03/29 05:11
17F:→ OscarShih: 和跟随人头, 静止下, 稳定移动镜头是不会晕的 03/29 05:12
18F:→ OscarShih: 看1,2小时都没事 03/29 05:12
19F:→ OscarShih: 但镜头跟随人头再让人头做比较大的晃动,马上就晕了 03/29 05:12
20F:→ OscarShih: 再静止下来, 又不会晕 03/29 05:13
21F:推 a5480277: 推荐你一个实验 就让人从空中往地上掉 当你看到你掉在地 03/29 10:05
22F:→ a5480277: 上 就会有机会感觉到轻微的晕 我自己这样试感觉挺有後 03/29 10:07
23F:→ a5480277: 劲的 当下觉得没事 之後拖下头盔就开始慢慢感觉晕晕的.. 03/29 10:07
24F:→ kuma660224: 大脑被骗了产生混淆? 03/29 10:13
25F:推 KanoLoa: 只要现实动作跟不上你心理预期的状况,就会晕了 03/29 13:54
26F:→ KanoLoa: 你开车打错档 後退变成前进 那霎那也是晕 03/29 13:54
27F:推 chrispherd: 会不会晕可能每个人都不一定。有些人打FPS连续12小都 03/29 14:32
28F:→ chrispherd: 没事,有人不十分钟就开始想呕吐。不过VR想呕吐的人会 03/29 14:32
29F:→ chrispherd: 更多就是了。 03/29 14:32
30F:→ OscarShih: 打FPS会晕的原因可能又不太一样就是 03/29 16:37
31F:→ OscarShih: 打VR+FPS我想晕的人大概更多就是 03/29 16:38
32F:→ chrispherd: FPS跟VR造成晕眩共同原因之一是眼睛所看到的画面跟身 03/29 22:17
33F:→ chrispherd: 体不协调,这点是一样的OK? 03/29 22:17
34F:→ kuma660224: 那应该是可以习惯,因为晕车也是会习惯 03/30 09:30
35F:→ kuma660224: 至少忍受力能改善。 03/30 09:31







like.gif 您可能会有兴趣的文章
icon.png[问题/行为] 猫晚上进房间会不会有憋尿问题
icon.pngRe: [闲聊] 选了错误的女孩成为魔法少女 XDDDDDDDDDD
icon.png[正妹] 瑞典 一张
icon.png[心得] EMS高领长版毛衣.墨小楼MC1002
icon.png[分享] 丹龙隔热纸GE55+33+22
icon.png[问题] 清洗洗衣机
icon.png[寻物] 窗台下的空间
icon.png[闲聊] 双极の女神1 木魔爵
icon.png[售车] 新竹 1997 march 1297cc 白色 四门
icon.png[讨论] 能从照片感受到摄影者心情吗
icon.png[狂贺] 贺贺贺贺 贺!岛村卯月!总选举NO.1
icon.png[难过] 羡慕白皮肤的女生
icon.png阅读文章
icon.png[黑特]
icon.png[问题] SBK S1安装於安全帽位置
icon.png[分享] 旧woo100绝版开箱!!
icon.pngRe: [无言] 关於小包卫生纸
icon.png[开箱] E5-2683V3 RX480Strix 快睿C1 简单测试
icon.png[心得] 苍の海贼龙 地狱 执行者16PT
icon.png[售车] 1999年Virage iO 1.8EXi
icon.png[心得] 挑战33 LV10 狮子座pt solo
icon.png[闲聊] 手把手教你不被桶之新手主购教学
icon.png[分享] Civic Type R 量产版官方照无预警流出
icon.png[售车] Golf 4 2.0 银色 自排
icon.png[出售] Graco提篮汽座(有底座)2000元诚可议
icon.png[问题] 请问补牙材质掉了还能再补吗?(台中半年内
icon.png[问题] 44th 单曲 生写竟然都给重复的啊啊!
icon.png[心得] 华南红卡/icash 核卡
icon.png[问题] 拔牙矫正这样正常吗
icon.png[赠送] 老莫高业 初业 102年版
icon.png[情报] 三大行动支付 本季掀战火
icon.png[宝宝] 博客来Amos水蜡笔5/1特价五折
icon.pngRe: [心得] 新鲜人一些面试分享
icon.png[心得] 苍の海贼龙 地狱 麒麟25PT
icon.pngRe: [闲聊] (君の名は。雷慎入) 君名二创漫画翻译
icon.pngRe: [闲聊] OGN中场影片:失踪人口局 (英文字幕)
icon.png[问题] 台湾大哥大4G讯号差
icon.png[出售] [全国]全新千寻侘草LED灯, 水草

请输入看板名称,例如:Gossiping站内搜寻

TOP