作者akilight (OWeeeeeeeee~)
看板VR
标题[新闻] Steam发表了SteamVR桌面戏院模式
时间Sun Mar 13 10:02:32 2016
新闻来源:
http://goo.gl/mAezks
英文内文:
Valve today confirmed the existence of SteamVR Desktop Theater Mode which
will effectively allow players to play any game from their Steam library
inside of VR on big virtual display.
steamvr_logoFor the best VR experience, games need to be designed from the
ground up for virtual reality. Simply slapping some VR rendering onto a
traditional FPS is going to make for a rather uncofomrtable experience, as
desktop games do things that are big no-nos for VR, like taking control of
the camera during cutscenes, and relying heavily on mouse-based yaw control.
But there’s a happy medium for players who want to play their library of
non-VR games in Steam, and that’s SteamVR Desktop Theater Mode.
Valve today confirmed that SteamVR Desktop Theater Mode is in early beta and
that the company would show it off for the first time at GDC 2016 next week.
The mode is a bridge that allows games not made for VR to be played inside a
virtual environment in a sort of virtual home theater with a huge display.
The company says SteamVR Desktop Theater Mode will support the HTC Vive “and
others,” which we presume to mean ‘any headset that SteamVR supports’
which is currently the Vive and Oculus Rift.
htc-vive-pre-seated-vr-elite-dangerous-ces-2016
See Also: HTC Shows Vive Pre Working Great for Seated VR at CES
Although the HTC Vive and SteamVR experience are designed for ‘room-scale’
play, we expect users to make use of the new functionality in a seated mode,
playing with a keyboard and mouse or controller. Thankfully the platform also
supports a seated mode which Valve says will work just as well as room-scale
play.
Valve actually talked about SteamVR Desktop Theater Mode years ago, back even
before the HTC Vive, when they made their first attempts at translation the
Steam experience into VR. It seems playing normal games in the SteamVR
environment took a back seat until the rest of the experience was honed for
VR.
bigscreen-virtual-reality-oculus-rift-htc-vive
See Also: BigScreen is Making Virtual LAN Parties Real, Beta Signups Now Open
Now that it’s here though, we hope the company doesn’t stop at simply
slapping you in a home-theater space and calling it done, as there’s much
more exciting functionality to be had, like gaming together with a friend on
the same virtual couch, complete with voice chat, or being playing
multiplayer matches of games in the virtual space as your entire team and/or
adversaries.
心得:
简单来说就是Valve今天发布了媒体信
确认SteamVR将会有内建原生的VR虚拟桌面戏院模式
不久之後就会进入beta给大家测试
支援VIVE以及其他头盔(大家推测这个其他指的就是RIFT
这个桌面戏院模式将可以支援所有Steam游戏库里面的游戏
按照之前使用VorpX的经验
这模式应该可以让玩家在VR里面使用100寸甚至更大的萤幕来打GAME
或者是搭配3D Vision之类的技术让3D游戏能有3D景深效果
(同时也代表了之前花了$40买的VorpX从此无用武之地了XD)
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※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 114.34.12.120
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/VR/M.1457834554.A.FD0.html
1F:推 kougousei: VorpX开发者表示:___________ 03/13 10:50
2F:推 ryui0215: Google的cardboard有可能吗 03/13 11:11
3F:推 celhw: 可以用第一人称玩gta5, 巫师三,这样吗? 03/13 15:07
4F:推 kougousei: 不是,简单来说就是可以把Vive当头戴式萤幕玩所有的 03/13 15:42
5F:→ kougousei: Steam游戏 03/13 15:42
6F:→ kougousei: 之前只能靠第三方软体支援 现在是Valve的官方功能这样 03/13 15:46
7F:推 huangshinwen: 这样也不错 增加vive的使用率 03/13 16:00
8F:推 trleee: 有点像是萤幕中的萤幕吧 03/13 17:43
9F:→ mpacd74rsic: 如果可以取代萤幕功能而且又没有太多副作用....那更 03/13 19:39
10F:→ mpacd74rsic: 值得买了... 03/13 19:39
11F:→ NidhoggAC: 这种功能之前已经讨论很久了,有正式放出来是好事 03/13 19:43
12F:→ NidhoggAC: 如果是非steam游戏可能要靠其他作用类似的软体 03/13 19:44
13F:→ NidhoggAC: 至於VorpX是非VR原生游戏VR化,和这个用途不一样 03/13 19:45
14F:→ goenitzx: 有时一些游戏按键总要看一眼键盘才知道有没有按对怎麽办 03/13 20:30
15F:→ NidhoggAC: 如果有虚拟键盘可以代替也不错,不然就买左手键盘设定吧 03/13 20:41
16F:→ NidhoggAC: vive的前镜头不知道能不能解决这问题 03/13 20:42
17F:推 JACK90142: 其实Steam上之前就有一款免费软体,可以把Steam游戏模 03/13 20:46
18F:→ JACK90142: 拟成用大型机台玩(虚拟的游戏大厅),现在这个概念也是 03/13 20:46
19F:→ JACK90142: 差不多。 03/13 20:46
20F:→ NidhoggAC: 现在看OR或第三方要不要自己搞个类似的东西出来 03/13 20:50
21F:→ NidhoggAC: 看OR或第三方要不要弄个类似的软体,支援非steam游戏 03/13 20:51
22F:→ NidhoggAC: 至於vive应该是最亏的,预期中和steam合作优势又少一项 03/13 20:51
23F:推 celhw: 如果可以用vive sensor控制游戏视角就好罗,youtube有看过 03/13 20:51
24F:→ celhw: 有人用or玩gtav视角会随头部摆动改变。 03/13 20:51
25F:推 NidhoggAC: 头部追踪对应滑鼠很简单,只是看有没有必较而已 03/13 20:54
26F:推 makairin: 所以可以支援多人坐在沙发上用vive看电影 03/13 22:44
27F:→ makairin: ? 03/13 22:44
28F:推 zuun2768: 键盘问题 用手把解决啊 03/13 23:04
29F:推 cuteVictor: 先ㄧ起把市场做大 03/13 23:25
30F:→ chrispherd: 跟VorpX完全不同吧 内容都还是2D的 别想太多 03/14 01:41
31F:→ chrispherd: Google Cardboard和Oculus和类似的功能 03/14 01:43
32F:→ chrispherd: 一个叫Virtual Movie Theater,一个叫Oculus Video 03/14 01:44
33F:推 ZMTL: 我觉得这算是基本功能吧,增加VR头盔的应用面 03/14 09:56
34F:→ luyaoting: 这类型的应用会有一个问题-解析度, 03/14 13:41
35F:→ luyaoting: 大部分情况下VR虚拟萤幕不应该做得太广, 03/14 13:41
36F:→ luyaoting: 不然需要一直转头才能看到画面四周的东西。 03/14 13:41
37F:→ luyaoting: 像是SONY的HMZ-T3可视角度为45度, 03/14 13:42
38F:→ luyaoting: 将27寸萤幕摆在60公分处时可视角度为53度。 03/14 13:42
39F:→ luyaoting: HTC Vive可视角度为110度,单眼解析度为1080*1200, 03/14 13:42
40F:→ luyaoting: 在虚拟萤幕可视角度为60度时,有效解析度约为589*331。 03/14 13:42
41F:→ luyaoting: 在虚拟萤幕可视角度为80度时,有效解析度约为785*442。 03/14 13:42
42F:→ luyaoting: (以上皆为粗略计算,未考虑透镜的光学特性) 03/14 13:43
43F:→ luyaoting: 可以看出有效解析度相当的低,许多细节可能会看不清楚 03/14 13:43
44F:→ KanoLoa: 其实不会啦,现在一般外面大型展场还都用p6 led拨简报 03/14 14:07
45F:→ KanoLoa: 640x480解析度放大到4.3*3.2m的时候,大家都觉得好清楚啊 03/14 14:11
46F:→ KanoLoa: 眼睛很挑的话 当我没说 ... 03/14 14:11
47F:→ kuma660224: 应该是连640x480都不到,因为看影片视角不能太大 03/14 16:10
48F:→ kuma660224: 否则左右两边只能用余光看。看不清。 03/14 16:10
49F:→ luyaoting: 修正一下,不考虑画面变形修正,粗略计算的结果应该是 03/14 20:05
50F:→ luyaoting: 在虚拟萤幕可视角度为60度时,有效解析度约为437*246。 03/14 20:05
51F:→ luyaoting: 在虚拟萤幕可视角度为80度时,有效解析度约为635*357。 03/14 20:05
52F:→ Litfal: 不能用变焦镜片组把萤幕调远吗? 03/15 22:49
53F:→ kuma660224: 人类比较聚焦的视角约50度,外围靠余光 03/16 09:40