作者zhtw (2020 台湾独立!)
看板VALORANT
标题Fw: [新闻] SuperData: Valorant和最後生还者2破纪录
时间Mon Jul 27 07:54:49 2020
※ [本文转录自 C_Chat 看板 #1V6sN081 ]
作者: wizardfizban (疯法师) 看板: C_Chat
标题: [新闻] SuperData: Valorant和最後生还者2破纪录
时间: Sat Jul 25 06:50:36 2020
SuperData: Valorant and The Last of Us Part 2 set records for digital sales
in June
https://tinyurl.com/y35u2sa2
Valorant had the biggest ever launch month for a PC free-to-play title,
according to a new report from SuperData.
Riot Games' latest release launched on June 2, and attracted both more
players and earned more digital revenue than Respawn Entertainment's Apex
Legends -- the previous holder of that record, according to SuperData, from
when it launched in February 2019.
Apex Legends did earn more in its launch month overall, but only due to a
console version being available at the same time. Valorant placed sixth in
the PC digital revenue chart, sandwiched between Fortnite below and Roblox
above.
Naughty Dog's The Last of Us Part 2 also broke a record. The game's 2.8
million digital unit sales is the most ever for a PlayStation exclusive in
its launch month -- ahead of both Marvel's Spider-Man and Final Fantasy VII
Remake, which each sold 2.2 million units.
As a result, The Last of Us Part 2 was the number one game for digital
revenue on console in June, ahead of consistent earners like FIFA 20 and
Grand Theft Auto 5. However, with two-thirds of its unit sales being
pre-orders, SuperData suggested it is unlikely to hold such a high position
next month.
The console chart showed the most variation over a typical month, with two
games seeing significant boosts in player engagement due to the release of
expansion packs.
Pokémon Sword & Shield was the third highest earning console game due to its
Isle of Armor expansion, which led to its biggest month for digital revenue
since it launched in November 2019.
Destiny 2 also had a strong month, due to the start of a new season and
preorders opening for the Beyond Light expansion ahead of its November 2020
launch. Player spending was up 221% month-on-month -- a level not seen since
October 2019 -- and player numbers jumped 45% as "millions" of lapsed users
returned to the game.
Overall, SuperData estimated that digital games earned $10.46 billion in
revenue in June 2020, the second highest total it has ever recorded after
April 2020's haul of $10.54 billion.
====
简单来说...
这是六月的纪录
Valorant 破了免费PC游戏发行後的首月营销纪录
最後生还者2则是PS首月卖最多的纪录,数位版的纪录是在六月份卖出了280万。其中有三
分之二以上是预订的。
第三名的家机游戏是宝可梦剑盾。
Destiny 2 情况也很好,玩家付费比上升221%,人数也上升45%。
而整体情况是六月的游戏巿场情况也很好,数位游戏的收入是104.6亿美金,只次於今年
四月的105.4亿纪录。
可见今年真的是游戏巿场大兴盛呀!
--
「仗义十年成英雄,入魔只在一念间。」
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 36.233.152.156 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/C_Chat/M.1595631040.A.201.html
※ wizardfizban:转录至看板 Steam 07/25 06:51
1F:推 frank47147: 第一神作 07/25 06:54
※ 编辑: wizardfizban (36.233.152.156 台湾), 07/25/2020 06:56:04
2F:→ wizardfizban: 一大早打字一直出错..应该没再错的地方了吧 07/25 06:56
3F:→ linceass: 扣掉预购才卖90多万 看来销量至多就600吧 07/25 06:57
4F:→ wizardfizban: 这只有数位 实体不明呀! 07/25 06:57
5F:→ Qoogod: 退货的数量也是破纪录的啦 要不要公布一下 07/25 07:10
6F:推 Lex4193: 如果最二是正常的剧情,应该会打破更多历史纪录吧,可惜了 07/25 07:19
7F:→ a855110: 尼尔:我不在乎销量,玩家就是欠教育 07/25 07:21
8F:推 egg781: 实体就是把出货给冤大头店家的都算进去阿 07/25 07:35
9F:→ egg781: 这样加起来有没有破千万? 07/25 07:35
10F:→ egg781: 他之前的400万就是这样计算的不是吗,反正我先拿到货款了 07/25 07:36
11F:→ egg781: 其他你们的事,我卖400万我骄傲 07/25 07:36
12F:→ sumarai: 280万跟400万的数字是有重叠的 07/25 07:40
13F:→ wizardfizban: 400万是前三天总量 280万是六月数位总量 两者有交叉 07/25 07:57
14F:推 Dimios: 也就是说400里有接近300都是预订包含通路商的吧 07/25 08:19
15F:→ Dimios: 好像算错了 400-280才是实体量吗 07/25 08:20
16F:→ r85270607: 我还以为要教育我不只卖400万了 这280是包含在400万? 07/25 10:25
17F:→ poke001: 当然包在里面 不然他们已经喊700万了 07/25 11:03
18F:→ poke001: 当初3天400万是喊总销量 07/25 11:03
19F:推 hayate65536: 一个中国游戏一个满分神作,2020真棒 07/25 13:28
20F:→ lomorobin: 就跟你说第一神作就是要买数位板永久收藏还不信 07/25 16:41
21F:→ AkikaCat: 如果是正常游戏,冲千万都没问题。但它就不正常。 07/25 18:26
※ 发信站: 批踢踢实业坊(ptt.cc)
※ 转录者: zhtw (36.237.154.95 台湾), 07/27/2020 07:54:49