作者olys (查无昵称)
看板TRPG
标题Re: [问题] 如何找到自己想要的团?囧
时间Tue Jun 9 21:42:21 2009
我尽量参考官方Q&A回答:
: 另外数问 在3.5版规则来说
: 1.精通擒拿可以跟精通闯越一起使用吗 塔克路!
官方Q&A里有一题很像这个问题:
Q:When grappling, the order of events is as follows:
starting the grapple (the “grab”), then grappling, then
D&D FAQ v.3.5 73 Update Version: 6/30/08
pinning, right? How many of these can you do in a round?
Can you, in one attack, go all the way to pinned or is it
based on the number of attacks you have?
A:It’s the latter. You can grab someone and establish a hold
with one attack, but pinning an opponent is an option only
when you can make an attack and you already have a foe in
your grasp (see If You’re Grappling in Chapter 8 of the PH).
To grab and pin someone in one turn, you have to have at least
two attacks available that turn.
再来看看宣告这两个动作条件:
擒拿:擒抱检定就如同近战攻击检定。 (近战攻击检定 不等於 标准动作)
闯越:在你进行移动的过程中,可以通过一个
标准动作来尝试进行闯越。(通常而言,你无法在
移动的过程中作出标准动作,但这是一个例外。)
因为闯越本身都把动作用光光了(移动中夹标准),所以应该是不能再擒抱。
原PO应该要的是扑倒,所以最好的方法先花一回合接近,下回合用全回合动作一次压倒。
: 2.盗贼可以对野蛮人使用虚招 而发动偷袭能力吗
Q:Does uncanny dodge protect a character from losing his
Dexterity bonus to AC to a successful feint?
A:No. Uncanny dodge doesn’t protect you from all situations
that would deny you your Dexterity bonus to AC. It only lets
you retain your Dexterity bonus if “caught flat-footed or struck
by an invisible attacker.” A feint doesn’t render a target flatfooted,
it just doesn’t allow him to use his Dexterity bonus to
AC against your next melee attack made on or before your next turn.
所以是可以的。
: 3.擒拿成功可以对对方攻击一次 没有精通阻拌专长的话 那次攻击使用阻拌
: 对方可以ao吗
被擒抱的人 = 没有威胁范围
所以也无法AO
: 4.倒地状态下 旁边有敌人 可以使用特技动作移动出去在站起来吗
Q:Can a character use the Tumble skill from a prone
position? Specifically, if my character is prone, can he use
Tumble to move out of a threatened square without
provoking an attack of opportunity?
A:According to a strict reading of the rules, no. The key
phrase in the Tumble skill description is this: “Tumble at onehalf
speed as part of normal movement. . . .” You can’t move
“normally” while prone, thus you can’t use Tumble in this
manner while prone.
The only “normal” movement allowed while prone is to
crawl 5 feet as a move action that provokes attacks of
opportunity. I don’t think it stretches the rules unreasonably to
allow a character to use Tumble while crawling, but since you
can’t crawl at half speed (half of 5 feet is less than a full
square), you’d have to take the –10 penalty on the Tumble
check for using accelerated tumbling. Thus, a character could
make a “crawling Tumble”—think of it as an “action roll” if
you prefer—to move 5 feet as a move action without provoking
attacks of opportunity; such an action would require a DC 15
Tumble check with a –10 penalty.
大意是说,如果只看字面,应该是不行的。
倒地→无法作出正常移动→无法翻滚
但事实上连客服人员都不觉得没有理由不能这样作,因为要移开一格至少要滚5尺嘛,
所以可以利用快速翻滚的规则-也就是说作一DC15检定,并承受-10减值。
翻滚是移动的一部分,因此翻滚检定是移动动作的一个部分,所以还能用标准动作站起。
: 5.有个附魔名称为舍命 可以对对方额外造成2d6伤害 同时对自己1d6伤害
: 这伤害可以用野蛮人伤减抵免吗
: 若不行 那麽附加慈悲 所有伤害转变成内伤 这时候可以启动伤减吗
法术,类法术能力和能量攻击(甚至非魔法火焰)忽视伤害减免。
舍命的攻击和反蚀是能量伤害,所以无法挡掉。
(不过有翻到一篇说破敌可以挡得掉)
: 6.盗贼在被擒拿的状态下 可以对对方(野蛮人)造成偷袭伤害吗
Q:Can you use a sneak attack while grappling?
A:You can’t use a sneak attack in conjunction with a grapple
check (such as a grapple check made to damage your
opponent), since that isn’t an attack roll. You also can’t deliver
D&D FAQ v.3.5 25 Update Version: 6/30/08
a sneak attack with the touch attack made to grab the target,
since that attack doesn’t deal any damage. If, however, you
make an attack roll while in a grapple (for instance, to attack
your opponent with an unarmed strike, light weapon, or natural
weapon), you’d deal sneak attack damage if your attack met the
normal criteria for delivering a sneak attack. Remember that
grappling characters lose their Dexterity bonus to AC only
against opponents they aren’t grappling, so a rogue grappling
with another foe wouldn’t benefit from that.
所以是不能
: 7.盔甲用尖刺可以对被擒拿者造成伤害 此伤害有加上力量调整值吗
它是轻武器,所以有。
不过你只能使用盔甲刺来攻击,不能附带其他武器。
: 8.我擒拿对手的时候 主动解除擒拿是一个什麽动作?
: 解除之後可以使用全力攻击吗
我想是即时动作,这等同於你放弃继续定住他。
然後可以用五尺快步後退後全回合攻击。
: 9.使用闯越的时候 路径上如果有三个敌人 那麽只要闯越成功即可对下个目标进行
: 闯越吗
Q:Can I overrun multiple opponents as part of the same
action? It seems like a hefty fighter should be able to blast
past several opponents if he is willing to take all of the
associated attacks of opportunity and other drawbacks.
A:The overrun rules allow you to overrun only a single
opponent as a standard action taken during your move. If the
defender chooses to avoid you, the overrun attempt doesn’t
count against your actions, which means that you could try to
overrun another foe during the same move.
一次只能撞一个(看不到保龄球了哭哭)
: 10.特殊动作 精通冲撞 精通擒拿 精通闯越 精通阻拌 这些里面似乎冲撞是比较没必要的
: 冲撞的使用时机为何? 专长可以混用吗?
如果对方背後有洞/刺/崖时,可以把他撞下去XD
另一种用法是把敌人推离/推近我方
专长混用这部分要看动作类型,有的是标准动作,有的是攻击检定。
攻击检定类的可以用在全回合攻击或AO中,下面这题你可以参考看看:
Q:Can a monk make disarm, sunder, and trip attacks
during her flurry of blows? What about grapple checks?
What about bull rushes, overruns, or other special combat
maneuvers?
A:As long as every attack is made with one of the monk’s
special weapons (that is, weapons allowed as part of a flurry),
the monk can perform any special attack that takes the place of
a normal attack. She’s free to disarm, sunder, trip, and grapple
to her heart’s content.
She couldn’t bull rush or overrun (since those don’t use
special monk weapons), nor could she aid another (which
requires a standard action) or feint (which requires a move
action).
: 最近玩的角色是野蛮人摔角手 囧
: 有些东西好像很强又好像不强..
: 想使用关节技绞技摔技 可是没书没规则 O_Q
: 本来是要跟dm凹 不过因为太复杂而作罢..~_~
我在FAQ看到有一题是问半龙人能不能抓住人然後零距离喷火攻击XD
结果回合是在Rules Compendium第60页有列出所以和摛抱相关的maneuver(不知怎麽翻)
很可惜这条不在里面,所以请洽你的DM XDDDDD
底下还有几个你大概会用到的FAQ,参考看看吧:
==
Q:When using Combat Expertise or Power Attack, does
the penalty you take also apply to opposed attack rolls
(such as when you are involved in a disarm or sunder
attempt)? What about on grapple checks?
A:Yes and no. Anything described as an attack roll (even an
opposed attack roll) can be affected by Combat Expertise or
Power Attack. A grapple check isn’t an attack roll, so you can’t
use Combat Expertise or Power Attack in conjunction with it.
==
Q:(前略,总之在问用塔盾作全防御的一连串问题)
Can it prevent grapple attacks or snatch attacks?
A:Total cover from a
tower shield blocks such attacks (the foe just can’t
get hold of you). The foe could, however grab the
shield. Conduct such attacks just like any other
grapple or snatch attack. Your foe can’t damage you
unless he pins you first. You can escape the foe’s
hold simply by dropping the shield (a standard action
since it’s strapped to your arm), so long as the foe has
not pinned you.
把人家塔盾整个抱走XDDDDD
==
Q:Can you score a critical hit with a grapple check made
to damage your opponent?
A:No. Despite its similarity, a grapple check is not an attack
roll, and thus can’t score a critical hit (nor does it automatically
succeed on a natural 20 or fail on a natural 1).
==
Q:If a character wearing spiked armor is swallowed
whole, does the monster take damage? Can I use the spiked
armor to escape?
A:No and yes. Armor spikes don’t automatically deal damage
to a monster that grapples you, constricts you, or swallows you
whole. Armor spikes deal damage only when used as a weapon
or to deal damage in a grapple.
==
(传说中的巨剑+尖刺Build回答.....)
Q:Just how and when can you use armor spikes? If you’re
using two weapons already, can you use armor spikes to
make a second off-hand attack? What if you’re using a
weapon and a shield? Can you use the armor spikes for an
off-hand attack and still get a shield bonus to Armor Class
from the shield? What if you use a two-handed weapon?
Can you wield the weapon in two hands and still make an
off-hand attack with the spikes? What are your options for
using armor spikes in a grapple? Can you use them when
pinned? If you have another light weapon, can you use that
and your armor spikes when grappling?
A:
When you fight with more than one weapon, you gain an
extra attack. (Improved Two-Weapon Fighting and greater
Two-Weapon Fighting give you more attacks with the extra
weapon.) Armor spikes are a light weapon that can be used as
the extra weapon.
If you attack only with your armor spikes during your turn
(or use the armor spikes to make an attack of opportunity), you
use them just like a regular weapon. If you use the full attack
action, you can use armor spikes as either a primary light
weapon or as an off-hand light weapon, even if you’re using a
shield or using a two-handed weapon. In these latter two cases,
you’re assumed to be kicking or kneeing your foe with your
armor spikes.
Whenever you use armor spikes as an off-hand weapon,
you suffer all the penalties for attacking with two weapons (see
Table 8–10 in the PH). When using armor spikes along with a
two-handed weapon, it is usually best to use the two-handed
weapon as your primary attack and the armor spikes as the offhand
weapon. You can use the armor spikes as the primary
weapon and the two-handed weapon as the off-hand attack, but
when you do so, you don’t get the benefit of using a light
weapon in your off hand.When you fight with more than one weapon, you gain an
extra attack. (Improved Two-Weapon Fighting and greater
Two-Weapon Fighting give you more attacks with the extra
weapon.) Armor spikes are a light weapon that can be used as
the extra weapon.
If you attack only with your armor spikes during your turn
(or use the armor spikes to make an attack of opportunity), you
use them just like a regular weapon. If you use the full attack
action, you can use armor spikes as either a primary light
weapon or as an off-hand light weapon, even if you’re using a
shield or using a two-handed weapon. In these latter two cases,
you’re assumed to be kicking or kneeing your foe with your
armor spikes.
Whenever you use armor spikes as an off-hand weapon,
you suffer all the penalties for attacking with two weapons (see
Table 8–10 in the PH). When using armor spikes along with a
two-handed weapon, it is usually best to use the two-handed
weapon as your primary attack and the armor spikes as the offhand
weapon. You can use the armor spikes as the primary
weapon and the two-handed weapon as the off-hand attack, but
when you do so, you don’t get the benefit of using a light
weapon in your off hand.
You cannot, however, use your armor spikes to make a
second off-hand attack when you’re already fighting with two
weapons. If you have a weapon in both hands and armor spikes,
you can attack with the weapons in your hands (and not with
the armor spikes) or with one of the weapons in your hands and
the armor spikes (see the description of spiked armor in
Chapter 7 of the PH).
When grappling, you can damage your foe with your spikes
by making a regular grapple check (opposed by your foe’s
check). If you succeed, you deal piercing damage to your foe
(see Table 7–5 in the PH) rather than the unarmed strike
damage you’d normally deal when damaging your foe with a
grapple check. Since you can use armor spikes as a light
weapon, you can simply use them to attack your foe. You
suffer a –4 penalty on your attack roll when attacking with a
light weapon in a grapple (see page 156 in the PH), but if your
foe is bigger or stronger than you, this might prove a better
tactic than trying to deal damage through a grapple check
because there is no opposed roll to make—you just have to hit
your opponent’s Armor Class. You can’t attack with two
weapons when grappling, even when one of those weapons is
armor spikes (see the section on grappling in Chapter 8 of the
PH).
You can’t attack and damage your foe if he has you pinned.
If you break the pin and avoid being pinned again, you can go
back to attacking your foe. If your attack bonus is high enough
to allow multiple attacks, you might break the pin and then use
your remaining attack to damage your foe. To accomplish this,
you must first use an attack to break the pin. You can break a
pin using the Escape Artist skill, but trying to do so is a
standard action for you; once you use the standard action to
attempt escape, you can’t make any more attacks during your
turn.
==
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◆ From: 218.173.71.169
1F:推 baruti:大感谢 :) 06/09 22:53
※ 编辑: olys 来自: 218.173.71.169 (06/10 01:01)