作者Transfinite (超限术士=超限)
看板TRPG
标题Re: [闲聊] What RPG Player Type Are You?
时间Sun Jul 20 01:58:12 2008
看来这串可以分享自己的想法?
Sotryteller 90%, Character Player 65%, Tactician 50%, Weekend Warrior 45%,
Casual Gamer 40%, Power Game 25%, Specialist 5%
==
以下是个人对题目的感想,照我看到题目的顺序,从「不同意」到「同意」由1排到5
1. A game's setting doesn't affect the type of character I play.
(2) 当然有影响……我不会在强调英雄主义的团玩个小鳖三,或是在魔女与猫风格的团玩
个只会打架的野蛮人。
不过我自认有办法把某个设定的角色适度调整到适合另一个设定,所以给予保留没有
选1。
2. If I don't win, I haven't had a good RPG session.
(1) 只要能瞥见黑暗秘密、能看到世界大意志的运作,失败也是很好玩的(挖鼻孔) 不
过有时我有虐待角色的嗜好……
3. I love being center stage.
(4) 有的时候会抢镜头,只是不会不择手段所以予以保留。
4. A battle isn't exciting if it doesn't include interesting tactical
challenges.
(4) 我从小就超爱战略跟策略,在RPG也是一样!XD 不过剧情也很有趣所以予以保留。
5. I rarely get involved when the other players argue about what to do in the
game.
(1) 这还用说吗,要我不准参与决策我会发痒(抓)
6. It's better to go down in a blaze of glory than to waste time with caution.
(3) 这一点很有讨论余地。
7. I can't wait to find out what's going to happen next in our campaign.
(4) 大致同意,不过有的时候乱催GM会让他发疯吧?
8. The feats, skills, and combat capabilities of my character are what
defines who he is.
(1) 那几时是重点了?(秒)
9. The "realism" of the rules don't make much difference in how fun an RPG is.
(3) 不清楚realism的定义所以跳过。在我偶尔接触的历史战略游戏范畴中,有两种东西
称为「忠实呈现历史」(realism)跟「虚拟历史的可信度」(我不会拼那个字)。
要是要求每个英雄被枪打都会死,我会请他多看一些汤姆克鲁斯的动作片。但是有一
个打不死英雄的游戏,我就会要求GM考虑这种英雄对社会发展的影响。
10. I love playing unique and different characters.
(4) 同意,但是有的时候怕角色死掉会伤心所以会开所谓的「免洗角色」。
11. Leveling my character up is my favorite part of the game session.
(3) 无可无不可。
12. There's nothing as cool as a deepening mystery.
(4) 在2提过。
13. I like understanding what goes on in my character's head.
(5) 废话!(秒)如果我的脑袋跟角色脱节我还会马上请假呢~
14. My last three characters were very different from one another.
(5) 就是这样。
15. A good game session needs a lot of action.
(3) 动作片跟剧情片我都喜欢,RPG亦同。
16. I always play the same type of character.
(1) 同14。
17. I stir up the action when things get slow.
(5) 如果是大家缺乏干劲,在我懒得跑而退团之前我都会拚命戳大家~所以姑且选同意罗
。
18. I'm happy to try different types of characters.
(5) 同14。
19. I optimize my characters to make them unbeatable.
(2) 有的时候还是会「把角色最佳化到我最喜欢的战斗风格」所以不好意思完全否认。
20. Playing a character race or class that I've never played before is a fun
challenge.
(5) 同14。
21. Simple character types are best--complicated characters just slow things
down.
(2) 我经常会为了复杂的角色/当GM时跟玩家讨论角色而拖慢时间,不过简单角色有简单
角色的价值。通常甘草人物不适合太多层面。
22. If you don't try new things with your character, you really aren't
roleplaying.
(3) With my character?? 不适合角色做的事情我不会要他做的……
23. I need a game setting to feel realistic.
(3) 同9。
24. If a gaming group doesn't click, I'm not interested in playing.
(4) 同17,只选4的原因不明。
25. I plan carefully for challenging encounters.
(4) 偶尔会被规则搞昏头就懒了。
26. I often choose suboptimal abilities, skills, feats, or equipment for
story or character reasons.
(3) 同19。
27. Knowledge and diplomacy skills are just as important as combat abilities.
(5) 我喜欢嘴炮跟威胁啦啦啦~
28. No RPG system creates characters perfectly--it's the player's imagination
that makes the character.
(2) 同1,不过RPG系统真的没那麽完美,所以姑且不选完全否定。有人说我扭曲题意?嘛
我只是照心理测验的惯例用直觉快速选过去(耸肩)
29. The campaign and my character aren't really that important--I just like
gaming with my friends.
(2) 不想排除交际的重要性所以有所保留,就这样。
30. Roleplaying outgrew the dungeon crawl ages ago.
(5) 这还用说吗?(个人观点勿战)
31. There's nothing as annoying as another player rushing into an encounter
half-cocked.
(3) 没意见。
32. An exciting game doesn't need big monsters.
(5) 同27。
33. RPGs are about blowing off steam by kicking a little butt.
(1) 动脑跟扮演好玩啊。
34. My character does what my character would do, even if that's not the
optimal game decision.
(4) 起码会在妨碍到其他人之前先讨论……所以予以保留不选同意。
35. I don't learn all the rules of the game.
(4) 我连当GM都经常让简单的常理直接压过规则(遮脸) 不过会试着去弄懂规则要表达
的东西啦,自认不会刻意做出违反规则宗旨的判定。
--
我不要这样…教授…我不要这样…我不要────!! AIR之一千次重修
不要当我…!不要只当我一个人…!
你教了我这麽多事…在作业和考试之间求生存的方式…
你告诉了既笨又没志气的我…告诉了只有在玩电脑游戏时才会幸福的我…
天天熬夜赶作业的生活…在那之中我有了要守护的分数,变得更坚强…
然後才抓住了幸福…让考卷获得幸福,就是我的幸福…能拿到书卷奖就是我的幸福了!
--
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◆ From: 118.166.196.135
1F:→ yukarjama:当团越来越拖,间隔越来越长的时候 07/20 19:19
2F:→ yukarjama:自己设定的人物个性会整个走味掉... 07/20 19:20
3F:→ Transfinite:这是大问题 另外一个人物连续跑好几个团也要担心 07/21 09:56
4F:→ scbhung:用一个人物跑好几个团本身就是问题.... 07/21 13:07
5F:→ shyrs:在开团初期,人物的性格还没"养成"的时候,拖团就会有一楼 07/21 22:24
6F:→ shyrs:所说的後果。但如果密集的跑久了,性格定了就没问题。 07/21 22:25