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OK, back to this: less economy per base. So, we have improved harassment. We have improved defender's advantage. But we also have less economy. We have to expand more. This is absolutely KEY to why LotV is so good. You are forced, more quickly than ever, to expand if you want to win. You can't sit on 3 bases defending perfectly a'la Rain's HotS Protoss. We already went over how killing on 3 bases is basically the same thing as 2 basing in HotS. So here we are, expanding more quickly to a 4th base. This spreads us out more. Sure, we have GREAT ways to defend vs a large army. We have Disrupters and Lurkers and Liberators which make death traps for anyone wanting to attack. These units are extremely weak vs harassment though. Have you ever tried to stop a Medivac Drop with a Disrupter or a Lurker or a Liberator? Laugh Out Loud. 回到每个基地的经济都比较少的议题 我们有了更强的骚扰,我们在防御上有更多优势,但我们的经济变差了,我们必须扩张。 这绝对是虚空之遗为什麽那麽棒的原因之一,如果我们渴望胜利,我们被迫比以往都要快 的速度扩张。我们不能如同Rain在虫群之心一般龟缩着打完美防守。我们已经讨论过三个 基地终结比赛跟虫心两基地基本上是一样的,所以我们必须更快速地扩张到第四个基地, 这会让我们更加分散。我们有绝佳的手段来防御大部队的进攻,我们有裂光球、遁地兽和 解放者来设下天罗地网等待那些来进攻的愚者。不过这些单位面对骚扰表现很差,你有试 过用这三个去防止医疗艇空投吗,LOL。 So we can't really just roll over each other, even if we have a bigger army. And we are forced to expand further and further out earlier and earlier. Which of course means, we have less and less to defend these areas with. Truthfully, we have better tools for harassing our opponents than for defending against their harassment. 就算我们拥有比较大的部队也没办法轻易辗过对方,且我们被迫扩张的更快更远,这当然 代表我们会越来越难以防守那些区域。说实话,比起防止骚扰,我们更容易去骚扰对手。 OK, let’s put this all together. Legacy of the Void forces us to harass more. It forces us to have a more mobile army. LotV resists against full-on mech play. It resists against slow games. LotV pushes us towards more fights, more engagements, more damage on both sides. The days of perfect Rain games are gone. These are the scrappy days of LotV. Siegevacs add mobility to the most immobile unit in the game. Siegevacs also turn this unit into one which can harass. The unit now fits perfectly into Legacy of the Void. Let's not turn it into another Void Ray. 让我们把一切整合起来。虚空之遗强迫我们做更多骚扰,强迫我们拥有更机动性的部队。 虚空之遗不适合纯机械化,他不适合慢速打法。虚空之遗让我们有更多战斗、更多交锋和 更多的损伤。大雨神的完美防守的日子已经过去了,现在是充满冲突的虚空之遗的时代。 飞天坦克让最不机动性的单位有了机动力,这能力也让他可以进行骚扰,这单位完美符合 虚空之遗的走向,请不要把他变成另一个虚空舰。 "One of the hardest things to do as a commentator is to take what I think in my head and summarize it so it doesn't become ridiculously long like this brain spill of a blog you are reading right here. Here's a new attempt to try to summarize some of the key differences between Legacy of the Void and Heart of the Swarm” - The ‘tosis, 2016 这段跟前面完全一样 文章到此结束 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 125.230.116.20
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/StarCraft/M.1456496120.A.053.html ※ 编辑: purplecake (125.230.116.20), 02/26/2016 22:15:51 ※ 编辑: purplecake (125.230.116.20), 02/26/2016 22:17:52
1F:推 MrLeFt: 感谢翻译! 02/26 22:46
2F:推 ace0824: 雨神又出来刷存在感 02/26 22:51
3F:推 kira925: 雨神就是WoL/HotS神族完成板阿 02/26 22:53
4F:推 Baneling: 推翻译!! 辛苦了~~ 02/26 23:18
5F:推 com214111: 感谢翻译!!! 02/26 23:56
6F:推 aegis43210: 大雨神真的是完美防守的模板,zest还差他一些 02/27 00:00
7F:推 sing129: ZEST是稳,和大雨神的完美防守加多线骚扰还有段距离 02/27 00:10
8F:推 ace0824: 雨神刚出来打爆巅峰太假真的太震撼了 02/27 00:14
9F:推 Mariah: 感谢翻译 02/27 00:48
10F:推 tasin: 我想大家对自由或虫心神族的印象 Rain是最完美执行的人了XD 02/27 10:04
11F:→ tasin: 防守防守防守 02/27 10:04
12F:推 Pony5566: 所以Rain是趁势退休 虚空跟他meta不合 02/27 10:06
13F:推 JokerRF: 推翻译 02/27 11:27
14F:推 turningright: 推翻译 辛苦了 02/27 12:19
15F:推 Tainann: 大哥辛苦了 02/27 13:28
16F:推 chocodo: 虽然说重点在骚扰 02/27 13:39
17F:→ chocodo: 但後期虫族的骚扰手段到底有哪些? 02/27 13:39
18F:→ tsai150105: 百生(唉? 02/27 13:48
19F:→ purplecake: Artosis这篇不讨论平衡性XD 02/27 13:50
20F:→ purplecake: 或许飞螳、狗、虫洞?XD 02/27 13:53
21F:推 chocodo: 我也不是在战平衡 02/27 13:58
22F:→ chocodo: 只是我现在真的不知道该怎麽做骚扰艹 02/27 13:58
23F:→ purplecake: 埋地蟑螂应该也是不错的选项 02/27 13:59
24F:推 kira925: 飞龙、狗、虫洞、腐飞、丢蛋、埋地蟑螂、空投毒爆 02/27 14:00
25F:推 APM99: 空投大牛 02/27 16:10







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