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One of the hardest things to do as a commentator is to take what I think in my head and summarize it so it doesn’t become ridiculously long like this brain spill of a blog you are reading right here. Here's a new attempt to try to summarize some of the key differences between Legacy of the Void and Heart of the Swarm: Legacy of the Void has improved harassment AND improved defender's advantage. 3 basing in LotV = 2 basing in HotS. This isn't just because of having less economy per base. That does something else that I'll talk about in a minute. Lots of units in LotV are amazing at defending but harder to attack with. 身为解说员最难的一件事之一就是将脑海中的想法做总结,如此一来才不会变成又臭又长 的闲聊文,正如同你现在所看到的。我在这里尝试总结出一些虫群之心和虚空之遗间重大 的不同: 虚空之遗加强了骚扰以及防御方的优势。虚空之遗的三个基地等於虫群之心的两个基地。 这不仅仅是因为每个基地的经济变少了,这我之後会谈到。很多虚空之遗的单位用在防守 非常优秀,但难以运用於进攻。 Adepts are fantastic at harassment. They also do quite well defending. Think about a Terran trying to drop a Protoss. If Adepts are there, you may as well not bother. Trying to finish off a Terran with an army heavily depending on Adepts in is very difficult. (yes I know that there are timing attacks specifically with adepts, that's not what I'm talking about). For a big army using Adepts as the tanking units, their short range makes you walk into your opponent’s defensive position. Attacking into Planetaries, Liberators, Widow Mines, Marine/Maruader arcs, Lurkers, Roach/Hydra arcs are all cost inefficient with the Adept. It's a better move to utilize them in another way. 教士在骚扰上太棒了,他们在防御上也相当出色。想像一下当一个T打算空投P,如果有教 士在那,你也会选择不投。想用一支非常倚赖教士的部队击败一个T是非常困难的。(我知 道灵车飘移,那不是我在讨论的)对於一支大部队用教士当坦,他们的短射程会导致你走进 对手的防御阵地,诸如行星要塞、解放者、地雷、MM圆弧、遁地、双喷圆弧,造成战损吃 亏。将他们用在其他方面比较好。 Oracles are a great harassment unit. We know that already. In LotV their ability to tag armies is being used more and more. This is often used in a defensive way: monitoring where the army is so that it cannot catch you off guard with an attack. Stasis Wards are also gaining increased usage, slowing down enemy attacks. The Oracle is a very good defensive unit. 我们已经知道先知是很棒的骚扰单位。在虚空之遗中他们的偷窥技能被广泛地使用。 这通常用於防御上,监视敌方主力让他们无法突袭你。静滞立场也用得越来越多,减缓 敌方的攻击,先知是很棒的防御单位。 Disrupters are good harassment units. It’s kind of like a Reaver Drop. Very expensive, but can gain huge rewards if done well. Moreso, Disrupters are strong defensive units. How many PvPs have you seen where one Protoss gets way ahead of his opponent and tries to end the game, only to be hugely punished by defensive Disurpters? Now conversely, how many times have you seen a Protoss trying to attack into a player of any race with Disrupters, and having that player dodge every shot? The player who is attacking is committing, thus making the defensive Disrupter extremely strong. The player who is defending is reacting. Being like water, as Bruce Lee would say. Wax on, wax off, as Mr. Miyagi would say. The Disrupter is not nearly as strong on the offense as the defense. 裂光球\炸屎球\干扰者是很好的骚扰单位,这很类似空投*掠夺者。非常昂贵,但是如果进 行顺利可以有非常丰厚的报酬。另外他们也是有力的防御单位,多少PvP当其中一方占优 势,并尝试终结比赛时被裂光球狠狠打脸?相反地,多少P用裂光球进攻时被对方全部躲 开?进攻方向前推进,这使的防御性裂光球非常强大。防御方做的是应对,如李小龙所说 像水一般。(*原文应该是Be water my friends)打蜡,脱蜡,如同宫城老师所说。 (*这是电影台词)裂光球在进攻上不如防御上那样强势。 *这里指的不是MM的掠夺者,是一代的金甲\毛毛虫 Lurkers are about as good defense as you can find. Breaking a strong Lurker Defense is literally not worth the time and energy. You may as well go around. It is a no-man's land. Yet, if you try to attack with the Lurkers, it's much like the Disrupters. Your opponent will continually kite and move out of the way of these Lurkers. 遁地兽可说是最好的防御单位。突破遁地兽阵地费时又费力而且不值得,你会选择绕过, 那是进得去出不来的地方。但是如果你尝试用遁地兽进攻,这很像裂光球,你的对手会像 放风筝一般待在遁地兽的攻击范围外。 Liberators are in the exact same boat as the Lurkers in the defense / offense comparison. Of course, they are very good harassment tools as well. Widow Mines are the same. Cyclones are great defensive units. One of the strongest ways to keep a Warp Prism or Medivac or Banshee or Oracle out of your base. Ghosts, High Templars, Infestors. All MUCH easier to use successfully defensively when your opponent is attacking you. You are going to force your way through this choke? Yes, please walk through my Corrosive Biles. Oh you’re dropping my main? It’s OK, I have a DT there. Have fun scanning every time you drop. Of course, DTs are amazing at harassment also. Ever try to attack directly into an army with DTs? Yeah. No. 解放者在攻防比较上和遁地兽一样,当然他们也是很好的骚扰单位。 地雷也是一样,导弹车是非常好的防御单位,确保棱镜、医疗艇、女妖或先知进不来的最 棒单位。鬼子、圣堂和感染虫,都是在防御时比较容易发挥作用的。 你想冲过这个窄口?太棒了,拜托从我的三分雨下走过。 喔你空投我主矿?没关系,我有一只DT在那,好好享受每次空投都必须丢雷达。 DT也是很棒的骚扰单位。你会用DT去打正面吗?呵呵,休想。 The list goes on and on. There are so many harassment options. So many units function better defensively than offensively. (NOTE: I’m talking offensively for game winning moves which involve actual armies, not harassment. Also note: YES, you can attack with all of these units, and in fact, some of the most powerful attacks will involve them. It's just not easy. They pay off quicker defensively.) So yes, the defender's advantage (in Army vs Army) is much larger in LotV than ever before. If you kill someone when you are on 3 bases, its because harassment went way too right, or you have a powerful timing attack that your opponent is not ready for. Thus, 3 basing LotV = 2 basing HotS. 这名单还可以继续变长。我们有非常多骚扰的选择,很多单位在防御上比进攻上优秀。 (我将进攻定义为以结束游戏为目的的部队推进,骚扰不算。另外,我们的确可以用上列 单位进攻,事实上有些非常强的攻势就包含他们,但那不容易,他们在防御上比较快打 出身价。) 所以在虚空之遗中防御方的优势(部队vs部队)比以往都要大,如果你在三个基地时终结 对手,那是因为你的骚扰太顺利了,或是抓到精准的时间点打出致命一击。所以虚空之遗 三个基地等於虫群之心两个基地。 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 125.230.116.20
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/StarCraft/M.1456490028.A.84B.html
1F:→ kira925: Reaver不是掠夺者 是金甲 02/26 20:35
2F:→ purplecake: 一代是翻译成掠夺者没错 02/26 20:36
3F:→ kira925: 会建议修改的原因是 Marauder也翻译成掠夺者 02/26 20:37
4F:→ purplecake: 我加注好了 02/26 20:37
※ 编辑: purplecake (125.230.116.20), 02/26/2016 20:41:37 ※ 编辑: purplecake (125.230.116.20), 02/27/2016 11:44:45







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