作者WandererLink (其实也没什麽梗)
看板StarCraft
标题Re: [新闻] 虫族之心开发报告
时间Thu Apr 12 03:42:51 2012
※ 引述《shoe (要聆听,必先静默)》之铭言:
: 原文:http://tinyurl.com/739y6t3
:
不负责任翻译
: Terrans
:
: Terrans have undergone significant changes since we talked about them
: at BlizzCon. We have not kept the shredder, and even the warhound is
: in contention. The shredder was very confusing for players as well as
: being something that was easily used to kill a large number of
: workers with little to no warning. It was rarely used for its
: intended role of map control. The warhound still feels a little too
: much like a small thor, which is just not new enough to give terran
: players new strategies. We are still experimenting with a wide range
: of units, particularly from the factory, which we think is a little
: light on options. We have had a great deal of trouble with the
: terrans largely because they are such a flexible and effective race
: in StarCraft II: Wings of Liberty. We want to provide terran players
: with new strategies, however, so we will continue to work on them.
人族从上次Blizzcon盛会之後有了重大的改变,粉碎者已经被移除,而战犬Warhound
则还在观察名单中。
粉碎者被移除的原因是因为玩家反应他的功能及定位很不明确。
原本粉碎者是扮演阵地战的控场单位,粉碎所有来袭敌军,但事实证明更多人用它来
“粉碎”一堆工兵及对手的心。
战犬列入移除观察名单的原因是他的定位跟小雷神太相似。这样无法提供人族玩家更多
样化的策略。
我们还在测试大量不同的全新单位来替补上述的单位,新的单位仍然希望以兵工厂
的单位为主,而且现在我们已经在新单位中看到一些新的人选。
老实说,人族是三族中让我们感到最棘手的种族。人族在自由之翼之中展现高变化性及
韧性。所以很难让有更多新的战术,但我们还是希望人族能变更有趣。
所以我们会继续努力的。
: If we keep the Thor, we are currently experimenting with an anti-air
: spider mine that would give the terrans a way to get some
: factory-built anti-air into small places that a Thor has trouble
: reaching (like near your minerals). Whether this is meaningful,
: considering terrans have marines, is still in question. We are also
: experimenting with an extremely long-ranged terran missile launcher
: that can be used to break siege tank lines to make terran-vs.-terran
: factory-based games more dynamic.
如果我们保留原本的雷神(小雷神也就不会出现?),那我们现在也有测试一种对空蛛雷
(应该是秃鹰地雷的对空版)来补足雷神在家防守对手空中骚扰时的一些盲点
(如矿区,雷神太大会很卡)。
也许有人会说人类还有陆战队可以防止空中骚扰,但我们觉得那还不够。
另外我们也考虑增加一个新的单位可以发射对地远程飞弹,来让TvT时能够有效
突破冗长的坦克阵地战。(所以TvZ或TvP P,Z的基地就吃屎罗?)
让TvT机械化的对战更加多元。
:
: Protoss
:
: Protoss have gone through some changes since BlizzCon as well. The
: oracle is still in and functioning as a protoss raider (as intended)
: that can give the protoss some reach in the mid-game to disrupt enemy
: plans. The replicant has been cut. He was causing enemy players to
: not build certain unit types and was actually removing diversity from
: the game instead of adding diversity.
神族也同样有些小变动。Oracle的定位很成功是骚扰/突击单位(如我们最初预料的)。
这样让神族在游戏中期有了一个干扰对手节奏的方法。
replicant(复制体)被我们砍了,
因为replicant会造成对手不敢或避免造出一些特定单位,
我们不希望这样的事情发生。游戏应该要多点变化才有趣,replicant跟这方针相冲突
所以我们跟他说byebye了。
: The tempest was a powerful splash anti-air capital ship at BlizzCon.
: With the addition of the range upgrade on phoenix in Wings of Liberty
: we no longer feel like a splash anti-air weapon is necessary on the
: protoss, but we would still like to give the protoss some additional
: firepower in the air. The tempest is currently a very long-ranged
: aerial siege weapon that can strike both air and ground targets. This
: gives the protoss army some real reach to force an engagement on
: their terms in the end-game.
Tempest原本在Blizzcon定位是一个强大对空溅射伤害的空中碉堡。
但在自由之翼的更新中,凤凰已经可以取得射程提升的升级後,我们相信神族
不再需要额外的对空单位了。
所以我们决定将Tempest定位成拥有“超级~远距离射程”攻城空中单位,
而且可以对空对地进行攻击(BroodLord表示:...)
我们希望这修改将可以让神族在游戏後期有一个决定性的武力单位来结束游戏。
: We’re also experimenting with some nexus abilities. One example is a
: mass recall that allows the protoss to be more aggressive. They can
: move out onto the map with their slower sentry/zealot force and, if
: things don’t work out, recall the force back to their base if and
: when things go wrong.
我们也对神族主堡—星核测试一些新能力。
举例来说, mass recall(瞬间大量回传我方单位)让神族可以更放手地去进攻对手。
这样一来,神族可以放心的让狂战哨兵这类缓慢单位去攻城掠地,
只要发现战况不对或者家里被突袭,能够第一时间回到家中。
:
: Zerg
:
: Zerg are the most stable and largely unchanged since BlizzCon. The
: swarm host is still serving well as a zerg siege unit that can burrow
: and pressure the enemy from a distance (in a very zergy way), but the
: viper has some slightly different new abilities. In addition to
: Abduct, the viper also has the ability to blind biological units in
: an area of effect. Blinded units have their range reduced to 1. This
: is obviously effective against terran infantry as well as zerg roach
: and hydra armies. The viper can also regain energy by feeding off of
: minerals. This locks up the mineral patch and prevents it from being
: harvested, so you want to use this ability away from your base.
虫族是自BlizzCon中最不需要变动的种族,单位都运作良好。
Swarm host(生小虫的单位)是个杰出的破阵单位,他埋地、生小虫、破阵地,非常的
虫族风格(这很酷不是吗?)。
而Viper(空中单位)则有些微的调整,除了可以强制抓对手的单位破坏阵形外,
Viper也可以让生物单位“致盲”,被致盲的单位射程都将缩减至1。我们相信这对虫族
对抗人族时会非常有用。
Viper也可以透过吃晶矿的方式回覆魔力,不过在吃的过程该晶矿将被隔离而且无法被
采集,所以...你会希望让他们在你家以外的地方做这种事情。 ;)
: We have decided to keep the overseer and make the viper a pure
: caster. We will be taking a look at the overseer to see what we can
: do to make his abilities more interesting.
监察王虫被我们留下来了,Viper不再有让我方单位具有侦测隐形的能力,Viper将纯粹
定位成施法单位。
我门也会对监察王虫多做些修改,想办法让他更有趣一些。
: We are also trying some additional abilities on the nydus network to
: allow you to spawn different types of nydus worms. The most
: interesting worms have been a worm that can spew creep across several
: screens to create a zerg assault highway, as well as a worm that
: attacks only enemy buildings, meant to be used as a ground-based zerg
: base raider.
虫洞也被我们做了不少新的尝试。目前这在测试让玩家可以生产不同种类的虫洞。
目前我们觉得最有趣的新虫洞是可以同时在地图上不同地区产生虫胎瘤,
让虫族能瞬间铺出一条高速侵略步道。
也有一种虫洞是生出一条专门攻击建筑物的虫洞,让虫族玩家有了一个突袭对手
家中脆弱防线的攻城单位。
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 24.136.121.214
1F:→ WandererLink:瞬间四篇翻译 lol 04/12 03:43
2F:推 wtao:其实SC2官网好像有了... 04/12 03:47
3F:→ WandererLink:(擦泪 04/12 03:49
4F:推 gn01914120:虫族是自BlizzCon中最不需要变动的种族 Z玩家表示: 04/12 04:25
5F:推 towierc:☂ 04/12 05:12
6F:推 SkyMirage:因为之前被设定的太弱了,加强版怎麽改怎麽强。 04/12 05:13
7F:推 IwanTuRasS:Z 的对空能力 真的不需要改吗 04/12 05:26
8F:推 potionx:T:获得V2飞弹。P:获得传卷。Z:获得各式按摩触手。 04/12 05:46
9F:推 jack0805449:人类已经有核弹了还要甚麽?EMP? 04/12 07:06
10F:推 sakubo:Z的初期对空啊.... 04/12 07:57
11F:→ xxx60709:简单来说就是超武回归,不愧是星海警戒lol 04/12 08:08
12F:推 onesadman:对啊 z的对空怎麽没改 譬如蟑螂可以飞 04/12 09:28
13F:推 js202021:...可以飞 维京蟑螂吗 04/12 09:32
14F:推 sakaizawa:推翻译 这篇清楚多了! 04/12 09:41
15F:推 synchron:以後神族的无敌阵变成Tempest+巨象+一狗票的狂战士 04/12 09:44
16F:→ snowduke:Z : 我要万用刺蛇啦!!!!!! 04/12 09:46
17F:推 gn01914120:会飞的蟑螂最可怕了 04/12 09:53
18F:推 purin0913:会飞的蟑螂最可怕了+1 04/12 10:14
19F:推 donkatu:油油亮亮的蟑螂~~ 04/12 10:29
20F:→ puput:会飞的蟑螂 或是把蟑螂跟毒爆合体 蟑螂可以把毒爆喷到天空 04/12 11:00
21F:推 crazymagic00:只要把空中自爆虫还回来 就太平了... 04/12 11:02
22F:推 Wargod:虫族可以出一只叫做吞噬者的东西 可以吃自己的兵种 04/12 11:55
23F:→ Wargod:然後身上就有那个兵种的特性 最後混在一起每个人的吞噬者 04/12 11:55
24F:→ Wargod:都不一样 有的人会飞 有的人是蟑螂+刺蛇 感觉还满屌的 04/12 11:56
25F:推 MilkOrNo:蟑螂会飞蛮真实,加个设定只能飞10秒就会掉下来应该不错 04/12 12:50
26F:推 michaelch:蟑螂新技能[飞行] 效果:恐惧路径上的单位1.5秒 04/12 12:55
27F:推 Adonisy:飞飞王虫来了.... 04/12 13:01
28F:推 johnny10724:试些不同的灵气buff 不知道行不行 04/12 13:26
29F:推 jacky1990b:T没粉碎者 这还算亲儿子吗 04/12 14:23
30F:推 a030225033:绝地大反攻吗 04/12 21:51
31F:→ a030225033:在虫族之心还强不起来 是想要在嘴後一个资料片来个 04/12 21:53