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Update 3.0 Notes ‧ New: Added more Hotel models to increase hotel variety. ‧ Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter. ‧ Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic. ‧ Traffic: Fixes one issue where a car won't move causing traffic to back up behind it. ‧ Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic. ‧ Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers. ‧ Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources. ‧ Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2. ‧ School Buses: Fix for issue where school buses were getting stuck at neighbor's city or arcology. ‧ Audio: Tuned audio on French Police Station. ‧ Trading: Fixed issue where fire servers were not trading consistently between Brakeman's Folly and Twain in Whitewater Valley. ‧ Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city. ‧ Trading: Made gifting more reliable. ‧ Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant. ‧ RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home. ‧ RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours. ‧ RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present. ‧ RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in. ‧ Trees: Trees now last longer, but also do not eliminate as much ground pollution. ‧ Radiation: Radiation causes less ground pollution than previously. ‧ Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations. ‧ Transit: Improvements to lights to make rail look better at night. ‧ Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them. ‧ Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement. ‧ Roads: University pedestrian paths can now cross streets. ‧ Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently. ‧ Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage. ‧ Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks. ‧ Data Layers: Zones are now visible in heavy data layers. ‧ Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks. ‧ Buildings: Addressed some cases where buildings would stack on one another. 很长的一大串.看起来改很多?(英文不好.. 最後附上原文连结: http://forum.ea.com/eaforum/posts/list/9437292.page#28136320 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 1.175.228.185
1F:推 snowpoint:1.增加旅馆外观样式 05/07 08:34
2F:→ snowpoint:2.寻径系统对於u-turn、各式停车站以及不同的道路种类 05/07 08:36
3F:→ snowpoint:更加聪明。"应该"会改善交通。 (= =") 05/07 08:37
4F:→ snowpoint:3.分流工业跟商业的车辆通勤时间,不会所有人都整点出发 05/07 08:41
5F:→ snowpoint:4.修正一个车辆卡在道路上导致塞车的问题 05/07 08:42
6F:→ snowpoint:5.车辆现在可以红灯右转 05/07 08:42
7F:→ snowpoint:6.当一个城市有很多工作机会,另一城市有很多工人时 05/07 08:44
8F:→ snowpoint:交易加工产品将会改善大地图交通 (这项我理解不能) 05/07 08:48
9F:→ snowpoint:7.修正更多莫名空气污染问题 05/07 08:49
10F:→ snowpoint:8.修好在update 2(应该是指2.0)前就消失的公家机关车辆 05/07 08:50
11F:→ snowpoint:9.修正校车卡在邻居城市或生态建筑的问题 05/07 08:51
12F:→ snowpoint:10.调整法国警局的音效 05/07 08:52
13F:推 Istari:感觉3.0还是不能玩 05/07 08:57
14F:→ snowpoint:11.修正在白水湾的两个城市间(Brake..跟Twain) 05/07 09:03
15F:→ snowpoint:消防员无法正常交易(互相调派)的问题 05/07 09:04
16F:→ snowpoint:12.交易出去的污水不会在城内乱跑,会更直接的流出城市 05/07 09:08
17F:→ snowpoint:13.送礼系统会"更"稳定 (= =") 05/07 09:09
18F:→ snowpoint:14.船邬会正常排放污水至排放管或处理场 05/07 09:10
19F:→ snowpoint:16.修正市民从公园通勤回家时,有时会失去金钱或快乐 05/07 09:14
20F:→ snowpoint:的问题 05/07 09:14
21F:推 snowpoint:17.铲除废弃、瓦砾屋後,将会有6~12小时不会长新东西 05/07 09:23
22F:→ snowpoint:18.中高收的居民每次计算快乐时,降低因没钱扣除的快乐 05/07 09:29
23F:→ snowpoint:19.修正有时因为搬家公司不肯搬而导致的空屋问题 05/07 09:30
24F:→ snowpoint:20.树活得更久,但是消除地面污染的能力没增加 05/07 09:34
25F:推 gohome0083:楼上要不要乾脆回文? 05/07 09:36
26F:推 snowpoint:修正一下20. ^总 05/07 09:37
27F:→ snowpoint:21.减轻辐射造成的地面污染 05/07 09:39
28F:推 bokituto:22.产生更多的bug(误) 05/07 18:16







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