作者tsubasawolfy (悠久の翼)
看板Simcity
标题Re: [Sim5] 4/12 bug fixed
时间Sat Apr 13 11:07:18 2013
看完新一季电磁炮心情好来弄一下
※ 引述《taiautumn》之铭言:
: 原文 http://forum.ea.com/eaforum/posts/list/9437292.page
: 更新在公共的TEST伺服器(你可以玩到的
: Updates currently on our Public Test Server:
以下仅在测试伺服器
: ‧ Join Region Filter: Results will only show regions with available slots.
加入地图过滤器并只会显示可用的地图
: ‧ Leaderboards: Leaderboards restored. (回来啦
天梯模式重开
: 更新在EA家里的developed伺服器(你玩不到的...
: Updates currently in our Development Test environment:
: What’s New
: ‧ Mayors Mansion: Mayor will now drive his fancy cars to work. Mayor will
: take his helicopter, limo, or sports car if the modules are present.
市长的直昇机跟跑车可以运作了( 如果你有盖的话)
: ‧ Data maps: Now show in their normal color when a color filter is enabled
: (unless in a colorblind mode)
: ‧ HUD: Now color-corrects when in a colorblind mode.
在不同滤镜效果下的资料地图颜色会正确呈现原本的颜色(除非你开色盲模式)
色盲模式也提供更正确的颜色分类
: Fixes and Updates
: ‧ Cities not Processing/rollbacks: Fix to mitigate the chance of future
: occurrences of cities not processing and rollbacks.
修正并减少城市突然停止运作或回溯
: ‧ Leaderboards: Restoring leaderboards to all servers.
开启所有伺服器的天梯
: ‧ Invitations: Invitations to join a region should be sent and received more
: quickly.
地图邀请将会更快送达被邀请者
: ‧ Region Filters: Now sorts regions with available cities to the top
地图过滤器:符合条件且还有空位的地图将会优先呈现
: ‧ Tourism: Fixes for unexplained fluctuation of tourists. Tourists more
: smartly counted on transit.
观光业:修正观光客数量曲线 现在观光客会聪明利用大众运输系统
: ‧ Casinos: Casinos tuned so that Gambling will be a more profitable
: specialty. Players can bulldoze and replace existing casinos to see effects
: of tuning.
赌场:赌博赚的钱将会更多 玩家们可以把旧赌场铲掉盖新的就知道效果
(所以新计算公式无法套用旧赌场??真奇怪 没学过程设无法理解)
: ‧ More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6
: modules.
科幻赌场跟优雅赌场提高附属建筑上限到六个
: ‧ Region Play: Cash gifts can now be received in a bankrupt city.
钱现在可以送到破产的城市
: ‧ Education: Fixed school buses getting stuck at the high school. Existing
: Schools will fix themselves. (每天也只塞几次啦...
修正校车会集体塞车在中学停车场的状况
此更新会自动修正不需铲掉重盖
: ‧ Education: Fixed school buses picking up students at neighboring cities
: that didn’t have school bus stops. (原来有这件事XD
修正校车会跑去载没插校车站牌隔壁城的学生
: ‧ Education: Fix to more accurately track regional student population.
提高计算地图内学生数量准确度
: ‧ Education: Fix where kids leaving the school bus stop would teleport to
: the nearest pedestrian path instead of walking directly into the school.
离开校车站牌的人会自动传送到最近的人行道而非走进学校
(有这神奇的BUG!??)
: ‧ Education: University wings now give the proper bonus.
大学标志将会提供更多利基
: ‧ Recycling: Fix for the Recycling Center where it would sometimes stop
: working, recycling services will visit other cities. (资源回收回来了!!!!!!!!!!
修正资源回收厂有时会自动停止运转问题
资源回收也可为其他城服务(这不是本来就有?)
: ‧ Air pollution: Fixed issue where air pollution would appear to come from
: nowhere. Fix issues where your regional air pollution would be reflected back
: into your box for a double penalty.
空气污染:修正豪无理由产生的空气污染
修正大地图的总空气污染会变成两倍散播到你城市的问题
(超级大 BUG!!!!)
: ‧ Fire Serice: Fire Trucks don’t clump, dispatch to fires more
: efficiently. (希望不要再挤在一起了
消防车不会在挤一起取暖了
: ‧ Water: Water pumps are now capable of pumping water from rivers at a
: larger radius so they can take better advantage of the water table in a city.
水帮浦将可以从邻近河流抽取淡水
(没河的地图还是跟污水处理厂共生吧)
: ‧ Disasters: Cooldown for random disasters: Some players were getting hit
: too frequently with random disasters, this introduces a cooldown where no
: random disasters will occur.
随机天灾系统加入冷却时间 (白话版:不会被天灾连续袭击)
因为某些衰鬼运气特差一直被天灾袭击
(所以原本的天灾系统是上帝疯狂掷骰子就对了XDDD 你衰就中 再衰再中)
: ‧ Trade: Fix for trade ports that suddenly stop shipping.
修正贸易港会突然停止运作问题
: ‧ Transit: Street Cars and Buses go to high volume stops first.
电车跟公车将会优先跑人多的车站
: ‧ Transit: A city with residents and public transit will now provide the
: accurate amount of workers and shoppers to its neighbors.
有跨区运输系统的城市将会更正确的运送工人跟消费者到邻近城市
(公车总站 火车站 游艇 机场)
: ‧ Transit: A transit vehicle stuck in a pick-up or drop off loop will now go
: back to a garage instead of trying to pick up more people.
因为反覆在同地点上下车BUG卡住的运输工具现在会先回到车库而非继续让乘客上下车
: ‧ Transit: Neighbors buses will now come in lower numbers into the city and
: do a better job at picking up local passengers first. (不会塞别人城市了
隔壁城的公车将会优先疏运他家乘客并减少跑进你城市的公车数量
: ‧ Tuning: Residential-only cities have failure state.
调整:想盖纯住宅城将会失败 (不确定是否真的是这意思)
: ‧ Budgets: Fixed bug with monthly transactions being used to get around
: systems pushing back.
不懂这边的system是指何种system
--
优比涅的幼小孩子啊,你猜猜看贺加涅斯把钥匙藏放在哪里?
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 1.172.109.3
※ 编辑: tsubasawolfy 来自: 1.172.109.3 (04/13 11:08)
※ 编辑: tsubasawolfy 来自: 1.172.109.3 (04/13 11:19)
1F:推 BCsway:资源回收去别人家根本就是有仇吧 这样被搞烂过一个城市... 04/13 15:43
2F:推 Mahoutsukai:其实我以前不懂 只觉得是帮对方做好事 顺便收CPU材料 04/13 16:45
3F:→ Mahoutsukai:後来才知道 为何他们都弃光光了 XD 04/13 16:45
4F:→ Mahoutsukai:这个怪玩家不合理 明明是EA的设定有BUG... 04/13 16:46
5F:推 aton602:居民在下公车後会瞬移,不信抓个市民下公车就知道了 04/13 17:36
6F:→ htp:教育巴士是真的有这个bug,不过我以为不会影响进行 XD 04/13 22:39
7F:推 snd:大学那句应该是指增加的部门能有正确的加成效果? 04/14 01:38
8F:推 ansinlee:公设没关闭就拆或遭天灾 车子会消失的Bug还没改? 04/14 08:04
9F:推 t7000:楼上,会改,没写出来而已 04/14 16:45
10F:推 Pumama:原来目前除了公测外也有封测 04/14 16:59
11F:推 todo0222:测试伺服器喔...何时真正改版2.0?? 04/14 23:31
12F:推 dkramses:原来我是衰神 @"@ 04/15 12:54