作者GroundWalker (无能之链金术师)
看板Shooter-game
标题[情报] 近距离1 Shot Kill狙击枪可能重返
时间Sat Dec 10 10:10:45 2011
游戏名称:BF3(必填,未填者依板规处理)
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http://battlelog.battlefield.com/bf3/forum/threadview/2832654624783579995/
这是官方PO出的未来可能更动清单,不过会先给出这份清单是要吸收玩家的意见
所以未来不一定会这样更动
其中在最前面的,是打算让手动枪机狙击步枪如果在近距离击中上胸腔,可以一击必杀
这样做的目的,是让Recon可以变得比较主动,而不是选择待在後方
他有提到几个理由
(1)BFBC2中玩家可以使用magnum ammo,可以增加一击必杀的距离,BF3中则没有这问题
此外,一击必杀并不是一定可以达到的:目标很小,而且中间有可能被对手的手臂挡住
(2)Shotgun的Slug所有的kits都可以使用
在近距离只要射中躯干,就可以一击杀死对手
其中,就算是870 MCS也比用手动枪机步枪在近距离还强上许多
(当然,在远距离时就比不上狙击枪了)
(3)最後,在游戏中Recon不是大家爱好的kit,尤其在近战地图中
不过,有人放了一个影片,担心这样的recon会重返:
https://www.youtube.com/watch?v=dFMIE4Mg4mg&hd=1
真的很恶心XDD
底下是可能会更动的清单
再次强调这份清单是要让玩家可以对平衡问题提供回馈,未来并不一定真的会这样更动
这份清单只着重於平衡问题,一些新的特点或bug修正没写在里面
Slightly increased the AEK971 recoil.
稍微增加AEK971的後座力
Slightly increased the ASVAL recoil.
稍微增加ASVAL的後座力
Added Extended Mags to the ASVAL.
ASVAL可以使用扩充弹匣
Slightly increased the recoil on the M249.
稍微增加M249的後座力
Reduced the recoil of the SKS rifle.
减低SKS的後座力
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other
LMGs.
修正PKP的远距离准确度,让它和其他轻机枪一样
Slightly reduced the recoil of the F2000 and restored it to the previous base
accuracy.
稍微减低F2000的後座力,并回复到之前的准确度
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less
splash damage.
半自动和全自动散弹枪的破片弹爆炸伤害减小
Increased the damage of the G3, M60, and M240 at close range.
增强M240,G3,M60在近距离的伤害
Claymores can now detonate from vehicles and can be used to disable jeeps or
kill the passengers in light jeeps. Claymores will not do any damage to heavy
vehicles.
阔刀地雷可以被载具引爆,可以瘫痪载具,或是杀死吉普上的乘客
不过对重型载具不会造成任何伤害
Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
C4和阔刀地雷被发现的时间从30减到15秒
The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much
easier to deploy.
上面的这一些东西可以更加容易部设
C4 will no longer be detonatable after a player respawns, if the player is
revived within 5 seconds he can still detonate his C4.
玩家重生後不能再引爆之前设置的C4
不过如果玩家在5秒内被救起,他还是可以引爆之前设置的C4
The player may now have a maximum number of mines which will persist after
the player's death. Deploying more than the maximum of 6 mines will remove a
previous mine from the world.
现在玩家设置的地雷数目会有上限,在地图中最高只能布设6枚地雷
设置更多地雷会移除之前的地雷,不过玩家死後地雷依然会留着
Claymores now also persist through death, the player can have 2 claymores
planted.
阔刀地雷在玩家死後依然会留在地图上,玩家最多同时可以布设两枚阔刀地雷
9x39mm rounds no longer benefit from the Sniper headshot bonus.
用9x39弹药暴头不会再给玩家Marksman bonus(神射手奖励)
Increased the damage of the 9x39mm rounds.
增加9x39弹药的伤害
Fixed the AKS74u damage at max range, it was incorrectly higher than other
carbines.
修正AKS74u在最远距离的伤害,他之前不正确的高於其他的卡宾枪
Increased the damage of the .357 and .44 magnum rounds at max range.
增加.357和.44 magnum最大距离的伤害
All semiautomatic and bolt weapons, including all shotgun slugs, now have
their maximum damage out to 15m.
所有的半自动和栓式武器,包含散弹枪的slug,最小距离调整到15m
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have
more consistent damage over long range.
半自动狙击枪,突击步枪,轻机枪,和散弹枪slug,在远距离时的伤害会比较贴近
Tweaked IRNV to be more consistent across all levels.
让IRNV在各种水平高度上的画面会比较一致
Fixed a rendering issue with IRNV view when taking damage.
修正再使用IRNV时受到伤害的画面
Tweaked the IRNV zoom times and scope visible areas to be the same across all
weapons (some were faster than others).
所有武器的IRNV瞄准时间和可视范围会调整为一样(之前有一些会比较快)
Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming
reticule.
修正QBU-88和L96 IRNV使用正确的瞄准十字线
The spread for Flechette rounds has been reduced slightly on all shotguns.
所有散弹枪上的钢矛弹(标弹)的扩散略为减小
The spread for buckshot has been reduced on the M1014, DAO-12, and S12k.
鹿弹(我忘记游戏中翻成什麽,总之就是最刚开始可以用的那种弹药)在M1014,DAO-12和
Saiga 12K的扩散减小
These weapons have an accuracy advantage over the USAS12 but are not as
accurate as the 870.
上面这些武器在准确度上会比USAS12好,但逊於870
Semiautomatic weapons will no longer "jam" if the player presses fire faster
than the weapon is capable of shooting. Some semi automatic weapons have had
their rates of fire adjusted to fit this change.
当玩家按下开火的速度高於半自动武器的标准射速时,不会再"卡弹"
部分半自动武器的射速因此做了调整
Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm
grenade projectiles against infantry.
稍微减低RPG,SMAW和40mm榴弹对步兵的伤害扩散范围
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
减少RPG和SMAW的携带数量,从5减到4
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout
Helicopters.
坦克炮现在可以对喷射机和直升机可以一击必杀
Fixed a problem when locking on to two nearby targets, the locking should no
longer jump rapidly between multiple targets.
当锁定两个相邻目标时,不会在这几个目标间跳来跳去
Significantly increased the damage of the Javelin and Air to Ground missiles
against laser designated targets.
大幅增加标枪飞弹和地对空飞弹使用雷射指定时的伤害
Javelin missiles fired without laser targeting now do more damage to the side
and rear of MBTs.
标枪飞弹在没有使用雷射指定时,对MBT的侧边和後方伤害增加
Slightly reduced the locking time of all weapons vs Laser Designated targets.
当有雷射指定时,所有武器的锁定时间会略为减少
Increased the locking distance for Jets when locking on laser designated
targets.
增加喷射机对於被雷射指定目标的锁定距离
Slightly reduced the repair speed of the repair tool.
稍微减低修复工具的修复速度
Increased the damage the MBT's primary weapon does to other main battle tanks.
增加MBT主炮对其他MBT的伤害
AA Missiles should no longer kill the pilot instead of the vehicle.
所有的AA飞弹不会再把驾驶员干掉
Reduced the damage AA missiles do to jets.
减少AA飞弹对喷射机的伤害
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and
Scout Helicopters.
刺针和IGLA击中空中所有载具会对他们造成50%的伤害
Slightly reduced the damage of Jet cannons.
稍微减低喷射机机炮的伤害
Increased RPG and SMAW damage against aircraft.
增加RPG和SMAW对空中载具的伤害
Guided Rockets will now only track ground targets, as originally intended.
坦克的导引火箭只能攻击地上目标
Reduced the direct damage done by helicopter gunners vs armor.
减低直升机炮手对载具的直接伤害
Helicopter guns should now suppress correctly.
直升机机炮现在可以正确的压制
Improved the accuracy of the Mi28 gun to match the AH1 gun.
增加Mi28机炮的准确度,让它可以符合AH-1的机炮
Increased the direct hit damage of the APFSDS rounds for the IFVs.
增加IFV使用APFSDS的直击伤害
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
minigun和直升机的炮手现在可以更快击毁停泊中的车辆
Increased the power of explosions from cars and other explosive static
objects.
增加所有载具,以及地图上会爆炸的静态物体(像油罐车)爆炸时的威力
Dying from the explosion of a car or other explosive static object should now
correctly credit the player who caused the explosion.
当被上述这些东西的爆炸干掉时,可以正确的让引发爆炸的玩家得到分数
Adjusted the F35's Center of Mass and Lift Engine for more stable, level
flight.
修正F35的质心和上升引擎,让它可以进行更稳定的水平飞行
Updated the F35 weapon systems to be consistent with the other air craft.
调整F35的武器系统,让它和其他飞行载具一致
Changed the Kornets to TOW launchers on Wake Island and moved the spawn
position of the AAV to a more level position.
威克岛上的Kornet发射器调整为拖式飞弹,并且移动AAV的重生点到比较平坦的位置
Fixed several bugs with air vehicles colliding with objects at high speeds
and taking no damage.
修正当飞行载具高速撞击物体时不会造成伤害的bug
Players will no longer receive suicides or team kills if they crash their
vehicle (dying is punishment enough).
当玩家撞车,或操作失控坠机时,不会再因此被判定为自杀或小队集杀
You can now spot with the EODbot.
现在可以用EOD通报敌人
Increased the spawn protection time from 1sec to 2sec. The protection will
still be immediately canceled as soon as the player moves or shoots.
将重生保护的时间从1秒提高到2秒,当玩家开始移动或射击时重生保护就会被取消
Spawn protection will no longer be canceled by the player looking around.
当玩家观察四周时不会取消重生保护
Slightly increased the speed at which a player can shoot again after
sprinting.
稍微增加当玩家奔跑後再次进行射击的速度
Fixed some situations that would unintentionally make a player unrevivable.
修正部分让玩家无法被复苏的情形
Reduced the black screen fade in time on spawn.
减少玩家重生时的黑萤幕时间
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.116.138.50
※ 编辑: GroundWalker 来自: 140.116.138.50 (12/10 10:13)
1F:推 ohmygodha:推 另外影片背景音乐 我很爱这首XD 12/10 12:27
2F:推 ohmygodha:靠 超扯洨的= = 12/10 12:29
3F:推 pakingko:可是我看他现在好像也这样玩得满开心的说 12/10 13:55
5F:推 IMGOODYES:意思是说开镜时间要调成一样吗? 12/10 15:05
6F:推 Akabane:F2000是怎样......... 12/10 15:43
7F:推 DavidEaston:F2000是怎样= ="改来改去 12/10 15:45
8F:推 IMGOODYES:不过F2000本来就是近战用的,好像没啥差 12/10 15:47
9F:推 MPSSC:F2000/G3A3改回来怎麽看都像是高等级玩家在靠腰所以改回来 12/10 17:05
10F:→ MPSSC:EOD通报??让工兵有类似狙击手的快速赚分方式吗 12/10 17:12
11F:推 Alertme:我注意到这个玩家这种打法 我认为关键是RUSH模式 这个模式 12/10 17:18
12F:→ Alertme:敌我双方的行动 都被M-COM牵引住 想法被看透 就会露出破绽 12/10 17:19
13F:→ Alertme:这个RUSH模式 似乎常被拿来做影片 我认为主要应该是因为这 12/10 17:20
14F:→ Alertme:个模式的玩家 输赢不在死活 而是炸掉M-COM 所以硬着头皮冲 12/10 17:21
15F:→ Alertme:不然对面不需要练到近战这麽准 只要埋伏等待就这种打法的 12/10 17:23
16F:推 IMGOODYES:话说这IRNV被nerf後摇身一变成为最难用的瞄准镜之一了啊 12/10 17:23
17F:→ Alertme:节奏跟手感马上冷掉.... 12/10 17:24
18F:→ Akabane:F2000又没差了 卡肯有新枪 现在AN94又比F2000还低能 12/10 17:37
19F:→ namepeter:FAMAS真的还不错用 12/10 18:18
20F:→ GroundWalker:AN94不错,不过要能打准 12/10 19:29
21F:推 aderan:请问一下F35是在哪个地图和模式才玩得到?谢谢 12/11 03:44
22F:推 rationew:玩cs时好像常遇到影片这种的 12/11 04:08
23F:推 lhy8104522:楼上 卡肯 非PS3要下礼拜2 (12/13) 12/11 04:21
24F:→ lhy8104522:我回答aferan 12/11 04:22
25F:推 teotwawk:影片未看先猜Sgt.Enigma (关键字:扯,超强Recon) XD 12/11 18:15
26F:→ ppsc:MAV撞人一击必杀还是不管,越来越多侦查兵躲後面用MAV撞人了 12/12 11:14
27F:推 DavidEaston:我怎麽觉得用MAV杀人那是故意的,真的很讨厌降跟开外 12/12 14:54
28F:→ DavidEaston:挂杀人有什麽差别,如果我最後不玩原因一定会是因为MAV 12/12 14:55
29F:推 c60203:MAV不小台 被撞会死我没话说 但是它撞不坏我就很肚烂了.. 12/12 17:11
30F:→ c60203:我被撞死不是被偷撞 而是我想打下他 结果我输了... 12/12 17:12
31F:推 CelestialRel:MAV还好啦,开的好的真的很少,遇到对方警觉一点的 12/12 17:13
32F:→ CelestialRel:Recon,还在天空就喷了 12/12 17:13
33F:→ c60203:说实话 MAV要撞人很难不被发现 多看小地图跟蚊子声就好 12/12 17:15
34F:推 fantasywing:MAV可以撞自己,会自杀XD 12/12 18:12
35F:推 polobear:MAV不难被发现可是要打下来真的也不容易 12/26 00:46
36F:→ polobear:重点是打下来以後操控的人也不会死~再叫一台又是一条好汉 12/26 00:46
37F:→ polobear:遇到这种"出枪不出人"的玩家真的蛮度烂的 12/26 00:47