SLG 板


LINE

看板 SLG  RSS
Beta 15 出了 Patch Note宇宙无敌长 原文就有10张A4..... 我慢慢翻 =_= 然後用我流翻法 大致上是翻出意思 不逐句翻 Beta 15 Beta 15 requires a new campaign. **强烈建议开新的游戏 不要用先前的存档接下去 可能会有问题 Features/New Functionality * Functionality for new soldier voice packs is in game. Voicepacks will be assigned to soldiers of the appropriate nationality and may manually be assigned to any soldier of the designated gender. 有新的士兵语音包 然後新增的国家会自动分配到适合的语音 More voicepacks are in production and this list will be updated when they are complete. Many props to Long War Sound Editor TrackTwo for his tireless efforts getting this working, and special thanks to Firaxis, who helped us with some processing settings to get the voicepacks sounding similar to the vanilla ones. 接下来会去出更多语音包 然後谢谢Firaxis有提供技术支援 * A new bonuses system is in place: 全新的加成系统 1) Players may choose from a number of starting bonuses tied to which of the 16 council countries you put your first satellite. 你可以直接选择要从哪个国家开始 而不是只能选五洲其中一州 You have multiple options for some countries. 同一个国家开场你也可以选择不同的国家加成(和大洲加成不同) The bonuses aren't balanced against each other, so to some degree this is a way to play a somewhat customized campaign. 开场选择的加成有的强有的弱 让你拥有不同的游戏体验 2) When launching a satellite, a player gains a specific country bonus. These are less powerful than the starter bonuses, and some of the countries that offer less monthly $$ have stronger bonuses to make them attractive. 每打上去一颗卫星 你就可以拿到该国的国家加成 国家加成越强 给的$$$越少 加成比较弱的 给你比较多$$$ Some costs were rebalanced in light of bonuses now available. 因应新的国家加成 有些花费有作调整(目前已知卫星变贵 140->200) 3) Continent bonuses are now gained with ONLY full satellite coverage over all countries on the continent. 大洲加成现在要求一定要全洲都被卫星覆盖才拿得到 之前选开场点直接拿大洲加成 没了 Some have been rebalanced and the OTS discount is no longer tied to any continent. The strength of each bonus, and the country assignment, can be modified in DGC.ini. 大洲加成有调整 有更改 然後原本欧洲的军官学校花费折扣 从大洲加成移除(改去国家加成了) 你也可以自己去DGC.ini修改 * XCOM will draw soldiers from roughly 90 new countries (with unique flags) in addition to the existing group, with dozens of new namelists by Uzifeline. 士兵出身多了90个新国家(不知道有没有台湾 我还没看到台湾的国旗 QQ) Countries include all of Europe (save microstates) and South America, with almost all of Central America and Asia, and lots of African countries. And New Zealand. Players can still control frequency of all countries providing soldiers with ini edits. Van Doorn gets UN flag, because he really represents all of us. SHIVs get XCOM flag in strategy game lists. 就是跟你说包含哪些国家 然後 General Van Doorn 的国旗是用UN的旗帜 * Major overhaul to Not-So-Long-War, which has been renamed Dyanmic War. Instead of planning missions monthly, with this option the aliens will check supply and threat to launch most missions constantly. This allows mission frequency in NSLW to be tunable with the ini setting -- even setting it to 1.0 will provide a different feel than regular LW, as missions per month isn't set, but probabilistic (although the variables are set to *on average* generate the same mission count if set to 1.0). You can set it to .3 for a much shorter campaign, or above 1 for even greater mission density. Not-So-Long-War 第二波设定被移除 换一个新的 Dyanmic War 其实这我看了不是很懂 有时间再研究... * You can now build seven MEC suits. MEC-1 is tier one, MEC-2 and MEC-3 are tier 2, and MEC-4 through MEC-7 are tier 3. 现在的Mec Suit分7种 一阶一种 二阶两种 三阶四种 They split along survivability/mobility lines and some grant body shield or jet boot module perks. MEC suit bonus will has gone down somewhat, and some MEC perk trees significantly reworked. 不同的Suit有不同的能力 有的内建喷射背包 有的内建Body Shiled 就是把Mec分工也划出来 整个Mec的技能树大改 * Critical wound bleed out timer now randomized between 2 and 5 turns. The timer is concealed to the player. 士兵被打到快死躺在地上 改成2-5回合随机挂掉 而且你不知道还有多久 * Respirator implant item now does the following: (in addition to strangle and partial acid immunity) 殖入呼吸器修改 除了原本的免疫seeker绑人和部份酸液免疫外 1) Causes first death of mission to instead automatically be a critical wound 1. 每次任务中第一个被打死的会改成重伤躺地上 (我不知道是每个士兵分开算还是整个小队一起算? 跟第二心脏一样功能) 2) Adds 2 turns to bleed out timer 2. 躺在地上逼逼逼到葛屁的时间延长两回合 (变成 4-7) 3) Transmits bleed-out timer data to central. It does not prevent will loss. 3. 穿了这个道具的士兵 你可以知道他逼逼逼多久会往生 Raised price for item. 当然 改的这麽强 造价也提昇了 * Long War classes have distinct icons now 各职业的图示更新 * You can always enter build facility detail screen for readout on requirements ,even if you have insufficient resources for build 基地建设 就算你钱不够还是可以点进去看该设施的需求跟建造时间 * Commander's Choice (pick each soldier class) now available as a Second Wave option. Removed "Alternate Sources" SW option. Thanks to Peasly Wellbott for letting us pick this up. 新的第二波选项:指挥官的选择 开启之後可以让你的菜逼八任意转职成你想要的职业 * Missions that can expire now have a countdown timer on the Geoscape UI. Geoscape will also pause when a mission is about to expire. 现在在地球仪那边会跟你讲任务多久会过期 而且快过期的时候会自动暂停 * Activated Tandem Warheads perk, which causes explosives to do full regular and environmental damage to the extent of their area of effect. This will be a high-level perk appearing on the Rocketeer, Engineer and Archer trees. 一个新的技能 爆破物的伤害不再随离中心范围递减 变成全范围都吃得到完整伤害 高阶的工程师 火箭兵 和 Archer(拿火箭兵去切的Mec)可以拿到这个技能 * Added UFO Scanners foundry project. This is an upgrade for your interceptors that will show precise damage taken by UFOs in air combat (using XMarksTheSpot's new interception UI mod) If you have already completed the analysis of the UFO class you are facing. 制造工坊多一个幽浮扫描器的改善计画 可以让你看到幽浮的受伤情况(扣多少%) 你必须先分析过该种幽浮才看得到这些资讯 * Small items that grant non-perk bonuses (like Ceramic Plating or Armor Piercing Ammo) will now be described in your F1 HUD in tactical and have an icon with all your perks on the main tactical screen. 士兵身上带的非消耗性道具 会有额外的图示(像技能) 让你知道他身上穿了啥 You'll see a bit of doubling up of icons, 'cause we're out. * Individual aliens and Exalts with certain perks will show different names in F1 detail if you have autopsied the species, giving a clue to their capabilities (and providing some flavor). 拥有特殊技能的敌人 你按F1看敌人详细资料的时候 他的名字会给你一点提示 (对你还没解剖之前会有帮助) eg Mutons with "Covering Fire" will be called "Muton Sentry" unless they have a stronger perk that takes precedence. 举例: Muton有火力掩护这个技能的 名字就会变成 Muton "Sentry" 除非他有更强更高阶的技能 - Spruced up the MEC conversion UI. 新的Mec UI(? 不清楚 还没跑到Mec) - Reinstituted MEC repair and added repair of regular soldier items. Many items can now be damaged during (technically, after) combat and will have an increasing chance of needing repair following combat based on how many 'true' (non-armor) hp a soldier has lost. (Items will always function for the duration of a battle.) Armor, weapons, and small items that aren't infinite or fundamentally consumable (like grenades and ammo) are in the mix, although the chances they'll need repair is capped even if a soldier is killed varying on how likely something is to get damaged. (armor=higher chances; pistol=lower chances, etc) 上面两段就是说装备会坏 要修 Mec也是会坏 要修 (不能一套Mec甲一直用) 坏是打完任务才会坏 任务中间不会突然故障 然後不同部位的道具 坏的机率不同 像身体护甲就就容易坏 手枪坏的机率就比较低 Cybernetics Lab is now called "Repair Bay," is much cheaper, and may be built from campaign start. Cost to repair an item is initially set of 20% cash, meld, alloy and elerium cost, and a formula for time to repair is also in place that starts with a baseline of 60% of build time but goes down as you develop Advanced Repair and add engineers to your staff (minimum is 72 hours) 切Mec士兵的建筑改名 改成维修站 一开始就可以盖(还是要爬完科技才能切Mec) 修装备的花费是造价的20% 时间是作新的60% 可以从制造工坊的计划去改善 工程师变多也会缩短时间 不过在怎麽缩还是有个最短时间72小时 The following items are ini-adjustable: repair time% of baseline build time, resource cost as% of baseline resource cost, and you can turn off repair requirements entirely with one variable. Removed Second Wave option "More than Human" and replaced with Wear and Tear, which gives a chance that items will be damaged on missions and require repairs even when a soldier isn't hurt. 又改一个第二波选项 就算士兵出任务期间没受伤 身上的装还是有机会坏掉 The chance is initially set at 20% per item, and this value is ini-moddable. Many item costs are being adjusted downward to make up for reduced utility when they are in the shop. 开了这个选项之後 每个道具出完任务以後坏的机率就是从20%起跳 这个值也可以自己去改 ini档 大部分的物品造价下降(因为之後你会常常需要修理他) - 後面还有好多 Orz --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 1.34.130.40
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/SLG/M.1425355098.A.509.html ※ 编辑: Merkle (1.34.130.40), 03/03/2015 11:58:39
1F:推 THC13: 辛苦了 03/03 13:08
2F:推 THC13: Wei Renmin Fuwu: Start with a Workshop and Repair Bay 03/04 03:43
3F:推 ttnkuo: 有没有汉化,汉化喔 03/04 12:29
4F:推 v86861062: :D 03/24 02:06







like.gif 您可能会有兴趣的文章
icon.png[问题/行为] 猫晚上进房间会不会有憋尿问题
icon.pngRe: [闲聊] 选了错误的女孩成为魔法少女 XDDDDDDDDDD
icon.png[正妹] 瑞典 一张
icon.png[心得] EMS高领长版毛衣.墨小楼MC1002
icon.png[分享] 丹龙隔热纸GE55+33+22
icon.png[问题] 清洗洗衣机
icon.png[寻物] 窗台下的空间
icon.png[闲聊] 双极の女神1 木魔爵
icon.png[售车] 新竹 1997 march 1297cc 白色 四门
icon.png[讨论] 能从照片感受到摄影者心情吗
icon.png[狂贺] 贺贺贺贺 贺!岛村卯月!总选举NO.1
icon.png[难过] 羡慕白皮肤的女生
icon.png阅读文章
icon.png[黑特]
icon.png[问题] SBK S1安装於安全帽位置
icon.png[分享] 旧woo100绝版开箱!!
icon.pngRe: [无言] 关於小包卫生纸
icon.png[开箱] E5-2683V3 RX480Strix 快睿C1 简单测试
icon.png[心得] 苍の海贼龙 地狱 执行者16PT
icon.png[售车] 1999年Virage iO 1.8EXi
icon.png[心得] 挑战33 LV10 狮子座pt solo
icon.png[闲聊] 手把手教你不被桶之新手主购教学
icon.png[分享] Civic Type R 量产版官方照无预警流出
icon.png[售车] Golf 4 2.0 银色 自排
icon.png[出售] Graco提篮汽座(有底座)2000元诚可议
icon.png[问题] 请问补牙材质掉了还能再补吗?(台中半年内
icon.png[问题] 44th 单曲 生写竟然都给重复的啊啊!
icon.png[心得] 华南红卡/icash 核卡
icon.png[问题] 拔牙矫正这样正常吗
icon.png[赠送] 老莫高业 初业 102年版
icon.png[情报] 三大行动支付 本季掀战火
icon.png[宝宝] 博客来Amos水蜡笔5/1特价五折
icon.pngRe: [心得] 新鲜人一些面试分享
icon.png[心得] 苍の海贼龙 地狱 麒麟25PT
icon.pngRe: [闲聊] (君の名は。雷慎入) 君名二创漫画翻译
icon.pngRe: [闲聊] OGN中场影片:失踪人口局 (英文字幕)
icon.png[问题] 台湾大哥大4G讯号差
icon.png[出售] [全国]全新千寻侘草LED灯, 水草

请输入看板名称,例如:Boy-Girl站内搜寻

TOP