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Resources第二篇,今天先放上FIDS整体介绍以及Food、Industry的介绍 Dust的部份实在太多,就和Science一起明天再放上来 然後你他妈的石田三成在唬我阿 我看你原本有三个城,比德川家康还多一座,将领兵力资金啥的也都跟德川家康差不多 结果开场小早川秀秋带着整座雾山城和一堆将领兵力资金就给我跑去对面是怎样 史实梗是给你这样搞的喔 那我早该在开局後三秒中就暴光光啦 ==================================== Endless Space Wiki 翻译 http://endlessspace.wikia.com/wiki/Endless_Space_Wiki google文件:http://0rz.tw/JnfQv 我把google文件的权限调到只要有连结的人就能评论 如果要修改的板友,请标明修改段落并留下您的ID 这样以後有机会发布时,我才知道感谢名单要列上哪些人 感谢 ==================================== 三、FIDS Overview 概观 FIDS stands for the 4 basic Resources in Endless Space: FIDS代表Endless Space四种基本资源: Food - population growth 食物─人口成长 Industry - ship and improvement production 工业产能─船舰建造及改良开发 Dust - "currency" used for maintenance and buyout 星尘─「货币」用在各种维持费及各种东西的一次买断 Science - researching technology 科技力─研究科技 Each of these four resources is produced by population units on planets, and each plays a vital role in the development of an empire. For example, technologies enable access to colonization and expansion technologies that enable long-term expansion, while industry allows the production of improvements that increase FIDS production. 行星上的人口会生产这四种基本资源,每种资源在帝国中都很重要。举例来说,与殖民及 扩张有关的科技对於长期扩张很重要,但工业产能能用来开发改良系统以增进FIDS产能。 Production 生产 Most FIDS are produced on planets. The amount produced by a planet is at a rate proportional to the Population on them. Some System Improvements also produce flat FIDS independent of planets and population. Trade and Heroes also do this. 行星是FIDS的主要来源,生产量与该行星人口数成比例。有些行星改良会使行星和人口能 生产的FIDS增加,贸易及英雄也能做到这点。 The rate of FIDS production per population unit depends on many factors, including: 有许多因素会影响每个人口所能生产的FIDS,包括: Planet Types. The Exploitation on the Planet. Strategic and Luxury Resources. The Anomaly on the Planet, if any. 行星型态: 行星开发 战略资源及豪奢资源 (如果有的话)奇异点 Improvements on the System. 行星系上的改良 The System's Approval. 行星系支持度 Empire-wide bonuses. 全国性加成 See Modifiers for a description of how FIDS are calculated. 参阅「其他影响因素」一节以了解FIDS计算方法。 Consumption 消耗 Food is consumed by a System's population unit. Excess Food causes the population unit to increase. 食物会被行星系的人口消耗,增加食物会增进人口成长 Industry is used to produce Improvements and Ships. 工业产能用来用来开发改良系统及建造船舰 Dust is used to pay Upkeep on ships and heroes, and can be used to buyout Improvements, completing them immediately. 星尘花在船舰维持费及英雄的薪水上,也能用来买断改良系统以直接完成它 Science is used to research Technology. 科技力用来研究科技 Conversion 转换 Short-term 短期 Excess Food can be converted to Industry with the Adaptive Industrial Systems Improvement. 自适应工业系统能把多出来的食物转化为工业产能 Industry can be converted directly into 1/4 as much Dust or Science using the Industry- Dust and Industry- Science conversions, respectively. 工业产能能转换为同数值1/4的星尘或科技力 Dust can be used to buyout constructions immediately--effectively an instant boost to Industry. 星尘能用来买断物品─变相增加工业产能 Changing the Tax Rate trades off Dust with the other 3 basic Resources via Approval. 调低税率可以调高满意度,间接提高其他三种资源的产值 Long-term 长期 More Food means more population unit, which means more FIDS. 更多食物代表更多人口,更多人口代表更多FIDS Industry can be used to build Improvements that increase FIDS production. 工业产能能用来开发增加FIDS的改良系统 Science can research Technologies to increase FIDS production directly or indirectly. 科技力能研发可直接或间接增加FIDS的科技 -------------------------------------------------------------------- Food 食物 Food production creates population units which produce more resources. This makes food vital for growth. 食物能增加人口成长,而人口会增加资源生产,因此食物对於帝国成长很重要。 Overview 概观 Food is produced like other FIDS by planetary population units. The amount of food each population unit produces is affected by the type of planet and improvements on the system - for example, Ocean and Jungle planets provide 4 Food per population unit per turn (Disharmony value). The total food produced (by all planets of a system) contributes to the rate of colony growth for that system as a whole, producing more population units. 食物和FIDS其他资源一样由行星上的人民生产。每人能生产的食物量会因行星型态及星系 改良而改变─举例来说,(在Disharmony中)海洋行星和丛林行星上每人每回合能生产四 单位食物。(由一个行星系中所有行星)生产的所有食物会使该行星系的人口成长。 Good initial food production is vital for growth as it will produce lots of new population. These population units will generate even more resources for the star system as a whole. Therefore, when colonizing new systems, you should choose a planet with good Food production to allow growth. Without the food, population growth will be minimal and the FIDS income will remain low, reducing the ability to develop and invest in improvements that would further boost growth. Maintaining a high rate of population growth contributes to a solid economy, and good food production is the biggest factor in doing so. 优良的基本食物产量对帝国成长很重要,因为食物会使人口成长,而人口又会替整个行星 系生产更多资源。因此在殖民行星系时,你应该选择食物生产够力的行星以兼顾人口成长 。没有食物的话,人口成长就只有最小值,FIDS收入也很低,各项改良设施的能力也发挥 不出来。稳定的高人口成长比率能建立坚实的经济,而良好的食物产率则是其中最重要的 因素。 Production 生产 The planets of a system generate Food directly from population. The first colonized planet in a newly occupied system should be selected to maximize early food production. Jungle, Terran, and Ocean planets produce the highest base Food and are therefore the best planets to colonize early in the game. Immediately choosing a food-generating Planetary Exploitation option after colonizing each planet of a system is typically a good strategy until most all planets of a system are fully populated, after which the choice of exploitation for planets can be changed for later-game goals to support manufacturing, research, or dust income. 行星上的人口会直接生产食物。在占领一个新的行星系後,第一个殖民行星应该要选择拥 有最高初期食物产出量的行星。丛林、海洋行星和类地球拥有最高的基础食物产量,因此 在游戏早期是最好的殖民行星。在殖民了该行星系的每颗行星後,立刻发展行星食物开发 系统一般都是个好主意,直到一个行星系里大部分的行星人口都塞满满,之後行星开发就 能开始以游戏後期为目标,像是工业、研究或星尘收入。 Researching technologies that offer system improvements and access to bonus resources such as Hydromiel can also significantly increase food production. Assignment of a hero with an affinity for Labor will also increase the rate of food and population growth. 研究能做行星系改良的科技和发掘像是水蜜果之类的奖励资源,也能显着增加食物产量。 雇用一个劳动力高的英雄也能增进食物产量及人口成长。 Blockaded planets have a -25% penalty to Food. 被封锁的行星系的食物产量会减少25%。 Consumption and growth rate 消耗及成长比率 Each Population Unit consumes 2 Food. If you have more than this amount in a system, your population will grow; if you have less, it will shrink. The population cannot decrease below 1 per colonized planet and cannot exceed the total capacity of all colonized planets. It is possible for a system's population to increase by more than 1 in a single turn. The game chooses which planet in a system to place (or remove) new population unit(s), however players can manually relocate population units among the colonized planets of a system. 每个人口消耗两单位的食物。如果一个行星系内的食物量超过人口的两倍,人口就会成长 ,不到两倍的话则会缩减。每颗殖民行星上的人口不会少於1也不会多於最大上限。一个 行星系的人口成长每回合可以超过1。游戏系统会随机选择一颗行星来增减新的人口,但 玩家能手动调整一个行星系中的人口在每颗殖民行星要如何分布。 The total accumulated excess Food needed to reach a certain population is given by 4 * (current population unit)^2.4 The amount of accumulated excess Food since the last population increase needed to increase the population by 1 is approximately given by (5 * (current population unit + 0.5))^1.4 This means that more populated systems will grow more slowly, even if the Food to population unit ratio is the same. 要达到某个特定人口数所累积的食物量为 4*(当前人口数)^2.4 在达到人口上限时,增加最後一个人口数所需的食物量大约为 (5*(当前人口数 + 0.5))^1.4 这代表越多人口的行星系成长的越缓慢,尽管食物与人口的比率是一样的。 -------------------------------------------------------------------- Industry 工业产能 Industry is used in the production of all ships and improvements. These make it vital for developing an empire. 工业产能用来生产所有的船舰和行星改良设施,在发展帝国时不可或缺。 Overview 概观 Industry is a game concept in Endless Space. Each ship and improvement has a cost in Industry to produce. As these objects are selected to be built by a solar system, generated Industry is spent on the objects at the end of the turn. Once the cost is paid, the object begins to function. These costs gradually increase for more advanced objects as the game continues. 工业产能是Endless Space中的基础,生产每艘船舰和行星改良都需要耗费工业产能。这 些东西都是以行星系为单位建造,而在每回合结束时会消耗掉工业产能,支付开销後这些 船舰或改良设施就能开始使用。随着游戏进展,船舰和改良设施越来越高级,花费也会越 来越高。 Industry is generated by population placed on certain planets, and like other FIDS can be improved by building improvements and exploitation. 在特定种类行星上的人口能够生产工业产能,而就如同其他FIDS一样,其产能也能被行星 改良及行星开发改善。 Improving industry production is important to develop an empire's capabilities in all fields, as it enables one to build more effective ships and improvements. It is usually the second priority when developing a star system. 改善工业产能对於增进帝国各方面的能力都很重要,因其能使帝国建造更有效率的船舰及 改良设施。在发展行星系时这通常是排在第二顺位的。 In a pinch, it can be converted into Dust or Science. Some Factions can also convert it into Food. 在紧急时,工业产能能转换为星尘和科技力,有些种族也能使之转换为食物。 Production 生产 Planets 行星 Population in systems generate Industry directly. Methane and Desert planets produce the highest Industry per population unit, while Lava planets have the most effective Industry exploitation. 行星上的人口会直接生产工业产能。甲烷行星和沙漠行星的工业产值较高,而熔岩行星对 於工业开发的向性最好。 Improvements 行星改良 Some improvements increase the Industry of all population units within a system. 有些行星改良能使一个行星系中所有人的工业产值增加。 Heroes 英雄 The Labor attribute increases total Industry in a system by 2% per point. Furthermore, Administrator heroes have abilities that increase Industry in a system. 每点劳动力能增加一个行星系的总体工业产能。此外,担任行政官的英雄有能力增加一个 行星系的工业产能。 Consumption 消耗 Roll-Over 保留 Industry rolls over into the next turn if unused or partially used. The Automatons faction affinity allows the stacking of any unused industry to use on later construction. They may indefinitely store up to 5 turns of their Industry production; additionally receiving 5% interest on any stacked industry per turn. 该回合的工业产能没用到或没用完的话,会保留到下一回合。自动机的本性能够把没用到 的工业产能储存起来用在之後的建设,最多储存五回合,且每回合都能从其储存的工业产 能中额外获得5%的产能。 Conversion 资源转换 Industry can be converted to Dust or Science at the rate of 4:1. 工业产能能以四比一的比率转换为星尘或科技力。 Strategy 战略 Conversion 资源转换 Due to the low efficiency, it is usually more effective to produce improvements or ships instead of using a conversion. Cases where conversion may be a good idea include: 资源转换的效率极差,因此工业产能还是用来造桥铺路比较有效率。不过有些情况下使用 转换可能会是好主意: Industry to Dust conversion may be a better idea than increasing the tax rate if that would cause your approval levels to drop. Try to not rely too much on conversions, though. 如果增加税率会使得支持度下降,那把工业产能转换为星尘可能会比较好。但尽量别做这 种事。 If you are about to win an economic or scientific victory, conversions may save a little time. Only do this at the end, though--overusing conversions early will hurt your development more than it helps your progress towards your victory. 如果你快要赢得经济或科学胜利,那资源转换能帮你省点时间。不过在游戏末期才要这样 做─早期就过度转换资源对你弊大於利。 ================================= 请大家务必批评指正我的翻译,感谢! -- 到那时,在壁炉边,当孙子坐在某位老人的膝盖上,问道:「爷爷,你在亡灵天灾入侵的 时候干什麽呢?」 而他不用尴尬地干咳一声,把孙子移到另一个膝盖上,吞吞吐吐地说 :「啊……爷爷我当时在清净农场挖牛粪。」与此相反,他可以直盯着他的眼睛理直气壮 地说: 「孙子,爷爷我当年在立法院议场和那个狗娘养的三百暴民并肩作战!」 ~《太阳花全书》 第一章第二节 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 114.27.13.50
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/SLG/M.1422791098.A.F0F.html
1F:推 soundIand: 大推他们家游戏 那句话是说调低税率可以拉高满意度 间 02/01 20:06
2F:→ soundIand: 接提高其他三种资源的产值 02/01 20:07
3F:→ o07608: 了解感谢 02/01 20:08
※ 编辑: o07608 (114.27.13.50), 02/02/2015 13:10:24







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