作者Guoplus (禽兽)
看板RealPlaying
标题Re: [情报] New The Witcher 3 information from Gamestar
时间Sat Mar 21 18:15:31 2015
小弟稍微附上不专业翻译 有错麻烦帮忙各位先进更正 感谢
※ 引述《kuninaka (拥有最温暖笑容-国仲凉子)》之铭言:
: New The Witcher 3 information from Gamestar
: http://www.neogaf.com/forum/showthread.php?t=1014355
: Gameplay
: There are 4 difficulties (easy, medium, hard and dark) which differ in the
: skill of the monsters you face. Hitpoints remain the same.
游戏总共有四种难度,差别在於怪物使用的技能,血量部分是相同的。
: You can bargain for more money after finishing your monster contract through
: some sort of minigame.
可以透过玩小游戏的方式在完成杀怪合约後讨价还价拿到更多报酬。
: The side quests are extremely well made with great writing and branching.
支线任务的部分做得十分出色。
: Potions are a necessity on higher difficulty levels. You only need to craft a
: potion once and you can refill it if you have enough alcohol present. Potions
: are upgradeable for stronger effects. Stronger potions will increase your
: toxicity more
药剂在高难度中为绝对必需品,本作只要制造过药水一次,
身上有足够酒精的话就可以重新填满,
药水可以升级,效果更强,毒性也会更高。
: Novigrad and No Man's Land are indeed one single map, much bigger than
: Skyrim. The isles of Skellige form the other big part of the game. Next to
: that, there are 5-6 other separated locations, including Kaer Morhen.
地图有够大(Skyrim已经变成战斗力计算单位)
: No enemy respawning or at the least not very frequently
怪物几乎不会重生
: Best items in the game must be crafted
神装要透过制作取得
: They were very impressed with the story branching and how it is not always
: obvious. Correcting 'wrong' choices by saving/reloading will be very
: difficult if not impossible.
游戏剧情分岐做得十分出色,但某些地方并不是十分明显,
这让透过赛夫罗德来修正"错误"选择变成超高难度的事。
: Contrary to BioWare games dialogue options are not good or bad, this you will
: have to figure out for yourselves.
这段应该是指相较於Bioware的游戏,在对话选择上不再是好/坏的影响,
而是自己要去思考其中的意义。(简单说可能是变的更像小说,有时只是两害取其轻)
: They really liked the in-game card game Gwent, praising its design.
游戏中的卡牌游戏Gwent设计的相当出色
: The game features two really big cities: Novigrad and Oxenfurt, both very
: lively.
: The are of No Man's Land features 25 smaller towns, some of which are the
: size of Flotsam from The Witcher 2.
游戏中有两座煞气的大都市 还有25座小镇,小镇的大小大概相当於二代中的浮港。
: Geralt can rob people, although the system is too easy and feels a bit
: lacking.
白狼可以当抢劫狼,但设计的实在太过简单以至於像漏洞
(说真的白狼要搞抢劫勾当,就算精锐商队护卫也未必能挡吧...)
: Journalist (level 7) was one shotted by a wyvern (level 24). No level scaling.
本文笔者在七等的时候被24等翼龙一击秒杀,本作没有浮动等级。
: Ciri sequences will be (in total) 5-10h and feel more like an
: action-adventure game than an RPG
Ciri篇的长度大概是五到十小时,玩起来与其说是RPG更像动作冒险游戏。
: Extra storage can be made by crafting saddle bags for your horse.
游戏中可以制造挂在马上的置物袋当作额外储物空间。
: Many small details such as Roach stopping to eat apples from a basket
很多小细节例如小鱼儿会偶尔停下来去偷吃苹果(....)
: All equipped items are visible in-game on Geralt
所有装备上的物品都会呈现在白狼身上
: Fist-fighting is back, this time no QTE
这次的拳斗不再是QTE了(QQ 二代我都靠这赚钱der)
: World never felt empty
: Journalist didn't encounter any simple fetch quests
游戏世界感觉非常丰富,笔者完全没碰到单调型任务
(就是那种杀10只水鬼,采五个果子之类的)
技术类的东西小弟有些就没办法翻以免误解了
: Technical
: The HUD is fully customizable. Icons and quest markers on the map can also be
: deactivated. Audiovisual hints (e.g. people screaming for help) will be
: present if you wish to do so.
抬头显示器是完全自定义设计的,地图上的任务标示、游戏内提示也可以选择取消。
: Journalist encountered no clone NPC's
笔者在游戏中没遇到长得一模一样的NPC
: Controller feels superior to keyboard+mouse.
摇杆感觉比滑鼠键盘好
: The extremely annoying doors from The Witcher 2 are gone. Doors are now
: opened automatically, no button pressing. No loading times for entering
: buildings either.
巫师二的机八门取消了改成自动门,建筑也变成无接缝设计。
: Day 1 patch confirmed
: Xbox One resolution will stay at 900p
: Geralts beard will grow over time
随着时间进展白狼会长胡子
: Switching between controller and mouse (for menu's) is easy and fluid
滑鼠跟摇杆之间的转换超顺
: Most impressive dynamic weather system in any game he has ever played
目前最屌的天气系统。
: They encountered very few bugs, no crashes of freezes.
几乎没有遇到Bugs,也没有崩溃或停格。
: Ultra seems to have a big effect on the quality of vegetation and character
: models
: No slider for LOD
: Visual gore more prominent than in The Witcher 2
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 101.8.162.75
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/RealPlaying/M.1426932936.A.8A6.html
1F:推 widec: 好像有点屌... 03/21 18:18
2F:推 basedora: Oxenfurt确认有了 太棒了 03/21 18:21
3F:推 kuninaka: 感谢翻译 03/21 18:51
4F:推 kuninaka: 请问我可以将内容转载至PS板吗 03/21 18:57
5F:推 cloud0607: 光看这些还没玩到我就湿了 03/21 19:07
6F:→ darkbrigher: 你看看 这个世界有5个skyrim这麽大了唷~~ 03/21 19:26
7F:推 knightzero: 台湾到底会不会卖典藏版啊@@ 03/21 19:29
8F:→ knightzero: 所有平台的实体版都可以在台湾预购了 但没看到典藏 03/21 19:30
9F:→ knightzero: 最喜爱的系列作最後一集必买典藏版 03/21 19:31
10F:→ Guoplus: 请转载 我也是看到大大发文我才有东西翻啊 03/21 19:35
11F:→ Guoplus: 以後可能真的会"本作的游戏世界有三个Skyrim大" 03/21 19:36
12F:→ KevinR: 地图大真的很烦... 03/21 19:49
13F:推 akilight: 补上最後三行的翻译:Ultra设定对於植被和人物模型有 03/21 19:55
14F:推 LithiumLotus: 会不会玩了150小时全破 发现结局不喜欢 又要重来 03/21 19:56
15F:→ akilight: 很大的影响(效果更好的意思) 03/21 19:56
16F:→ akilight: 没有LOD调整选项,喷血效果比巫师二更棒 03/21 19:56
17F:→ kuninaka: 快速旅行不知道会怎样做 03/21 19:56
18F:→ LithiumLotus: 150小时 XD , 不过我超爱这种认真设计过的支线任务 03/21 19:56
19F:推 taiwan81903: 可恶 好像真的有点屌~~XDD 03/21 20:01
20F:推 KisarazuCats: DIO 03/21 20:02
21F:推 knightzero: DAI也玩了100多小时 但是很多是解无聊的支线 03/21 20:16
22F:→ knightzero: 游戏体验反而比不上Witcher 2 紧凑的50hr 03/21 20:16
23F:推 jijuan: 二代我玩超过100小时 这样看三代是不是要超过200小时了XD 03/21 20:16
24F:→ knightzero: 不过看这篇报导看来W3可以充实的玩上百小时 03/21 20:17
25F:推 alejandroW: 射惹 03/21 20:17
26F:推 bhhsieh: 好吸引人啊 03/21 20:33
27F:→ YamagiN: 快上市! 03/21 20:39
28F:推 LD2k: 啊啊啊我好兴奋,我好兴奋啊! 03/21 21:13
29F:推 Irenicus: 神作预感 03/21 21:15
30F:推 coffeeortea2: 好期待啊! 03/21 21:39
31F:推 valkylin2: OMFG 我快等死了啊~~~快出啊!!! 03/21 22:05
32F:→ valkylin2: 光是没有那种 <去杀五只哥布林> <去清扫几坨大便>这种 03/21 22:07
33F:→ valkylin2: 任务 简直感动到要哭了~~~~~ 03/21 22:07
34F:推 Irenicus: 快速旅行点是游戏中的路牌 之前的展示影片有示范过 03/21 22:12
35F:推 TAKADO: 推翻译 XD 03/21 23:18
37F:→ hacker725x: 接悬赏任务还可以跟对方讨价还价,忠实原作精神! XD 03/22 00:07
38F:推 sillymon: 其实我不太相信什麽没有单调任务 去杀五只哥布林可能会 03/22 03:58
39F:→ sillymon: 变成说某种仪式要哥布林毛之类的 总归还是要宰哥布林的 03/22 03:59
40F:→ sillymon: 就对了 03/22 03:59
41F:推 Robelisk: 还没看完就射惹…啊~嘶~~~可是要等到五月orz…… 03/22 06:28
42F:推 lucky96plokm: 5月快来啊~~~ 03/22 08:59
43F:推 zoko741235: 就算再延後到2016我也 03/22 13:28
44F:→ widec: 先射再说 03/22 13:59
45F:推 kaj1983: 没遇到一模一样的NPC,这是豪小还是真的?这有可能吗? 03/22 14:22
46F:→ kaj1983: 没有大众脸NPC这点倒是害我想见识见识了 03/22 14:22
47F:→ winda6627: 机八门那一点~是指说终於不用被NPC一巴掌把门搧在脸上 03/22 15:30
48F:→ winda6627: 了吗?!wwwwwwwwwwww(  ̄艹 ̄)不然这点每次都让人有出戏 03/22 15:31
49F:→ winda6627: 的感觉,明明有人走在你後面,还把门搧到别人脸上= =+ 03/22 15:31
50F:推 Shigeru777: 噫! 买了! 03/22 19:09
51F:推 shawncarter: 光看描述超兴奋的 03/23 00:10