作者mikejr (I love you)
看板RealPlaying
标题Re: [情报] Eurogamer专访 DA2首席设计师 Mike Lai …
时间Tue May 31 02:37:27 2011
顺便翻一下
Mike Laidlaw
卖客。累的肉
Hey guys and gals,
Hi各位童鞋好,
As some of you have noted, I have been absent from these forums for a time,
and my apologies for going dark, but I did not feel prepared to deal with
some of the more personal attacks in a professional manner. And as a rule if
I don't feel like I'm going to be professional, I don't post. You guys
deserve better than that.
你们当中应该有人注意到我已经好一阵子没上论坛了,我为个人消失在此道个歉,
然而我还没准备好用
胡子来回应一些(更多的)
人蔘攻击。
我的原则是 --
当我意识到想po出来的东西会不太敬业,那我就不po了。
当然各位应获得的回应不该谨此而已。
Now, while I haven't been posting, we have been listening. Several folks have
been active on the forums and moderating the more extreme discussions, and
more of us have been collecting your feedback, concerns, criticisms and the
parts you enjoyed of DA II. This feedback is invaluable to us, and so I
wanted to take a moment and say thank you.
那麽,我没po文章的时候都有在关心。
几个夥伴很积极的关注论坛,也有
帮一些激烈的讨论降温,
其他人则一直在收集你们的回应、关心、及批评,包括那个你们DA2玩的很爽的部份。
各位的回应无价,所以我要说声谢谢大家。
I’d like to take this opportunity to address some lingering concerns and
clear the air somewhat.
我想趁这次机会吐露一些悬念顺便
消除些误会。
Following the launch of DA II, I did some interviews and some of you
interpreted my statements to mean I was blind to the concerns that have been
voiced repeatedly on these forums. That was never my intent, nor the message
I wanted to convey.
自DA2发售以来,我做了些访谈,
发现*你们有些人*把我的话解释成*我根本不在意*那些早就在论坛上被讲到翻的东西。
这并非我的初衷,也不是我想传达的意思。
I am absolutely aware of the concerns voiced here. Issues like level re-use,
the implementation of wave combat, concerns about the narrative and
significance of choice and so on have all been not only noted, but examined,
inspected and even aided me (and many, many others on the team) in
formulating future plans. Further, I'm not only aware of the concerns, but I
agree that there are aspects of DA II that not only can but must be improved
in future installments. And that is precisely our intent.
我绝对有留意到这些关注的声音。
那些问题像是 -
环保的罐头地图、潮水般涌来的怪物、
叙事方式跟对话选择的重要性...诸如此类,不只是被留意到,还有被检验和观察,
甚至也帮助我(以及很多制作团队的其他人)规划这个未来的蓝图。
更进一步地,我不只是留意到而已,
我很认同DA2有几个部份是可以在未来的
*资料骗*里被改善的。
这才是我们的用意。
Finally, let me conclude by saying that while we are all aware of your
concerns, I am very proud of what the team accomplished with Dragon Age II. I
know many are advocating a "it wasn't broke, why did you try to fix it?"
stance, and I absolutely understand why. From my perspective, as someone
looking to the future and the DA franchise, I think that DA II moved us into
a space that has more potential.
最後让我下个结论,
制作小组都有留意到各位的*关注*,
当下我对DA2的成就是非常*骄傲*的。
我知道很多人这样主张:
"这游戏没有作坏啊,制作小组为什麽还要修改呢?"
我超理解的。
从我的角度来看,就像是某人看未来将有的DA系列作品一样,
我认为DA2让我们踏进了一个更有潜力的境界。
A larger potential audience? Sure, who wouldn’t want more players diving
into the experience of playing an RPG? More importantly, though, I believe
that there's also more potential for rich stories, for deeper RPG mechanics,
for more choice, and for something even more epic to come. The story events
of DA II have fundamentally altered the political and power landscape of
Thedas, in a way that's open to intrigue, drama and sweeping conflict in the
future, and evolves a world that, while still very much involving the Grey
Wardens and Darkspawn, is about more than just that one struggle.
更多的潜在顾客群?当然,谁不想要玩RPG的人变多呢?
更重要地,恩,我相信还有很多棒透的故事,更深刻的RPG要素、更多的抉择、
以及更史诗的东西会出现;
DA2的故事情节已经为Thedas大陆的政治和各方势力打好了基础,
未来将还会用阴谋、戏剧性的情节、消弭斗争的方式
来展开一个和灰卫/Darkspawn有重大关联的世界。
Hawke's story was a departure from the usual tale, and in crafting it and the
game around it we learned a lot. Some from what worked, but even more from
what didn't. Such is always the way. I hope that in the future we'll be able
to discuss how we're addressing your concerns and even solicit feedback from
you on future plans in the process, but for now, I hope a simple thank you
will suffice.
乡民Hawke的传说发自於一个平凡的故事情节,我们从创造这个故事/游戏当中学到不少。
部份学自於我们作到的,但是更多部份的是学自我们没作到的。
这种事情本来就是这样。
我希望我们未来可以讨论我们自己是如何去*诠释*各位的意见,
还会进一步从各位身上徵求对於未来计画的看法和回馈,
但是以现在来说,我希望一个简单的谢谢就已经足够。
In the mean time, though, I stumbled across a few images I thought I might
share with you folks. After all, there’s been a lot of requests to explore
areas outside of Kirkwall, and I agree that seeing some more of the
Free Marches would be cool.
现在,恩...我找到一些我想分享给各位的图片;
毕竟还是有很多人要求要走到Kirkwall外面,
而且我也觉得多看看Free Marches地区不错。
--
谢谢 ˋ(°▽ ° )ˊ 谢谢
--
raining outside
"I thought it will set me free but it...didn't change anything."
"You are missing the point."
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.26.175.107
2F:推 antiflunk:才读两篇我就已经讨厌他的I understand了,因为接下去的 05/31 03:08
3F:→ antiflunk:话让人觉得你到底是懂了甚麽= =... 05/31 03:08
4F:→ antiflunk:还有RPG mechanics终於出现了,不过是在一个though子句里 05/31 03:09
5F:→ antiflunk:lol and 标重点GJ = =b 他的话真是需要用解码器读 05/31 03:10
※ 编辑: mikejr 来自: 114.26.175.107 (05/31 03:17)
6F:推 sivid:话说回来他能说什麽.. 我们做得有够烂泄泄指教? 05/31 04:29
7F:推 Slime:Mike Laidlaw: 上面还想要这块招牌,但是我不被允许说出实情 05/31 04:40
8F:→ Slime:他们用我去看泌尿科的医疗纪录威胁我,要我不管如何都得让玩 05/31 04:40
9F:→ Slime:家跟各个论坛都能得到不打不骂的评价,也因此我去上了课程, 05/31 04:41
10F:→ Slime:这消失不回应的日子我每天都在写企划书,毕竟我是学程设的阿 05/31 04:42
11F:→ Slime:不是政治系毕业的怪物,我想我已经做的够好了.. 我.. 05/31 04:43
12F:→ Slime:当下面被电烧过後,我终於明白我修课也是因为只剩一张嘴了 05/31 04:44
13F:推 evonre:....看这家伙打嘴炮真是无言 05/31 07:43
14F:推 deepseas:话说...原Po是「卖客二世」捏(Mike jr.) XDDD 05/31 12:34
卖客。揪你耳 A_A
※ 编辑: mikejr 来自: 114.26.174.166 (05/31 13:34)
15F:→ deepseas:啊~别揪我耳呀! XDD 05/31 14:10
16F:推 kaj1983:超环保的XDDD,如果EA的卫生纸的再利用率能和游戏场景一样 05/31 15:05
17F:→ kaj1983:EA就是一间绿公司了XDD 05/31 15:05
※ 编辑: mikejr 来自: 122.118.52.234 (06/01 01:48)