作者log56 (chaos)
看板RealPlaying
标题IWD2 独特的 feats 补充
时间Sun Sep 8 14:58:20 2002
资料来源:
http://icewind2.blackisle.com/feats.html
Aegis of Rime Grants 5 Cold Resistance (permanent), and a +20% increase
to all Cold Damage done.
Aqua Mortis Grants 5 Cold Resistance (permanent), and a +20% increase
to all Cold Damage done.
Scion of Storms Grants 5 Electrical Resistance (permanent), and a +20%
increase to all Electrical Damage done.
以上三种特技很类似
Armored Arcana Taking this feat reduces the chance of casting failure by
5%. It may be taken up to three times.
穿铠甲不是会影响法术的成功率吗?
选这个 feat 可以降低因为铠甲的不便锁导致的法术失败率,
一次可以降低 5% ,
最多可以选择三次 (也就是 15% )
Courteous +2 to Diplomacy and +2 to Spellcraft checks.
Magocracy
Fiendslayer Allows a paladin to gain a +2 bonus to hit and damage
against chimeras, demons, dragons, and half-dragons.
圣武士可以当专职赏金猎人了。
Heroic Inspir- When the character drops below 50% hit points, he or she
ation gains a +1 bonus to hit, damage, and saving throws.
类似机器人大战的「底力」,
hp 低於 50% ,
攻击、伤害以及所有检定都有一点的有利。
Luck of Heroes +1 bonus to all saving throws.
里本来只有简介的,
现在效果也公布了。
Maximized All attacks do maximum damage for 10 seconds.
Attacks
为什麽不持续可以使用呢 /_\
法术就可以极大化。
Mercantile Character gains an additional 5% bonus to mark up and mark
Background down in stores.
有了这个 feat ,
大家都是长袖善舞的奸商 :p
Spirit of Flame The Stunning Attack ability of the Monk, however uses is
1/day per 4 character levels.
喔!武僧又有新增额外把敌人敲昏的的特技了。
Slippery Mind Rogue is given a second chance to resist the effects of
Command and Charm effects. This is done by having the Rogue
roll another save against the effects one round after they
took affect.
盗贼除了可以躲掉部分魔法之外 (evasion),
现在新增豁免心灵控制魔法了!
Snake Blood +2 to Fortitude saves against poison. +1 on all Reflex saves
蛇酒!!!!
滋阴补阳的好东西喔!
人类特有 feat
Track Allows a Ranger to determine information about an area that
otherwise wouldn't have been apparent.
这我有点看不懂。
意思是说游侠的这招可以把迷雾解开,
类似星海争霸人类主堡的卫星装置吗?
Heretic's Bane Allows the character to gain a +1 bonus to hit and damage
against clerics and druids.
专杀敌人补助角色。
不过实用性可能不大吧 :p
Expertise Allows the character to take a penalty of -1 to -5 (or max
of BAB) to hit with a melee weapon to gain a bonus of +1 to
+5 (generic) to their AC.
寓守於攻,这个特技我觉得是 DnD 三版相当重要的专长,
不少技能都需要它作先修技能。
绝冬城没出现,
现在终於有了 ^^
但是…还是没有 whirlwind 呀阿阿阿阿!
还有喔,
我在专长项中找到了德鲁依的一种额外变形:shambling mound。
这是啥啊?
变成土块吗?
那…不是就不能动了吗?
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※ 编辑: log56 来自: 210.85.213.29 (09/08 15:22)