作者expired (毛茸茸的杀人鲸)
看板RTS
标题[情报] MOW:AS 开发报告3-我流欢译
时间Fri Jan 21 00:57:19 2011
我流欢译=完全不遵守翻译信.达.雅原则的乱翻一通
Welcome to another developer update for Men of War: Assault Squad.
First of all, we'd like to thank everyone who participated in the open beta
and provided feedback to us. Now we're taking this opportunity to share
what we've achieved since the open beta.
DMS对於玩家们的参与感到就甘心A,也是因为这些一路相随的玩家给的回馈和支持,
他们才有这个机会在这边打打嘴炮,讲讲OB目前的进度到底到哪里了。
Needless to say we put a lot effort into improving the game and fixing bugs
before finalizing it. Many changes have been made according to the thoughts
and ideas you have provided. Among these changes is improved depth and detail
to the infantry combat.
先别提官方和玩家一起努力的那些成果(包括在拍板定案前,修复了无数的BUG之类的
BLABLA),DMS告诉我们,有很多的改变和调整其实是源自於玩家个别提供的(宝贵)
意见,而这些改变也强化了步兵战斗的深度,同时,也使得它们变得更为细致。
We have polished the small firearms and made sure they all exhibit their
historical rate of fire. We've also given the bolt-action rifles some
well-deserved attention! A brand new feature of rifles is an increase in
accuracy when shooting multiple times at the same target, making them even
better and deadlier in long range engagements. This provides additional depth
to infantry combat and a unique ability to riflemen.
他举了来福枪兵的例子,DMS稍微润饰了一下轻兵器的火力和射速
(*这边讲的应该是半自动与自动武器),使得他们更贴近於历史上记载的形象。
而DMS也没有遗忘手栓步枪,射击同样一个目标的时候,手栓步枪会越打越准,
准确度随开火的次数的增加而增加。这样会让步枪在长距离的战斗上更显得致命。
Grenades behave more naturally now, by killing infantry on close hits while
only wounding them slightly at longer distances, reducing the capability of
exploiting grenade tossing in direct control while allowing to kill all
types of infantry with one grenade.
手榴弹也改的更加的贴近现实了,随着距离的增加,手榴弹的伤害也会跟着降低,
像以往靠一颗手榴弹就秒杀整队步兵的情况,也变的更加的困难。
Additionally, some special units have received more attention,
like the Commonwealth ANZAC troops, now they come with a unique set of weapons,
making them even more interesting and varied, giving them their own distinct
advantages over other troops.
而一些特殊的单位-例如英军的纽澳兵团就会获得一些客制化的武器设定,这让他们
和其他部队的差异性得以建立,而且变得更为有价值......同时也有趣的多了!>_^
The minimap received some new features that make it easier to distinguish between different sorts of vehicles, so machine gun positions will be displayed differently than tanks, making it easier to recognize enemy troop movement and manage your own units.
小地图也有变化喔!这次小地图的显示变的更加亲民啦!
如此一来,在区分敌军的部队,还有控制自己的部队这件事情上面,变得容易多了。
All multiplayer maps have been balanced, map points have been tweaked, as well as spawn and capture areas to provide fair and balanced gameplay. Many of these balance changes have been done as the result of the data we accumulated during the beta and the feedback you've provided, allowing us to deliver an even better gaming experience in the final version.
而多人对战的地图平衡也有调整,参考玩家战斗後的结论以及给予的回馈,
他们在重生点(Spawn我翻成重生点OK吧?),和占领区上面都作了平衡。
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一生中好歹要玩过一次的即时战略游戏-《Men of War:Assault squad》
适合即时战略爱好者,以及玩腻了传统RTS,想换花样的玩家~
1.游戏介绍:
http://gnn.gamer.com.tw/5/48155.html
2.免费!万人线上测试(2.2GB)下载和Key取得方式
http://forum.gamer.com.tw/C.php?bsn=10120&snA=838&tnum=14
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 111.251.200.76
※ 编辑: expired 来自: 111.251.200.76 (01/21 00:58)
1F:推 fw190a:看来英军来福枪有改过 01/21 01:12
2F:推 windsinger:感谢上帝手榴弹被nerf了... 01/21 02:42
4F:→ GroundWalker:英国佬:我们根本不需要半自动步枪(  ̄ c ̄)y▂ξ 01/21 09:15
5F:推 v86861062:哇~ 01/21 09:39
6F:推 cito:推欢译 01/21 11:17
7F:→ expired:英国步枪有改吗?我没注意到耶 01/22 13:22
8F:→ GroundWalker:猜会改而已XD 之前官方讨论区就有人抱怨SMLE射太慢 01/22 17:36
9F:→ expired:原来如此:D 01/22 18:37