作者mksykcntdnrr (アリア@七森中)
看板RS
标题[情报] Facility ideas - looking for feedback
时间Sun Jan 11 12:51:50 2015
Since there are teams reaching training and youth level 10 now we're
considering adding two new buildings to the game. We would like to hear your
opinions before finalizing our ideas.
开始有些球队达到训10青10,所以我们考虑增加两个新设施。在确定前希望各位给点建议
。
1. Museum
The museum will be a way to use building time when you don't want to build
anything else. There is no limit to the level your museum can have, it will
be relatively cheap but take an increasing amount of time to get to the next
level.
博物馆会是当你不想盖任何设施时的可以盖的选项。他是没有等级上限的,他会相对便宜
但消耗比较多的时间来盖下一级。
The museum will contain a prize cabinet of your team. We'll add a ranking
list of highest level museums in the game and you can enter other people's
museums to see their prizes and maybe graphs of their league position in past
seasons.
博物馆会包含荣誉榜。我们会帮最高级别的博物馆加上排行榜,你可以去别人家看他们的
奖项甚至是他们过去几季在联赛的排行。
2. Office
The office will increase the squad size of your reserve team by one player
per level (so you can get a maximum of 28 players in the reserve team when
you have a level 10 office). We would like to add an additional function to
the building, so ideas are welcome. Maybe it could also decrease the
transaction fee for transfers or include a way to get more fans by setting
season expectations.
每增加1级办公室会增加1个预备队的人数上限(所以你最多可以达到28人当你盖了10级办
公室时)。我们正在帮它想其他的功能,所以欢迎提供建议。也许他会减少转会的费用或
是可以藉由设定本季目标来获得更多球迷。
Besides this there are a few changes that we thought of or were suggested by
players that we're considering to make.
除了这些还有一些变化我们正在规画。
1. Scout office
- Decrease the number of regions to 10 so a level 10 scout can see everything.
- Maybe reduce the credits required for creating players based on your
current scout level, aiming to keep the costs the same for the level you can
first create that player. For example a 500-credit player will be 500 credits
at level 7 (when it appears) but cheaper when you have scout level 8. (Not
sure about this idea, but I find it worth considering)
球探办公室
-减少区域到10区(注:原有17区)以让球探10的人可以看到全部区域。
-视你的球探等级而定或许会把人造人所需要的费用下修,但刚开始能造的等级时花费还
是跟现在一样。举例:500人造人在球探7要花500点,但是球探8的人可以花更少的点数就
造出来(还不确定,但我觉得值得考虑)。
2. Stadium
- Change the upgrade requirement to 6 matches instead of 4 but no longer
require these matches to be consecutive. So if you ever had 6 matches with an
attendance of over 80% you can upgrade the stadium. This would reduce the
influence of your league schedule and make it more fair. Also, if you ever
meet the requirement you'll always be able to upgrade and won't have to worry
about losing the ability if you don't have the money at that moment.
球场
-从4场改成要6场才能升级,但是不用连续。所以假设你有6场坐满球场80%的话,你就可
以升球场。这可以减少被联赛赛程的影响并变的公平些。当然如果你曾经达标,你就可以
随时升球场不用担心你当时没钱而之後有钱时又没达标。
3. Youth center
- Change the way you get new players. You'll get a bunch of new players
somewhere at the start of the season (a few more than you get now in a year)
but you'll only be able to select 2 or 3 that you can promote. For each
upgrade 2 new players are generated but you can only select one.
青训中心
-变更你获得新球员的方式。在新球季初时你会获得一些球员(比你在一季会得到的再多一
些),但是你只能签其中2~3个。每升1级会送2个的改成你只能选1个。
On average, this will slightly improve the players you are likely to keep in
your team (since the total pool of players you can choose from increases
slightly) but it will significantly reduce the amount of average players
entering the market. It should improve the marketability of lower level youth
players because they no longer have to compete with higher level rejects.
平均来说,这会些微增进你留下球员在你队上(因为你可选的球员变多了),但会明显减少
平均球员进到市场。他会增进低青球员的市场性因为他们不用再和高阶比较。
Since the total amount of money available in the market isn't affected it
probably will increase the price for young players and won't affect the
average profit of the youth center. It may also increase the price of older
players if there is less of a surplus of youths.
由於市场上可活用的金钱不会影响,它可能会增加年轻球员的价值但不会影响青训中心
的平均获利。他可能也会增加老将的价格,如果青训盈余变少的话。
官网论坛:
http://rockingsoccer.com/zh-tw/soccer/forum/home-en?topic=43717&posts=32
翻的有点烂,如果哪边有错的话还请不吝指正,谢谢!
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1F:推 asdf95: 英文好真好,青训那个改变也太大了 01/11 13:07
2F:推 pppighil: !! 青训送2个只能选1个...看来要在改之前赶快升青训了 01/11 14:05
3F:→ quker: 博物馆看来可有可无,办公室的取向,很容易跟球探中心重复 01/11 23:06
4F:推 asdf95: 如果可以减少转会费看是怎麽减法,有效益就会有一堆人盖了 01/11 23:48