作者alanjiang (我只是想看清自己)
看板PlayStation
标题[闲聊] DF分析瘟疫传说安魂曲画面
时间Wed Oct 26 07:37:00 2022
A Plague Tale: Requiem is a beautiful tech showcase
https://reurl.cc/VRppW6
Technically, mechanically and even narratively, Requiem is a massive
improvement over the already impressive debut game.
The mix of stealth and puzzle-solving returns, but it's more robust and
varied,
offering you larger areas to carve your own path than the original.
The visuals are an immense improvement with an extraordinary level of detail,
phenomenal materials work and absolutely sublime lighting.
Then there's the series' signature hoards of rats. In the original, Asobo's
engine rendered 5000 rats on-screen at once,
their detail scaling down the further you go into the distance. But now? In
the sequel it's pushed to a quite excessive 300,000 -
with the team altering their movement to look more like a tidal wave as they
burst through gaps.
在一代中,Asobo 引擎在萤幕上渲染了 5000 只老鼠,它们的细节随着距离的增加而缩小
在续集中,则超过了300000 只老鼠
There has been a debate about Requiem being just a 30fps game on PS5, Series
X and S. It's capped at 30fps on 60Hz displays specifically on console
- or 40fps capped if you have a 120Hz display hooked up to any of them.
Either way, some are disappointed it's not running at 60fps by default.
To an extent it's understandable. Bear in mind the original game - A Plague
Tale Innocence - ran at 60fps on PS5, Series X and S, it's a step backwards
of sorts. However, this is the price we have to pay for the level of
enhancements delivered by this game - and based on a cursory look at the PC
version,
it's pushing CPU and GPU hard, meaning that simply reducing resolution for a
higher level of performance isn't going to work.
安魂曲在 PS5、XSX和XSS上只能跑30fps备受质疑。在主机上如果
接60Hz萤幕的上限为30fps 接120Hz萤幕的上限为 40fps
无论哪种方式,有些人对它没办法跑60fps感到失望
It's clear the team makes the most of a jump to new hardware. On PS5 and
Series X, Asobo Studio has the horsepower to open these levels out,
into huge sprawling areas. You get more agency. But equally, the scenery is
packed more richly with detail.
Looking at Requiem's own opening area, there's more foliage drawn far, far to
the distance.
You get higher quality material interaction with light, indoors and out.
There's more complex geometry,
and density of objects strewn around the field, plus parallax occlusion
mapping.
A few other details stand out too: the pin-sharp skybox overhead is stunning
in its large overviews of cityscapes.
Even the early market area is energised with a huge number of NPCs, a vast
upgrade on the original game's sparsely populated towns.
Character models get a big uplift in quality, too. In both geometry and
materials, our lead character Amicia in close-up shows a boost
in texture resolution for clothes, improved skin shaders, and hair
complexity. All combined across the game's often torchlit areas,
Requiem's interplay between materials and lighting is a real spectacle this
time around.
看得更远,材质更细,光线更亮w,城镇NPC更多
Image quality stats are a close match to the first game. Both PS5 and Series
X each stay in place at a native 1440p resolution,
reconstructing up to 4K using a temporal solution. For Xbox Series S, we're
again sticking to 900p as the native figure,
in line with Innocence. The upshot is that nothing is lost or gained in terms
of the raw pixel metrics.
Clearly the sequel is pushing for higher settings, and bigger environments as
a way to use these system's resources.
If we compare Series S directly to Series X though, there are a few settings
dropped for the weaker machine. Ambient occlusion takes a hit,
leading to less shaded foliage, while foliage in general appears less dense
at range. Otherwise, this is the same game across all three platforms,
though PS5 does make good use of the DualSense adaptive triggers.
PS5 和 XSX 原生解析度为1440p再伪装成4K www
Xbox Series S原生解析度为 900p
PS5的DualSense有被充分利用
Performance is a touch controversial because not only does the game target 30
frames per second, it can actually fall short of the number.
At least the 30fps update is evenly frame-paced, with adaptive screen tearing
kicking in on all three when the engine's pushed.
I'd also stress that 95 percent of the time you're getting a smooth 30fps
line here with no issues. Xbox Series X is the best,
and most consistent performer of the three, and I've barely seen much more
than a single frame drop here, even in the most taxing spots.
The emergence of rats is a big stress point in the game, typically, and it
barely shows a blip on Series X. It's not as pretty a picture
with PlayStation 5, however, which offers up a less stable 30fps release all
round, though largely still very solid.
游戏不仅以30fps为目标,而且实际上可能达不到这个数字
在 95% 的情况下都能获得流畅的 30fps
Xbox Series X 是三者中表现最好、表现最稳定的一款
老鼠的出现通常是游戏中的巨大压力点
PlayStation 5 提供了一个较不稳定的 30fps 版本
但大部分状况下表现还是不错(Solid)
If we're picking out the worst points for comparison, scenes involving masses
rats and guards in outdoors areas do cause the biggest problems
on the Sony machine. Equally, Series X's flat 30 clearly drops into the
mid-20s on PS5 in areas involving heavy transparency effects - like fire.
The majority of play is still 30fps, but expect the drops to be that much
more regular on PS5 in its current state.
Curiously the Series S release falls in between the a huge. In overall
consistency it's closer to Series X in overall robustness,
again barring select moments with a huge surge of rats. In terms of
performance, the drop to 900p on Series S does appear to be well judged,
and a benefit in the visuals/frame-rate balance.
火和老鼠会让fps降到20几
结论:希望能持续最佳化,後续能提供60fps性能模式
另外难怪主机版本本人体感稍顺,原来原始的解析度较低XD
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 111.253.129.236 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PlayStation/M.1666741022.A.57D.html
※ alanjiang:转录至看板 XBOX 10/26 07:37
1F:推 s425247: 用PS5玩会LAG顿一下 满可惜的 10/26 07:46
对啊,弄顺一点大家才不会跳过一个好游戏
2F:推 vsepr55: 更新偷偷把老鼠弄少就好了啊,谁会去数== 10/26 07:51
60倍界王拳(X)老鼠(O)就问你怕不怕
3F:推 s425247: 问题是顿一下的地方不一定有老鼠阿XD 10/26 08:00
隐形老鼠,心中有老鼠,处处是老鼠w
4F:→ Chanlin01: 劳赎 10/26 08:28
5F:推 an138: 具体还是要细看画质比较影片啦,已经看过太多款ps5画质调 10/26 08:32
6F:→ an138: 的比xsx好的,这次cod19就很明显。明明xsx机能比较强不是 10/26 08:32
7F:→ an138: 吗?也不知道是不是有神秘力量在管控。有兴趣的自己去水 10/26 08:32
8F:→ an138: 管慢慢看 10/26 08:32
就把我有兴趣的数字翻给大家看一下,想看影片的google一下文章标题就有惹
9F:推 djboy: PS5/XSX ,看起来,只能跑跑2K的等级 10/26 08:41
10F:推 superRKO: 劳赎 10/26 08:47
11F:→ ShenMue: PS5 不太稳定 评测没讲这句话吧? 10/26 08:58
12F:→ ShenMue: 评测说的是PS5版大多数时间很稳。 10/26 09:00
It's not as pretty a picture with PlayStation 5,
however, which offers up a less stable 30fps release all round
13F:→ ShenMue: 只是稳定度差了别机一些。 10/26 09:02
14F:→ ShenMue: 原文下一句 10/26 09:02
15F:→ ShenMue: 没翻译到 10/26 09:03
我补一下,感谢提醒
16F:推 niokei: Ps5 版不少场景会lag,跟班的npc也常挡路,常被npc害死 10/26 09:07
推你去喂老鼠吗w
17F:→ niokei: 这游戏感觉没好好调整,效能都不知道被吃到哪里去了 10/26 09:08
毕竟有60倍老鼠帮吃效能
上次看到有人说老鼠啃显卡w
Rats of Us
18F:推 rayneasd: 确实好游戏, 优化确实有待加强, 期待下次更新优化和光追 10/26 09:36
19F:推 vincent5236: 原来xsx 120/40是最稳定难怪我一路全破都很顺 10/26 10:00
20F:推 unorthodoxy: 小品游戏也来助攻 逼出两家主机该出新机了 10/26 10:37
小品界的霸主,现在的小品蛮可怕的
刚刚无聊看了一下4090跑的结果,全开是4K80fps
21F:推 TroyeSivan: PS5又被碾压了 10/26 11:12
还好吧,比较持平的说法是两台都会掉
22F:推 ming0630: 本身ps5 玩瘟疫传说2我只能说是我玩过PS5版3A最不顺的, 10/26 12:06
23F:→ ming0630: 转镜头很容易卡顿 10/26 12:06
24F:→ ming0630: 老鼠超多又有很多火的场景卡顿感也很有感 10/26 12:06
25F:→ ming0630: 我只能说游玩体验很差… 10/26 12:07
只能帮QQ
26F:推 cocowing: PC版能开DLSS,4090 4k轻松破150fps吧 10/26 12:13
27F:→ cocowing: 这款让人想起Console只有30fps的时代,30帧要回归了吗 10/26 12:14
俺只认native 4K啦w
28F:推 ziya: Pc又赢 10/26 12:23
29F:→ OscarShih: 4090屌打PS5 10/26 12:25
尼说价格吗,3-4倍的价格,3-4倍的笑能,合理啦
30F:→ cocowing: 高谭歧视和这款,不知道魔咒之地和FF16会不会也只有30 10/26 12:27
31F:→ cocowing: fps,就怕次世代 only=30fps only,倒退噜 10/26 12:27
没关系我们自带木眼特效,次世代30fps OK的啦
骑士是自己的问题吧,还被DF酸画面不如阿卡汉坦克
Rats of Us 2画面显着的超越一代吧
※ 编辑: alanjiang (220.134.102.169 台湾), 10/26/2022 12:31:07
32F:推 vincent5236: 觉得至少要有120/40至少看起来顺很多,画面又好,但 10/26 12:31
33F:→ vincent5236: 还是应该有个60fps最好,sony本家的倒是任君选择都 10/26 12:31
34F:→ vincent5236: 有 10/26 12:31
35F:推 kuninaka: only 30真的很烂 10/26 12:39
36F:→ kuninaka: 这时代一定要给60fps模式吧 10/26 12:39
2K 30-40,如果要求60又不砍特效就是1080P 60
37F:→ kuninaka: 4090一张要四台PS5 10/26 12:40
38F:推 loveyourself: 他们当初开发也不可能用4090,怎麽可以忍受放一堆 10/26 12:42
39F:→ loveyourself: 劳赎拖累效能 10/26 12:42
对老鼠有爱吧w
40F:推 e04su3no: 我配备更好的PC都没办法稳60了,家机要60也太奢求 10/26 12:44
当初看到有支援DLSS3想说干嘛要支援这个w
※ 编辑: alanjiang (220.134.102.169 台湾), 10/26/2022 12:54:15
41F:推 vict1: 3060ti开dlss 稳2k 60fps 有dlss差很多 10/26 13:13
42F:推 kuninaka: PS5就没有DLSS 10/26 13:18
43F:→ kuninaka: 真正的老鼠模拟器 不是盖的 10/26 13:18
44F:→ kuninaka: 一代就玩的很嗨 10/26 13:18
45F:→ OscarShih: 理论上PS5可以塞FSR2 和DLSS2不会差太多 10/26 13:19
46F:→ kuninaka: 然後DLSS使用的时候,原始的frame数不能太低 10/26 13:19
47F:→ OscarShih: 连老任那台都有FSR1.0了 10/26 13:19
48F:→ kuninaka: 不然补出来的会很奇怪 10/26 13:19
49F:→ kuninaka: FSR跟DLSS是完全不同的东西 10/26 13:20
50F:→ OscarShih: 补画面是3.0才有的 2.0以下都是AI升解析度 10/26 13:20
51F:→ OscarShih: 所以最近各大科技台都在讨论3.0补画面的鬼影问题 10/26 13:20
52F:→ OscarShih: 基本上除非显示器更新率真的很高或是想开啥8K的 10/26 13:21
53F:→ kuninaka: DLSS以前的问题就是会糊,现在的问题是会有鬼影XD 10/26 13:21
54F:→ OscarShih: 不然大多也是不推荐去开 在复杂的画面会补错 10/26 13:21
55F:→ OscarShih: 例如地上的条纹 树叶的间隙 10/26 13:22
56F:→ kuninaka: 基本上应该就用在60~80补到144以上吧 10/26 13:22
57F:→ kuninaka: 我想 10/26 13:22
DLSS3有点有趣
FPS这种要求更新率的应该是特效全低拚更新率,所以不会用DLSS3?
但画面复杂看戏的游戏又怕补错视觉效果差
感觉最适合光害游戏
58F:→ OscarShih: 高对比的部份也会有问题 就会有拖影 10/26 13:22
59F:→ kuninaka: 这款游戏老鼠这麽多,补到有鬼影其实也没差 10/26 13:23
60F:→ kuninaka: 能接受就好 10/26 13:23
61F:→ OscarShih: 所以我上面写的是FSR2和DLSS2 3.0也是RTX40专用的 10/26 13:23
62F:推 schenkopp: 4090发炉的案例颇多,最好先不要 10/26 13:24
63F:→ OscarShih: 发炉也是转接线吧 老实换个瓦尔 10/26 13:24
64F:→ OscarShih: 炮尔 10/26 13:24
65F:→ schenkopp: 换power的人不多,原厂转接线不行那不合理,我猜NV该会 10/26 13:27
66F:→ schenkopp: 直接调功耗限制 10/26 13:27
现在发炉的不是都是转接线有凹到吗,弄直就好啦(逃)
67F:→ OscarShih: 我一开始也觉得转接线怎麽可能不行 又不是什麽超大功率 10/26 13:28
68F:→ OscarShih: 而且还是NV要求的 有事也是NV要处理 10/26 13:28
69F:→ OscarShih: 但担心还是换个炮吧 10/26 13:28
70F:→ kuninaka: 其实4090压到190W,效能跟3090TI一样 XD 10/26 13:29
功耗比是有进步滴,价格也有进步w
71F:推 Dheroblood: 这片我用ps玩 目前让我感觉到顿的地方是雨果他从床上 10/26 13:29
72F:→ Dheroblood: 起来走去看他妈被**那段走廊 明明没老鼠还会顿 後面他 10/26 13:29
73F:→ Dheroblood: 发功叫一堆老鼠出来反而没感觉顿 10/26 13:29
只能用隐形老鼠解释惹
74F:→ kuninaka: DLSS现在就是用来COVER光追损失的效能吧 10/26 13:30
75F:→ kuninaka: FPS你特效开低就好 光害一堆也不能玩 10/26 13:30
76F:→ kuninaka: 想看风景再开 10/26 13:31
77F:→ kuninaka: 这些本来就是玩家的选择,但是PS5上面没办法选 XD 10/26 13:31
明显是厂商的疏失(X)要上家机就是要调顺啊(O)玩家都花钱惹XD
78F:→ kuninaka: 像我都习惯把动态模糊和景深关掉 10/26 13:31
79F:推 WU3CO00J: 米奇需要更多效能XD 10/26 14:34
80F:推 sisik: 游戏做到XSX上面,因为要迁就XSS硬体的性能,造成没法对XSX 10/26 14:38
81F:→ OscarShih: MS自己说XSS只和XSX差解析度而已的 10/26 14:39
82F:→ OscarShih: 搞到开发者出来骂 调整还是得游戏厂自己来 10/26 14:39
83F:→ OscarShih: 调的烂的就像这片一样 2022年了还有900p的 10/26 14:39
84F:→ sisik: 用到极限,因为要多花更多的人力及时间去调整. 10/26 14:39
85F:→ OscarShih: 好不容易硬体都升一个tier让家机和PC都可以一起向前了 10/26 14:40
86F:→ OscarShih: 结果MS弄了一个XSS拖後腿也不知道是安怎 10/26 14:40
别这样,俺NS和PC交替玩眼睛都没坏惹,脑袋可能会先坏
900P会动画面流畅价格便宜有需求的玩家还是会买单啊
例如XB3、魔女3出来不玩吗,会去计较她的解析度吗(会....)
87F:→ sisik: 所以PS5即使性能比XSX差一些,但有XSS这拖油瓶,PS5还是表现 10/26 14:41
88F:→ sisik: 较好的平台. 10/26 14:41
不同游戏或许表现不同
Rats of US 2根据DF说法是XSX最稳喔
但老鼠一多两台都会卡就是
89F:推 f16leon: 要不要先看完文章内容再下结论? 10/26 14:42
90F:→ sisik: 当初XSS RAM跟XSX一样多,就不会有那麽多问题了. 10/26 14:43
91F:→ OscarShih: NS走自己的路没什麽问题 10/26 14:44
92F:→ OscarShih: 但家机和PC之间是有关系的 硬体需求被PS4已经卡了7年 10/26 14:44
93F:→ sisik: 这款就是多花心力在XSX上的少数游戏,但XSS版本就烂多了. 10/26 14:44
94F:→ OscarShih: 也就是开发商想进步都会被一个东西卡住 10/26 14:44
95F:→ OscarShih: 现在终於可以解开封印了结果MS硬是丢了一个挡路的 10/26 14:44
96F:→ OscarShih: 偏偏XSS也占了一片江山不可能不管它 10/26 14:45
97F:→ sisik: RAM数量不同,整个游戏要调整的东西会很多. 10/26 14:45
XSS的RAM确实是最大限制就是,可是人家便宜不缺货就卖得好
98F:→ sisik: XSS卖的比XSX好,这对厂商更不利,拖油瓶抛不掉. 10/26 14:46
99F:→ OscarShih: 只能考验厂商的功夫了 下面还有一个steam deck 10/26 14:49
SD不要参战吧,这个小肌肉重训器材会动就好
100F:推 sniperex168: XB3画面不行啊,没有稳定30fps,画面还常常糊掉,但 10/26 14:50
101F:→ sniperex168: 老实说玩久也慢慢可以接受XD 10/26 14:50
没错,看着看着脑中就自己补画面和抗锯齿了,比DLSS啥鬼的都强
多看几眼立绘就开心惹
102F:→ OscarShih: XB3大概在一些山地的张数会只剩10-20吧 没办法 10/26 14:53
103F:→ OscarShih: 它还是已经用上了FSR了 10/26 14:53
104F:→ sisik: 对面讨论网站有说,许多游戏商要求XSX的游戏,不要硬要求出到 10/26 14:56
105F:→ sisik: XSS上面 10/26 14:56
106F:→ sisik: 目前是小道消息. 10/26 14:57
107F:→ OscarShih: 要求2边都OK的是MS就是了 10/26 14:57
108F:→ OscarShih: 但XSS的市占来说我想游戏商要放掉XSS也是自杀行为 10/26 14:57
109F:→ sisik: 放掉XSX,改出到PS5 PC就好了. 10/26 14:58
110F:→ sisik: UE5对RAM的要求也很高. 10/26 14:59
虽然有点扯远,Gears 6应该是用UE5开发,这个算软本家游戏
到时候看看在XSS上表现如何
其他也蛮多正在开发中的UE5游戏,等多一点UE5游戏再来看看w
※ 编辑: alanjiang (223.138.230.123 台湾), 10/26/2022 15:04:57
111F:→ OscarShih: UE5也是可深可浅就是了 它本身还有针对Indie game投入 10/26 15:13
112F:→ OscarShih: 最近好像有一个被鸡追杀的也是UE5做的 10/26 15:14
害我去google了一下笑死
Chicken Feet这款吗?
被巨大鸡追杀的恐怖潜行游戏?
113F:→ OscarShih: 对阿 10/26 15:55
114F:推 pSeRiC: 确实好游戏,而且游戏故事超长,觉得游戏太便宜了! 10/26 16:29
115F:推 fish225lin: 我用4090全开+DLSS3约150-210FPS吧,没有写轮眼看不到 10/26 17:08
116F:→ fish225lin: 有明显补错的帧,个人觉得很有用 10/26 17:08
这个赞,会顿一下吗
※ 编辑: alanjiang (223.138.230.123 台湾), 10/26/2022 17:12:04
117F:→ randy123: 硬体需求卡住七年 wwww这逻辑 10/26 18:12
118F:推 j59022: XSX表现比PS5好就叫多花心力,这板逻辑真正确 10/26 20:12
119F:→ OscarShih: 实际上以这个CASE来说XSX应该是多花心力没错吧 10/26 20:32
120F:→ OscarShih: 表现差距大於XSX多出PS5的性能 10/26 20:32
121F:推 pokiman: 3080没开DLSS也能全开4k60fps,如果不稳顶多阴影从极高 10/26 20:53
122F:→ pokiman: 降到高目前已通关 10/26 20:53
123F:→ jhs1213: 居然只有1440P 但画面相当的好 10/27 13:12
124F:推 EXGG: 3080 2k超高 有些场景还低到27 但又回到30 10/28 22:40