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自从上一次翻译邪灵入侵抢先看之後已经过了一年半了, 从菸酒生到现在也快退伍了,觉得时光荏苒。 想要赶快退伍买游戏机玩 Yeah ------------ 原文网址 http://www.ign.com/articles/2014/10/14/the-evil-within-review 原文作者 LUCY O'BRIEN 乾净网志版 http://nemesisred.blogspot.tw/2014/10/ign-evil-within.html 此篇文章值5P币QQ ------------- After my 23.5 hours with The Evil Within on its standard Survival mode, I was informed I had been eaten alive, had my head shattered, and my torso sliced into thirds a whopping 218 times. This wickedly creative, tense, and yes, tough game does not suffer fools gladly, yet I was compelled to return to it after the screen bled to red every time. That, I believe, is the definition of a great survival horror experience. 在我的23.5小时《TEW》故事模式结束之後, 我发现在这段时间中我总共被生吃、暴头、肢解达218次。 这个饶富创意、张力,以及难度的游戏当然不会甘心忍耐愚妄人(2 Corinthians 11:19) 不过我却无法自拔的在每次萤幕变红之後按下接关。 我觉得,这就是所谓极佳的生存恐怖游戏体验。 The Evil Within is aesthetically, functionally, and spiritually in step with director Shinji Mikami’s last foray into the genre, the iconic Resident Evil 4. It’s not simply a rehash of that game, though, as Mikami and his new development studio Tango Gameworks have delivered a harder, bleaker game this time around. 本作在美学上、技术上,以及精神上都继承了《恶灵古堡4》的特色, 也就是三上真司最近一次在这游戏类型上所作的作品。 本作当然不是只是《恶4》的重作版, 而是在三上与其新工作室Tango Gameworks的调教下,风格更加灰暗的游戏。 Not that the plot is a strikingly original work for the horror genre. The Evil Within is an investigation of what appears to be a multiple homicide at Beacon Mental Hospital in its fictional Krimson City, before you realize things are not as they seem (an understatement). While its central mystery starts off as compelling, it gradually veers off course, and eventually buckles under the weight of its own unfocused ambition. I found its ending in particular, complete with an unnecessary boss battle apparently inserted only to serve the story, disappointing. 剧情在恐怖游戏中原不原创不算太重要。 《TEW》故事描述一个在虚拟的Krimson市中Beacon精神病院中调查看起来像是多人杀人案 的过程, 不过你慢慢会发现其实事情没有憨人想得这麽简单。 当你慢慢踏入中心谜团之後,一切都变得有点荒腔走板, 接着最後剧情被这些制作者野心勃勃加入,却缺乏重点的要素压垮了。 我觉得结尾特别让我失望, 在一个没必要的boss战结束之後,我发现这明显只是故事需要硬插进来的。 In part, this narrative wrapper is undermined by the rather lifeless player character, Detective Sebastian Castellanos, who is emotionless and cool to the point of parody. Sebastian still quips mundanities like “what is going on here?” after hours of facing the kind of monsters that would drive the average person into a jabbering wreck. It’s hard to care about the stakes when it appears that he doesn’t, even if his calm detachment - “I must be losing it!” - is on occasion darkly comic. 说起来,这包袱抖的不好部分也要怪罪到不鲜明的角色上。 Sebastian Castellanos探长,这个人根本毫无感情,而且耍酷到一个蠢蛋的境界。 这家伙在对抗这些会把正常人搞疯的怪物数小时後,仍会在那边碎念 "这是发生了啥事啊?" 所以在他也不在意的时候,我们也很难在意。 "我一定会发疯。"好像也只是偶尔说说。 While far from subtle - this is about as excessive as a horror game gets - Tango has created some incredibly strange and wonderful places in The Evil Within’s 15 chapters. Even the usual horror cliches have been twisted and contorted in imaginative ways; meat lockers, clanging industrial interiors, and mannequins have been granted new and ghastly life. 值得称道的是,Tango在细节上是非常讲究。 Tango在本作的15个章节中创造了一些令人难以置信的奇异场景。 一些一般的恐怖游戏老耿也被改造扭曲成比较有想像力的呈现方式; 吊肉柜、人体模特等等都被赋予新的生命。 Zooming in, these places are small and linear level designs, yet with the aid of excellent lighting, they become claustrophobic and labyrinthian. Despite a little roughness around the edges - I noticed texture pop-up and clipping issues in the PS4 and Xbox One versions - the game has been beautifully designed. 靠近点看,这些地方很小而且是线性的关卡设计,不过辅以超棒的打光, 它们就变成一个一个令人有幽闭恐惧的迷宫了。 尽管边缘有点锯齿,在PS4和XB1的版本上有点材质问题,这游戏还是设计得很漂亮的。 Tango has employed a keen eye for composition in The Evil Within, and interiors are grimy, full of looming shadows, ornate architecture, and ominous escape routes. They create a terrifying mood of expectation. Once or twice I found myself ducking to avoid an attacker that was revealed to be my own (harmless) shadow, or running from an unseen enemy only to realize nobody was chasing me bar the groans of some distant foe. Tango在制作的时候还是不放过一丝细节的,环境都被布置的肮脏不堪, 满是幢幢的影子,华丽的建筑架构。 他们创造的环境让玩家充满恐怖的期待心理。 有数次我因为附近反射的我自己的影子而吓到龟起来, 或是听到怪物的声音後转身逃跑 - 在我甚至还没见到牠的时候。 Otherwise, the threat here is very real. Enemies that pepper these places are plentiful, unpredictable, and smart. Initially evoking Resident Evil 4’s shambling ganados, they get weirder as The Evil WIthin progresses; not quite The Infected, more The Perverted; designed with an eye toward childhood nightmares and heavily inspired by Japanese horror movies. I wouldn’t be surprised to see some of these foes - in particular, the unforgettable Keeper boss - come to define The Evil Within as time moves on, cosplayed for years and endlessly re-imagined in fan art. 除了上述情形之外,其实怪物的威胁还是很真的。 在这些场景里面的怪颇多,而且很难预测,且很聪明。 在《恶4》中的那些诡异乡民们,在本作中变得更加诡异啦。 这些乡民比较不像是"被感染者",更像是"堕落者", 设计目标朝向儿时恶梦的方向而行,也大大的受到日本恐怖电影启发。 如果以後有些令人难忘的Boss - 如Keeper - 会成为这个游戏的标志, 会被长年的cosplay或是有一堆同人图我也不会意外。 It is The Evil Within’s most unnerving juxtaposition that combat with these terrors is so grounded in reality. You are given only a modest but well-balanced arsenal - the usual pistol, shotgun, sniper rifle, grenade and crossbow combo - with which to fight, as well as basic melee. And while the crossbow caters to a variety of special attacks (freeze, electrocute, harpoon, etc) and shooting is as satisfyingly crunchy as you would expect from Mikami, you have little ammo, first aid, or even stamina at your disposal. Cruelly, for a game where I spent a lot of time running away, Sebastian runs out of puff very quickly. Checkpoints are scarce, so the stakes in this hostile world are high, making for exhilarating experiences regardless of whether you decide to flee or fight as these creatures run - screaming - towards you. 在本作中,令人最手足无措的组合就是用着最普通的武器 -普通的手枪、散弹枪、狙击枪、芭乐,与十字弓- 甚至是用肉搏,与这些恐怖的玩意作对。 虽然十字弓可以提供各式各样不同的特殊攻击(冷冻弹、电击弹、鱼叉弹), 射击本身也有三上式的爽感,不过玩家可以拿到的弹药很少, 急救包也很少,甚至是体力也是。 严酷的是,以一个我大部分时间都在落跑的游戏而言,Sebastian似乎运动能力不太好。 检查点也很稀少,所以在这个充满敌意的世界里生存并不容易, 所以当这些怪物怪声吼叫的冲向你时, 不管玩家是选择正面对决还是脚底抹油,都是一个很来劲的体验。 The Evil Within does cater somewhat to those who wish to choose the stealth route, although the AI feels unfairly tuned in on you. You can lay traps or distract enemies by throwing bottles and sneak up behind them for a stealth kill, but more often than not they’ll turn around at the last second, or will have already spotted you several seconds ago. Playing stealthily works in fits and starts, but I did not find it the most accessible gameplay style to adopt. 本作确实有提供玩家匿踪的选项,虽然AI常常莫名其妙的发现你。 你可以设陷阱或是丢瓶子吸引怪物注意,接着暗杀他们, 不过实际上比较常发生他们最後一秒转身发现爱,或是其实早就看见你了。 匿踪玩法可能有时候会成功,不过我并不觉得这种玩法是最容易的玩法。 Of course, you’re not completely powerless. One of The Evil Within’s most enjoyable mechanics is its simple upgrade system. ‘Green gel’ is the limited resource that you use to improve your abilities, weapons, stock and crossbow bolts while in safe houses, and it’s dispersed throughout the world like hidden gold, becoming your most sought after resource. While cashing in this gel makes for strong dilemmas of choice - do you upgrade your shotgun damage, or do you want to be able to run for longer? - I liked how it let me shape my own gameplay style and gave me a brief, if generally illusory, sense of control of the situation. 当然,你也并不是手无缚鸡之力。 本作其中一个有趣的机制是简单的升级系统, "绿胶"是一个你可以在安全区域增进你能力、武器、道具栏, 以及十字弓弹的有限资源,而它被像宝藏一样的分散在世界各地,是你追寻的第一目标。 消耗这胶的时候会让你踌躇不定 -到底要加强散弹枪威力还是要拿来增进主角的心肺能力啊- 我喜欢这个系统可以让我的游戏风格更加洗链, 也可以给我一个短短的,虚幻的掌握全局的感觉。 Such pockets of calm are welcome because its chaos, not control, that is the point of The Evil Within. The pacing of the action and horror propels you forward at breakneck speed, moving from one climactic encounter to the next with little to no reprieve. Throughout my playthrough, I always felt on the backfoot, and the times when I was really on the backfoot - I’m talking six in the sniper rifle chamber facing a close-combat boss, here - produced some of the most incredible moments I’ve experienced in any video game for years. It had me sweaty-palmed, heart in my throat, for most of its duration. 因为这个游戏带给我们种种混乱、失序感觉,上述的那种喘息当然是不可或缺。 这些恐怖在後面推着你不断的进行游戏,从一个高潮不断接着另一个高潮,其中很少喘息 。 在我玩的过程中,我时时感到如履薄冰,而当我真正采在薄冰上面 - 那是当我仅仅拿着6发狙击子弹面对近战boss - 的时候, 也创造了一些我好几年没有在游戏中感觉到的恐怖体验。 这每每让我冷汗直流,心跳加速。 THE VERDICT The Evil Within is a brutal, challenging, and remarkably fun game. Its eerie world and imaginative enemies are genuinely frightening, and the scares are heightened significantly by the scarcity of resources at your disposal. It keeps the odds stacked against you to the point that they often feel insurmountable, yet it’s finely tuned to ensure that they never really are, as long as you can keep a cool head and a steady aim in the face of building panic. While its story ends up buckling under its own ambition, there is little here that takes away from the joy of experiencing survival horror under the steady hand of a master of the craft. 结论 本作是一个很有挑战性的好玩游戏。 里面的阴森场景和敌人真的很恐怖,而这恐怖在你资源匮乏的时候又会倍增。 游戏会常常让你感觉整个世界都与你为敌,让你觉得过关是一个不可踰越的高墙, 不过它的设计都会巧妙的让你可以过关, 只要你头脑冷静,在慌乱的情绪中可以好好瞄准。 虽然它的结尾被它自身的野心所压垮, 不过这对於在恐怖游戏大师调教下的游戏体验算是瑕不掩瑜。 8.7 GREAT Superb gameplay, a breakneck pace and terrifying enemies makes The Evil Within a wonderful survival horror experience. +Fantastic survival gameplay +Terrifying enemies +Well paced – Convoluted story – Boring protagonist 8.7 赞 极佳的游戏体验,恐怖敏捷的敌人让本作有很好的恐怖体验。 +奇妙的生存体验 +恐怖的敌人 +节奏不错 -莫名的故事 -无趣的主角 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 140.114.253.118
※ 文章网址: http://webptt.com/cn.aspx?n=bbs/PlayStation/M.1413288822.A.034.html nemesisred:转录至看板 XBOX 10/14 20:14 ※ 编辑: nemesisred (140.114.253.118), 10/14/2014 20:18:27
1F:→ UC93: 苦等配送 10/14 20:17
2F:推 Xenogamer: Twitch好像有人偷跑http://www.twitch.tv/cohhcarnage 10/14 20:32
3F:推 Xenogamer: 还是外国已经发售了? 一堆实况 10/14 20:35
4F:推 Blastoderm: 看实况觉得满好玩的 10/14 20:48
5F:推 kjacky: 友机的欧版已经偷跑好几天了 10/14 20:49
6F:推 windfeather: 翻译推,满期待这款的 10/14 21:05
7F:推 cpujerry: 评价好高 10/14 21:12
8F:推 LOXAERIC: 推翻译! 10/14 21:13
9F:推 kaizea: 推~翻译 10/14 21:17
10F:推 neogetter: 翻译辛苦了!等明天的下载版 10/14 21:21
11F:推 sai0224sai: 一直等不到巴哈补货... 10/14 21:45
12F:→ linball: 请问有哪家网购能发售日当天拿到货的呢?谢谢 10/14 21:47
13F:推 mikeneko: 这延期看来延的有价值 10/14 21:51
14F:推 cloud7515: 明天应该能拿到 10/14 21:51
15F:推 pilimovies: 推翻译 10/14 22:03
16F:推 sugizo0: 肛虾辛苦翻译! 10/14 22:07
17F:推 hdpig: 事情没有憨人想的那麽简单XDDDDD 玉玲珑梗XD 10/14 22:17
18F:推 kuku321: 不管啦 这款不过是因为中文化才被捧高高的X作啦~ 10/14 22:23
19F:推 gaoi: 露天预定好了,明天要直接取货,不知道会不会被分配到CD? 10/14 22:30
20F:推 OROCHI97: 看完这篇我有点後悔订了..... 10/14 22:32
21F:→ OROCHI97: 我游戏时间都是晚上9点後到半夜1.2点......... 10/14 22:33
22F:→ OROCHI97: 我还是退掉好了= = 10/14 22:33
23F:推 Kyosera: 别退阿 .. 为了他的赠品,牺牲一下价钱吧 10/14 22:57
24F:→ Kyosera: 话说晚上已经收到邪灵入侵(中文语系)版本游戏片 + 原声带 10/14 22:57
25F:→ Kyosera: 特典了.. 10/14 22:57
26F:推 linball: k大请问在哪购买啊,速度真快 10/14 23:28
27F:推 sai0224sai: 要退的话留给我啊~~~~ 10/14 23:35
28F:推 cloud7515: 我也是戴耳机晚上一个人玩…SAN值存量可能要不够了 10/15 00:07
29F:推 Elivanta: 看起来在资源的匮乏上有点像最後生存者 10/15 00:27
30F:推 hiten: 损友怒推 10/15 00:50
31F:推 godgan: 这麽多年来都创造不出第二个像里昂气场这麽强大的主角 10/15 11:26
32F:推 q0325: 游戏镜头拉好近 0.0 10/15 17:53







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