作者nemesisred (某踢西)
看板PlayStation
标题[情报] IGN 死亡之岛‧激流 评论翻译
时间Tue Apr 23 12:15:11 2013
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原文网址
http://www.ign.com/articles/2013/04/22/dead-island-riptide-review
网志乾净无广告无图无音乐版,还有一些以前的翻译文章,
BBS标色实在是太费工夫,所以找了一个部落格来放。
或是有板友可以教教我BBS比较方便标色的方法?
我之前是每一行ctrl+c慢慢的加,很花时间。
http://nemesisred.blogspot.tw/2013/04/ign-review_2418.html
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MORE GORE
血肉横飞
It's tempting to simply paste the original Dead Island review here and call
it a day.
A sequel to 2011's first-person zombie-dismembering co-op role-playing game,
Dead Island Riptide adds a new character, some additional zombies, and boats,
but otherwise largely reanimates the same hours of gory decapitations and
corpse looting.
The action is here in spades, but Riptide doesn't lift a finger to address
the original Dead Island's failures.
我其实很想在这篇直接复制无印版的《死亡之岛》评论,然後我今天就可以收工摆烂了。
(注:原评论
http://www.ign.com/articles/2011/09/04/dead-island-review )
本作《激流》,
作为一个2011年的"第一人称多人合作屠宰支解殭屍角色扮演"游戏的续作,
新增了一个新角色,一些新殭屍,呃,和一些新船。
不过其余的部分还是保留了大部分旧代的荣光,比如说支解殭屍和捡屍体之类的。
到目前为止都很棒(in spades),
但是《激流》完全没有想要修正无印版就有的一些问题。
That's not a terrible thing, because for my money Dead Island – and by
extension Riptide – nails what a zombie RPG should be. Loot the island,
upgrade machetes from flimsy metal to powerful electrified killing machines,
and level up your character with a seemingly endless supply of experience
points. The 「DING」 of hitting that next level is a hypnotic device – a
Pavlovian trigger – that had me popping open my skill tree and hemming and
hawing over whether I wanted more bleeding damage or more inventory slots.
其实这也并非罪无可赦,
因为我认为(for my money)《死亡之岛》和他的续作《激流》,
做到了一个殭屍RPG该有的所有东西。
比方说一路拾荒过整个小岛,从一些废物材料中升级成通电的武器,
或是一路为你的角色在似乎无穷无尽的经验地狱中升等。
那个升等之後的"叮"声简直是个催眠机器啊!
是一个对我们的制约(Pavlovian trigger),
让我时常把技能树点开来看,而每每在选择之中踌躇不定。
Meanwhile, the story is an afterthought (now officially a Dead Island
tradition),
supported with shoddy cutscenes that bring little motivation and a few laughs
at the inconsistent voice acting,
which runs the gamut from excellent all the way to terrible.
Picking up where the original game left off,
our group of four survivors meet the new guy and are immediately
shipwrecked on a new island overrun with zombies. How creative.
同时,故事线是以事後追想的模式进行 (目前成为本作的传统)。
进行故事时使用一堆粗制滥造的cutscenes,以此来带给我们一点小小的任务动机,
有时候角色的棒读还会让我们哑然失笑。
这些配音也参差不齐,涵盖(runs the gamut)了从超烂到超好都有。
延续原作(Picking up where the original game left off),
团队是由四个生存者遇见一个新人开始,然後马上又在一个新的岛屿发生船难,
想当然尔,这个岛当然是有着满满的殭屍罗!
真是有够有创意的!XD
Yes, once again, Riptide is packing four-player co-op,
and this is where those characters you pick from in the beginning
(or import from a Dead Island save) complement each other.
Xian's knives were all I wanted to use, but my roomie's adoption of the new
Brawler,
John Morgan, meant he could hilariously punt zombies out of the way
while I focused on sneaking by baddies on my way to the objective.
当然,本作包含四人同乐,
而这相辅相成的四人就是你一开始所选择的(或是你从无印版汇入的)角色。
我一直很喜欢用Xian's的刀技,
我室友则是选择Brawler(注:不知道官方翻什麽), John Morgan。
这表示他可以在我一路无耻的龟到目标位置的时候帮我把路上的殭屍都放倒。
Brilliantly, the enemies scale to the appropriate level in co-op,
so even if I took my Level 61 character and joined you on Chapter 1,
I'd be fighting zombies on my level and you'd be fighting zombies on yours.
(This is something the original Dead Island added in a patch after launch.)
We'd share money and XP, so it's an awesome setup to keep people totally
engaged as they play one character to the level cap.
这游戏有一个精妙的点,敌人的等级在你和你朋友共同游玩的时候会适当的调整,
所以就算我开我的LV61角色加入你的第一章游戏,
我还是会遇到和我相同等级的殭屍,同时你看到的是适合你等级的殭屍。
(这个功能在无印版中某次更新後才有)
我们会分享钱和经验,所以这是个可以让你满等後还继续游玩的好设定。
Riptide is a smorgasbord of content, and even now,
with more than 20 hours played and the completely flat and goofy boss-fight
ending behind me,
I'm still playing because hacking off limbs and leveling up is so
satisfying.
There are new zombies such as the screamer (her yell freezes you in place)
and the drowner
(he plays possum in the water) that make you change up how you tackle
similar undead situations.
In the same vein, Dead Zones are cool monster dungeons packing named bosses;
I'm still scouring the island and clearing those.
《激流》的内容丰富的像是一盘大杂烩,甚至是现在,
在二十小时游戏後,甚至是最终BOSS战後我还是继续游玩,
(注:这里他用了一个phrase "flat and goofy"来形容boss战,我不是很清楚什麽意思)
(推 tazchao:flat=无趣, goofy=可笑 感谢tazchao)
因为支解(hacking off)和持续升等实在太有趣了。
新增了几种殭屍,如screamer (你会被它的叫声定在原地)
,drowner (会假死(plays possum)在水中),
让你的游玩有些变化。
同样地(In the same vein),Dead Zones是很酷的副本,里面有一堆菁英怪。
我还在持续的破这些岛上的副本。
This is why you play this game: it's great gory fun.
When I was paying co-op with my roommate,
I didn't care that we were talking over a random questgiver's monologue;
that person's story didn't matter, but our plan for getting an engine back as
quickly as possible certainly did.
It's through these successes that the impact of Dead Island Riptide's
failures is lessened.
One failure that can't be ignored is that the world still doesn't look that
hot.
Textures pop in, screen tearing persists, and missing frames aren't uncommon.
Performance is worst on the PS3 and best on the PC, but no version is
unplayable or perfect.
But what's so crazy is that once again, this stuff really doesn't matter.
Your quest log brims with story missions, you run into side quests wandering
the sun-splashed island locales,
and Techland tosses in new team missions that make the survivors at your
bases more helpful in battle.
Just like the original Dead Island (that's a phrase I'm saying a lot today),
RPG gameplay saves Riptide from its narrative mistakes and lackluster
graphics.
Although, it does suck that once you complete the campaign you can't run
around the island and clean up quests -- so make sure you have everything
done before heading into the endgame.
以上就是我们之所以玩这游戏的原因。
当我和我的室友一起玩的时候,我满不在乎任务的故事,
只要告诉我到哪里杀几只就好了!
故事一点不重要,只要知道我们的目标是把一个引擎尽快的干回来。
就是因为前述这些成功的要素,使我们能够忽视本作有瑕疵的地方。
但是其中一项我无法忽视的点是,这个岛好像看起来没有这麽好
材质出现慢,银幕撕裂仍旧存在,而且掉格的情况时常发生。
在PS3上这些问题尤其明显,在PC上好的多;
虽说如此但是每个平台也都还过得去,不过也没有任何一个平台玩起来很完美。
不过就如同前面所说,这些问题在游戏内容的丰富之前显得不太重要。
任务纪录充满着故事任务,你在这波光粼粼的岛上四处瞎晃解支线,
Techland这次加入了新的组队任务,这任务加强基地里的其他生存者额外的战力。
就像是无印版一样(这句话今天大概讲几百次了),
RPG的游戏方式拯救了本作这样的烂故事和乏善可陈的画面。
虽然当你正式破完主线後你就无法回去清完一些支线了,这一点的确很烂。
所以请确定在你要破最後一个主线任务前把你想做的事情都做完。
THE VERDICT
I seriously love Dead Island Riptide for its satisfying zombie dismemberment
and co-op, but technically, it's done nothing to build itself into a great
game. Rather than fix the graphics and the performance problems that plagued
the original two years ago, Techland slightly modified the setting and
delivered a new character and more content. It's a fun time, but there are no
surprises or killer new features to make it an impressive package.
结论
因为其令人神往的支解过程和多人游戏,我的确挺喜欢本作的;
不过技术上来说,这不足以令本作成为一个伟大的游戏。
Techland比起修正图形细节和整体优化,
他们只是稍微调整基本设定、加入一个新角色以及游戏内容。
的确,加入新血很有趣,但是却缺乏了让它成为一个巨作的重点。
7.2 GOOD
Dead Island Riptide is more of the same, and while that means flaws, it also
means gory dismemberment fun.
+Addictive leveling
+Interesting weapons
+Tons to do
– Crummy graphics
– No real story
7.2 GOOD
本作大部分跟无印一样,这个"一样"同时代表着优点和缺点。
+升等很好玩
+武器很丰富有趣
+一狗票事情可以做
-悲剧的画面
-故事很烂
本日片语
in spades
--in the best or most extreme way possible
for my money
--in my opinion
runs the gamut
--to cover a wide range [from one thing to another]
picking up where SOMEONE/SOMETHING left off
--to continue what someone began with
hacking off
--to cut or chop with repeated and irregular blows
plays possum
--play dead
In the same vein
--Similar, like, alike; related.
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 1.171.5.119
※ 编辑: nemesisred 来自: 1.171.5.119 (04/23 12:24)
※ 编辑: nemesisred 来自: 1.171.5.119 (04/23 12:28)
1F:推 sugizo0:BBS上色,我都开PCMAN然後开ANSI编辑→开新档贴上文字然後 04/23 12:29
2F:→ sugizo0:把前景要的颜色调一调再贴回BBS就好啦 不用一行慢慢弄 04/23 12:29
3F:→ sugizo0:记得复制文字时选「包含ANSI色彩」就是了~ 04/23 12:30
※ nemesisred:转录至看板 XBOX 04/23 12:30
4F:→ nemesisred:真的欸,之前跟智障一样T_T 04/23 12:33
5F:推 stevenjoker:推一个,然後"悲剧的画面"有那麽惨?! 04/23 13:01
6F:→ efreet:前作的画面就很多人批评,其实也没多差,接受度的问题 04/23 13:05
7F:推 tazchao:flat=无趣, goofy=可笑 04/23 13:38
8F:→ nemesisred:感谢tazchao 04/23 13:40
9F:→ nemesisred:怎麽这个作者一边嚷着好玩,一边又用一堆负面的字 04/23 13:40
10F:推 akilight:作者写得很清楚了不是? 升级,多人连线和战斗体验很有趣 04/23 13:42
11F:→ akilight:即使如此故事很suck以及一些缺点,不过还是可以玩得下去 04/23 13:43
12F:→ akilight:欧欧原来是翻译的原po,好吧请无视我上面的推文XDDD 04/23 13:43
13F:→ nemesisred:是我吐槽的不到位XD 04/23 13:46
14F:→ akilight:因为我以为是没有仔细看内文XD 04/23 13:46
15F:→ akilight:不过前作也其实就是这样,缺点有,但是杀殭屍爽度高 04/23 13:47
16F:→ akilight:升级也满有趣的,所以电波对到接受度就会很高 04/23 13:47
※ 编辑: nemesisred 来自: 140.114.114.21 (04/23 14:02)
17F:推 TIBHAR:哇 原来IGN给7.2还算高了 还有一堆给得更低分 04/23 16:49