作者nemesisred (某踢西)
看板PlayStation
标题[情报] IGN绝命异次元三评论
时间Thu Feb 7 23:29:46 2013
原文网址
http://www.ign.com/articles/2013/02/05/dead-space-3-review
以下我流翻译,有些我自己不是很兴趣的地方就只讲个大意。
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I’m low on ammo and health when the attack comes but I’m not alone.
Backed into a corner, my partner and I improvise.
Every second counts as we systematically dismember the Necromorph front line,
using our Jedi-like kinesis to impale enemies with their own torn off limbs.
We stomp their corpses, loot the precious resources,
and quickly reload in preparation for the next wave.
在我又遇到另一批怪的时候,我的体力近乎耗尽,弹药存量也所剩无几。
所幸我并非孤军奋战,我和我的夥伴在角落会了合。
在我们於前线不断按照过去经验有条不絮的肢解着Necromorph,
同时应用像绝地武士般的原力一次一次的用怪物自己的尖锐躯体刺回它们体内时,
我们心中清楚,在这地狱中的每分每秒都攸关着性命存亡。
我们践踏过它们终於不再扭动的屍身,并捡走各式珍贵的资源;
而我们知道,在下一波怪物袭来之前,我们必须将我们手上的枪枝重新上膛。
It’s in frantic moments like this that Dead Space 3 truly shines -
its superb combat and addictive new collection and upgrade system brought to
life
by the game’s crackling production design.
The same can’t be said about the frequent errand-running,
poor story and overwhelming sense of deja vu that marks much of the 19
chapter adventure.
Dead Space 3 consequently becomes caught in the dissonance of the extreme
glory of its combat and presentation,
and the pervasive tedium of almost everything else it does. Despite its
problems,
one fact remains: I can’t stop playing it. Allow me to explain.
战斗系统和收集、做装系统超棒的!
但是故事性贫弱,在总共19章的游戏中重覆率也太高,
(注:这边没有详述是事件、场景、或是人物)
让人很容易产生既视感。
所以这个游戏是由超赞的战斗和战斗以外的无聊东西的组合而成,
而这让游戏变得有点感觉怪怪的。
不过我却停不下来啊啊啊啊啊啊啊啊,且让我娓娓道来。
Dead Space 3 follows the galaxy’s unluckiest engineer, Isaac Clarke,
as he takes up the fight to protect the human race from the mysterious
Markers and its Necrospawn.
This begins with Isaac heading off to rescue Ellie,
his missing girlfriend who returns from Dead Space 2 with barely a mention
about her missing eye
(or busty chest makeover).
Isaac is joined by John Carver, the first playable co-op character in the
series.
DS3的主角依然是我们宇宙最衰工程师Isaac Clarke,
这次他依旧是为了全人类的幸福,舍身对抗Markers和Necrospawn现象。
故事从Isaac跑去救Ellie开始,这个Ellie就是Isaac在DS2里面的女友;
没错,就是那个向你嚷嚷"你欠我眼睛!",
而且游戏中对她的眼睛(与她的大奶)却几乎只字未提,的那个Ellie。
这次Isaac还有个同伴唤作John Carver,在这个系列中第一个合作角色。
Few games boast as rich an atmosphere as Dead Space 3.
Visceral Games' highly modified Godfather engine handily renders everything
in glistening,
crystalline clarity
(the game performs best on Xbox 360 and PC, with the PlayStation 3 version
suffering some minor slowdown).
The haunting depths of space stretch out indifferently in a solar haze,
channeling the spirit of '80s matte paintings and pulpy sci-fi and horror
movies,
while the ice-driven snowscapes of Tau Volantis reimagine the Antarctic
terror from John Carpenter’s The Thing.
很少游戏像DS3有这麽赞的气氛营造。
Visceral Games把Godfather引擎的好处发挥得淋漓尽致。
(但是我只推荐XB360、PC版,因为PS3版有一点小卡。)
这游戏的宇宙风有接景
(http://zh.wikipedia.org/wiki/%E6%8E%A5%E6%99%AF)
和B级科幻恐怖片的FU。
Tau Volantis的雪景也让人想到John Carpenter的《突变第三型The thing》
(http://www.imdb.com/title/tt0084787/)
The music and sound design are top-notch as well,
supporting the world class visuals with crunchy, unsettling noises,
and a rousing score from Jason Graves and James Hannigan that traces lines
between classic genre soundtracks from Brian May (The Road Warrior),
James Horner (Alien), and Hans Zimmer (Inception).
The voice-acting is high quality throughout, albeit a bit cliched.
Oh, and props to whoever chose Pelican’s “Ephemeral” for the credit roll.
Bravo for using metal tastefully.
音乐超赞
The addition of co-op moves the franchise from the fringes of core survival
horror onto
the mainstream stage of action thriller.
Playing in co-op erodes the sense of isolation,
but the scares and the persistent sense of dread the series is known for
remain intact
(single-player purists can still play alone and enjoy a relatively faithful
Dead Space experience).
The game responds well to the addition of a second player,
and in some of the tougher encounters the help is welcome, especially on
higher difficulties.
Carver’s presence introduces new lines of dialogue and a bunch of great
optional co-op missions
that explore his tragic past. These are actually some of the best parts of
the story.
It’s odd that these missions require an extra person in co-op to access.
It would've been ideal if Carver’s side quests were also available as
separate singleplayer missions.
co-op把这款游戏从生存恐怖变成不太恐怖的动作游戏了。
当然该恐怖的地方还是恐怖,但是一个人玩才能感受到这系列真正的醍醐味。
不过这游戏co-op做得还不错,Carver他也有许多对话和关於他本人过去的co-op任务。
如果把这些co-op任务作成单人游戏就更好了。
Editor's note: Many of you have asked how long the game is in the comments
section below
- played slowly and methodically,
looking for every artifact, hidden item and Peng!
, you can spend between 15-20 hours,including all the optional side missions.
Once you beat it and start grinding for overclocked and supercharged weapon
parts
in New Game+, you can run it in 8-10 hours-ish.
Same goes for co-op (it's a faster playthrough).
编按:你慢慢破,连支线可以可以玩15~20小时;
第二轮大概8~10左右,co-op也差不多。
Combat reigns supreme in Dead Space 3 - physical, viscous, feral combat.
The dismemberment mechanic is the equivalent of Dead Space’s headshot.
Severing enemy appendages slows them down and kills them faster than a
bullet to the brainpan.
Other tools like the slow-mo inducing stasis and gravity-manipulating kinesis
put a fresh spin on typical shooter fare.
Even if you played the first two games,
Dead Space 3’s combat is still some of the most unique and satisfying of
this console generation.
The new weapon crafting and upgrading systems really adds to the combat
experience.
You’re constantly on the hunt for materials and resources to build a new
weapon,
to modify a favorite stand-by, or tune-up the performance of your RIG suit,
but everything comes at a cost.
Do you craft a Tungsten Torque Bar to access locked rooms (answer: YES)
or do you make an Acid Bath modification for your Ripper blade (answer:
DOUBLE YES)? Do you upgrade the hit points on your RIG or do you craft a
surplus of med packs and stasis kits? This makes for tough decisions and
creates a terrific tension all its own.
断人肢,戳人,缓人超爽的。
做装超爽的。
These systems work together powerfully to create a reward structure you’ll
want to come back to.
This is especially evident in New Game+ mode, which I immediately started
once I beat the game.
And I’m so glad I did. I very soon realized that I love Dead Space 3 for the
same reasons I love playing replaying Diablo.
Focusing solely on combat, collection and upgrades, the thrill of the fight
and Visceral’s exquisite world had me hooked,
despite the game’s shortcomings - of which there are plenty.
因为以上原因我狂玩,就跟我们不断重玩玩Diablo一样。
除了一些个缺点。
First and foremost, Dead Space 3’s story feels forced.
Isaac has retreated from society, left his girlfriend,
and turned his back on the fight against the Markers,
but then he sets off to find Ellie when she’s in trouble?
Why now, and not the other dozens of times earlier when
she called and left messages for him?
This leads to a fairly unbelievable love triangle and
a long series of increasingly far-fetched events.
I won’t get into spoiler territory,
but let’s just say there’s no way in God’s green galaxy that the work
that Isaac uncovers on Tau Volantis would just go unnoticed for 200 years.
With what they found, what they knew,
and what it meant in the long-term struggle against the Markers and
Necromorphs,
it’s just too big. The writers must have known this
because there’s an entire Lindelofian prologue dedicated to trying to sell
this exact single plot point. But when Isaac and his crew begin to
serendipitously put the pieces together in the second half of the game,
things just materialize way too conveniently.
这游戏最大的缺点是故事有点牵强。
在我们的衰小工程师好不容易回归社会之後又因为听说Ellie有麻烦而去找她?
那怎麽之前Ellie留讯息给你的时候你都没去找她?
而这个开端导致以後大大小小杂七杂八的事件。
我不想雷人,
不过Isaac在Tau Volantis中发现的大阴谋为什麽两百年来没有其他人先发现?
In addition to the stumbling story,
much of Dead Space 3’s progression involves a list of chores and errands.
Poor Isaac. Anything bad that can possibly happen does,
and the solution is almost always finding some lost thing in a building on
the other side of wherever you are.
This routine feels so similar to the structure (and weaknesses) of the first
game,
at times Dead Space 3 feels more like Dead Space Again.
除了卡卡的故事以外,DS3里面也包含了一系列的跑腿琐事任务。
咱Isaac真是宇宙第一衰小工具人,
常会遇到一连串衰事,而这些衰事的解法通常是跑到某栋建筑找某某东西而已。
而这种跑腿的感觉就像第一代一样,所以某种程度上DS3跟DS1很像。
This makes it appear that Visceral had nothing really new of substance to
say.
Isaac is a broken shell of his former self,
and as a result he's flat throughout the majority of the game with very
little arc.
And instead of some of the clever subversive gameplay we saw in Dead Space 2,
like the straightjacket intro or the grueling eyeball needle sequences,
we’re instead treated to a bunch of middling mini-games and fetch quests.
Other nagging issues include a reoccurring boss fight with a creature you
must face three separate times,
a terrible fight against an angry drill,
and a truly generic final boss fight that makes the giant
Terminator encounter from Mass Effect 2’s finale feel fresh.
Considering the elegance and sophistication of the world, combat and upgrade
design,
it’s a shame everything else seems so ho-hum.
二代有些小游戏还有梗一点,
有点可惜了这代的世界观和做装系统。
THE VERDICT
The combat system and the world Visceral has crafted in Dead Space 3 is so
expertly built and well-wrought,
I found myself consciously overlooking my main criticisms,
because I love playing it and spending time with it.
This is an important distinction to make: loving a game while being fully
aware of its faults.
Dead Space 3, when played the way I've been playing it,
on New Game+, is an engrossing and satisfying experience.
But it requires ignoring the bad story and the numbing to-do lists.
It then becomes all about building up the most powerful,
best outfitted Isaac you can imagine.
It’s here and here alone that Dead Space 3 succeeds, mostly in spite of
itself.
结论
战斗系统和Visceral的世界观很棒。
因为我实在很喜欢花时间玩这款游戏,我发现自己会有自觉的忽略我先前的批评。
这其中必须泾渭分明地画出界线,在完全了解这款游戏的短处时却也同时喜爱这款游戏。
在尽情享受游戏的同时,我们必须忽略他的烂剧情以及一长串的任务列表;
在这之後,就是一点一滴的打资源,拿Isaac来玩纸娃娃罗~
这就是DS3的精髓所在。
7.8分 Good 瑕不掩瑜,堪称佳作。
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 114.45.70.34
※ 编辑: nemesisred 来自: 114.45.70.34 (02/07 23:32)
1F:推 windfeather:翻译推 02/07 23:34
※ nemesisred:转录至看板 XBOX 02/07 23:40
2F:推 finalvote:好像没上代好 02/07 23:46
3F:推 DKEE:那个反派的首领死法跟borderland一代的魔女好像 02/08 00:04
4F:推 a83a83cjcj:翻译推 02/08 00:10
5F:推 kaj1983:7.8分...竟然这低分,是钱收太少吗? 02/08 00:17
6F:推 Runna:META目前综评也是7.8 IGN可以说神准中XD 02/08 00:28
7F:→ Runna:更正 是78/100 以进位来看是同等的 02/08 00:29
8F:推 xxx60709:没重大表现吧 02/08 02:57
9F:推 akilight:照IGN的评分原则和内文来看,7.8分很合理阿 02/08 08:56
11F:→ akilight:7~7.9代表这游戏有些问题,但是整体来说仍然不错玩 02/08 08:56
12F:→ akilight:只是可能在某些方面做的不够好,太重复或是有bug 02/08 08:57
13F:→ akilight:也就是仍然有改进空间的意思,并不是说游戏不好玩或很烂 02/08 08:58
14F:推 mikeneko:其实我觉得DS2也没DS1经典,但整体来说仍值得一玩 02/08 12:31
15F:→ mikeneko:不像FEAR我真的认为越做越烂 最近还要改成OLG... 02/08 12:31
16F:→ nemesisred:DS1混沌未明的暧昧阶段的确比较令人感兴趣 02/08 12:37
17F:推 Runna:DS1~DS2间都是以小人物看大设定 DS2後这方面就变薄弱了 02/08 12:42