作者zseineo (Zany)
看板PathofExile
标题[情报] 0.1.1 Patch Notes
时间Thu Jan 16 15:12:32 2025
0.1.1 Patch Notes
机翻,保留专有名词以免他乱翻
有错请说,因为是丢给AI翻可能会有漏翻
传奇装的名字我晚点补(x
(发现弄不出对照表,不补了)
----
Endgame Changes
终局变更
Added 4 new Tower Map areas: Alpine Ridge, Bluff, Mesa, and Sinking Spire.
新增了4个新的塔楼地图区域:Alpine Ridge,Bluff,Mesa和Sinking Spire。
The Lost Towers Map area has also been revamped.
The Lost Towers地图区域也进行了重制。
To address the problem of only having one attempt at the Arbiter of Ash Boss fig
ht, you will now have up to six respawn attempts at this fight. Respawns can onl
y be triggered by the person who put in the keys, and everyone in your party wil
l be respawned at the same time. Leaving the Map still forfeits your attempt so
you'll still need to fight the boss with the build you walked into the Map with.
灰烬仲裁者变成6门,只能由放Key的人进行重生。
Higher difficulties of the Boss will lower the number of respawn attempts you re
ceive. We'll be looking to add respawn attempts to other Pinnacle content over t
ime.
较高难度的首领将降低您可用的重生次数。我们将会在未来逐步将重生尝试添加到其他巅
峰内容。
The Arbiter of Ash can no longer be interrupted during his falling flame seed sk
ill. His flaming gale skill can no longer be blocked.
灰烬仲裁者在使用其燃烧火焰种子技能时,将不再能被打断。他的火焰狂风技能也无法再被
格挡。
The Arbiter of Ash Boss is now invulnerable for longer during its emergence and
now takes significantly reduced damage while emerging.
灰烬仲裁者在出现过程中会有更长的无敌时间,并且在出现时受到的伤害显着减少。
The Arbiter of Ash is now way less likely to target minions when using his sword
, which could prevent some of their skills being used.
灰烬仲裁者在使用剑时现在不太可能瞄准minions,这样可以避免召唤技能被封锁。
Added checkpoints to Map areas.
地图区域中新增了检查点。
Map areas now contain a minimum of 3 Rare Monsters.
地图区域现在至少包含3只稀有怪物。
Citadels can now appear closer to the Ziggurat Refuge.
堡垒现在可以出现在离Ziggurat Refuge更近的地方。
Improved the visibility of Citadels on the Endgame Map.
改善了堡垒在终局地图中的可见性。
Maps now display their Biome when hovered in the Atlas UI.
现在当在Atlas UI中悬停时,地图会显示其所属的生物群系。
Added the new Overseer's Precursor Tablet, a currency item which can be placed i
n completed Towers to add Map Bosses to valid Maps in radius. These tablets drop
from Map Bosses, and can roll exclusive modifiers that affect Map Bosses.
新增了新的Overseer's Precursor Tablet,这是一个货币物品,可以放入完成的塔楼中,
将地图首领添加到有效范围内的地图。这些石板由地图首领掉落,并且可以拥有专属的修改
符,影响地图首领。
Map areas have been adjusted to have more distinct specialities for the content
they contain. For example, one Map area might have more total number of monsters
, while another is more likely to contain additional content such as Strongboxes
, Essences or Shrines.
地图区域已经进行了调整,使其包含的内容具有更明确的特色。例如,一个地图区域可能
拥有更多的怪物数量,而另一个则更有可能包含额外的内容,如保险箱、精随或神殿。
Generally speaking, the more difficult a Map is to clear, or the smaller it is,
the more axes it will specialise in. Here's an overview of changes we've made to
give Maps more discernibility:
一般而言,越难清除的地图或越小的地图,其专注的特色会更多。以下是我们所做的调整
,让地图具有更多可辨识性:
A number of Maps now spawn up to double the number of Chests, and twice as many
minimum Magic or Rare Chests.
若干地图现在会生成最多双倍的箱子数量,并且最少会有双倍的魔法或稀有箱子。
A number of Maps now contain up to double the number of Monsters.
若干地图现在包含最多双倍数量的怪物。
A number of Maps now contain 50% more Magic Monsters.
若干地图现在包含50%更多的魔法怪物。
A number of Maps now contain 50% more Rare Monsters.
若干地图现在包含50%更多的稀有怪物。
A number of Maps now have a higher minimum number of Rare Monsters you will enco
unter.
若干地图现在拥有较高的最少稀有怪物数量。
A number of Maps now have a lower minimum number of Rare Monsters you will encou
nter.
若干地图现在拥有较低的最少稀有怪物数量。
A number of Maps now have 50% more chance to contain Essences.
若干地图现在有50%更多的机会包含精随。
A number of Maps now have 50% more chance to contain Strongboxes.
若干地图现在有50%更多的机会包含保险箱。
A number of Maps now have 50% more chance to contain Shrines.
若干地图现在有50%更多的机会包含神殿。
Maps that are only exclusively found in Biomes containing Citadels now have 50%
more chance to contain Essences, Strongboxes and Shrines.
仅在包含堡垒的生物群系中找到的地图现在有50%更多的机会包含精随、保险箱和神殿。
Unclaimed Hideout Areas now have substantially more Magic Monsters, and fewer Ra
re Monsters.
未被占领的藏身地区现在有大量更多的魔法怪物,并且稀有怪物数量较少。
Monsters in the Untainted Paradise have been breeding. Untainted Paradise now co
ntains 100% more Monsters, of which sawn 100% more (thus quadruple) Magic and R
are Monsters.
纯净天堂现在包含100%更多的怪物,其中生成的魔法和稀有怪物增加了100%(共四倍)。
Improved the highlightability/clickability of Shrines.
改善了神殿的突出显示和点击能力。
Reduced the damage scaling of Monsters in Simulacrum encounters with added Diffi
culty.
降低了在幻象异界遭遇中随着难度增加的怪物伤害增长。
Adjusted the chance for Maps to contain Bosses, you should be encountering a Bos
s roughly every 1 in 4 Maps.
调整了地图中包含首领的机会,您应该会在每4张地图中大约遇到1个首领。
The chance for Map Bosses to drop a Waystone of the current tier or higher has b
een reduced to account for the increase in total number of Map Bosses.
由於地图首领总数增加,地图首领掉落当前阶层或更高层Waystone的机会已经降低。
The Radiant Waystones Atlas Notable Passive now provides +15% chance for Map Bos
ses to drop a Waystone of the current tier or higher (previously 25%).
Radiant Waystones现在提供+15%的机会,让地图首领掉落当前阶层或更高阶层的Waystone
(之前为25%)。
The small Map Boss Waystone Chance Passives now provide +6% chance for Map Bosse
s to drop a Waystone of the current tier or higher (previously 10%).
The small Map Boss Waystone Chance现在提供+6%的机会,让地图首领掉落当前阶层或更
高阶层的Waystone(之前为10%)。
The "I'm not afraid of you!" Delirium Atlas Passive Skill now grants "Delirium B
osses in your Maps drop 100% increased Simulacrum Splinters" (previously 50%).
"I'm not afraid of you!"现在增加100%您地图中的谵妄首领掉落的幻象断片(原50%)。
Reduced the number of monsters and small chests from Breaches by 15%.
裂痕中怪物和小箱子的数量减少了15%。
Increased the amount of Simulacrum Splinters found in Maps by 20%.
将在地图中找到的幻象断片数量增加了20%。
Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
新增了专门的2D图示,显示拥有谵妄层数的Waystones。
Crisis Fragments, Breachstones, Simulacrums, and An Audience with the King now h
ave a more appropriate gold value to vendors.
Crisis Fragments、Breachstones、Simulacrums和An Audience with the King现在有更
合适的金币价值可供商人交易。
Increased how far you can zoom out on the Endgame Map on keyboard and mouse inpu
t, to match the zoom level on controller input.
增加了在键盘和鼠标输入时您能够缩小终局地图的范围,以符合控制器的缩放程度。
Skill Changes
技能变更
Supercharged Slam now has "Each successive aftershock gains +0.5 metres to radiu
s, up to 3 metres (previously uncapped).
超载重击现在拥有「每次後续的余震将增加0.5米的范围,最多可达3米(之前没有上限)
」。
Scavenged Plating now grants you stacks for a duration based on the enemy's rari
ty. Normal enemies grant 1 stack, Magic enemies grants 2 stacks, Rare enemies gr
ant 5 stacks, and Unique enemies grant 10 stacks.
拾荒者护板现在根据敌人的稀有度赋予您堆叠效果。普通敌人赋予1层堆叠,魔法敌人赋予2
层堆叠,稀有敌人赋予5层堆叠,传奇敌人赋予10层堆叠。
The Lightning Bolt Skill granted by the Choir of the Storm Unique Amulet has bee
n renamed to Greater Lightning Bolt to differentiate it from the Skill granted b
y Staves.
由Storm Choir项链授予的Lightning Bolt技能已更名为Greater Lightning Bolt,以区别
於由法杖授予的技能。
Triggered Greater Lightning Bolts are now unable to trigger a subsequent Greater
Lightning Bolt if the first was a Critical Hit.
当第一发Greater Lightning Bolt为暴击时,触发的Greater Lightning Bolt将无法再次触
发後续的Greater Lightning Bolt。
Greater Lightning Bolt now deals roughly 3.5 times more base Lightning Damage co
mpared to Lightning Bolt.
Greater Lightning Bolt现在的基础闪电伤害大约是Lightning Bolt的3.5倍。
The Temporalis Unique Body Armour can no longer reduce the cooldown of a Skill t
o below 100ms.
Temporalis不再能将技能的冷却时间减少至低於100毫秒。
Skills socketed in a Meta Gem's sockets can no longer gain energy.
插入Meta Gem插槽中的技能不再能获得能量。
Clarified Vine Arrow's description to explicitly state that it hits enemies on l
anding.
澄清了藤蔓箭矢的描述,明确指出它会在落地时击中敌人。
Removed the Aura tag from Pain Offering for consistency with other minion skills
, as the skill does not directly create an Aura (the Aura is created by the summ
oned minion).
移除了剧痛奉献的Aura标签,以便与其他小兵技能保持一致,因为此技能并不直接创建Aura
(Aura是由召唤的小兵创建的)。
Monster Changes
怪物变更
Monsters now have increased Toughness per Essence modifier affecting them.
怪物现在受到每个Essence修改器影响,增加了其耐久度。
Added a small delay before monsters released from Essence Monoliths can use thei
r skills.
现在从Essence Monoliths释放出的怪物在使用技能前会有短暂的延迟。
Forsaken Miners now throw less grenades, which have also had their damage reduce
d and their visuals improved.
Forsaken Miners现在投掷的手榴弹较少,且其伤害已减少,视觉效果也得到了改善。
Rudja, the Dread Engineer's grenades now deal less damage in Cruel and Maps.
Rudja的手榴弹在Cruel和地图中现在造成较少的伤害。
Reduced how far away Faridun Plaguebringers can use their Detonate Dead skill fr
om. The telegraphing for this skill has been improved.
减少了Faridun Plaguebringers使用Detonate Dead技能的距离。该技能的预告效果也得到
了改善。
Reduced how far away Lost-men Zealots can use their Meteor skill from. The visua
ls of this skill have also been improved.
减少了Lost-men Zealots使用Meteor技能的距离。该技能的视觉效果也得到了改善。
The Lightning Storm skill used by Lost-men Zealots should now always strike at t
he telegraphed marker, as opposed to somewhere random.
Lost-men Zealots使用的Lightning Storm技能现在应该总是会击中预告标记的位置,而不
是随机的某个地方。
Filthy Crone no longer uses their Projectile Vomit skill point blank in front of
you (because that's just rude), and now has a basic projectile attack.
Filthy Crone不再在您面前空使用Projectile Vomit技能(因为那实在太无礼),而是现在
拥有一个基本的投射攻击。
Reduced the leap distance of Vile Vulture's Leap skill. The visuals of this skil
l have also been improved.
减少了Vile Vulture的Leap技能的跳跃距离。该技能的视觉效果也得到了改善。
Reduced the axe throwing distance of Vaal Axemen.
减少了Vaal Axemen投掷斧头的距离。
Reduced the area of effect for Filthy First-born's on-death explosion. The visib
ility of the area of effect has also been improved.
减少了Filthy First-born死亡爆炸的范围效果,并改善了范围效果的可见性。
The vomit skill used by Rotting Hulks and Bog Hulks now deal less damage, and ca
n no longer be used point blank in front of you.
Rotting Hulks和Bog Hulks使用的呕吐技能现在造成较少的伤害,并且不再能在您面前点空
使用。
Adjusted the damaging area of The Bloated Miller's slam skills to more closely m
atch the visual effects.
调整了The Bloated Miller猛击技能的伤害范围,使其与视觉效果更为匹配。
Adjusted the damaging area of Zalmarath, the Colossus' attacks to more closely m
atch the visual effects.
调整了Zalmarath,Colossus的攻击范围,使其与视觉效果更为匹配。
Adjusted the player targeting behaviour for Zalmarath, the Colossus. Their arms
are no longer targetable.
调整了Zalmarath,Colossus的玩家目标行为。现在他们的手臂不再是可目标对象。
Adjusted the damaging area of Bahlak, the Sky Seer's Tornadoes to more closely m
atch the visual effects. Tornadoes now push you slightly away when they appear,
and now deal less damage when they first appear before ramping up.
调整了Bahlak,Sky Seer的龙卷风的伤害范围,使其与视觉效果更为匹配。龙卷风现在在出
现时会稍微推开您,并且在首次出现时造成的伤害较少,然後会逐步增加。
Reduced how often Prowling Shades can use their invisibility skill.
减少了Prowling Shades使用隐形技能的频率。
Adjusted the frequency of some monsters such as Prowling Shades and Gelid Zealot
s.
调整了某些怪物如Prowling Shades和Gelid Zealots的出现频率。
Vaal Zealots are now less likely to repeatedly use their Eye of Winter skill.
Vaal Zealots现在不太可能反覆使用他们的Eye of Winter技能。
Improved the visual effects of Fiery Zealots' Fire Storm skill.
改善了Fiery Zealots的Fire Storm技能的视觉效果。
Adjusted the damaging area of the Executioner's attacks to more closely match th
e visual effects. The telegraphing for his Guillotine Slam has also been improve
d.
调整了Executioner攻击的伤害范围,使其与视觉效果更为匹配。他的Guillotine Slam技能
的预告效果也得到了改善。
Improved the visibility of Cultists Archers' skills. Their Toxic Rain skill also
now deals less damage.
改善了Cultists Archers技能的可见性。他们的Toxic Rain技能现在造成较少的伤害。
Jamanra, the Risen King's zombie skirt no longer spontaneously explodes on death
.
Jamanra的僵屍裙子现在在死亡时不再自动爆炸。
Mighty Silverfist's Commando Roll skill now deals significantly less damage.
Mighty Silverfist的Commando Roll技能现在造成显着较少的伤害。
Reduced how often Azak Stalkers use their Slam skill.
减少了Azak Stalkers使用Slam技能的频率。
Walking Goliaths no longer deal damage twice when they fall over. Their slam now
deals more damage in the centre, and less around the edges.
Walking Goliaths不再在倒下时造成两次伤害。他们的猛击现在在中心造成更多伤害,边缘
则造成较少伤害。
Reduced the distance of which Urnwalkers in the Trial of the Sekhemas are able t
o initiate their skill. We've also fixed an issue where they were not dealing da
mage correctly, meaning they now deal more damage.
减少了Trial of the Sekhemas中Urnwalkers能够启动技能的距离。我们还修正了它们未正
确造成伤害的问题,现在它们造成更多伤害。
Slitherspitters no longer deal damage twice with their projectile attack. Their
melee attack now deals Physical damage instead of Chaos.
Slitherspitters不再使用他们的投射攻击造成两次伤害。他们的近战攻击现在造成物理伤
害,而非混沌伤害。
The density of monsters in Utzaal has been reduced. Monsters contained in the ar
ea are now more likely to be of a weaker variety.
Utzaal中的怪物密度已减少。该区域中的怪物现在更可能是较弱的种类。
The density of monsters in Dreadnaught areas has been adjusted to result in less
swarming encounters.
Dreadnaught区域中的怪物密度已调整,减少了群聚战斗的情况。
Improved the telegraphing for Azak Shamans' Detonate Dead skill.
改善了Azak Shamans的Detonate Dead技能的预告效果。
Improved the telegraphing for the crystals left by Vaal Goliaths when they die.
改善了Vaal Goliaths死亡时留下的水晶的预告效果。
Chaos Pustules in Ritual encounters have had their visuals improved.
在Ritual战斗中出现的Chaos Pustules的视觉效果已改善。
The Impending Doom modifier in the Trial of Chaos now has more time before it ex
plodes and has had its visuals improved.
Trial of Chaos中的Impending Doom修改器现在在爆炸前有更多时间,并改善了视觉效果。
Improved the telegraphing of the anchor drop from monsters affected by Essence o
f Torment.
改善了受到Essence of Torment影响的怪物掉落锚点的预告效果。
Improved the visuals of the area of effect from monsters affected by Essence of
Electricity. The time before the area of effect explodes has also been increased.
改善了受到Essence of Electricity影响的怪物的范围效果视觉。范围效果爆炸前的时间也
已增加。
Volatile Plants are now much more noticeable both before and as they're about to
explode.
Volatile Plants现在在爆炸前及即将爆炸时都更加显眼。
Elemental explosions caused by minion death or those periodically cast by a Rare
Monster have had their visual effects improved. The delay before these explode
has also been increased.
由小兵死亡或由稀有怪物定期施放的元素爆炸的视觉效果已改善。这些爆炸前的延迟时间也
有所增加。
The Aura from the "Prevents Recovery Above 50%" Monster modifier now has a visib
le radius.
「Prevents Recovery Above 50%」怪物词缀的Aura现在有可见的范围。
Energy Shield modifiers on Monsters now provide far more sensible levels of Ener
gy Shield.
怪物上的Energy Shield词缀现在提供更合理的能量护盾数值。
The Shielding Monsters modifier has been reenabled in the Trial of Chaos.
在Trial of Chaos中,Shielding Monsters修改器已重新启用。
General Changes and Improvements
Enabled migrating from Solo-Self Found Leagues to their corresponding parent lea
gues (Standard or Hardcore). This can be done from the League Migrations button
on the Character Selection screen.
允许从SSF迁移到对应的母联盟(Standard或Hardcore)。这可以从角色选择画面中的联盟
迁移按钮进行。
Strongboxes have been adjusted to spawn waves of enemies over a much shorter per
iod of time.
保险箱已调整为在更短的时间内生成一波又一波的敌人。
The Strongbox fog effect now fades away once all the waves of enemies have been
spawned.
当所有敌人波次生成完毕後,保险箱的雾效现在会消失。
Significantly increased the chance to encounter Research Strongboxes.
大幅增加了遇到Research Strongboxes的机率。
Added a visual effect to distinguish which Monsters have been spawned by a Stron
gbox.
新增了视觉效果来区分哪些怪物是由强化宝箱生成的。
The Volcanic Crag, Lightning Storms, Ice Spikes and Chaos Barrage Strongbox modi
fiers have all been adjusted to activate after a delay.
Volcanic Crag、Lightning Storms、Ice Spikes和Chaos Barrage 这些保险箱词缀已调整
为延迟後启动。
Charms now play an effect on your character when they are automatically used.
当Charm自动使用时,现在会在你的角色上触发效果。
Socketables such as Runes can now be overwritten by placing another socketable i
tem into the socket.
像是符文这类可插入物品现在可以透过放入另一个可插入物品来覆盖。
Attempting to Salvage an item now highlights which items in your inventory can b
e salvaged and displays item sockets.
尝试回收物品时,现在会高亮显示你的背包中哪些物品可以回收,并显示物品插槽。
Flasks with Quality are now able to be salvaged.
带有品质的Flasks现在可以被回收。
Armour has been made more effective, by approximately 15%.
护甲的效果提高了约15%。
More Monsters are now able to be pushed while dodge rolling. This generally appl
ies to most Monsters smaller than a Skeleton.
现在更多怪物可以在闪避滚动时被推开。这通常适用於大部分比骷髅小的怪物。
Objects such as Delirium Shards can no longer be pushed by other Monsters.
像Delirium Shards这类物品现在无法被其他怪物推动。
Increased the chance for Omens to appear as Ritual Rewards.
增加了Omens作为仪式奖勳出现的机会。
Reduced the chance for items to roll some of the less-desirable item modifiers.
减少了物品随机掉落某些较不理想的物品词缀的机会。
Distilled Emotions required to instill a Passive Skill onto an Amulet are now on
ly displayed on the Passive Skill Tree after you have picked up your first Disti
lled Emotion.
安装於护身符上的被动技能所需的Distilled Emotions现在只有在你获得首个精练情绪後,
才会在被动技能树上显示。
Added an exit portal to the Trialmaster arena.
新增了一个出口传送门到Trialmaster竞技场。
Removed the level requirement to access Expedition Vendors.
移除了进入Expedition Vendors的等级要求。
Rarity of items in Expedition Vendor shops now increases with shop level, so sho
ps generally have more rare items at higher levels. This doesn't affect existing
shops, and you will need to use a reroll currency to generate shops with the im
proved rarity.
Expedition Vendor商店中的物品稀有度现在会随着商店等级增加,因此商店在高级别时通
常会有更多稀有物品。这不会影响现有的商店,你需要使用货币重置来生成有更高稀有度的
商店。
Reduced visual clutter in many Map areas to improve the visibility of skills and
effects.
减少了许多地图区域中的视觉杂乱,以提高技能和效果的可见性。
Added a tutorial for activating your first persistent buff skill gem.
新增了启用首个持续增益技能宝石的教程。
Improved and fixed inconsistencies for walkability throughout areas in the campa
ign as well as maps.
改善并修正了剧情区域和地图中的可行走性不一致问题。
Improved the loading time of the World Map.
改善了世界地图的读取时间。
Reduced the initial player revive time to 2.5 seconds (previously 3 seconds).
将玩家初次复活的时间缩短为2.5秒。
Reduced the player revive time penalty to 1.5 seconds per death (previously 2 se
conds).
将每次死亡的玩家复活时间惩罚缩短为1.5秒。
Alva now has an option to gamble for items when placed in your Hideout.
当Alva被放置在你的藏身处时,现在有选项可以进行物品赌博。
Reviving Minions that died from being out-of-range of you now instead immediatel
y revive near you.
复活因离你太远而死亡的小兵现在会立即在你附近复活。
The Quest Tracker now shows which quests are applicable for the area you're curr
ently in.
任务追踪器现在会显示当前区域适用的任务。
Uncut Gems now show their level on the item label.
未切割宝石现在会在物品标签上显示其等级。
Charms now display their number of charges and when they're active.
护符现在会显示其充能数量及其启用状态。
Updated the world Map icons for when you have completed quests, encounters and f
ound items to make it more clear they have been completed.
更新了世界地图上的图示,以便在完成任务、遭遇和找到物品时,更清楚地显示已完成的状
态。
Added propagating Weapon Effect options to the Cosmetic Panel UI.
新增了在外观面板UI中传播武器效果的选项。
The Erian's Cobble, Heartbound Loop, Ironride, and Myris Uxor Uniques have recei
ved 2D art.
Erian's Cobble、Heartbound Loop、Ironride和Myris Uxor这些传奇物品已新增2D美术。
The Hand of Wisdom and Action Unique has received 3D art.
Hand of Wisdom and Action这个传奇物品已新增3D艺术。
Added flavour text for the Edyrn's Tusks and Splinterheart Uniques.
为Edyrn's Tusks和Splinterheart这些传奇物品新增了描述文本。
After activating an Omen of Whittling, hovering over an item before applying a C
haos Orb to it will now display which modifier will be rerolled.
启动Omen of Whittling後,将混沌宝珠应用到物品前,将显示将被Reroll的修改器。
Improved performance of the Xyclucian, the Chimera boss fight.
改善了Xyclucian这只奇美拉首领战的效能。
Improved performance of the lava in The Molten Vault.
改善了The Molten Vault中的熔岩效能。
Reduced screen clutter and improved performance of the effect that plays when ki
lling rare monster objectives in endgame maps.
减少了屏幕杂乱并改善了在终局地图中击杀稀有怪物目标时所播放效果的效能。
Improved performance of areas with very bright lights that cast many shadows (no
tably the Temple of Kopec and The Ziggurat Refuge).
改善了有非常明亮灯光并投射大量阴影的区域效能(特别是Kopec神庙和The Ziggurat Refu
ge)。
Improved the performance of The Ziggurat Encampment in order to reduce the occur
rence of unloaded textures.
改善了The Ziggurat Encampment的效能,从而减少未加载材质的出现。
Burning Ground can no longer spawn underneath interactables, such as levers.
Burning Ground现在无法生成於可互动物品下方,例如杠杆。
Monsters can no longer spawn near the close to the entrance of a map. This often
caused the player to be immediately attacked upon moving.
怪物现在无法在地图入口附近生成。这通常会导致玩家一移动就立即被攻击。
Added keyword for Honour Resistance.
新增了Honor Resistance关键字。
Delirium Monsters are no longer untargetable during their emerge animation, as a
result they should no longer push you during this.
Delirium Monsters现在不再在它们的出现动画期间无法被锁定,因此它们应该不再在此期
间推挤你。
You can now pick up items and interact with some objects while performing other
actions.
现在,你可以在执行其他动作时捡起物品并与某些物体互动。
The "Attack in place stops movement" option no longer prevents walking on skills
that can be used while moving while using WASD movement.
「原地攻击停止移动」选项现在不再防止在使用WASD移动时走动并使用可移动的技能。
Continued to incrementally improve the sound, art, effects and environments.
持续逐步改善音效、艺术、效果和环境。
**Unique Item Changes**
**传奇物品变更**
The Alkem Eira Unique Shield now provides +50-70 to maximum Mana (previously +15
-30). Existing versions of this item can be updated using a Divine Orb.
Alkem Eira传奇盾牌现在提供+50-70的最大魔力(之前为+15-30)。现有版本的此物品可使
用Divine Orb更新。
The Arvil's Wheel Unique Shield no longer has 40-60% increased Block chance. It
now provides +40-60 to maximum Life and +40-60 to maximum Mana.
Arvil's Wheel传奇盾牌不再具有40-60%的格挡机率增加。现在提供+40-60的最大生命和+40
-60的最大魔力。
The Ashrend Unique Body Armour now provides 30-40% to Fire Resistance (previousl
y 20-30%) and 10-20 to Strength.
Ashrend传奇护甲现在提供30-40%的火焰抗性(之前为20-30%)和10-20的力量。
The Asphyxia's Wrath Unique Quiver now adds 3-4 to 5-8 Cold Damage to Attacks.
Asphyxia's Wrath传奇箭袋现在为攻击增加3-4至5-8的寒冰伤害。
The Atsak's Sight Unique Helmet now provides 30-40% increased Critical Hit chanc
e (previously 20-40%), and 100-150% increased Evasion and Energy Shield.
Atsak's Sight传奇头盔现在提供30-40%的暴击机率增加(之前为20-40%),并增加100-150
%的闪避和能量护盾。
The Atziri's Acuity Unique Gloves now provides 30-50% increased Critical Hit cha
nce (previously 20-30%). Existing versions of this item can be updated using a D
ivine Orb.
Atziri's Acuity传奇手套现在提供30-50%的暴击机率增加(之前为20-30%)。现有版本的
此物品可使用Divine Orb更新。
The Barrow Dweller Unique Body Armour now provides "Damage of Enemies Hitting yo
u is Unlucky while you are on Low Life".
Barrow Dweller传奇护甲现在提供「当你处於低生命时,敌人击中你造成的伤害为不幸」。
The Belly of the Beast Unique Body Armour now has 25-30 to 35-40 Physical Thorns
Damage.
Belly of the Beast传奇护甲现在拥有25-30至35-40的物理荆棘伤害。
The Birth of Fury Unique Boots now provide 20% increased Movement Speed (previou
sly 15%), and 20-30% to Fire Resistance (previously 10-20%). Existing versions o
f this item can be updated using a Divine Orb.
Birth of Fury传奇靴子现在提供20%的移动速度增加(之前为15%),以及20-30%的火焰抗
性(之前为10-20%)。现有版本的此物品可使用Divine Orb更新。
The Black Doubt Unique Body Armour now provides 10-20% to Cold Resistance.
Black Doubt传奇护甲现在提供10-20%的寒冷抗性。
The Blackbraid Unique Body Armour now provides +40-60 to Armour, and +10% to Ele
mental Resistances.
Blackbraid传奇护甲现在提供+40-60的护甲,并且+10%的元素抗性。
The Blackgleam Unique Quiver now adds 3-5 to 6-9 Fire Damage to Attacks.
Blackgleam传奇箭袋现在为攻击增加3-5至6-9的火焰伤害。
The Blackheart Unique Ring now adds 4-6 to 8-10 Chaos Damage to Attacks (previou
sly 2-3 to 4-5). Existing versions of this item can be updated using a Divine Or
b.
Blackheart传奇戒指现在为攻击增加4-6至8-10的混沌伤害(之前为2-3至4-5)。现有版本
的此物品可使用Divine Orb更新。
The Blood Thorn Unique Quarterstaff now adds 8-12 to 16-18 Physical Damage (prev
iously 3-5 to 9-11). Existing versions of this item can be updated using a Divin
e Orb.
Blood Thorn传奇四分杖现在为攻击增加8-12至16-18的物理伤害(之前为3-5至9-11)。现
有版本的此物品可使用Divine Orb更新。
The Blueflame Bracers Unique Gloves now provide +20 to maximum Energy Shield.
Blueflame Bracers传奇手套现在提供+20的最大能量护盾。
The Bones of Ullr Unique Boots now provide +20-40 to Maximum Life and maximum Ma
na (both previously +25). Existing versions of this item can be updated using a
Divine Orb.
Bones of Ullr传奇靴子现在提供+20-40的最大生命和最大魔力(之前均为+25)。现有版本
的此物品可使用Divine Orb更新。
The Brain Rattler Unique Mace now adds 18-22 to 24-28 Physical Damage (previousl
y 10-12 to 18-22), and adds 1 to 50-55 Lightning Damage (previously 1 to 36-42).
Existing versions of this item can be updated using a Divine Orb.
Brain Rattler传奇大锤现在为攻击增加18-22至24-28的物理伤害(之前为10-12至18-22)
,并增加1至50-55的闪电伤害(之前为1至36-42)。现有版本的此物品可使用Divine Orb更
新。
The Bramblejack Unique Body Armour now provides +60-100 to maximum Life (previou
sly +50-80), Cannot Evade and Regenerate 5% of Life per second while Surrounded.
Bramblejack传奇护甲现在提供+60-100的最大生命(之前为+50-80),无法闪避并在被围攻
时每秒恢复5%的生命。
The Brass Dome Unique Body Armour now has 400-500% increased Armour (previously
300-400%) and -5 to -1 to all Maximum Elemental Resistances (previously -5%). Ex
isting versions of this Unique can be updated using a Divine Orb.
Brass Dome传奇护甲现在有400-500%的护甲增加(之前为300-400%),并且对所有最大元素
抗性有-5至-1的降低(之前为-5%)。现有版本的此传奇物品可使用Divine Orb更新。
The Briarpatch Unique Boots now provide 10-15 to 20-25 Physical Thorns damage.
Briarpatch传奇靴子现在提供10-15至20-25的物理荆棘伤害。
The Briskwrap Unique Body Armour now has 60-100% increased Evasion.
Briskwrap传奇护甲现在有60-100%的闪避增加。
The Bristleboar Unique Body Armour now has 50% reduced Evasion Rating (previousl
y 40-80% increased), and now causes you to gain 5 Rage when Hit by an Enemy (pre
viously 3). It also now provides 3-5 Life Regeneration per Second.
Bristleboar传奇护甲现在有50%的减少闪避(之前为40-80%的增加),并且在被敌人击中时
现在会让你获得5点怒气(之前为3)。它现在还提供每秒3-5点生命再生。
The Bronzebeard Unique Helmet now provides +100 to maximum Life (previously +40-
60). Existing versions of this item can be updated using a Divine Orb.
Bronzebeard传奇头盔现在提供+100的最大生命(之前为+40-60)。现有版本的此物品可使
用Divine Orb更新。
The Brynabas Unique Belt now provides 30-40% increased Lightning Resistance (pre
viously 20-30%). Existing versions of this item can be updated using a Divine Or
b.
Brynabas传奇腰带现在提供30-40%的闪电抗性增加(之前为20-30%)。现有版本的此物品可
使用Divine Orb更新。
The Brynhand's Mark Unique Mace now has 10-14 to 16-20 added Physical Damage (pr
eviously 3-4 to 6-8), +10-20 to Strength (previously +5-10), and now has 20% red
uced Attack Speed.
Brynhand's Mark传奇大锤现在增加10-14至16-20的物理伤害(之前为3-4至6-8),+10-20
的力量(之前为+5-10),并且现在有20%减少攻击速度。
The Burrower Unique Ring now has -10% to Cold Resistance (previously -15 to -10%
), and 30-50% increased Mana Regeneration Rate (previously 25-35%). Existing ver
sions of this item can be updated using a Divine Orb.
Burrower传奇戒指现在有-10%的寒冷抗性(之前为-15至-10%),并增加30-50%的魔力再生
速率(之前为25-35%)。现有版本的此物品可使用Divine Orb更新。
The Candlemaker Unique Gloves now provides 20-40% to Fire Resistance (previously
15-30%), and -10 to -20% to Cold Resistance (previously -15 to -30%). It also n
ow provides 20-40% increased Fire Damage and 10-20% reduced Cold Damage.
Candlemaker传奇手套现在提供20-40%的火焰抗性(之前为15-30%),并提供-10至-20%的寒
冷抗性(之前为-15至-30%)。它现在还提供20-40%的火焰伤害增加和10-20%的寒冷伤害减
少。
The Carrion Call Unique Focus now causes Minions to have 20-30% increased Damage
.
Carrion Call传奇聚焦现在使小兵的伤害增加20-30%。
The Chober Chaber Unique Mace no longer has 80-120% increased Physical Damage or
+5% Critical Hit Chance, it instead adds 58-65 to 102-110 Physical Damage and +
50 to Spirit.
Chober Chaber传奇大锤不再有80-120%的物理伤害增加或+5%的暴击机率,它改为增加58-65
至102-110的物理伤害和+50的灵魂。
The Corona of the Red Sun Unique Helmet now provides 20-25% to Fire Resistance.
Corona of the Red Sun传奇头盔现在提供20-25%的火焰抗性。
The Crown of the Pale King Unique Helmet now provides 10-15 to 20-25 Physical Th
orns damage.
Crown of the Pale King传奇头盔现在提供10-15至20-25的物理荆棘伤害。
The Dancing Mirage Unique Body Armour now has 150-200% increased Evasion and Ene
rgy Shield (previously 60-100%). Existing versions of this item can be updated w
ith a Divine Orb.
Dancing Mirage 传奇护甲现在有150-200%的闪避和能量护盾增加(之前为60-100%)。现有
版本的此物品可以使用 Divine Orb 更新。
The Dark Defiler Unique Sceptre now has "Gain 5% of Damage as Chaos Damage per U
ndead Minion" (previously 3%). Existing versions of this item can be updated usi
ng a Divine Orb.
Dark Defiler 传奇权杖现在有「每个不死小兵使伤害的5%转化为混沌伤害」(之前为3%)
。现有版本的此物品可以使用 Divine Orb 更新。
The Deathblow Unique Gloves now provide 5-10% increased Attack Speed.
Deathblow 传奇手套现在提供5-10%的攻击速度增加。
The Defiance of Destiny Unique Amulet now causes you to recover 10% of Missing L
ife before being Hit by an Enemy (previously 5%). Existing versions of this item
can be updated using a Divine Orb.
Defiance of Destiny 传奇项链现在使你在被敌人击中前恢复10%缺失的生命(之前为5%)
。现有版本的此物品可以使用 Divine Orb 更新。
The Deidbell Unique Helmet now provides +10-20 to Strength.
Deidbell 传奇头盔现在提供+10-20的力量。
The Devouring Diadem Unique Helmet now provides +40-60 to maximum Life.
Devouring Diadem 传奇头盔现在提供+40-60的最大生命。
The Dionadair Unique Shield now provides 20% reduced Stun Threshold (previously
30%), and now provides 3-5 Life Regeneration per Second.
Dionadair 传奇盾牌现在提供20%的击昏阈值降低(之前为30%),并提供每秒3-5点生命再
生。
The Doedre's Tenure Unique Gloves now provide 20-30 to maximum Energy Shield.
Doedre's Tenure 传奇手套现在提供20-30的最大能量护盾。
The Doomgate Unique Shield now provides 13-17% to Chaos Resistance.
Doomgate 传奇盾牌现在提供13-17%的混沌抗性。
The Edyrn's Tusks Unique Body Armour now has 50% chance to inflict Bleeding on H
it (previously 10%).
Edyrn's Tusks 传奇护甲现在有50%的机会在击中时造成流血(之前为10%)。
The Elevore Unique Helmet now provides +20-30 to Dexterity (previously 10-20), a
nd now provides +1 Charm slot.
Elevore 传奇头盔现在提供+20-30的敏捷(之前为10-20),并提供+1的魅力槽位。
The Erian's Cobble Unique Helmet now provides +0-40 to Armour (previously +0-20)
, +0-30 to Evasion Rating and maximum Life (both previously +0-15), and +0-20 to
maximum Energy Shield and maximum Mana (both previously +0-10). It now provides
0-10% to Fire Resistance, Cold Resistance, and Lightning Resistance (all previo
usly 0-5%), 0-6 Life Regeneration per Second (previously 0-3), 0-60 to Accuracy
Rating (previously 0-30), and +0-10 to Strength, Dexterity and Intelligence (all
previously +0-5). In addition to the above, it also now provides 0-30% increase
d Critical Hit Chance (previously 0-15%), and 0-20% increased Rarity of Items fo
und (previously 0-10%). Existing versions of this item can be updated using a Di
vine Orb.
Erian's Cobble 传奇头盔现在提供+0-40的护甲(之前为+0-20),+0-30的闪避和最大生命
(之前为+0-15),以及+0-20的最大能量护盾和最大魔力(之前为+0-10)。它现在提供0-1
0%的火焰抗性、寒冷抗性和闪电抗性(之前均为0-5%),每秒0-6点生命再生(之前为0-3)
,0-60的命中(之前为0-30),以及+0-10的力量、敏捷和智慧(之前均为+0-5)。除了上
述外,它还提供0-30%的暴击机率增加(之前为0-15%),以及0-20%发现物品的稀有度增加
(之前为0-10%)。现有版本的此物品可以使用 Divine Orb 更新。
The Eternal Spark Unique Focus now provides 40% increased Mana Regeneration Rate
while stationary (previously 50%), and now also provides 40% increased Mana Reg
eneration Rate.
Eternal Spark 传奇聚焦现在提供40%的魔力再生速率增加(当静止时,之前为50%),并且
现在也提供40%的魔力再生速率增加。
The Ezomyte Peak Unique Helmet now provides +50-80 to maximum Life (previously 3
0-50), and also now provides 3-6 Life Regeneration per Second.
Ezomyte Peak 传奇头盔现在提供+50-80的最大生命(之前为30-50),并提供每秒3-6点生
命再生。
The Feathered Fortress Unique Shield now provides 20-30% to Fire Resistance and
Cold Resistance (both previously 10-20%), and +20-30 to Strength and Dexterity (
both previously +10-20). Existing versions of this item can be updated using a D
ivine Orb.
Feathered Fortress 传奇盾牌现在提供20-30%的火焰抗性和寒冷抗性(之前均为10-20%)
,以及+20-30的力量和敏捷(之前均为+10-20)。现有版本的此物品可以使用 Divine Orb
更新。
The Forbidden Gaze Unique Helmet now provides 30-50% to Cold Resistance (previou
sly 25-35%). Existing versions of this item can be updated using a Divine Orb.
Forbidden Gaze 传奇头盔现在提供30-50%的寒冷抗性(之前为25-35%)。现有版本的此物
品可以使用 Divine Orb 更新。
The Frostbreath Unique Mace now has 8-12 to 16-20 added Physical Damage and Cold
Damage (both previously 4-6 to 8-12). It now also provides +5% to Critical Hit
Chance.
Frostbreath 传奇大锤现在有8-12至16-20的物理伤害和寒冷伤害增加(之前为4-6至8-12)
。它现在还提供+5%的暴击机率。
The Gamblesprint Unique Boots now provide 15-25% to Lightning Resistance (previo
usly 5-15%), and now provide 10-15% increased Item Rarity.
Gamblesprint 传奇靴子现在提供15-25%的闪电抗性(之前为5-15%),并提供10-15%的物品
稀有度增加。
The Gravebind Unique Gloves now provides 10-15% to Cold Resistance.
Gravebind 传奇手套现在提供10-15%的寒冷抗性。
The Grip of Winter Unique Gloves now provides 20-30% to Cold Resistance.
Grip of Winter 传奇手套现在提供20-30%的寒冷抗性。
The Gloomform Unique Body Armour now provides 10-20% to Fire Resistance.
Gloomform 传奇护甲现在提供10-20%的火焰抗性。
The Hoghunt Unique Mace no longer has 100-150% increased Physical Damage. Instea
d, it now adds 16-20 to 23-27 Physical Damage.
Hoghunt 传奇大锤不再有100-150%的物理伤害增加。现在它增加16-20至23-27的物理伤害。
The Hollow Mask Unique Helmet now provides 13% to Chaos Resistance.
Hollow Mask 传奇头盔现在提供13%的混沌抗性。
The Horns of Bynden Unique Helmet now provides +20 to Armour.
Horns of Bynden 传奇头盔现在提供+20的护甲。
The Hrimnor's Hymn Unique Mace now has 80-120% increased Physical Damage (previo
usly 60-80%). Existing versions of this item can be updated using a Divine Orb.
Hrimnor's Hymn 传奇大锤现在有80-120%的物理伤害增加(之前为60-80%)。现有版本的此
物品可以使用 Divine Orb 更新。
The Husk of Dreams Unique Body Armour now provides 17-23% to Chaos Resistance (p
reviously 13-17%), and 20-30% increased Flask Charges used (previously 25-50%).
Existing versions of this item can be updated with a Divine Orb.
Husk of Dreams 传奇护甲现在提供17-23%的混沌抗性(之前为13-17%),并提供20-30%的
药水充能使用增加(之前为25-50%)。现有版本的此物品可以使用 Divine Orb 更新。
The Immortan Unique Body Armour has been renamed to The Road Warrior. It no long
er provides 50-100% increased Armour, and now provides 15-30% to Fire Resistance
and Lightning Resistance (both previously 15-25%). It also now provides 10-15 L
ife Regenerated per Second, and +10-15 to all Attributes.
Immortan 传奇护甲已更名为 The Road Warrior。不再提供50-100%的护甲增加,现在提供1
5-30%的火焰抗性和闪电抗性(之前为15-25%)。它现在还提供每秒10-15点生命再生,并提
供+10-15的所有属性。
The Infernoclasp Unique Belt now provides 30-50% to Fire Resistance (previously
25-35%). Existing versions of this item can be updated using a Divine Orb.
Infernoclasp 传奇腰带现在提供30-50%的火焰抗性(之前为25-35%)。现有版本的此物品
可以使用 Divine Orb 更新。
The Infinite Pursuit Unique Boots now provide 25% increased Movement Speed while
affected by an Ail
ment (previously 20%). Existing versions of this item can be updated using a Div
ine Orb.
Infinite Pursuit 传奇靴子现在提供25%的移动速度增加(当受状态异常影响时,之前为20
%)。现有版本的此物品可以使用 Divine Orb 更新。
The Innsmouth Unique Helmet now provides +20-30 to Evasion Rating.
Innsmouth 传奇头盔现在提供+20-30的闪避。
The Irongrasp Unique Body Armour now provides +20-30 to Strength.
Irongrasp 传奇护甲现在提供+20-30的力量。
The Ironride Unique Helmet now provides +30-50 to maximum Life.
Ironride 传奇头盔现在提供+30-50的最大生命。
The Jarngreipr Unique Gloves now have 50% increased Armour and Evasion.
Jarngreipr 传奇手套现在有50%的护甲和闪避增加。
The Keelhaul Unique Belt now has Life Flasks gain 0.25 charges per Second and Ma
na Flasks gain 0.25 charges per Second (both previously 0-0.25 charges per Secon
d). Existing versions of this item can be updated using a Divine Orb.
Keelhaul 传奇腰带现在使生命药水每秒获得0.25次充能,魔力药水每秒获得0.25次充能(
之前均为0-0.25次充能)。现有版本的此物品可以使用 Divine Orb 更新。
The Killjoy Unique Gloves now provides 20-30% increased Critical Damage.
Killjoy 传奇手套现在提供20-30%的暴击伤害增加。
The Knight-errant Unique Boots now provides +30-50 to Elemental Ailment Threshol
d.
Knight-errant 传奇靴子现在提供+30-50的元素状态异常阈值。
The Leer Cast Unique Helmet now provides +10-20 to Dexterity.
Leer Cast 传奇头盔现在提供+10-20的敏捷。
The Legionstride Unique Boots now provides +50-70 to Armour instead of 50-80% in
creased Armour. They also now provide +50-70 to Stun Threshold (previously +30-5
0).
Legionstride 传奇靴子现在提供+50-70的护甲,取代了50-80%的护甲增加。它们现在还提
供+50-70的击昏阈值(之前为+30-50)。
The Lochtonial Caress Unique Gloves now provides +15-25 to Armour.
Lochtonial Caress 传奇手套现在提供+15-25的护甲。
The Luminous Pace Unique Boots now provides +20-30 to maximum Energy Shield.
Luminous Pace 传奇靴子现在提供+20-30的最大能量护盾。
The Lycosidae Unique Shield now has "Blocking Damage Poisons the Enemy as though
dealing 200 Base Chaos Damage" (previously 100). Existing versions of this item
can be updated using a Divine Orb.
Lycosidae 传奇盾牌现在有「格挡伤害会让敌人中毒,彷佛造成200基础混沌伤害」(之前
为100)。现有版本的此物品可以使用 Divine Orb 更新。
The Mask of the Sanguimancer now provides +20-25 to Evasion Rating, and +10-15 t
o maximum Energy Shield.
Mask of the Sanguimancer 现在提供+20-25的闪避,以及+10-15的最大能量护盾。
The Matsya Unique Quarterstaff now has 6-9 to 10-15 added Cold Damage, and 1 to
19-29 Lightning Damage.
Matsya 传奇四分杖现在有6-9至10-15的寒冷伤害增加,及1至19-29的闪电伤害。
The Mist Whisper Unique Crossbow now has 8-10 to 13-15 added Cold Damage (previo
usly 4-6 to 9-12), and now provides 30% increased Chill Duration on Enemies.
Mist Whisper 传奇十字弓现在有8-10至13-15的寒冷伤害增加(之前为4-6至9-12),并提
供30%的敌人冰冻持续时间增加。
The Nazir's Judgement Unique Quarterstaff no longer has 80-120% increased Physic
al Damage, and instead adds 30-36 to 75-81 Physical Damage.
Nazir's Judgement 传奇四分杖不再有80-120%的物理伤害增加,现在改为增加30-36至75-8
1的物理伤害。
The Necromantle Unique Body Armour now causes Minions to have 17-23% Chaos Resis
tance.
Necromantle 传奇护甲现在使小兵拥有17-23%的混沌抗性。
The Northpaw Unique Gloves now adds 3-5 to 8-10 Physical Damage to Attacks (prev
iously 2-3 to 5-6), and also now has +15-25 to Evasion Rating.
Northpaw 传奇手套现在对攻击增加3-5至8-10的物理伤害(之前为2-3至5-6),并且现在还
有+15-25的闪避。
The Original Sin Unique Ring no longer has "Chaos Resistance is Zero", and inste
ad now provides 17-23% to Chaos Resistance.
Original Sin 传奇戒指不再有「混沌抗性为零」,而是现在提供17-23%的混沌抗性。
The Painter's Servant Unique Gloves no longer provides 5-10% to Fire, Cold or Li
ghtning Resistance. They instead now provide 5-10% Elemental Damage gained as Fi
re Damage, 5-10% Elemental Damage gained as Cold Damage, and 5-10% Elemental Dam
age gained as Lightning Damage.
Painter's Servant 传奇手套不再提供5-10%的火焰、寒冷或闪电抗性。它们现在提供5-10%
的元素伤害转化为火焰伤害,5-10%的元素伤害转化为寒冷伤害,和5-10%的元素伤害转化为
闪电伤害。
The Pariah's Embrace Unique Body Armour now provides +10-15 to all Attributes.
Pariah's Embrace 传奇护甲现在提供+10-15的所有属性。
The Plaguefinger Unique Gloves now provides 20-30% chance to Poison on Hit (prev
iously 5-10%). Existing versions of this item can be updated using a Divine Orb.
Plaguefinger 传奇手套现在提供20-30%的击中中毒机率(之前为5-10%)。现有版本的此物
品可以使用 Divine Orb 更新。
The Powertread Unique Boots now provides +12% to Critical Damage Bonus per Power
Charge (previously +8%)
Powertread 传奇靴子现在每个力量充能提供+12%的暴击伤害加成(之前为+8%)。
The Prayers for Rain Unique Body Armour now provides 10-20% to Lightning Resista
nce.
Prayers for Rain 传奇护甲现在提供10-20%的闪电抗性。
The Quatl's Molt Unique Body Armour now provides +60-80 to maximum Life (previou
sly +30-50), and also now provides 60-80% increased Evasion Rating.
Quatl's Molt 传奇护甲现在提供+60-80的最大生命(之前为+30-50),并且还提供60-80%
的闪避增加。
The Quecholi Unique Mace now has 100-150% increased Physical Damage (previously
80-120%).
Quecholi 传奇锤子现在提供100-150%的物理伤害增加(之前为80-120%)。
The Seeing Stars Unique Mace now adds 12-16 to 22-25 Cold Damage (previously 9-1
2 to 18-22), and now adds 1 to 40-45 Lightning Damage (previously 1 to 30-35). E
xisting versions of this item can be updated using a Divine Orb.
Seeing Stars 传奇锤子现在增加12-16至22-25的寒冷伤害(之前为9-12至18-22),并且现
在增加1至40-45的闪电伤害(之前为1至30-35)。现有版本的此物品可以使用 Divine Orb
更新。
The Sentry Unique Quarterstaff now has 25-32 to 40-50 added Fire Damage (previou
sly 8-2 to 16-20). It now has no Physical Damage, and adds +30-50 to Accuracy Ra
ting.
Sentry 传奇四分杖现在增加25-32至40-50的火焰伤害(之前为8-2至16-20)。它现在没有
物理伤害,并且增加+30-50的命中评级。
The Sierran Inheritance Unique Body Armour now provides 30-40% to Lightning Resi
stance (previously 15-25%), and now has -15% to Cold Resistance.
Sierran Inheritance 传奇护甲现在提供30-40%的闪电抗性(之前为15-25%),并且现在有
-15%的寒冷抗性。
The Smiling Knight Unique Helmet now provides 150-200% increased Armour and Evas
ion (previously 30-50%). Existing versions of this item can be updated using a D
ivine Orb.
Smiling Knight 传奇头盔现在提供150-200%的护甲和闪避增加(之前为30-50%)。现有版
本的此物品可以使用 Divine Orb 更新。
The Snakebite Unique Gloves now provides 20-30% chance to Poison on Hit (previou
sly 20%), and also now provides 6-10 Life Regenerated per Second.
Snakebite 传奇手套现在提供20-30%的击中中毒机率(之前为20%),并且现在每秒提供6-1
0点生命再生。
The Splinterheart Unique Bow now has 120-160% increased Physical Damage (previou
sly 60-80%). Existing versions of this item can be updated using a Divine Orb.
Splinterheart 传奇弓现在提供120-160%的物理伤害增加(之前为60-80%)。现有版本的此
物品可以使用 Divine Orb 更新。
The Tetzlapokal's Desire Unique Body Armour now provides +20-30 to Intelligence.
Tetzlapokal's Desire 传奇护甲现在提供+20-30的智力。
The Thunderstep Unique Boots now provide 10-20% increased Movement Speed (previo
usly 10-15%), and 30-50% to Lightning Resistance (previously 25-35%). Existing v
ersions of this item can be updated using a Divine Orb.
Thunderstep 传奇靴子现在提供10-20%的移动速度增加(之前为10-15%),并且提供30-50%
的闪电抗性(之前为25-35%)。现有版本的此物品可以使用 Divine Orb 更新。
The Titanrot Cataphract Unique Body Armour now provides 400-500% increased Armou
r (previously 200-300%), and 15-30% increased Strength (previously 10-20%). Exis
ting versions of this item can be updated using a Divine Orb.
Titanrot Cataphract 传奇护甲现在提供400-500%的护甲增加(之前为200-300%),并且提
供15-30%的力量增加(之前为10-20%)。现有版本的此物品可以使用 Divine Orb 更新。
The Trampletoe Unique Boots now provide 15% increased Movement Speed (previously
10%). Existing versions of this item can be updated using a Divine Orb.
Trampletoe 传奇靴子现在提供15%的移动速度增加(之前为10%)。现有版本的此物品可以
使用 Divine Orb 更新。
The Treefingers Unique Gloves now adds 6-10 to 12-16 Physical Damage to Attacks
(previously 3-5 to 6-8), it also now provides 20-30% increased Stun Buildup and
5% reduced Attack Speed.
Treefingers 传奇手套现在对攻击增加6-10至12-16的物理伤害(之前为3-5至6-8),并且
现在提供20-30%的击昏堆叠增加和5%的攻击速度减少。
The Trenchtimbre Unique Mace now adds 13-15 to 22-25 Physical Damage (previously
10-12 to 18-22). Existing versions of this item can be updated using a Divine O
rb.
Trenchtimbre 传奇锤子现在增加13-15至22-25的物理伤害(之前为10-12至18-22)。现有
版本的此物品可以使用 Divine Orb 更新。
The Trephina Unique Mace now adds 12-25 to 22-25 Physical Damage (previously 7-1
0 to 12-18). Existing versions of this item can be updated using a Divine Orb.
Trephina 传奇锤子现在增加12-25至22-25的物理伤害(之前为7-10至12-18)。现有版本的
此物品可以使用 Divine Orb 更新。
The Ungil's Harmony Unique Amulet now provides 100-200% increased Critical Hit C
hance (previously 100%). Existing versions of this item can be updated using a D
ivine Orb.
Ungil's Harmony 传奇项链现在提供100-200%的暴击机率增加(之前为100%)。现有版本的
此物品可以使用 Divine Orb 更新。
The Visage of Ayah Unique Helmet now provides 10-20% to Lightning Resistance.
Visage of Ayah 传奇头盔现在提供10-20%的闪电抗性。
The Voll's Protector Unique Body Armour now provides 13-17% to Chaos Resistance.
Voll's Protector 传奇护甲现在提供13-17%的混沌抗性。
The Wake of Destruction Unique Boots now provide 10% increased Movement Speed.
Wake of Destruction 传奇靴子现在提供10%的移动速度增加。
The Wandering Reliquary Unique Body Armour now has +60-80 to Stun Threshold.
Wandering Reliquary 传奇护甲现在提供+60-80的击昏阈值。
The Windscream Unique Boots now provide 10-20% increased Movement Speed (previou
sly 10-15%), and also now causes Curse Skills to have 10-20% increased Cast Spee
d.
Windscream 传奇靴子现在提供10-20%的移动速度增加(之前为10-15%),并且现在使诅咒
技能拥有10-20%的施放速度增加。
The Wings of Caelyn Unique Helmet now provides +20 to Armour.
Wings of Caelyn 传奇头盔现在提供+20的护甲。
The Wondertrap Unique Boots now provides 10-20% increased Movement Speed (previo
usly 5-15%), +10-20 to Strength, Dexterity and Intelligence (all previously +5-1
5), and also now provides +30-50 to maximum Energy Shield.
Wondertrap 传奇靴子现在提供10-20%的移动速度增加(之前为5-15%),并且提供+10-20的
力量、敏捷和智力(之前均为+5-15),并且现在提供+30-50的最大能量护盾。
The Wylund's Stake Unique Mace now has 4-6 to 8-10 added Physical Damage and Fir
e Damage (both previously 2-3 to 4-5). It now also provides 20-30% to Fire Resis
tance, and +10-20 to Strength.
Wylund's Stake 传奇锤子现在增加4-6至8-10的物理伤害和火焰伤害(之前均为2-3至4-5)
。它现在还提供20-30%的火焰抗性,并且增加+10-20的力量。
Bug Fixes
错误修正
Fixed four client crashes.
修正了四个客户端崩溃问题。
Fixed four instance crashes.
修正了四个实例崩溃问题。
Fixed a bug where Mana Flare, Elemental Discharge, and the version of Ember Fusi
llade triggered by Dusk Vigil were not considered triggered skills (and could th
erefore generate energy).
修正了Mana Flare、Elemental Discharge以及由Dusk Vigil触发的Ember Fusillade未被视
为触发技能的错误(因此可以生成能量)。
Fixed a bug where some objects, such as Vine Arrow plants, were incorrectly coun
ted as targets when dealing splash damage through the implicit modifier on the C
ultist Greathammer base type.
修正了某些物体(例如藤蔓箭矢植物)在通过Cultist Greathammer基础类型上的隐式修饰
符造成范围伤害时,错误地被计算为目标的问题。
Fixed a bug where Siege Cascade was targeting Vine Arrow plants and Frostwall Ic
e Crystals.
修正了围城爆发错误地将藤蔓箭矢植物和Frostwall Ice Crystals作为目标的问题。
Fixed a bug where Herald of Ice was still exploding shattered enemies when the g
em was set to be used with your currently inactive weapon set.
修正了当冰霜之捷宝石设定为与当前不活跃的武器组合使用时,仍然会爆炸已破碎的敌人的
错误。
Fixed a bug where Concoction Skills were considered Bow Skills and as a result c
ould be affected by "increased damage with Bow Skills" modifiers on Quivers.
修正了Concoction技能被视为弓技能的错误,导致它们会受到箭袋上「增加弓技能伤害」修
饰符的影响。
Fixed a snapshotting issue with Energy Shield when using the Mask of the Stitche
d Demon Unique as an Infernalist.
修正了当使用Mask of the Stitched Demon传奇物品作为Infernalist时,Energy Shield快
照问题。
Fixed a bug where Minion Pact Support was able to drain the Life of Lingering Il
lusions.
修正了召唤物契约能够消耗Lingering Illusions生命值的错误。
Fixed a bug where tier 5 Bows could not roll increased Attack Speed, and tier 5
Rings could not roll maximum Life.
修正了5级弓无法ROLL出增加攻击速度,5级戒指无法ROLL出最大生命的错误。
Fixed a bug where you could briefly be unable to perform any skills if you tried
to interact with an object and dodge rolled at the same time.
修正了当你尝试与物体互动并同时进行闪避滚动时,可能会暂时无法执行任何技能的错误。
Fixed an issue where the checkpoint for the Temple of Kopec Boss fight could som
etimes take you to the first checkpoint in the area.
修正了有时Temple of Kopec Boss战斗的检查点会将你带到该区域的第一个检查点的问题。
Fixed a bug preventing the quality bonuses on Shockburst Rounds and Hailstorm Ro
unds from applying.
修正了阻止震爆弹药和冰雹弹药的品质加成生效的错误。
Fixed a bug where Shockwave Totem did not work when used with the Support Gem "A
stral Projection".
修正了当震波图腾与支援宝石「星空投影」一起使用时无法运作的错误。
Fixed a client crash that could occur with Power Siphon while holding a Shield.
修正了当持有盾牌时使用力量抽取可能会导致的客户端崩溃问题。
Fixed a client crash that could occur in couch co-op when interacting with the U
nique Stash Tab.
修正了在合作模式中与Unique Stash Tab互动时可能会导致的客户端崩溃问题。
Fixed a client crash that could occur in couch co-op when interacting with the C
orruption Altar.
修正了在合作模式中与Corruption Altar互动时可能会导致的客户端崩溃问题。
Fixed a bug where Vine Arrow was not slowing enemies.
修正了藤蔓箭矢未能减速敌人的错误。
Fixed a bug that caused Sekhema Asala to fail to shield you during Jamanra, the
Abomination's storm skill.
修正了当Jamanra, the Abomination施放风暴技能时,Sekhema Asala未能为你提供护盾的
错误。
Fixed a bug where terrain generation for the client can get out of sync with the
server for Trial of the Sekhemas.
修正了在Trial of the Sekhemas中,客户端的地形生成可能会与伺服器不同步的错误。
Fixed a bug where the influence range of Lost Towers could fail to display when
interacting with the map device in your Hideout.
修正了在你的Hideout中与地图装置互动时,Lost Towers的影响范围未能显示的错误。
Fixed a bug where Crossbows could fail to reload if the player did not have enou
gh mana available.
修正了当玩家没有足够的法力时,十字弓无法重新装填的错误。
Fixed a bug where Spark could fail to cast while standing on the edge of walkabl
e terrain.
修正了当站在可行走地形的边缘时,电球无法施放的错误。
Fixed a bug where Temporal Chains' debuff icon was not displaying the correct de
scription when hovered over.
修正了当将鼠标悬停在时空锁链的减益图标上时,图标未显示正确描述的错误。
Fixed a bug where the unique item "Fireflower" could fail to cause Fire Damage t
o the player when an enemy was ignited.
修正了当敌人被点燃时,传奇物品「Fireflower」未能对玩家造成火焰伤害的错误。
Fixed a bug where Ghost Dance would remain active when the player no longer met
the spirit requirements.
修正了当玩家不再符合精魂需求时,鬼魂之舞仍然保持启动的错误。
Fixed a bug where "The Way Forward' Atlas Passive would cause The Arbiter of Ash
to drop Tier 16 Waystones instead of Tier 15.
修正了「The Way Forward」Atlas被动技能会使The Arbiter of Ash掉落16级Waystones而
不是15级的错误。
Fixed a bug where some unique bows did not play audio when firing arrows.
修正了某些传奇弓在射箭时没有播放音效的错误。
Fixed a bug where engraving a support gem did not play audio.
修正了刻印支援宝石时未播放音效的错误。
Fixed a bug where quest items would not drop again from their respective objecti
ve if the player dropped them on the ground in an area where the difficulty was
different to where it was obtained. Characters in a broken state should now be a
ble to re-obtain the quest objective.
修正了当玩家将任务物品丢在不同难度区域的地面上时,这些物品不会再次掉落的错误。处
於损坏状态的角色现在应该能够重新获得任务目标。
Fixed a bug where some interactables couldn't be cancelled by using dodge roll.
修正了某些可互动物品无法通过闪避滚动取消的错误。
Fixed a bug where using a flask could cause the player to lose life if item stat
requirements weren't met in both weapon sets.
修正了当物品属性需求在两个武器组合中未达成时,使用药水会导致玩家失去生命的错误。
Fixed a bug where friends would show as offline when they changed character.
修正了当朋友更换角色时,显示为离线的错误。
Fixed a bug where the Intro Cinematic did not play on the PC Platform.
修正了在PC平台上,介绍动画未播放的错误。
Fixed a bug where incomplete unique items could be obtained.
修正了可以获得不完整的传奇物品的错误。
Fixed some wonky interactions with the additional inventory slots from the Titan
's Colossal Capacity Ascendancy Passive Skill.
修正了Titan's Colossal Capacity Ascendancy被动技能的额外背包栏位的奇怪互动问题。
Fixed a bug where The Hooded One would not identify items stored in additional i
nventory slots granted by the Colossal Capacity Titan Ascendancy Passive Skill.
修正了The Hooded One无法识别由Colossal Capacity Titan Ascendancy被动技能提供的额
外背包栏位中储存的物品的错误。
Fixed a bug so the inventory no longer opens when dragging the Atlas Map UI with
the cursor over a Map node.
修正了当将Atlas Map UI拖动到地图节点上方时,背包不再自动打开的错误。
Fixed a visual bug where walking away from a corpse and back to it could visuall
y display a new remnant with Grim Feast.
修正了当从屍体走开再走回时,可能会显示出带有Grim Feast的新遗物的视觉错误。
Fixed a bug in the Riverside Map where the boss arena forcefield could appear be
fore entering the boss fight.
修正了在Riverside地图中,boss战斗场地的力场可能在进入boss战之前就出现的错误。
Fixed a bug where the Energy Shield UI could visually appear as having Energy Sh
ield when the player had none.
修正了当玩家没有Energy Shield时,Energy Shield UI仍显示有Energy Shield的视觉错误
。
Fixed a bug where enemies could cast detonate dead on players minions when the p
layer was using the Sacrifice Gem.
修正了当玩家使用Sacrifice宝石时,敌人可以对玩家的随从施放detonate dead的错误。
Fixed problems in the Savanna, Abyss, and Seepage Maps where sections of the are
as could be unaccessible
修正了在Savanna、Abyss和Seepage地图中,某些区域可能无法进入的问题。
Fixed a bug where the unique item "Corpsewade" did not work when the player was
using the King of the Faridun Body Armour Microtransaction.
修正了当玩家使用King of the Faridun Body Armour微交易时,传奇物品「Corpsewade」
无法正常工作的错误。
Fixed a bug with the Hateforge Unique where negative values of the "to Maximum R
age" Modifier caused the Modifier to not show.
修正了Hateforge传奇物品的错误,当「to Maximum Rage」修饰符的数值为负时,该修饰符
无法显示。
Fixed a bug where Blink allowed travel to the past in the Ziggurat Encampment wi
thout traversing through the Time Portal.
修正了Blink技能在Ziggurat Encampment中,未经过Time Portal便能进入过去的错误。
Fixed a bug within the Instilling UI that displayed a Tainted Oil slot, which do
esn't exist.
修正了Instilling UI中显示不存在的Tainted Oil插槽的错误。
Fixed a bug where allocating Chaos Inoculation would incorrectly count you as be
ing on Low Mana.
修正了分配Chaos Inoculation时,错误地将玩家计算为处於低法力状态的错误。
Fixed a bug where Crossbow Skills could fail to reload when spamming the ability
when using a controller.
修正了当使用控制器并反覆使用Crossbow技能时,无法重新装填的错误。
Fixed a bug when stashing a Skill Gem with attached Support Gems would cause the
Support Gems to become invisible. These now unpack into the relevant tab.
修正了将带有附加Support Gems的Skill Gem存入仓库时,Support Gems会变为不可见的错
误。这些现在会展开到相关的标签页中。
Fixed the alignment of Mirror of Kalandra within the Currency Stash Tab.
修正了Mirror of Kalandra在Currency Stash Tab中的对齐问题。
Fixed a bug in the Vaal Factory map where some humanoid monsters would remain in
active.
修正了Vaal Factory地图中某些人型怪物会保持不活跃的错误。
Fixed a bug where the "Elemental Storm" Gem had the Physical Tag.
修正了「Elemental Storm」宝石拥有Physical标签的错误。
Fixed a bug where Gas Clouds could spawn in unwalkable terrain.
修正了Gas Clouds可能会在不可行走地形中生成的错误。
Fixed a bug where minion objects could stretch into unwalkable terrain.
修正了随从物件可能会伸展到不可行走地形中的错误。
Fixed a bug where the Burial Bog Map could generate with a broken loop.
修正了Burial Bog地图可能会生成破损回路的错误。
Fixed a bug where the World Map always opened displaying an above ground area, e
ven when the player was in an underground area.
修正了World Map总是显示地面区域的错误,即使玩家在地下区域。
Fixed a bug where strongboxes could fail to generate any monsters.
修正了strongboxes无法生成怪物的错误。
Fixed a bug with dodge roll which allowed the player to roll through Bone Walls
and Frost Walls.
修正了闪避滚动功能的错误,玩家可以穿过Bone Walls和Frost Walls。
Fixed a bug with dodge roll which allowed the player to roll off of The Ardura C
aravan Ramp.
修正了闪避滚动功能的错误,玩家可以从The Ardura Caravan Ramp滚落。
Fixed a bug where Soul Cores of Atmohua, Zantipi, or Cholotl could not be used f
or the 3:1 recipe.
修正了Atmohua、Zantipi或Cholotl的Soul Cores无法用於3:1配方的错误。
Fixed a bug with the Relic Modifier giving a chance to gain another key was inco
rrectly always applying.
修正了Relic Modifier给予获得另一把钥匙的机会时,错误地总是生效的问题。
Skip tutorials no longer prevents you from leaving town without engraving a gem.
跳过教程现在不会再阻止你在未刻印宝石的情况下离开城镇。
Removed the redundant block chance description on Saffel's Frame Unique Item.
移除了Saffel's Frame传奇物品上多余的格挡机会描述。
Fixed a bug which could cause the landmark room chest in The Mausoleum of the Pr
aetor from being opened.
修正了可能导致The Mausoleum of the Praetor的地标房间箱子无法打开的错误。
Fixed a bug where "Elemental Storm" was missing the triggered tag.
修正了「Elemental Storm」缺少触发标签的错误。
Fixed a bug which allowed Glacial Cascade's hits to freeze enemies.
修正了允许Glacial Cascade的击中效果将敌人冰冻的错误。
Fixed a bug in the Trail of the Sekhamas where some traps' audio failed to play.
修正了在Trail of the Sekhamas中,某些陷阱的音效未能播放的错误。
Fixed a bug where "Unbound Avatar" could gain stacks from inanimate objects.
修正了「Unbound Avatar」可以从无生命物体获得堆叠的错误。
Fixed a bug in the Temple of Chaos where leap slamming into an arena could cause
the encounter to not complete.
修正了在Temple of Chaos中,跳跃重击进入竞技场时可能会导致遭遇无法完成的错误。
Fixed a bug where Damage Gained as Fire, Cold and Lightning were missing tags, c
ausing Essences to be unable to roll these modifiers.
修正了「Damage Gained as Fire」「Damage Gained as Cold」「Damage Gained as Light
ning」缺少标签的错误,导致Essences无法滚动这些修饰符。
Fixed a bug where the Act 1 to Act 2 transition cinematic sometimes played when
entering The Ardura Caravan rather than when travelling from Act 1.
修正了当从Act 1过渡到Act 2时,电影过场有时会在进入The Ardura Caravan时播放,而非
在从Act 1出发时播放的错误。
Fixed a bug where some loot in The Temple of Chaos could get stuck in blocking.
修正了在Temple of Chaos中,一些掉落物可能会被挡住的错误。
Fixed a bug where a favored map slot UI notification would appear when corruptin
g a Tier 15 Waystone into a Tier 16.
修正了当将Tier 15 Waystone腐化为Tier 16时,会显示一个偏爱地图插槽UI通知的错误。
Fixed a bug which could prevent the player from returning to the Vastiri Outskir
ts if they travelled there by warping to a party member, then warping to a diffe
rent party member in Act 1.
修正了当玩家通过传送到一位队友再传送到另一位Act 1的队友时,可能无法返回Vastiri O
utskirts的错误。
Fixed a bug where Supercritical support's 2D art was not displaying in some case
s.
修正了Supercritical support的2D图像在某些情况下未显示的错误。
Fixed a bug where expedition chests in maps were not displaying their rarity.
修正了地图中的远征宝箱未显示其稀有度的错误。
Controller Improvements
控制器改进
While using currency, inventory navigation will ignore items the currently selec
ted currency could not be used on.
在使用货币时,物品栏的导航会忽略当前选择的货币无法使用的物品。
Added a bindable action to show/hide item and object labels.
新增了可绑定的操作来显示/隐藏物品和物件标签。
While on the world map screen, you can now press B/circle to leave the undergrou
nd.
在世界地图画面上,现在可以按B键/圆形键离开地下区域。
Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now p
rioritised over using skills on enemies if you have Interact bound to the same b
utton as a skill.
在Trial of the Sekhemas和Trial of Chaos中,某些可互动物体现在会被优先於对敌人使
用技能,如果你将互动绑定为与技能相同的按钮。
The cosmetics tab of the navigation menu has been moved to the end, so that you
no longer have to navigate through it to reach the quest or atlas tabs.
导航菜单中的cosmetics标签已移至最後,这样你就不再需要经过它才能到达任务或地图标
签。
Improved auto-targeting logic for very large bosses such as Tor Gul.
改善了对像Tor Gul这样的超大Boss的自动瞄准逻辑。
The game now pauses by default if a controller becomes disconnected, with an opt
ion in the Game tab to instead disconnect.
如果控制器断开,游戏现在会默认暂停,并且在游戏标签中提供选项可以选择断开连接。
Auto-targeting no longer aggressively prioritises larger enemies and objects (su
ch as Tempest Bell).
自动瞄准不再强制优先瞄准较大的敌人和物件(例如Tempest Bell)。
Pressing X/square while holding a stack of items now deposits a single item from
the stack in the currently selected space.
当持有一堆物品时,按X键/方块键会将堆叠中的一个物品放入当前选中的空格。
Hovering a support gem over a filled socket will now show the support gem curren
tly in that socket.
将支援宝石悬停在已填充的插槽上时,现在会显示该插槽中当前的支援宝石。
Trying to socket invalid gems using a controller now gives appropriate error mes
sages.
使用控制器插入无效宝石时,现在会显示适当的错误信息。
Switching to controller input on a character that was created with keyboard and
mouse input no longer results in the character having no actions bound.
将键盘和滑鼠创建的角色切换为控制器输入时,现在不会再导致该角色没有绑定任何操作。
Fixed a bug that prevented rerolling expedition vendors while using a controller
. There is now also a dedicated button (Y/triangle) to reroll the vendor.
修正了使用控制器时无法重新掷骰远征商人的错误。现在还新增了专用按钮(Y/三角形)来
重新掷骰商人。
Fixed a bug where the Gemling's Gem Studded notable passive was not accounted fo
r when socketing support gems using a controller.
修正了使用控制器插入支援宝石时,未考虑Gemling's Gem Studded这个显着被动的错误。
Fixed a bug where the Lost Tower interface had inconsistent controls when using
a controller.
修正了使用控制器时,Lost Tower界面控制不一致的错误。
Fixed a bug that sometimes prevented navigation in the hideout stash while using
a controller.
修正了使用控制器时,有时无法导航隐藏仓库的错误。
Fixed a bug that prevented player 2 from using the Salvage Bench in couch co-op.
修正了玩家2在合作中无法使用Salvage Bench的错误。
Fixed a bug that prevented player 2 from equipping cosmetics in couch co-op.
修正了玩家2在合作中无法装备cosmetics的错误。
Fixed a bug that caused some types of specialised stash tab to fail to display w
hen accessed by both players at the same time in couch co-op.
修正了在合作中,当两位玩家同时访问时,某些类型的专用仓库标签无法显示的错误。
Fixed a bug preventing the toggling of advanced descriptions while investigating
an item.
修正了在调查物品时,无法切换进阶描述的错误。
Fixed a bug preventing moving a socketed support gem into a different socket whe
n you are close to your support gem limit.
修正了当你接近支援宝石上限时,无法将插入的支援宝石移动到不同插槽的错误。
Fixed a bug where the "Enable Held Targeting" option did not function for crossb
ow ammunition skills.
修正了「启用保持瞄准」选项对於十字弓弹药技能无效的错误。
Fixed a bug where certain skills would not be performed if used while holding do
wn a different skill's input.
修正了在按住其他技能输入时,某些技能无法执行的错误。
Console Improvements
主机改进
Item filters can now be used on consoles by subscribing to a filter on the Path
of Exile website.
现在可以通过订阅Path of Exile网站上的过滤器,在控制台上使用物品过滤器。
A link to set up an item filter is now provided in the filter section of the set
tings menu, under the Game tab.
现在在设置菜单的过滤器部分中提供了设置物品过滤器的链接,位於游戏标签下。
Fixed a bug where cutscenes and informational videos had incorrect colour gradin
g on XBox series consoles with HDR enabled.
修正了在启用HDR的Xbox系列主机上,过场动画和信息视频颜色分级错误的问题。
Localisation Fixes
本地化修正
Fixed a number of cases of outdated translations
修正了多个过时翻译的问题。
Fixed characters with accents not displaying correctly in some languages.
修正了某些语言中带有重音符号的字符显示不正确的问题。
Fixed a number of cases where translated text could overlap itself or the border
s of its field.
修正了多个翻译文本可能重叠或超出其边界的问题。
Fixed a bug where Thai text did not display correctly on consoles.
修正了泰文在控制台上显示不正确的错误。
Fixed a bug where modifier tiers would not be displayed correctly when the game
language was set to Traditional Chinese.
修正了当游戏语言设置为繁体中文时,修饰符级别无法正确显示的错误。
Fixed a number of cases of keywords not displaying correctly in languages other
than English.
修正了在英语以外的语言中,关键词无法正确显示的多个问题。
Microtransactions
微交易
启用了以下现有的外观微交易,可在Path of Exile 2中使用:(超长,略)
The Hands of Xesht Back Attachment now has a smaller variant that can be selecte
d from the cosmetics menu.
The Hands of Xesht背部附件现在有一个较小的变体,可以从外观菜单中选择。
There were also a handful of changes we didn’t quite get ready in time for this
patch, but we will be getting them to you as soon as they’re ready!
还有一些变更未能及时准备好,无法在此补丁中发布,但我们会在准备好後尽快提供给您!
Una’s Songs still won’t be playing correctly, this was unexpected even for us
to cause us this much trouble to fix.
Una’s Songs仍然无法正常播放,这是我们未曾预料到的问题,修复这个问题给我们带来了
不少困难。
Adding multiple respawns to other Pinnacle Content on the Atlas (King in the Mis
ts, Breachstones, Olroth in Expedition). The Arbiter of Ash is included but we d
idn’t get around to getting the other ones implemented.
在地图上为其他Pinnacle Content(如King in the Mists, Breachstones, Expedition中
的Olroth)增加多重重生。灰烬仲裁者已包括在内,但我们未能完成其他内容的实现。
Map (Waystone) Stash Tabs.
地图(Waystone)仓库标签。
--
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1737011554.A.273.html
1F:→ zseineo: 时空之物CD最多降成0.1 01/16 15:20
2F:→ zseineo: 暴风之语触发的雷弹改名变痛但不能重复触发 01/16 15:20
3F:→ zseineo: 围城爆发不能打藤蔓跟冰墙了,还有一个我看不懂但应该是 01/16 15:20
4F:→ zseineo: 修打藤蔓触发伤害? 01/16 15:20
5F:→ zseineo: 白痴谵妄怪不会无敌推你了 01/16 15:21
6F:推 Xiphity: 整理推 01/16 15:24
7F:→ Xiphity: 但好长== 01/16 15:24
8F:→ zseineo: 排版有点跑掉 窝晚点看看能不能修一下 但原文就很长 01/16 15:25
9F:推 wedman: 乌娜还是不唱歌 01/16 15:25
10F:→ zseineo: 唱歌修不好超好笑 01/16 15:26
11F:推 wedman: 乌娜不唱歌我玩不下去了(X 01/16 15:28
12F:推 silveriii: 满多QOL很不错啊 白痴瞻妄怪不会无敌推人了 01/16 15:28
13F:→ silveriii: 一堆无用传奇装buff要吃d才会更新数值就是叫人丢掉重 01/16 15:30
14F:→ silveriii: 打的意思吧 01/16 15:30
15F:推 Bewho: 地图仓库标签,所以还是没有地图页,但可以把仓库加标签吗 01/16 15:32
16F:→ zseineo: 就没办法直接更新玩家身上已存在的物品吧 01/16 15:32
17F:→ zseineo: 然後我发现传奇物品的名字我找不到简单置换的方式 放弃( 01/16 15:32
18F:→ zseineo: 最下面那三个是他们还没做好的东西 01/16 15:33
19F:→ zseineo: 乌娜唱歌、机制王多门、地图仓库标签 01/16 15:33
20F:→ zseineo: 一代的地图仓就叫Map Stash Tabs. 这个我也不知道他在讲 01/16 15:34
21F:推 frank161616: urnwalker不知道改怎样...有次差点被他一整陀浮游炮 01/16 15:34
22F:→ zseineo: 标签还是拿来卖的仓库页 01/16 15:34
23F:→ frank161616: 炸翻 01/16 15:34
24F:推 Bewho: 我以为是可以在仓库加标签,然後快速放入的那个QQ 01/16 15:39
25F:→ zseineo: 反正不管哪个都是还没做好w 01/16 15:40
26F:推 ping1777: 感电时施放不能无限触发了QQ 01/16 15:47
27F:→ zseineo: 没发现最重要的 十字弓卡弹修了XDD 01/16 15:50
28F:推 stepnight: 该传奇要D才能套用新数值算是老作风了 01/16 15:52
29F:→ stepnight: 遗产才有遗产价值,只是这次看起来都像是Buff 01/16 15:52
30F:→ stepnight: 才觉得很粪 01/16 15:52
31F:推 hopeushappy: 荆棘流的传奇都有增加荆棘点伤 荆棘buff! 01/16 15:52
32F:→ zseineo: 以前D2还会有版本限定装w 01/16 15:53
33F:推 drinkmywater: 触发类倒地 01/16 16:14
34F:→ skyrain1234: 这样围城爆发这技能可以丢掉了耶 打王没用 清图也没 01/16 16:23
35F:→ skyrain1234: 用 下水道武器过的好惨啊 01/16 16:23
36F:→ zseineo: 之前还被buff过 满好笑的 01/16 16:23
37F:推 centaurjr: 还是无法唱歌XDDD 01/16 16:35
38F:推 boreguy: 好欸 藤蔓箭矢的缓速修好了 01/16 16:38
39F:推 louis0407: 护甲提升太保守了 01/16 16:39
40F:→ louis0407: 一代系数是直接10改5才整个实用,二代12改10真的只是 01/16 16:40
41F:→ louis0407: 聊胜於无 01/16 16:40
42F:→ louis0407: 佣兵防御面依旧脆弱只能另辟蹊径 01/16 16:41
43F:→ zseineo: 护甲他们访谈有说他们知道这15%是效果很小 他们还在研究 01/16 16:44
44F:→ zseineo: 怎麽改 虽然我不知道是在研究什麽( 01/16 16:45
45F:推 centaurjr: 护甲烂就算了....hp能不能多给一点 01/16 16:45
46F:→ centaurjr: 能量护盾都能上万了....反观HP... 01/16 16:46
47F:→ zseineo: HP不知道为什麽整个访谈都没提 他们讨论防御面的时候就是 01/16 16:46
48F:→ zseineo: 讲闪避/ES/护甲 01/16 16:46
49F:推 davidliudmc: 一直都要用神圣点旧传奇才能转新版阿 01/16 16:47
50F:→ centaurjr: 还是以後护甲也可以当HP来扣 误 01/16 16:47
51F:→ centaurjr: 反正扣到0跟没扣感觉不出来差太多XD 01/16 16:47
52F:推 louis0407: 太酸了xdddd 01/16 16:50
53F:推 gustavvv: 去看看护甲那个承伤表格 再加15%根本没有用 01/16 16:50
54F:推 laa325770: 居然还不出舆图仓库RRRRRRRRRRRRRRRR 01/16 16:50
55F:→ gustavvv: 应该说提高 01/16 16:51
56F:→ louis0407: 确实,但我自己弄了一个专用页面了,反正只丢13~15, 01/16 16:51
57F:→ louis0407: 也算堪用了 01/16 16:51
58F:→ centaurjr: 话说我记得一开始先行预告不是说要改槌子技能 01/16 16:52
59F:→ centaurjr: 结果现在还是nerf??? 01/16 16:53
60F:推 iamjojo: 主机有过滤器那可以再玩一下啦 01/16 16:56
61F:推 sunww: 弓伤害不吃毒药 这几天在练毒药还没转追猎 还能玩吗 01/16 16:56
62F:→ louis0407: 护甲部分,我猜他们是在介意成长曲线的问题,目前版本 01/16 16:56
63F:→ louis0407: 的护甲初期其实很有效,是出了舆图大概T10之後才整个 01/16 16:56
64F:→ louis0407: 没力。如果系数真的拉到我希望的6左右,那初期可能护 01/16 16:56
65F:→ louis0407: 甲会超级强势导致之後新玩家觉得太容易之类的 01/16 16:56
66F:→ louis0407: 要处理这部分就需要导入动态系数或让减伤算法更复杂, 01/16 17:00
67F:→ louis0407: 又或是调整初期怪物的伤害(但对法系职业又会过度不友 01/16 17:00
68F:→ louis0407: 善),可以说难度非常高。 01/16 17:00
69F:→ zseineo: 可以让护甲对大伤的效果不要那麽烂就好吧 01/16 17:03
70F:→ zseineo: 另外一个问题是血量不好撑 算绑定的问题吧 01/16 17:04
71F:推 boreguy: 毒药只改了箭袋的弓伤害 影响不大吧 01/16 17:08
72F:推 louis0407: 只改对大伤的减伤幅度就是要大改内部算法了,难度高很 01/16 17:10
73F:→ louis0407: 多 01/16 17:10
74F:→ louis0407: 血量难撑的问题是因为除了古灵外,昇华跟天赋很少有能 01/16 17:11
75F:→ louis0407: 提升hp的,而es则非常多元 01/16 17:11
76F:→ zseineo: 这我知道 我比较疑惑的是他们讨论都没讨论到HP XD 01/16 17:12
77F:→ funkD: 毒药影响肯定是有 但是伤害还是够 不过本来就知道那是BUG 01/16 17:12
78F:推 louis0407: 可能护甲太多人骂xddd,对照对象都是es eva吧,没烧到 01/16 17:15
79F:→ louis0407: hpwwww 01/16 17:15
80F:→ louis0407: 啊看到毒药话题,是说囚神 智行活过这次改版了,之前 01/16 17:17
81F:→ louis0407: 看讨论不少人觉得囚神能连点伤一起放大有点不可思议, 01/16 17:17
82F:→ louis0407: 词条上写的是武器的伤害而已xdddd 01/16 17:17
83F:→ su4vu6: 护甲就是逊阿 同样称法 其他两个能挡得量多太多了 01/16 17:19
84F:→ su4vu6: 衣服不知道是 只限定衣服降到0.1 还是最低最低0.1 01/16 17:20
85F:→ su4vu6: 格外在撑 能在更低吗 01/16 17:21
86F:→ zseineo: 看起来平衡相关的 只要不是BUG跟无限触发他们暂时不动吧 01/16 17:24
87F:推 s1239199: 囚神那个不是poe1就是这样运作的吗? 有看到老玩家澄清 01/16 17:24
88F:→ zseineo: 跟POE1怎麽运作没关系吧 武器叙述就写武器伤害啊 01/16 17:25
89F:→ zseineo: *词缀叙述 01/16 17:25
90F:推 louis0407: 应该就是加一个max(0.1,x) 01/16 17:25
91F:推 drinkmywater: 囚神一代是吃物理伤害 二代变成所有伤害 配上智行才 01/16 17:34
92F:→ drinkmywater: 会那麽强 其实一代就是全吃了 不是bug 所以走全力的 01/16 17:34
93F:→ drinkmywater: 很猛的原因在这 血量最少也都有个6000 01/16 17:34
94F:推 fff417: 一代也是weapon damage啊 二代还拿掉physical 01/16 17:35
95F:→ zseineo: 不然就是他的文字叙述从一代错到二代但都不想改 01/16 17:36
96F:→ drinkmywater: 一代就是全身物理点伤全吃了 一代老玩家有出来解释 01/16 17:36
97F:→ drinkmywater: 过了 01/16 17:36
98F:→ drinkmywater: 变成全身物理 元素点伤都吃 跟智行配起来 舒服 01/16 17:37
99F:推 louis0407: 总之继续op 01/16 17:40
100F:→ zseineo: 有点好奇他们花心力改了一大堆传奇到底哪些有用 01/16 17:46
101F:推 skyrain1234: 武器伤害一代ggg有解释过 就是除了空手技能跟盾牌技 01/16 17:47
102F:→ skyrain1234: 能吃不到这个加成 01/16 17:47
103F:推 kill466: 大不了就是改回去只吃物理,但智手没动一样猛 01/16 17:50
104F:推 hh123yaya: 一代护甲真正修好不是改成5 而是有一大堆转伤 01/16 17:50
105F:→ kill466: 我有拿稀有高攻速细杖测过,不用凛冬敲钟难度4列许30秒内 01/16 17:50
106F:→ kill466: 攻速2.1的细杖敲得还比囚神慢= = 01/16 17:52
107F:推 louis0407: 说到秒王,灰烬仲裁这次大幅强化初登场的耐压能力,感 01/16 17:53
108F:→ louis0407: 觉之後uber可能都会这样改动避免一直被秒杀丢了终极b 01/16 17:53
109F:→ louis0407: oss的面子xddd 01/16 17:53
110F:→ louis0407: 囚神 vs 细杖是两套体系了,但囚神不绑智行差很多,细 01/16 17:56
111F:→ louis0407: 杖则相对还好 01/16 17:56
112F:→ zseineo: 於是玩家想办法顶着显着减伤秒掉他(x 01/16 17:56
113F:→ MoWilliams: poe1 塑界者和赛勒斯都有这个防秒杀的减伤,给点尊重 01/16 17:56
114F:推 hh123yaya: 仲裁者的风竟然特别不给格档了== 01/16 17:57
115F:→ louis0407: 应该喔,毕竟後期还会继续开放伤害上限xddd 01/16 17:57
116F:推 louis0407: 对了,插花问一下打谵妄的诀窍是什麽啊? 是要一直快 01/16 18:01
117F:→ louis0407: 速突进还是持续击杀怪就行? 每次都觉得一下就被迫退 01/16 18:01
118F:→ louis0407: 出,搞不懂基本逻辑 01/16 18:01
119F:→ stepnight: 稀有高攻速细杖,看这描述看不出来这把多屌 01/16 18:08
120F:→ stepnight: 没办法比较囚神吧0.0 01/16 18:08
121F:推 wedman: 去碰小块的雾增加迷雾范围 01/16 18:08
122F:推 kill466: 超烂不屌,我纯粹只是拿一把伤害很低高攻速要测智手给的 01/16 18:09
123F:→ kill466: 伤害有多高 01/16 18:09
124F:→ kill466: 那把2.1速度还比囚神慢,所以囚神真的改只吃物理也比稀有 01/16 18:10
125F:→ kill466: 杖猛 01/16 18:10
126F:→ kill466: 攻速范围差很多 01/16 18:10
127F:推 drinkmywater: 谵妄就是一直去撞缝缝 不然你范围很小一下就出场 虽 01/16 18:11
128F:→ drinkmywater: 然我每张图都涂油 已经遇不到谵妄了QQ 01/16 18:11
129F:→ stepnight: 你的测试方式跟结论都好奇怪 01/16 18:13
130F:→ drinkmywater: 以我目前700力量450智力 下去算加了16X450电点伤= = 01/16 18:14
131F:→ drinkmywater: 假设改成没吃智行会差超多吧…… 01/16 18:14
132F:推 louis0407: 那请问裂痕也要一直撞那个紫色团块吗? 01/16 18:48
133F:推 zerro7: 紫色团块是说手吗? 是的话撞了会掉裂片 多撞多赚 01/16 18:53
134F:推 drinkmywater: 说到裂痕 又被砍了… 01/16 19:24
135F:推 westwade: POE1的UBER都有防秒减伤 但.. 我记得还是秒 01/16 19:31
136F:→ zseineo: 我记得地图的词裂痕吃的到?这次buff的地图特性如果裂痕能 01/16 19:32
137F:→ zseineo: 吃的话应该还好(?) 01/16 19:32
138F:推 ilove640: 我现在知道DDDD让骆驼叫有多难了 暴雪又赢 01/16 19:54
139F:推 COBLEE: 装备来源的攻击点伤本来就算是武器伤害,没啥好不懂的 01/16 20:54
140F:推 COBLEE: 反正要码改成跟一代一样只吃物伤要码就削电爪,就这两招而 01/16 20:57
141F:→ COBLEE: 已 01/16 20:57
142F:→ ewpnawt8: 决定再把电爪改回武器来(x 01/16 21:15
143F:推 mavs07: 还有一种就是直接给上限 01/16 21:24
144F:推 stkissstone: 帮你加几个刀片 变成武器 01/16 22:11
145F:推 fff417: 为啥要改 难道POE2团队连这两个搭起来很强都不知道吗 01/16 22:18
146F:→ fff417: 这麽直观的堆属性的两个装备联动都想不到 这团队也太可悲 01/16 22:19
147F:→ zseineo: 我也觉得那不是很重要 BUFF其他东西实际 01/16 22:33
148F:推 funkD: 完全搞不懂电爪为什麽要改成手套就是 01/16 22:47
149F:→ su4vu6: 想给那些大头目有用的装备 又想不到要给啥 就变这样了 01/16 22:48
150F:→ funkD: 喔 所以应该是因为爪还没出 所以只好丢去手套就是了 01/16 22:59
151F:推 wedman: 挺好的 弄个手套可以玩一堆武器 01/16 23:00
152F:推 ilove305mm: 至少有三只稀有...xD 01/16 23:22
※ 编辑: zseineo (111.243.111.138 台湾), 01/16/2025 23:43:34
153F:推 p200404: 藤蔓那个你就想像成 藤蔓箭射出去後 那些藤蔓都是虫水的 01/16 23:37
154F:→ p200404: 虫子 但都是无敌的 01/16 23:37
155F:→ p200404: 应该说 可以被攻击 但是无敌 01/16 23:37
156F:→ p200404: 所以可以被重复扩散 01/16 23:38
157F:→ p200404: 一些废话很多的王可以藤蔓箭射一堆孢子 然後用扩散锤一 01/16 23:39
158F:→ p200404: 下重复扩散aoe到王身上 01/16 23:39
159F:→ p200404: 然後王就死了 01/16 23:39
160F:→ zseineo: 喔我知道有打藤蔓的Build 只是我不知道是靠教徒巨锤触发 01/16 23:44
161F:→ zseineo: 的 所以刚翻的时候没看懂 01/16 23:45
162F:推 yalo: 技能宝石21等伤害还没实装吗QQ 01/17 00:30
163F:推 FBPt: 我想问一下所以飞雷神这流派应该算废一半了吧?没有连续爆 01/17 00:54
164F:→ FBPt: 击充能coc cod的电球hit数好像也有限 打王应该偏无力? 01/17 00:54
165F:→ a856445: 看不顺眼要砍build就直接砍啊,vine arrow被当成目标用 01/17 02:25
166F:→ a856445: 扩散鎚打伤害竟然被当成bug,有够好笑的XDDD 01/17 02:25
167F:推 ken1825: 可以更新了,9.55G... 01/17 07:11
168F:推 biggest1983: 有些传说的词条不同了… 01/17 08:01
169F:推 s84760143: 早上打了几场结果又被boss房关在里面,笑死,这个怎没 01/17 08:03
170F:→ s84760143: 修 01/17 08:03
※ 编辑: zseineo (1.162.162.70 台湾), 01/17/2025 08:15:01
171F:推 greg7575: 9.55GB 01/17 08:19
172F:推 ken1825: bug不可能一次修完的 01/17 08:21
173F:推 lonlon9: 家机终於有过滤器了 01/17 08:24
174F:推 zerro7: 请问是只有国际服改了吗? 01/17 08:30
175F:推 silveriii: 被关在王房+1 王还不喷东西 最後只能重登 还好没被吃 01/17 09:41
176F:→ silveriii: 图 01/17 09:41
177F:→ zseineo: 被关BOSS房就是看到竞技场先别进去... 01/17 09:46
178F:推 Neo0215: 24h2还会死当吗? 01/17 10:48
179F:→ zseineo: PN没写到 但他们对於当机都是写解决了几个 01/17 10:52
180F:→ zseineo: 我看论坛 24H2还在高优先问题里面 可能还没修 01/17 10:53
181F:推 stepnight: 每次我都怀抱希望以为修好了 01/17 10:55
182F:→ stepnight: 每次回家都还是老实开启小工具防整机当掉== 01/17 10:55
183F:→ stepnight: 这不知道要修多久 01/17 10:55
184F:推 Neo0215: 感谢~ 01/17 11:10
185F:推 berryc: 游戏打开,没更新啊 01/17 15:39
186F:→ jeff1008: 可以更新的是国际版吧 台版没得更新 01/17 16:15
187F:嘘 abcokok: 台版更新1/20 01/17 21:31
188F:推 louis0407: 各种 crash都还是有,但可能有降低一点机率 01/18 11:07
189F:→ louis0407: 是说有人都不会crash的吗? 一直搞不清楚是我系统问 01/18 11:08
190F:→ louis0407: 题还是游戏问题 01/18 11:08
191F:→ stepnight: 有,也满多的 01/18 11:47
192F:推 zerro7: 渲染器从DX改成V开头那个後我就没有当掉了 可以试试看 01/18 12:11
193F:→ zseineo: 我很少遇到crash 好像一两次而已 01/18 13:08
194F:→ zseineo: 算游戏问题吧 特定配置的很容易遇到 不是就不会 01/18 13:09