PathofExile 板


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来源: Reddit论坛官方蓝帖,可能会跟官网PN有些出入,官网挂了我进不去。 https://www.reddit.com/r/PathOfExile2/comments/1hgnexj/010e_patch_notes/ ---General Improvements and Changes 一般改动--- Added the capacity to fast-travel between Checkpoints within an area. You can now select checkpoints which will bring up your Map Overlay allowing you to select other Checkpoints you have discovered in the area to travel to them immediately. Many more checkpoints have been added to areas generally at all the entrances and exits to areas, meaning if you find those first, you are able to instantly travel to them if you choose to go back and explore an area. 新增快速传送重生点功能,同时地图内新增了更多重生点,基本上每个出入口都会有,你 可以先探完整张图再快速传送到你已发现的重生点。 Passive Point Respeccing has been made cheaper especially at higher levels, it had a relatively aggressive curve getting more expensive with character level , we have flattened that curve so it doesn't exponentially grow as much. For Example, this should generally result in an approximately 40-50% less Gold Cost for respeccing between the start and middle of Endgame progression. 天赋重置降价,在游戏中後期约40-50%降价幅度。 Added a shortcut to open a skills advanced information display by right- clicking the skill on your Skill Bar. 现在你可以在技能快捷键栏位的图示按右键来打开技能详细资讯面板 You can now compare equipped Flasks when using a Gamepad. 手把玩家现在能并列比较药剂效果。 Added Chance Shards to the Currency Exchange. 交换市集新增机会石碎片 Added a button to travel to your Guild Hideout when interacting with the Waypoint. 传送介面新增公会藏身处按钮 ---Endgame and Monster Balance终局与怪物平衡--- Maps no longer have additional elemental resistance penalties inherently applied at Tier 6 and Tier 11 or higher Maps. It is now consistent across all of the Endgame. 舆图没有额外抗性惩罚了(之前T6和T11会额外惩罚一次),所有阶级地图玩家抗性皆一致 。 Critical Strikes from Monsters now deal 40% less bonus Damage. 怪物造成40%更少的暴击伤害。 Chaos Damage now scales less aggressively over the Endgame. 怪物浑沌伤害随等级增加的曲线更为平缓。 The Ground Laser and Ground Lightning abilities used by the Runed Knight in Expedition Encounters now deal substantially less Damage. Ground Laser and Ground Lightning怪物词缀(还是技能? 电系雷射的那种) 伤害大幅降 低。 The Waystone Modifier that adds Burning Ground to your Maps no longer increases in coverage or area with higher Tier Waystones. 地图词缀-增加燃烧地面的词缀现在不会随着地图等级增加燃烧地面覆盖范围。 The 'Siphons Flask Charges Modifier' on Monsters now drains ten-times less Flask Charges per second. (This was unintentional). 怪物吸取药剂词缀现在造成1/10吸取效果(之前是个BUG)。 Disabled the Volatile Crystals Modifier, to be revised in the future pending telegraphing improvements. 暂时禁用Volatile Crystals怪物词缀(水晶爆炸的那个)。 The Trail of Fire monster Modifier now deals 30% less Damage and lasts for 3 seconds (from 5 seconds). 火焰分身怪物词缀现在造成30%更少伤害和维持3秒(之前是5秒) The Trail of Lightning monster Modifier now lasts for 4 seconds (from 8 seconds). 雷电分身怪物词缀现在维持4秒(之前是8秒) The Trail of Ice monster Modifier now lasts for 4 seconds (from 8 seconds). 冰霜分身怪物词缀现在维持4秒(之前是8秒) The Purple Explosives created by the Volatile Plants Modifier on Rare Monsters now deal significantly less Damage. 显着降低Volatile Plants怪物词缀(紫色爆炸的那个)的伤害。 Packs of Prowling Chimeral's in Maps now contain less of the Prowling Chimerals and spawn alongside some Zombies. Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing. 调降裂痕的怪物生成密度,特别是菁英稀有怪将会显着减少。 Fixed an inconsistency in the different types of packs that could spawn during Breach Encounters, you should now see more different types of Monsters appearing on an area to area basis. 裂痕生成的怪物种类多样性增加,并且更贴近地图生态。 The volatiles spawned by the Volatile Fiends Trial of Chaos Modifier now accelerate over time. The Stormcaller Runes Trial of Chaos Modifier are now smaller, take longer to charge up when standing inside and give more time to escape once triggered. The Runes now also get larger as the Modifier is upgraded. Improved the hitboxes on a number of abilities used by Blackjaw, the Remnant. 改善部份黑颚使用的技能的击中判定范围。 The Crossbow variants of the Decrepit Mercenary monsters that dealt Fire damage now deal less damage. 火十字弓小怪的火伤降低。 ---Trial of the Sekhamas Improvements圣所改动--- Honour Damage now scales down based on distance to enemies, you now take up to 35% less Honour Damage when in close range, tapering as you are further away from Monsters. 怪物造成的荣誉值削减现在会随着敌人与你的距离调整,在近战范围约造成35%更少削减 值,随距离增加至原本数值。 Fixed a bug where Damage over Time was dealing three-times as much damage to Honour as intended in the Trial of the Sekhemas, and fixed a bug where Honour Resistance was only applying to two-thirds of that damage taken. (This got confusing for us too). 修复DOT造成大量荣誉值削减的BUG,以及修复荣誉值削减抗性只作用2/3帐面强度的BUG。 Skitter Golems no longer use basic attacks and instead now just explode as their attacks were largely unavoidable when in Melee Range. Skitter Golems现在不会普攻了,会直接自爆。 Serpent Clan burrow and ambush attacks now have improved visual telegraphing and cannot be used from as far away. Serpent Clan burrow小怪现在不能从远距离冲脸了。 Volcanoes created by Rattlecage's Fissure Slam now last half the duration. Rattlecage's Fissure Slam的火山技能持续时间减半。 Added keyword hover for the Honour mechanic in the Trial of the Sekhamas. 新增荣誉值解说资讯面板。 ---Skill Balance技能平衡--- Rolling Slam's Second Slam now deals 50% more Damage to Heavy Stunned Enemies (BUFF)翻滚重击现在对深沉晕眩敌人造成50%更多伤害。 Ice Shot Shards (Secondary) now gains additional Projectiles as it Levels up. Ice Shot Shards now targets within 90 Degree Cone. Ice Shot Shards now travel further base (200ms, from 100ms), to be tested & iterated. (BUFF) 冰霜射击的次要投射物现在随着等级增加投射物数量。现在索敌范围为90度锥形 ,并有两倍的飞行持续时间。後续会继续观察调整。 Ice Shot Arrow & Projectiles are now smaller and are the same size as other arrows. (NERF?) 冰霜射击箭矢和次要投射物的大小缩小,并与其他技能箭矢大小一致。 Electrocuting Arrow Base Duration to 25 seconds (from 12), Doubling Quality Bonus also. (BUFF) 电极箭矢持续时间由12秒增加至25秒,品质增益效果翻倍。 Barrage now has 25% Less damage on Barraged Attacks [From 60% Less] at Level 1 , same Scaling Per Level. Barrage now has +2 Repeats base, from +1. (BUFF) 弹幕现在低等级造成更多伤害(从Lv1 60%更少伤害改为Lv1 25%更少),高等维持 不变。现在造成重复+2次技能(之前是重复+1次)。 Shockchain Arrow's Shockwaves now deal 100% more Damage. (BUFF)电链箭矢的震波现在造成100%更多伤害。 Sniper's Mark cooldown reduced from 6 seconds to 2 seconds at all Levels. (BUFF)狙击者印记冷却时间由6秒降低至2秒。 Combat Frenzy now can now gain a Frenzy Charge no more than every 3 seconds ( from 7 seconds) at Level 1, to approximately 1.5 seconds at Level 20. (BUFF)战斗狂怒现在获得狂怒球间隔时间缩短,於Lv1时3秒(原本7秒),於Lv20时约1.5秒 。 Stormcaller Arrow's Bolt now gains additional Impact Radius as it Levels. (BUFF)风暴呼唤箭矢现在造成更大冲击范围。 Vine Arrow's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was that you poison it to spread poisons, as opposed to the vine itself dealing immense amounts of Damage. (NERF)藤蔓箭矢现在低等级时伤害小幅度增加,高等级时伤害大幅减少。(後面是这技能 是设计来辅助主攻技,教你玩游戏的废话,你就继续教育玩家阿GGG) Tornado Shot's Damage over Time has been adjusted, it is now slightly higher at Lower Levels, and substantially lower at Higher Levels. The intention of this ability was to propagate your other Bow skills, as opposed to doing an immense amount of damage itself. (NERF)龙卷射击DOT伤害现在低等级时伤害小幅度增加,高等级时伤害大幅减少。(後面是 这技能是设计来辅助主攻技,教你玩游戏的废话,你就继续教育玩家阿GGG) Magnetic Salvo can now only use your stuck Lightning Arrows as opposed to those created by your Party Members. (BUFF)电磁齐射现在只会引爆你自己的箭矢而非队友的。 Increased the damage growth per level on Unearth (non-Minion component), Bonestorm, Bone Cage, Bone Blast (Wand Skill) and Power Siphon (Wand Skill). Results in approximately 50% more damage at Gem Level 25. (BUFF)增加骨系技能(非召唤物部分)的伤害,增加屍术矢、骨之风暴、骨牢、骨之爆破( 武器技)、力量抽取(武器技)的伤害,於Lv25时约50%更多伤害。 Increased the damage growth per level on Essence Drain, Contagion, Profane Ritual and Chaos Bolt (Wand Skill). Results in approximately 33% more damage at Gem Level 25. (BUFF)增加浑沌系技能的伤害,增加灵魂吸取、瘟疫、粗陋祭祀、浑沌箭矢(武器技)的伤 害,於Lv25时约33%更多伤害。 Bone Cage base Critical Strike Chance has been increased to 15% (from 13%). (BUFF)骨牢爆率提高为15%(之前13%)。 Skeleton Arsonists' Spirit Costs now match Frost and Ice Mages from Level 5 onwards, making them more expensive while keeping their costs early-game the same. (NERF) 纵火者骷髅现在Lv5後的精魂消耗调整为跟其他两系骷髅一致(游戏中後期维持代 价更高)。 Bone Offering Explosions now have 15% Critical Strike Chance (from 13%). (BUFF) 骸骨奉献的爆破爆率提高为15%(之前13%)。 Resonating Shield, Shield Charge and Shield Wall now have 6-8 added Physical Damage per 15 Armour on your Shield at all Levels. (BUFF)盾系技能,共鸣之盾、盾冲、盾墙技能新增效果-每15盾牌上的护甲值增加6-8物理 伤害。 Resonating Shield radius increased to 2.3 metres (from 1.8 metres). (BUFF)共鸣之盾范围增加为2.3公尺(之前为1.8公尺)。 Shield Wall explosions increased to 4 metres (from 2 metres). Shield Wall now can create a maximum of 2 walls (from 1 wall). (BUFF)盾墙的爆炸范围增加为4公尺(之前2公尺),现在产生两面墙(之前一面)。 Siege Cascade now has an Attack Time of 75% (from 55%). Siege Cascade now searches for targets in a 3.5 metre radius (from 2.5 metres). Siege Cascade now has 50% more Damage against Immobilized Enemies (from 200%). Siege Cascade 's Explosion now deals 167% more Damage (accounting for the decrease in damage against Immobilized Enemies). Siege Cascade now has 30% less Reload Speed ( from 50% less). Siege Cascade's Quality is now 2% Damage against Immobilized Enemy per Quality (from 4%). (BUFF)围城爆发攻速上调(55%→75%),索敌范围增加(2.5→3.5公尺),爆炸范围现在造成 167%更多伤害(但对禁锢敌人的伤害增幅跟之前差不多)。重新装填速度增加(50%→30%更 少),品质增益效果减少(每品质4%→2%对禁锢敌人更多伤害)。 Stormblast Bolts now has a maximum of 30 active Bolts (from 9). Stormblast Bolts now has 5 Bolts in the Clip (from 3). Stormblast Bolts now has 30% less Reload Speed (from 50% less). (BUFF)雷暴弹药的生效弹数增加(9→30),射出弹药增加(3→5),重新装填速度增加(50% →30%更少)。 Plasma Blast now has 47% more Damage with its Initial Hit and 25% less Damage with its Explosion, causing it to rely less on colliding with walls to deal enough damage. (BUFF?)电浆强击矢的初始击中现在造成47%更多伤害,引爆现在造成25%更少伤害,让玩 家不会过度依赖地形来造成伤害。 Artillery Ballista's explosion radius increased to 1.8 metres (from 1.4 metres ). Artillery Ballista's Damage increased by approximately 21%. (BUFF)火炮炮塔爆炸范围增加(1.4→1.8公尺),伤害增加约21%更多。 Gathering Storm's Perfect Dash now deals 53% more Damage. (BUFF)风暴凝聚的完美冲刺现在造成53%更多伤害 Wave of Frost now has 275% more Freeze Buildup at all Levels (from 150% scaling up over levels). (BUFF)寒冰波现在全等级皆有275%更多冰霜累积(之前为150%随着等级上升)。 Staggering Palm's duration now scales with levels. It has 6 second duration at Level 1, scaling up by 0.2 seconds per Level (from 6 seconds at all Levels). Staggering Palm's Projectiles now deal 20% more Damage at all Levels. (BUFF)撼敌之掌持续时间增加,改为6秒+每等级额外0.2秒(之前是全等级皆为6秒)。投射 物全等级皆为造成20%更多伤害。 Concoction skills from the Pathfinder Ascendancy Class now consume 3 charges from Mana Flasks (from 5). Their damage has been increased and deal approximately 66% more Damage when the skill is Level 20. In addition the base added damage has been increased by at least 50% for all Concoction skills, with Poisonous and Bleeding Concoction receiving greater damage buffs. Fulminating Concoction now has a Critical Strike Chance of 8% (from 6%), Shattering Concoction now has a Critical Strike Chance of 11% (from 7%), Explosive Concoction now has 100% more chance to Ignite Enemies and 100% more magnitude of Ignites inflicted, Fulminating Concoction now has 100% more chance to inflict Shock and Shattering Concoction now has 100% more Freeze Buildup. 爆裂物系列技能(追猎者昇华)现在有每次施放消耗3点药剂充能(原为5),并造成更多伤害 (於Lv20时约66%更多)。冰爆裂物现在有11%基础爆率(原为7%)和100%更多冰冻累积,火爆 裂物现在有100%更多点燃机率和100%更多点燃幅度。雷爆裂物现在有100%更多感电机率。 The Hunter's Talisman passive skill Notable now grants +1 Charm Slot. The small passive skills leading up to it now grant the stat it formerly gave. The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future. Hunter's Talisman天赋大点现在给予+1护符栏位,前置小点现在给予原先大点的效果。 护符相关栏位UI及叙述也更新以便之後进行相关改动。 Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections. 在武僧和猎人区域中间新增一个闪电伤害和触电天赋群。 The Heavy Frost Notable Passive Skill now causes Hits to only ignore Enemy Resistances of Frozen Enemies if their resistance values were positive. Heavy Frost天赋大点现在给予「击中无视被冰冻敌人的元素抗性,只针对正值」。 Supercharged Slam now builds up stages slower but gains 40% more Damage per Stage now (from 20%). This may display as 20% still incorrectly until a later patch. (BUFF)超载重击现在蓄力速度更慢但伤害更高(每阶20%→40%更多),游戏内叙述20%的BUG 将於之後修正。 Electrocute is now 25% harder to Buildup. (But the Damage Penalty has been removed from the Support Gem) (NERF)触电现在更难累积(累积速度25%更少),(但电刑辅助宝石的伤害惩罚被移除了)。 It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied. (NERF)现在更难连续冰冻敌人了,被冰冻过的敌人再次被冰冻的累积速度将会变慢。 Added a marker effect to Ember Fusillade's preferred target. 余烬齐射新增凸显目标的视觉指示效果? --



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1F:→ ben2227486: 头洗了一半发现PN长到不行XD 剩下的部分之後有空再翻 12/18 10:21
2F:→ zseineo: 燃烧地面Nerf好评 之前整张图都快没路走有够白痴XD 12/18 10:22
3F:→ zseineo: Volatile Crystals是易爆水晶(紫色地雷) 12/18 10:23
4F:→ zseineo: Volatile Plants是会追你的紫球 12/18 10:24
5F:推 laa325770: 锐眼电弓大喜 要赶快爽不然不知啥时又会被砍 12/18 10:24
6F:→ zseineo: 电浆炮是BUFF 地形效果很多时候打不出来 12/18 10:25
7F:推 wxi: 燃烧地面+1 小怪清完捡东西结果走路暴毙有够白痴,还没乾净地 12/18 10:26
8F:→ wxi: 面躲 12/18 10:26
9F:推 kill466: 感觉不会这麽好心,未来一定会从特殊王战扣回来XD 12/18 10:27
10F:推 elucidator39: 推改燃烧地面德政 之前地板有够痛 还必中 12/18 10:29
11F:推 Orenjifurai: 不知道是不是我问题 这代打图我都很容易感到想睡觉 12/18 10:30
12F:→ hopeushappy: 盾系技能好像很少人玩 12/18 10:31
13F:推 selph1120: 穿屍骨之靴打燃烧地面, 我眼睛快瞎, 根本啥毒都看不到 12/18 10:32
14F:推 stkissstone: 绿球变快好多 12/18 10:32
15F:→ stkissstone: 打图想睡大概就图太大容易藏一团在边边 12/18 10:33
16F:→ elucidator39: 然後黑颚已经很强了还改强喔 我两轮都是他卡最久捏 12/18 10:34
17F:推 DEVIN929: 甲虫王死去 12/18 10:36
18F:推 stkissstone: 黑饿那个应该是优化范围 improve未必是强化他 他有 12/18 10:37
19F:→ stkissstone: 个顺劈可以打背後 改这个吧 12/18 10:37
20F:推 IAmLaguna: 盾系技能之前基伤就废到笑啊XD 12/18 10:38
21F:推 sos20122: 好奇连续冰冻是可以交替元素异常洗掉吗@@? 例如燃烧消 12/18 11:03
22F:→ sos20122: 耗冰冻,然後再冰冻 12/18 11:03
23F:推 selph1120: 好奇台服现在到底是更新到哪一个 patch 了阿 12/18 11:06
24F:推 kill466: 洗掉没用,那个就类似晕眩抗性的东西,让你没办法连续控 12/18 11:12
25F:推 wolver: 因为这代图太烂了,你开完整张地形图再拿去跟1代比一下就看 12/18 11:13
26F:→ wolver: 到问题,而且2代还不是每张图都有王,死一次王就跑了. 12/18 11:13
27F:推 Orenjifurai: 怪物词缀全面下修真有宿敌的即视感 12/18 11:23
28F:→ fbos139: 实装了? 12/18 11:42
29F:推 bursthead: 黑鄂真的死最多次 12/18 11:44
30F:推 zseineo: 黑鄂後来发现贴身可以让他AI变白痴 不然他远距离三连斩 12/18 11:49
31F:→ zseineo: 的追尾有够猛 12/18 11:49
32F:推 john299081: 图大玩家速度又慢 12/18 12:04
33F:推 simon978: 翻译推 12/18 12:10
34F:推 YandereLove: 感谢翻译 12/18 12:11
35F:推 wolver: 黑颚强的就3连斩最後一下的追尾,前面2下可以走位闪避,第3 12/18 12:24
36F:→ wolver: 下翻滚走就好. 12/18 12:24
37F:推 quick511413: 龙卷跟藤蔓不算教育玩家吧 那等级成长曲线看就很有 12/18 12:26
38F:→ quick511413: 问题的 龙卷还搞个莫名的40级降伤呢 12/18 12:26
39F:推 adampolo: 笑死,辅助技能你就应该要设CD啊!无CD且伤害高当然会 12/18 12:27
40F:→ adampolo: 把它当成主攻技能。是你不会做游戏还是玩家不会玩游戏? 12/18 12:27
41F:推 wolver: 藤蔓龙卷那个应该是数字用脚填,凑到过25~35级,比你凑满全 12/18 12:35
42F:→ wolver: 身神装还猛. 12/18 12:35
43F:→ su4vu6: 就设定错而已所有人都有看出来 哪算教育 12/18 12:43
44F:推 davidliudmc: 所以地图抗性惩罚是改成章节结束直接扣?还是不扣? 12/18 12:49
45F:推 yscleria: 好像一直有人觉得不扣抗很奇怪 但结论就是“跟之前T1时 12/18 12:53
46F:→ yscleria: 一样” 所以我现在打T15也能三抗破百了.. 12/18 12:53
47F:→ yscleria: 本来是每章扣10 进T6再扣10进T11再扣10 现在没有後两个 12/18 12:54
48F:推 p200404: 龙卷跟藤蔓箭就标准的说明理由不好啊 12/18 13:05
49F:→ p200404: 他今天把nerf理由改成 设计错误造成成长系数过高 这样还 12/18 13:05
50F:→ p200404: 比较能接受 12/18 13:05
51F:→ p200404: 结果用教育你的说法 说这是辅助技能 不能当主力技能 所 12/18 13:06
52F:→ p200404: 以我要砍 这种我教你玩游戏的说法 看了就不爽啊 12/18 13:06
53F:推 DEVIN929: poe2最大的成就之一大概就是让dddd笑你们也差不多吧 12/18 13:09
54F:推 is1128: 楼上,不,我觉得 BZ 某些程度上还比 GGG 好 12/18 13:12
55F:→ is1128: 起码到S4之後,BZ 是有明显的开始听玩家的话修改 12/18 13:12
56F:推 DICKASDF: 楼上你要确欸= = 还是你没玩过一开始的DDDD 12/18 13:12
57F:→ DICKASDF: 那请问正式到S4多久时间 POE多久时间 12/18 13:13
58F:→ is1128: 我S0就开始玩了,那时候我就觉得没多差,狼头拿到就飞了 12/18 13:13
59F:→ is1128: EA大决又出来了,有收钱没甚麽差别 12/18 13:13
60F:→ DICKASDF: 如果要把POE1算进来 是不是可以也从D2开始算起 12/18 13:14
61F:推 howar31: 可以用GPT翻大纲後修正专有名词比较快 12/18 13:14
62F:→ DICKASDF: 不对喔 我没说EA喔 我是说同时的时间 12/18 13:14
63F:→ DICKASDF: 我就是怕你用EA大招 才没说EA 正式捏 12/18 13:15
64F:→ DICKASDF: 我玩到今天比较有空 我从前天的文开始看起 12/18 13:15
65F:→ DICKASDF: 根本没啥人说EA怎样 反而有几个会一直说 12/18 13:16
66F:→ DICKASDF: EA大军要来了之类这种话 我都想说到底跟谁说 12/18 13:16
67F:→ stepnight: 讲到S0狼头,一堆人刷不到又不能交易== 12/18 13:17
68F:→ DICKASDF: 说那种就白痴屁话 还限定职业 12/18 13:18
69F:推 p200404: 怎麽又有人要拉d4出来救援poe2了 12/18 13:19
70F:→ p200404: 怎麽 烂到只能跟你们觉得很烂的d4比吗 12/18 13:20
71F:推 hh123yaya: 黑颚打的时候真的觉得hitbox怪怪 然後他又超痛 12/18 13:22
72F:→ zseineo: 这麽长的文章丢免费的GPT感觉可能被吃 我来试试 12/18 13:23
73F:→ zseineo: 分段翻好像还好XD 12/18 13:27
74F:推 is1128: chatgpt 都会自动统整,除非分段翻,但也没多通顺 12/18 13:39
75F:推 fff417: 哇靠 战斗狂怒大buff 爽到 12/18 14:13
76F:推 royalnna: 战斗狂怒 品质是不是偷不到其他球了,游戏里没有显示 12/18 15:01
77F:→ IE80: 真的有些讲到poe2不好的地方就要赶紧拿d4出来,都不知道是 12/18 16:25
78F:→ IE80: 在玩哪个游戏 12/18 16:25
79F:推 MoWilliams: 黑颚还要Buff 那个判定已经很大ㄌ== 12/18 16:49
80F:→ zseineo: 那个不一定是buff 12/18 16:53
※ 编辑: ben2227486 (210.61.233.86 台湾), 12/18/2024 17:00:30
81F:→ ben2227486: 发现漏翻了追猎昇华爆裂物超绝buff,已补上 12/18 17:01
82F:推 wolver: 难道追猎毒爆要变版本答案了 12/18 17:05
83F:推 drinkmywater: 一直D4的可以滚吗 这里又不是暗黑版 == 不会玩就不 12/18 17:23
84F:→ drinkmywater: 要玩 回去玩轻松自在的D4 12/18 17:23
85F:→ hh123yaya: 是改善hitbox 不是增加 12/18 17:48
※ 编辑: ben2227486 (125.229.29.162 台湾), 12/18/2024 19:44:48
86F:推 is1128: 宠物卡同伴要改了没,这真的很白痴 12/19 08:45
87F:推 leo615210: 又没规定不能提D4,两边都有玩拿出来比较一下没差吧, 12/19 09:38
88F:→ leo615210: 提一下D4就爆气蛮好笑的== 12/19 09:38
89F:推 stepnight: 提D4问题不大,问题是举那垃圾例子来护航 12/19 10:41
90F:→ stepnight: S0除了新鲜感的回馈,一堆垃圾设计好吗== 12/19 10:41
91F:→ IE80: 他只是举例他拿到而已,也不是只有德鲁伊能玩吧 12/19 11:51
92F:→ IE80: 只是觉得有不好的地方就修正,就会变得更加完善,但对两个 12/19 11:55
93F:→ IE80: 游戏的标准似乎差很多? 12/19 11:55
94F:嘘 stepnight: D4卖多少、POE2 EA资格又多少== 12/19 12:34
95F:→ stepnight: 标准能一样吗到底在说啥== 12/19 12:34
96F:推 IE80: 那poe2半年後免费给你玩也不用抱怨了 12/19 12:50
97F:→ stepnight: 这啥逻辑==雪卫兵都这麽有逻辑的吗 12/19 12:52
98F:→ IE80: 你自己拿游戏价格来提的吧 12/19 12:55
99F:→ IE80: 设计不好就设计不好,d4贵不能设计不好,但poe2才30美金可 12/19 12:57
100F:→ IE80: 以接受? 12/19 12:57
101F:→ stepnight: 免费游戏就不能抱怨喔? 12/19 12:59
102F:→ stepnight: 你自己问自己的脑子这是啥逻辑 12/19 12:59
103F:→ stepnight: 我提价格是你要大家对D4/POE2一样标准 12/19 12:59
104F:→ stepnight: 阿这合理吗?再来就算Poe2是免费的 12/19 12:59
105F:→ stepnight: 我也有花钱在上面啦,赞助包都买到那了 12/19 12:59
106F:→ stepnight: 照你逻辑,我还是可以抱怨吧??? 12/19 12:59
107F:→ stepnight: 所以我说雪卫兵逻辑都不行 12/19 12:59
108F:→ IE80: D4也在改POE2也在改,但拿D4都要停留在S0? 12/19 13:00
109F:→ IE80: 那我花在poe的钱也超出D4那麽多,标准不能高喔? 12/19 13:01
110F:→ IE80: 一下说售价一下说你在上面花多少钱,啥逻辑 12/19 13:02
111F:→ stepnight: 讲话要根据事实,D4 S0除了新鲜感以外 12/19 13:03
112F:→ stepnight: 满满的大便设计,拿S0来说D4好棒棒 12/19 13:03
113F:→ stepnight: 根本就是滑天下之大稽 12/19 13:03
114F:→ stepnight: 真是服了,前面就有人提的S0 12/19 13:03
115F:→ stepnight: 你说:啊啊啊啊谁说只能局限在S0 12/19 13:03
116F:→ stepnight: 脑子还好吗 12/19 13:03
117F:→ IE80: POE2一堆鸟设计就当作看不见喔,讨论游戏也要在那边人身攻 12/19 13:07
118F:→ IE80: 击,素质是多好 12/19 13:07
119F:推 IE80: 而且他说的是他拿到狼头起飞,又变成S0D4好棒棒了?逻辑差 12/19 13:12
120F:→ IE80: 的人是谁啊 12/19 13:12
121F:→ stepnight: 你要哭哭报告老师了吗== 12/19 13:18
122F:→ stepnight: 我就不懂你们这些雪卫兵脑子都在想啥 12/19 13:26
123F:→ stepnight: 一定要拿D4来踩一捧一,纯喷Poe就算了 12/19 13:26
124F:→ stepnight: 大家都在喷又不是喷不得,这麽爱提D4 12/19 13:26
125F:→ stepnight: 滚回暗黑版啦 12/19 13:26
126F:→ IE80: 还真不知道哪里在吹D4好了,明明就在说POE2不合理设计就变 12/19 13:36
127F:→ IE80: 成雪卫兵,不知道在乱扣啥帽子 12/19 13:36
128F:→ IE80: 没事就在那说别人脑袋怎样逻辑怎样,先看自己逻辑好不好吧 12/19 13:40
129F:推 is1128: 其实不用理这些人,黑名单就好,没逻辑的怎麽讨论都没用 12/19 13:49
130F:推 DICKASDF: 本来想说算了 但上面两位嘴脸 哀 来 就这篇来说 12/19 14:11
131F:→ DICKASDF: 最先提D4的是一个D开头的 然後楼上is1128附和 12/19 14:12
132F:→ DICKASDF: 但因为我当初也是花3千多抢先体验D4 我甚至为了 12/19 14:13
133F:→ DICKASDF: 跟朋友一起玩 多买一个送他 这有资格评论吧 12/19 14:13
134F:→ DICKASDF: 就一开始来说 谁惨 有玩过都马知道 阿那种拿 12/19 14:14
135F:→ DICKASDF: 根本不普及的狼头说自己觉得没问题 逻辑真的死去 12/19 14:14
136F:→ DICKASDF: 这就像玩泰坦图腾的说 觉得没问题一样 12/19 14:15
137F:→ DICKASDF: 然後我目前看版上文章 对半看到的是在那批评 12/19 14:16
138F:→ DICKASDF: 尤其特定几个还喜欢自己洗什麽卫兵 什麽跟BZ一样 12/19 14:18
139F:→ DICKASDF: 我觉得要批评没差 後面扯那些就很奇怪 然後反驳 12/19 14:19
140F:→ DICKASDF: 还会有像骑士团一样的IE80出来护驾 12/19 14:20
141F:→ DICKASDF: 老歌 我上次才说 A你文 你POE跟D4留言量差多少 12/19 14:20
142F:→ DICKASDF: 尤其留的内容差更多 你说你POE花更多 问题是 12/19 14:21
143F:→ DICKASDF: 这是二代吧 你二代最低30镁就好 恨到这样? 12/19 14:22
144F:→ IE80: 你既然都会a我文章那不如好好看清楚我留言是多痛恨poe? 12/19 14:25
145F:→ IE80: 然後说要批评没差,但批评了又要拿什麽当初D4更烂出来讲, 12/19 14:30
146F:→ IE80: 到底是谁爱提啊 12/19 14:30
147F:→ IE80: 而且连留言量也拿出来讲poe後面文章本来就少很多,大多数也 12/19 14:38
148F:→ IE80: 都看reddit,不知道这有啥好说的? 12/19 14:38







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