作者ben2227486 (ben2227486)
看板PathofExile
标题[情报] POE2 0.01d patch note
时间Thu Dec 12 18:34:21 2024
0.1.0d Patch Notes
只翻想翻的,并且带有强烈个人主观意识,FAQ GGG
General Improvements and Changes
Passive Block chance now applies to blockable hits from all directions, as
opposed to just hits from in front.
被动格挡机率现在能全方向格挡攻击(过去只能挡人物前方)
Player size is now set to Zero units while dodge rolling instead of One unit.
Some smaller monsters can now be pushed while dodge rolling. This includes
monsters such as the Adorned Beetles in Keth.
翻滚时人物体积从1单位变成0单位,现在翻滚可以推开小型怪。
Inscribed Ultimatums and Djinn Baryas now display whether you will obtain
Ascendancy Skill Points upon completing the Trial of Chaos or Trial of the
Sekhemas respectively.
Removed World Map Pins for encounters that were not from specific locations in
Areas. ie. From Monster drops.
Improved attack in place behaviour.
Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of
them absolutely obliterating very large bosses. This will have little to no
impact outside of boss fights with very large hitboxes.
箭雨和烈焰风暴现在有击中数量上限,避免你各位打大型王过太爽。头目之外的大型怪不
会受到太多影响唷,感谢我吧>.O
Leech has been buffed.
吸取机制上调。(阿调了三小不讲?)
Boneshatter now more reliably hits your target.
碎骨现在更容易瞄准(?)你想打的目标
The duration of Armour Break has been increased to 12 seconds (previously 6).
护甲破坏时效6秒→12秒
To improve performance, Incinerate now creates circular areas of ignited
ground instead of segments.
烧毁的燃烧地面现在更大圈了
Added CTRL+Click shortcut to open the Currency Exchange at the appropriate
NPCs.
Added a button to travel to the Trial of Chaos on the world map.
Added art for Close Combat Support.
Added 2D art for the Defiance of Destiny Unique Amulet.
Added "Ascendancy Skill Points" as a keyword, which details how sets of
Ascendancy Points are obtained.
门票现在会提示可以或是不能获得昇华点数
Added search functionality for Gemcutting and vendor inventories when using a
controller. Keybinds for searching Stash on a controller have also been
updated.
Added Gemcutting restrictions option for Gamepad.
Added suggested Supports for Time of Need.
Updated the suggested Supports for Bonestorm.
Added an option for opening the Trade website to the main menu for consoles.
Runes now sell to vendors for more Gold.
符文卖商店能卖更多钱
Updated art for Reserved Life and Mana.
Updated the description on Runes to clarify that once socketed they cannot be
replaced.
Auras and Curses that affect ally or enemy resistances now display values in
the Skill popout panel.
Tweaked the audio of the Kiwi Pets, Chimera Pet, and Baby Crowbell Pet to
reduce their impact in town areas.
Updated the wording on the Invoker's "...and Protect me from Harm" Ascendancy
Passive Skill to clarify its functionality.
Updated the description on Hexblast to clarify that it only detonates a single
Curse per Enemy in its radius.
Updated the description on Fiery Death Support to clarify that the Supported
Skill does not need to kill the ignited enemy itself.
Reduced the defenses provided to monsters by the Magma Barrier modifier.
Walking Goliaths no longer use their suicide attack if they are Rare.
---Trigger Gems and Energy Gain触发型技能和能量获取----
Trigger gem energy gain was not in the right place and it was far too easy to
use ailments to trigger spells. One problem with the previous system is that
if we balanced it to make triggering happen in boss fights then the triggering
would happen far too often during clearing. In order to address this we are
now making "Monster Power" part of the calculation for energy gain. This means
that it's far easier to trigger skills from Unique Monsters than it is from
normal monsters, but you also hit many more normal monsters when fighting.
Another issue was using low level skills with unconditional ailment
applications such as Flame Wall to ignite enemies for triggering. In order to
make the source of the ignite matter we are making the energy gain be
dependent on the strength of the ignite. We have also rebalanced all energy
gain across the board.
废话不想翻了,反正就是你各位过太爽了所以我们要nerf触发方式和频率,nerf白怪蓝怪
给的能量,nerf低等高爆率技能给的能量,nerf无门槛施加异常状态的技能(火墙),改成
根据施加的异常状态强度(伤害)给予能量。
Ultimatum Changes
Generally improved balance across the board with Ultimatum monsters, bosses
and modifiers. Mostly targeting outliers that were too difficult and bringing
them in line.
The monster density of Ultimatum encounters has been made more consistent.
Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no
longer spawn while a player is on a lift or near the altars in the Vaal Soul
Core room.
Fixed a bug where Player Minions could get stuck at the top of the lift in the
Trials of Chaos.
Bug Fixes
Fixed a bug which caused enemies to be Primed for Stun or Electrocute earlier
than intended while in a party.
Fixed a bug where Gemling Legionnaires with the Integrated Efficiency
Ascendancy Passive Skill allocated could lose their 3 additional Skill Slots
if they were empty when entering a new area.
Fixed a bug with party member reviving when using WASD input where you could
revive party members from too far away.
Fixed a bug where "Waystones found have a chance to be a tier higher" on the
Atlas Passive Tree wasn't working.
Fixed a bug where the Audio Mix setting was not being remembered when
restarting the game.
Fixed a bug where one of the small Passive Skills in the Fleshcrafter cluster
was not connected to the Notable Passive Skill. It is possible for your
Passive Skill Tree to be reset if you had this cluster allocated, apologies!
血肉铸造天赋群里少了一个小点到大点连线,如果你有点进这群天赋的话可以获得免费重
置天赋机会。
Fixed a bug where you could not open a portal in The Riverbank in Cruel
difficulty.
Fixed a bug where some of Zalmarath, the Colossus' skills could persist after
their death.
Fixed a bug where opening a full-screen panel while disenchanting could
prevent you from performing any actions until you relogged.
Fixed a bug where some fire spells, such as Volatile Dead and Incinerate, were
not functioning correctly with Raging Spirits.
Fixed a bug where "Buffs on you expire Slower" from the Prolonged Assault
Notable Passive Skill and other Chronomancer Ascendancy Passive Skills was
applying to Debuffs and other effects as well as Buffs.
Fixed a bug where non-reviving Minions were spawning a Remnant from the Grim
Feast Buff when dying in your presence.
Fixed a bug Infernalists with the Pyromantic Pact Ascendancy Passive Skill
allocated were considered to be on Low Infernal Flame if they were at 50% of
Maximum Infernal Flame or lower, instead of 35%.
修正狱火师火祭协议的BUG,现在低於35%才会判定是低狱炎状态(之前是50%)。
Fixed a bug where the world map icon for Candlemass in Cruel was not updating
correctly.
Fixed a bug where you could be unable to upgrade Gems despite satisfying the
Attribute Requirement by having the Adaptive Capability Gemling Legionnaire
Ascendancy Passive Skill allocated.
Fixed a bug where Fiery Death Support was not dealing damage correctly.
Fixed Infusion Support Gems on Herald skills applying the gain damage as extra
elemental damage to all attacks instead of just the damage from the Herald
skill.
Fixed a bug where Expedition encounters could fail to generate in the Decay
Map.
Fixed a bug where Quality on the Sacrifice Skill was causing Minions to Revive
0-5% more slowly, instead of more quickly.
Fixed a bug where the exit portal for the final boss in Trial of the Sekhemas
did not visually display upon killing the boss.
Fixed a bug where socketed Skills you didn't meet the requirements for were
missing their name in the Skills menu when using a controller.
Fixed a bug where the Elemental Storm skill granted by the Stormweaver's
Tempest Caller Ascendancy Passive Skill could sometimes place the storm
underneath you.
修正风暴编织者昇华的风暴,有时候会出现在人物脚下的问题。
Fixed a snapshotting bug with the "Loads an Additional Bolt" Crossbow modifier
.
Fixed a bug where the Contagion Skill was not spreading Poison.
修正瘟疫技能不会扩散中毒异常状态的问题。
Fixed a bug where Tempest Bell could become invisible.
修正风暴之钟有时候会隐形的问题。
Fixed a bug where NPCs were missing their name labels in Hideouts when using a
controller.
Fixed a bug where signing into a guest account on PlayStation 5 could delete
your friends list in-game.
Fixed a bug where you could sometimes be unable to enter your hideout on
PlayStation 5.
Fixed eight instance crashes.
Fixed six client crashes.
Fixed a client crash that could occur on Xbox.
Fixed three client crashes that could occur on PlayStation 5.
0.1.0d Hotfix 1
We missed one! Cast on Critical Strike now also cares about the Damage of the
hit when determining how much energy to gain to prevent the use of high-crit
low level skills, this should mean using lower hit frequency skills that hit
harder are also now much stronger for this.
噢我们漏了一个!(开心语调) 爆击时施放现在也会根据造成的伤害来给予能量,避免你
各位过太爽拿高爆率低等技能爽嫖COC。
--
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1733999663.A.CB9.html
1F:→ qd6590: 修正玩家太多的bug 12/12 18:35
2F:推 wedman: We missed one! 12/12 18:37
3F:→ deffejfr: 我们觉得COC跟COF不该出现在POE2里面 但做了 只好不给玩 12/12 18:40
4F:推 urrusa7: 官网抱怨页破百 真棒 然後ea不给洗点便宜不知道是在冲三 12/12 18:41
5F:→ urrusa7: 小 12/12 18:41
6F:→ deffejfr: 有没有一个可能是他们其实已经给便宜了 12/12 18:42
7F:→ ben2227486: GGG是有说过他们不认为玩家会需要大规模洗点 所以楼上 12/12 18:47
8F:→ ben2227486: 推论很高机率是真的 12/12 18:47
9F:→ ben2227486: *更正 GGG认为玩家大规模洗点的行为不应该是常态 12/12 18:48
10F:推 wqa870314: 超好笑 大规模洗点当然不该是常态 但你他妈各种nerf 12/12 18:52
11F:推 cheng0214: 吸取那个是血法吗 12/12 18:57
12F:推 zseineo: 应该是所有的吸取吧 一直有人说吸取有BUG 12/12 19:03
13F:推 stkissstone: 血法朋友说吸的回来了 之前根本nerf自己 12/12 19:05
14F:推 davidliudmc: 玩一个废一个然後不给洗点真他妈搞笑 12/12 19:20
15F:推 edward198791: 转电法了 12/12 19:38
16F:推 ken1825: 洗点下去就变成POE1了,感觉 12/12 19:39
17F:→ a856445: 触发的都改留一个招唤物死亡的没动,召唤build也没动 12/12 19:41
18F:→ a856445: 要砍都一起砍啊,招唤物相关的都不敢动是怎样 12/12 19:42
19F:推 metroid0104: 拜托大规模洗点是常态啊,你GGG那麽频繁砍死玩家流派 12/12 19:48
20F:→ metroid0104: ,能不洗点求生吗 12/12 19:48
21F:推 amsmsk: 招唤远程怎麽能砍 HEHE 12/12 19:48
22F:推 Orenjifurai: 大规模洗点不应该是常态 但是频繁砍你流派是常态嘻嘻 12/12 19:57
23F:推 Luber: 大规模洗点不是常态 但重练是 笑死 12/12 20:16
24F:推 weboau: 这垃圾公司是不是欠喷 D4化喔? 12/12 20:17
25F:推 RicFlair: 原来是BZ啊 还以为是GGG呢 呼 12/12 20:23
26F:推 diablo0227: 白痴更动不给退点 12/12 20:33
27F:推 TimouVeryQ: 我现如果重完一只火召会被砍成白痴吗 12/12 20:40
28F:推 t77133562003: 已经砍过了火灵了 12/12 20:56
29F:推 permoon: 纯召唤火灵没有砍,砍的是召唤物死亡火墙火灵永动机 12/12 20:58
30F:推 thetide0512: CO系列就算了 无法变主流派了 12/12 21:05
31F:→ thetide0512: POE2比1代的自由度更低 12/12 21:05
32F:→ Mei5566: 看来,也就是这样 12/12 21:06
33F:推 thbygn98: 二代的天赋树现在还太阳春 12/12 21:09
34F:推 sorryfly: 血法吸取之前好像有BUG 实际上吸不高 修复的应该是这个 12/12 21:18
35F:推 ken1825: 火灵依旧舒服,只是不能永动,毕竟算bug 12/12 21:25
36F:嘘 edward198791: 拎杯第一次玩POE就被大砍 草里马的笔 12/12 21:30
37F:推 io45for222: 这才是我认识的GGG 不可能给你各位爽 12/12 21:38
38F:→ a856445: 召唤还在爽啊,连触发都不敢动召唤物死亡 12/12 21:53
39F:推 stkissstone: 现在要这样三天两头改 直接给全部重制免费都不为过 12/12 21:55
40F:→ stkissstone: 测试嘛 让大家多测试阿 12/12 21:56
41F:→ stkissstone: 结果洗点还是贵松松 是要测试啥小 12/12 21:56
42F:推 simomo: 一代被砍到麻了。但照理说,EA应该不是给你抄作业的。 12/12 21:58
43F:推 ken1825: 楼上有讲到重点,2代的开发者希望靠自己 12/12 22:00
44F:推 zerro7: 但是不抄作业更需要改天赋吧 不抄太容易点歪了 12/12 22:01
45F:推 thbygn98: 楼上说的没错 12/12 22:13
46F:→ simomo: 就我的想像,不抄作业的同学应该比较有实力吧! 12/12 22:16
47F:→ simomo: 写出来的功课自然跟抄出来的长得不一样,也许是二代的精神 12/12 22:17
48F:推 ilove640: 你要玩家多方尝试就应该更容易重制天赋啊 天赋没钱重制 12/12 22:19
49F:→ ilove640: 工匠打下去也回不来 以前换技能好歹六连装还在身上= = 12/12 22:19
50F:推 yangtsur: 要砍可以 把天赋洗点用免费 反正EA 给大家试啊 12/12 22:24
51F:→ simomo: 但目前看来,砍到几个build? 12/12 22:25
52F:→ simomo: 好吧,应该很多XD 12/12 22:26
53F:推 gustavvv: 我猜下一个被砍的是steelmage的大声使者 12/12 22:41
54F:推 thbygn98: 现阶段天赋太阳春了,没有想像中那麽多的可尝试的选项 12/12 22:53
55F:→ thbygn98: ,砍了触发施放那就是拔能量回头点伤害点 12/12 22:53
56F:推 Orenjifurai: 以一代标准,现在二代EA内容的可玩性真的挺少的 12/12 23:13
57F:推 ken1825: 1代都更新10年了,2代刚开服5天,完全不能比XD 12/12 23:22
58F:推 gn00011111: 砍砍砍,明天又要对谁动刀呢 12/12 23:41
59F:推 tony22725385: 暴白也是这样护航的 有前一作的10年经验 12/12 23:50
60F:→ tony22725385: 续作长这样那是偏幽默 12/12 23:50
61F:推 howar31: 无畏没新增中途点吗 12/13 00:30
62F:推 chx64: 2代不是也做了有五年吗??? 12/13 01:05
63F:嘘 mushroomDD: 操你妈的勒 试炼昇华空包弹 圣所昇华冰巨人一槌下来必 12/13 01:18
64F:→ mushroomDD: 定断线 干你妈的GGG不给人昇华是不是 12/13 01:18
65F:→ mushroomDD: Bug不修 只会砍砍砍 又不让人便宜改天赋 又不让人昇华 12/13 01:20
66F:→ mushroomDD: 我祝GGG员工圣诞节愉快 一切平安 妈的 12/13 01:20
67F:推 Hopeless: 有人搞不清楚状况 现在问题是GGG只要nerf现在看起来很 12/13 03:09
68F:→ Hopeless: 出头的流派 被nerf的流派已经不能正常游戏了 那这些人 12/13 03:09
69F:→ Hopeless: 身上没EX换装就算了 连重置天赋都只能用不能交易的金币 12/13 03:09
70F:→ Hopeless: 去点 没有後悔石 等级高的一点又超贵 基本上已经可以宣 12/13 03:09
71F:→ Hopeless: 告你这角色废了 变相被SOFT BAN 12/13 03:09
72F:→ Hopeless: 所以现在大家诉求是 我们理解这是抢先测试版 但能不能 12/13 03:11
73F:→ Hopeless: 暂时让重置天赋这件事情变得简单 不然强迫重练一只太辛 12/13 03:11
74F:→ Hopeless: 苦了 12/13 03:11
75F:推 Hopeless: 我们只能自己先存好金币或存EX 什麽时候被砍都不知道 12/13 03:13
76F:推 GUX2025: 省流: 付费测试 ,没苦硬吃 12/13 03:26
77F:推 ken1825: 完这麽痛苦就别玩了,不然找别的出路重练 12/13 03:31
78F:推 t73697: 说风凉话的,不说话没人当你哑巴欸,不会讲话可以不讲 12/13 04:01
79F:推 urrusa7: 你要砍流派不给玩家大规模洗点真的是吃屎这还是ea阶段 12/13 06:26
80F:推 DEVIN929: ea神主牌 这个提早测试是有发装备还是爽洗天赋让你测吗 12/13 06:42
81F:→ DEVIN929: 不就赛季前s0而已 讲得像餐厅挂个试营运端屎出来都ok 12/13 06:44
82F:推 DEVIN929: d4最失败就是没先挂个ea 看是要修骆驼还莉莉丝叫声都行 12/13 06:55
83F:推 gustavvv: ggg根本没差 乱改反正会有卫兵护航 你们也是照玩 而我也 12/13 07:00
84F:→ gustavvv: 是 QQ 12/13 07:00
85F:推 amsmsk: ea被玩到当测试版 是测试干嘛卡一堆东西 12/13 07:11
86F:→ amsmsk: ea不是让你连游戏都设计不明白就出来圈钱的号码 12/13 07:11
87F:推 DICKASDF: 楼上你EA资格是有给你点数的 还有EA其中一个 12/13 07:35
88F:推 kill466: 我後来想到如果已经预期随时会大幅度修改,改天赋干嘛不 12/13 07:36
89F:→ kill466: 直接免费就好 12/13 07:36
90F:→ DICKASDF: 意义就是看实际运行的情况去修改 12/13 07:36
91F:→ kill466: 真的怕正式要金币吓跑人,也可以事先声明现在只是方便玩 12/13 07:36
92F:→ kill466: 家测BD就好 12/13 07:36
93F:→ DICKASDF: 现在主要是砍到底又不给重置重配的补偿 12/13 07:36
94F:→ kill466: 现在珠宝连线我都怀疑是不是方便玩家统一白洞? 12/13 07:37
95F:→ kill466: 一些介面上看得出原本设计是有洞色的 12/13 07:37
97F:→ lovehina9304: EA资格是多的赠品,30镁给的是300点,没有因为多个 12/13 07:56
98F:→ lovehina9304: EA资格少给你点数,然後你之前花够多的本来就会送你 12/13 07:57
99F:→ lovehina9304: 资格 12/13 07:57
100F:→ IE80: 转换个说法就会让人当成EA免费了哈哈哈 12/13 08:09
101F:推 DEVIN929: “我们测试没收钱只是你要有其他消费纪录” 12/13 08:12
102F:→ DEVIN929: “差点忘了!或是你朋友的消费纪录也行” 12/13 08:12
103F:→ IE80: 只要1代花少少的480镁就能免费让你体验罗 12/13 08:17
104F:嘘 mushroomDD: 睡醒再嘘一次 GGG最好就不要修bug 昇华都不给我昇 祝 12/13 08:35
105F:→ mushroomDD: 他们开心过他们的圣诞节 EA不处理Bug 只知道砍砍砍 妈 12/13 08:35
106F:→ mushroomDD: 的 12/13 08:35
107F:推 drinkmywater: 我的EA的确免费www 12/13 08:41
108F:嘘 is1128: D4的PTR可是全部让你开爽爽,你是忘记了还是害怕想起来 12/13 08:47
109F:推 sunday0226: 楼上 POE厨:所以D4是无脑垃圾游戏 12/13 08:51
110F:推 DICKASDF: 对比别款来说 的确接近免费阿 假如你会买仓页 12/13 08:58
111F:推 DEVIN929: 对新人来说就是30刀门票而已 或是凹别人的消费纪录转嫁 12/13 09:02
112F:→ DEVIN929: 换言之资格还是有价的只是算在谁身上而已 咖啡买一送一 12/13 09:08
113F:→ DEVIN929: 你拿到人家送的那杯免费 但卖家还是有赚实际营收 12/13 09:08
114F:推 Cishang: 你可以等半年 12/13 09:27
115F:推 DICKASDF: 不是阿 我看的是自己有没有损失 你在意的是 12/13 09:32
116F:→ DICKASDF: 官方有没有赚到 我今天拿到免费咖啡 根本不会管 12/13 09:33
117F:→ DICKASDF: 卖家是不是有赚到捏 这很像得了便宜还卖乖 12/13 09:34
118F:推 DEVIN929: 所以实际上EA资格并不是免费的 我想回这个观点而已 12/13 09:34
119F:→ DEVIN929: 毕竟有人看法是拿到赠品所以免费没什麽好嫌的感觉 12/13 09:36
120F:推 stepnight: 这就真的不是免费拿到 12/13 09:42
121F:→ stepnight: 但还是比D4那上市死人样子好多了== 12/13 09:42
122F:→ stepnight: 但我只能说这是GGG正常发挥 12/13 09:42
123F:推 DEVIN929: D4太蠢了应该PTR完先挂个EA多收10刀 上赛季才说正式 12/13 09:46
124F:→ IE80: 真的,卖个EA资格送你个10套造型就好了 12/13 09:47
125F:→ IE80: 你花的钱是买造型的钱不是游戏的钱 12/13 09:48
126F:→ DEVIN929: WOW地心就有记取教训 PTR跟EA一起卖 12/13 09:48
127F:推 stepnight: 我为了赠品买了某商品,我也不需要某商品 12/13 09:54
128F:→ stepnight: 实际上我就是为了赠品而付钱了,这就真不是免费 12/13 09:54
129F:→ stepnight: 这次有Yeeee堆人都是多花钱来玩Poe2的吧 12/13 09:54
130F:推 stepnight: 但说真的GGG吃相还是好看不少 12/13 09:59
131F:→ stepnight: 不像当初推个超级半成品卖得比谁都贵的D4 12/13 09:59
132F:→ stepnight: 起码GGG还知道这要说是EA 12/13 09:59
133F:推 drinkmywater: 每次看D4那群玩家抱怨就觉得好可爱 12/13 09:59
134F:→ IE80: 现在可不是玩d4在抱怨POE2耶 12/13 10:01
135F:推 DEVIN929: D4 ptr我记得可以直接传本反而上线拔掉 半成品吗?也许 12/13 10:04
136F:→ DEVIN929: 只是他们觉得这个超酷而已 都是玩家不买单的错 12/13 10:04
137F:推 sk100: 冰爆空挥bug 不修 下调倒是挺快的 12/13 11:19
138F:推 metroid0104: 不只冰爆空干,很多法术类技能都有空干浪费MP的状况 12/13 11:31
139F:推 Orenjifurai: 用手把更会空干 它会自动瞄怪 但技能不是怪物触发的 12/13 11:41
140F:→ Orenjifurai: 这时候就会做空干施法 12/13 11:41
141F:推 hecaton: 火法到底怎玩啊 本来还可以靠点燃触发补伤害 现在根本 12/13 12:54
142F:→ hecaton: 在刮刮刮= = 12/13 12:54
143F:→ hecaton: 技能就那几个要玩出什麽花来我也不知道 怪又他妈痛 根 12/13 12:55
144F:→ hecaton: 本不是洗点能解决的 12/13 12:55
145F:推 DICKASDF: 但IE80大 你两边都有玩 两边留言量大概10:1 12/13 13:19
146F:→ DICKASDF: 30镁可以干成这样 D4当初不知道你有没有 12/13 13:21
147F:→ is1128: 你没听过免钱的最贵吗? 12/13 13:27
148F:推 IE80: 我又不是因为30镁在抱怨,何况花在Poe上的钱比D4多太多了吧 12/13 13:35
149F:→ IE80: ,多出来的key我也直接送人,抱怨的是GGG这种砍法好吗,不 12/13 13:35
150F:→ IE80: 是EA就能这样做欸 12/13 13:35
151F:推 e2167471: D4我也原价首发,我也不太抱怨,因为本来就没多期待 12/13 13:45
152F:→ e2167471: POE玩久了去玩其他D-like多少都是带着游戏评测角度在玩 12/13 13:48
153F:推 e2167471: D4当一次性游戏玩没大问题,看看过场动画也值了,也没人 12/13 13:50
154F:推 DEVIN929: 我只觉得每个都要跟D4比,可一说到D的优点部分就会超气 12/13 13:51
155F:→ e2167471: 会觉得他在玩法上可以超越POE,骂要做什麽 12/13 13:52
156F:→ DEVIN929: 好像只靠IP死粉就能卖到销量最高 完全没有优点 12/13 13:53
157F:推 e2167471: 以游玩体验来说,D4首发时过剧情可是屌打目前的POE2 12/13 13:55
158F:→ DEVIN929: LE也说超越D 结果也躺着喘吧 12/13 13:55
159F:→ e2167471: D4首发时问题是後期跑图体验不佳,剧情体验算公认没包的 12/13 13:56
160F:推 DEVIN929: 然後三家目前都喜欢砍死流派 看来nerf本身就是刷宝一环 12/13 13:58
161F:→ DEVIN929: 不过喜欢刷子游戏本来这几家来来去去 标签贴来贴去干嘛 12/13 14:00
162F:推 is1128: 我也满认同的,好像支持暴雪就是雪卫兵,讲到D4不骂不行 12/13 14:02
163F:→ is1128: 但实际上D4跟POE2各有优缺点,看起来GGG跟BZ也没多大差别 12/13 14:02
164F:→ is1128: 现在我觉得BZ可是比GGG好一点,起码BZ没有放着100多页 12/13 14:04
165F:→ is1128: 的抱怨爽快放假去,这种谁出头砍谁本来就都有,但可怕的 12/13 14:04
166F:→ is1128: 是,GGG砍下去是完全去世,而不是半条命的那种 12/13 14:04
167F:→ is1128: 而D4S0才刚走过德鲁伊大砍到S5才醒的问题,GGG马上跟上 12/13 14:06
168F:→ is1128: 不也代表其实D-like厂商之间,或许觉得这种大砍其实没差 12/13 14:06
169F:→ is1128: 是玩家自己受伤而已 12/13 14:06
170F:推 simomo: 我是觉得可以成立一个build保险公司XD 12/13 14:11
171F:→ Cishang: D4我也原价还是提早价,整体而言是深度不足其他偏无聊,但 12/13 14:22
172F:→ Cishang: 这只是个人喜好差异,最大的问题真的就那个价钱潘到爆炸 12/13 14:22
173F:推 eric61446: 召唤物改了一个职业不能玩 想太多 12/13 15:03
174F:→ eric61446: 兵法滥用机制 干嘛想害 12/13 15:04
175F:推 sodastream: 刷子求生不能 是GGG不想让你刷吧 逼你用技术流 12/13 16:29
176F:推 westwade: 冰法哪里滥用机制 12/13 16:38