作者steven70101 (老人)
看板PathofExile
标题[情报] 3.25 Q&A
时间Tue Jul 23 00:37:41 2024
还好今天放假能早点整理(欸
QA 越来越多了
https://www.pathofexile.com/forum/view-thread/3532389
就...一样别期待我翻译得太好(自知之明)
1.
Q.Dancing Dervish feels like it will become mandatory on every build, can we
prevent this please?
A.Yep! We’ll be reverting this change to its 3.24 state.
Q.狂舞德尔维西这样改等於所有build都要绑定他这没问题吗?
A.是,所以我们改回来了
(目前PN还没改,大概明天就会写了吧,这谁问的给我出来...)
----
2.
Q.Is Hoarfrost an ailment?
A.No, Hoarfrost is a regular debuff.
Q.冰霜是异常状态吗?(守林人昇华给的)
A.不是,他就是个debuff
----
3.
Q.Is the 2 second freeze from Warden's Oath of Winter passive affected by
freeze duration modifiers?
A.No. It checks the final freeze duration on the enemy after all of those
modifiers have been applied, and if it's less than 2 seconds, sets it to 2
seconds.
Q.守林人冬日誓言的2秒冰冻会吃冰冻持续时间吗?
A.不会,他会先套用冰冻持续时间计算之後才做检查,如果能冰冻但冰冻时间
少於2秒,则会把它设成2秒
----
4.
Q.Does gold scale with modifiers to quantity of items found in an area? What
about the resources from the Settlers of Kalguur mining encounters?
A.Gold is a regular item drop — anything that causes more items to drop will
naturally cause you to find more gold. The mining resources you gain do scale
with item quantity in endgame maps, but at a reduced rate.
Q.金币会吃地区的物品数量吗? 卡尔葛拓荒者的采矿遭遇的资源呢?
A.金币是一种常见的物品掉落,会吃任何能增加掉落数量的
采矿遭遇的资源也会因後期图掉落数量增加而增加,但倍率会较低
----
5.
Q.Does Far Shot's new damage bonus apply to all damage, or only a subset of
damage?
A.It applies to damage with hits and ailments. The description has now been
updated to make this more clear.
Q.狙击(应该是指锐眼那点昇华)的新伤害加成是所有伤害都加成吗?
A.击中跟异常状态伤害会套用,我们已更新叙述
----
6.
Q.Do Oath of Spring/Winter/Summer work with mines, or are the hits required to
be from weapons?
A.All of these nodes work with any damage aside from minions, including spells
and totems/traps/mines. However, Unbound Fury from the Avatar of the Wilds
node does require you to hit yourself, and will not be generated by
totems/traps/mines.
Q.春日/夏日/冬日誓言能用地雷触发吗? 还是需要用武器击中?
A.这3个都能用图腾陷阱地雷触发,召唤物不行
但,荒野之象的奔放之怒需要你自己击中,图腾陷阱地雷不行
----
7.
Q.How does Valour work? How do we generate it? What is the maximum?
A.Here's the reminder text that shows on the banner skills: "By default you
gain 1 Valour on Melee Kill, or on Melee Hit against Rare or Unique enemies,
no more than once every 0.5 seconds, up to a maximum of 50."
Q.战旗的勇气是如何运作的? 上限是多少?
A.预设是近战击杀或近战击中稀有或传奇怪时获得1勇气,CD 0.5秒,上限 50
----
8.
Q.If you have two tinctures active using Warden's Experienced Herbalist
passive, take the Nature's Concoction notable passive, and have a flask
adjacent to two active tinctures, does it gain 2 charges on hit or 4?
A.Only 2!
Q.如果我有2瓶萃取物,点了守林人的药草大师(可以额外启用一个萃取物)
再点了新天赋自然灵药(用武器击中敌人时,与生效萃取物邻接的药水获得2 层充能
,每秒最多触发一次 )
我是一次获得多少充能?
A. 只有 2
----
9.
Q.How will the new Vaal Pact work with Slayer leech?
A.There are two different things that could be referred to as "Slayer leech".
1."Life Leech effects are not removed when Unreserved Life is Filled" from
Brutal Fervour does not interact with Vaal Pact at all. Vaal Pact causes all
leech instances to be applied immediately regardless of how much life you
have, so that will still happen if you have Brutal Fervour.
2.The Overkill Damage leech from Endless Hunger is assigned to the damage that
killed the monster, so with Vaal Pact allocated it will be instant from melee
kills and normal leech from other kills. It is worth noting that the overkill
leech is a separate instance of leech from the hit's leech, which can be
quite advantageous even with Vaal Pact. However, none of the "while Leeching"
stats on Endless Hunger function with instant leech.
Q.新的瓦尔冥约会如何跟处刑的偷取连动?
A.处刑的偷取有二种情况 :
1.当无保留的生命充满时,生命吸取效果不会被移除。这部分不会跟瓦尔冥约相互作用
瓦尔冥约会直接把你的所有偷取都立即生效
2.满溢的伤害转为生命偷取,如果是近战击杀,就是立即吸取,剩下就是一般的偷取
值得注意的是,满溢偷取是集中偷取中的特例,即使点了瓦尔冥约也是相当有利的
。(这段没把握)
然而,当你的偷取是立即时,不算无尽饥饿的[生命偷取时]
----
10.
Q.Can you apply the new Runesmithing enchantments to unique weapons?
A.No. Methods of turning an item into a unique item also don't work on items
with one of these enchantments.
Q.赛季机制的符文附魔能附魔传奇武器吗?
A.不行,把物品变成传奇也不能用在这些被附魔的物品上
(论日後被找到漏洞制作出带附魔的传奇武器的机率....)
----
11.
Q.Eternal Damnation + Ralekesh Boots feels a little op, do you plan to change
these?
A.We’re changing Eternal Damnation from “cannot gain endurance charges/cannot
gain power charges” to “Maximum Endurance, Frenzy and Power Charges is 0
Q.永恒的诅咒 + 球鞋是不是有点OP
A.是,所以永恒的诅咒副作用会改成[最大红蓝绿球为0]
(这又谁问的!?)
----
12.
Q.Does The Taming count all 50 shocks with Warden's Oath of Spring to give you
up to 1000% increased damage?
A.It would have, but that's a bit crazy so we're changing it. The full patch
note is as follows:
--
The Taming now has 30-40% increased Elemental Damage with Hits and Ailments
for each type of Elemental Ailment on Enemy (from 20% increased Damage with
Hits and Ailments per Freeze, Shock or Ignite on Enemy). This change affects
existing items, though you will need to use a Divine Orb to obtain the new
values. It no longer has 30% increased Elemental Damage with Attack Skills or
30% increased Elemental Damage, and using a Divine Orb on existing versions
will remove these two modifiers.
--
It's also worth noting that Elemental Hit had a similarly worded stat on it,
but this wording was incorrect. It only cares about unique types of elemental
ailments on the target, rather than counting the total number of ailments. We
have now updated the stat description to be more accurate
Q. 守林人春日誓言的50层感电搭配元素之章是不是就增加1000%伤害了?
A. 原本是,所以我们改了元素之章(上一篇patch note的修改这是改这)
元素之章的每次冰冻感电点燃增伤改成看元素异常种类数
另外,元素打击上面有类似的叙述,但这叙述有误,他是看该敌人身上的异常状态
种类数量,而不是你能造成多少种异常,所以我们也调整了叙述
----
13.
Q. What happens if you allocate both Perfect Agony and Elemental Overload?
A. Elemental Overload states that your ailments never count as being from
critical strikes, and Perfect Agony states that your non-critical strikes
cannot inflict ailments. So you cannot inflict ailments.
Q. 同时点绝对受难跟元素超载会发生什麽?
A. 元素超载让你的异常状态永不透过暴击计算。
绝对受难让你的非暴击无法造成异常状态。
合在一起就是你不能造成任何异常状态
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14.
Q. Do sources of damage over time multiplier still apply when you have Perfect
Agony?
A.No, Perfect Agony overrides your damage over time multiplier so ignores all
your damage over time multiplier stats.
Q. 点了绝对受难後,持续伤害加成还能套用吗?
A. 不能。绝对受难会把你这个参数盖掉(变成看暴击伤害加成),所以原本的持续伤害
加成会被忽略
----
15.
Q. What sources of critical strike multiplier work with the reworked Perfect
Agony Keystone?
A. All of them! It copies the critical strike multiplier from the hit that's
applying the ailment, so any critical strike multiplier that applied to that
hit will also apply to your damage over time multiplier, including weapon
specific or highly conditional sources.
Q. 新的绝对受难能搭哪些来源的暴击伤害加成词缀?
A. 全部! 他直接吃[造成异常状态的这下击中]能吃的暴加成词,包含特定武器及
大多数带有条件的来源?
----
16.
Q. How does aggravating bleeding work with multiple stacks of bleeding? What if
you aggravate a 100 dps bleed and then inflict a non-aggravated 200 dps
bleed? Crimson Dance???
A. Being aggravated is a property of each individual bleeding debuff.
Stats that grant a chance to aggravate bleeding aggravate all bleeding on the
target at once if they trigger (other than the one that aggravates bleeding
older than 4 seconds). They do not roll their chance individually for each
bleed.
The extra damage from aggravated bleeding is separate to bleeding's normal
damage. This means that if you aggravate a 100 dps bleed on a target, that
target is now taking 100 normal bleeding dps and 200 aggravated bleeding dps
as long as it's stationary. If you then inflict a 200 dps normal bleed, that
will take precedence over the normal damage from the smaller bleed, but the
aggravated damage from that bleed will keep applying as long as it's the
highest aggravated bleed damage and the monster is stationary. The target
would be taking 400 dps when stationary, or 600 while moving.
Aggravating a bleed has no effect with Crimson Dance, as there is no extra
damage to deal.
If you aggravate bleeding on hit, and inflict a bleed with that same hit, the
new bleed will not be aggravated. You'd have to hit again to aggravate it.
The Gladiator's Jagged Technique passive is the only way to apply an
aggravated bleed in a single hit.
Q. 如果有多层流血如何与[恶化流血]连动? 那绯红舞蹈呢?
A. [恶化流血]是一个 debuff,他一旦被触发,会立刻加速目标上的[所有流血效果]
(除了超过4秒後会自己加速的流血)。他不是每个流血各自看。
[恶化流血]造成的额外伤害跟一般的流血伤害是分开的。这意味着,如果目标身上
有 100DPS 的流血伤害,你对他[恶化流血]後,如果目标是静止的,那他将承受
正常流血伤害 100DPS 以及 [恶外流血]造成的 200 DPS
如果你之後对这目标造成了 200DPS 的正常流血,他会取代掉原本的正常流血伤害
但只要它是最高的严重流血伤害并且怪物静止不动,该流血造成的严重伤害就会继
续适用。目标静止时的 dps 为 400,移动时的 dps 为 600。
恶化流血对绯红舞蹈不造成任何影响,因为移动不造成额外伤害
(恶化流血视为移动)
如果你在一次击中中同时造成流血以及[恶化流血],则此流血不会被恶化
你必须再上一次才能恶化他。目前要能一下直接让恶化流血有用只有卫士的锯齿技术
(这一段我超没把握的)
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17.
Q. How exactly does Gladiator's Determined Survivor node interact with the block
chance of my shield?
A. It overrides your shield's block chance to 50%, no matter what. Nothing on
the shield can affect or modify this. The word "Base" has now been removed
from the node's description in order to make it less ambiguous.
Q. 卫士的坚决的幸存者是如何作用?
A. 他会直接让你盾牌的格档率变成 50%。盾牌上的任何东西都不能影响这个数字
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18.
Q.Does Oath of Winter still require you to deal a certain amount of damage to
inflict Hoarfrost?
A.Technically yes, but it just has to be enough to try and inflict a 1
millisecond freeze – about 1/6000th of a monster’s life.
Q. 冬日誓言的冰霜有伤害门槛吗?
A. 其实有,他需要你至少造成 1ms的冰冻---大约是一下超过怪物血量的 1/6000
----
19.
Q. Can I still respec with Regret Orbs or is it gold only now?
A. Yep, Orbs of Regrets still exist.
Q. 後悔天赋这次只能靠金币?
A. 没,後悔石一样可用
----
20.
Q. Are ores/bars/food/resources etc. tradable?
A. Nope, you can only use these resources to send shipments and upgrade your
town.
Q. 赛季的矿石/金锭/食物/资源等可以交易吗?
A. 不能,只能拿来用在跑船跟升级城镇
----
21.
Q. How does Rage on hit work with multiple sources of the stat?
A.Multiple sources of rage on hit can grant you rage from the same hit. If you
have 5 rage on hit from a weapon, 3 from a tincture, and 2 from an
ascendancy, you would gain 10 rage from a single hit and then the 0.5 second
cooldown would kick in.
Q. 击中获得怒气如果有多个来源会如何运作?
A. 多个击中获得怒气来源可以叠加
武器击中 5怒气,萃取物有击中 3怒气,昇华给 击中 2怒气
那这次击中会有10怒气,然後进入0.5秒冷却
----
22.
Q. Does the Deadeye frenzy node work while using Flicker Strike?
A. No, while you’re using Flicker Strike you move instantaneously so aren't
continuously moving for one second.
Q. 锐眼的贪婪能搭闪现打击吗?
A. 不能,闪现打击时,你不算连续移动
----
23.
Q.With item quantity being removed from items, what will happen with race
rewards that have quantity on them?
A. Players with race rewards that have increased item quantity on them will not
be able to withdraw those in future temp leagues, only in permanent leagues.
Q. 物品数量词没了,那竞赛奖励呢?
A. 带有增加物品数量的玩家将无法在未来的赛季中取出这些奖励,只有永久赛季能取
----
24.
Q. Is the Barkskin skill on Warden the same as it appeared in Affliction League?
A.Almost! It reserves less mana and its mitigation stats have slightly changed.
The full list of stats are:
Reserves 10% of Mana
Gain 1 Bark each second if you haven't been Hit by an Enemy Attack Recently
Lose 1 Bark when Hit by an Enemy Attack
Maximum 10 Bark
-30 Physical Damage taken from Attack Hits per Bark
2% more chance to Evade Attacks per Bark below maximum
Q. 守林人的树皮跟荒林联盟时一样吗?
A. 几乎一样,他现在的能力如下
保留10%魔力
近期没被敌人击中则每秒1树皮
被敌人攻击时失去1树皮
最多10树皮
每层树皮 -30 攻击击中物理伤害
树皮没满时,每层树皮有 2% 躲避攻击
----
25.
Q. Are all Affliction corpses being readded?
A. Yes, but with balance changes. Notably, a lot of the auras some of them could
provide are less powerful.
Q. 荒林的屍体都回来了吗?
A. 是,但是有做平衡调整,例如那些会提供光环的屍体
----
26.
Q.Is there a maximum number of trades in the currency exchange?
A.Yes, It has a limit of 10 currently. We will be experimenting with this limit.
Q. 通货交易有最大交易次数吗?
A.有,目前限制是 10 个,我们会尝试这个限制
(不知道是不是指最多只能同时挂10组交易)
----
27.
Q. Do the maps your runners complete interact with your atlas tree at all?
A. No.
Q. 赛季中你的帕鲁(X)跑完的地图会影响你的舆图吗?
A. 不
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28.
Q. How does the new t17 'monsters fracture on death' map mod work?
A. When a rare monster dies it has a 25% chance to fracture. When this happens
it will fracture into a magic monster for each of the modifiers it had. So a
4 mod rare would become 4 magic monsters with one of those mods each.
Q. T17 新词 monsters fracture on death 是如何运作?
(怪物死亡时破裂(?))
A. 当一个黄怪死亡时,有 25% 机率 破裂。他会看该黄怪上有几条词,变成对应数量
的蓝怪,一只蓝怪拥有一条词。所以 4词黄怪就是变成 4只蓝怪,一个蓝怪一条词
----
29.
Q. How much damage do I need to inflict Shock when I have Warden's Oath of
Spring node? How does it interact with increased effect or additional maximum
effect of shock?
A. Oath of Spring does not change the minimum amount of damage required to shock
an enemy.
The 2% shock effect value is an override and your stats can't modify it
further. Increased shock effect does allow you to apply this shock with
smaller hits.
Q. 当我点了春日誓言时,我需要多少伤害才能感电? 他如何跟增加感电效用或是增加
最大感电效果互动?
A. 春日誓言的感电不影响正常的感电门槛
感电导致敌人所受伤害提高2% 这数值无法被进一步修改,不过增加感电效果能让你用
更低的伤害门槛就能达到这种效果
----
30.
Q. The rework to Vaal Pact significantly changes Mahuxotl's Machination. Was
this a targeted nerf or oversight?
A. Neither. The shield is designed to be a collection of all the Vaal-themed
keystone passives on one item. If one of the keystones changes then the
shield's function will naturally change in turn, and we don't have any
concerns with that as long as the item can still function.
Q. 新的瓦尔冥约改变了玛哈萨多的阴谋,这是故意的还是玛哈盾被遗忘了?
A.都不是,玛哈盾当初设计就是瓦尔主题的关键天赋大集合
所以有关键天赋被改了,他就会被影响,只要该物品仍然可以发挥作用,我们就不会
担心这一点。
----
31.
Q. How do the doubled dual wielding bonuses from Gladiator's Determined Survivor
node interact with the doubled dual wielding attack speed from Claw Mastery?
A. They do not stack — the Claw Mastery will provide no additional benefit if
you have Determined Survivor.
Q. 卫士的坚决的幸存者的双持内在加成翻倍会跟爪专精的双持爪叠加吗?
A. 不会,坚决的幸存者会盖掉爪专精
----
32.
Q. With quality on weapons and armour being changed to be multiplicative, have
the Harvest enchantments that change the effects of quality also been changed
to be multiplicative?
A.No, these enchantments have not received any changes.
Q. 品质计算的改变,那花园的改变品质效果有变强吗?
A. 没有这些花园附魔没有变化
----
33.
Q. Does the new Perfect Agony prevent effects that spread ailments (e.g. Ignite
Proliferation, Pathfinder's Master Toxicist) from functioning?
A.No, they still function as normal as they are not inflicted by hits at all.
Q.新的绝对受难会影响到异常状态散拨吗? (点燃扩散,追猎毒扩散)
A. 不会,散拨这件事没有击中所以不会被影响
----
34.
Q. Does the Banner mastery that grants Valour when you Warcry work with
triggered Warcries (e.g. from Autoexertion)?
A.Yes.
Q. 当我用自动战吼时会触发战旗专精的战吼获得勇气吗?
A. 会
----
35.
Q. Does each banner have its own Valour count or is it shared?
A. Shared, it's a counter on your character rather than on a specific skill.
Q. 每种战旗的勇气是各自算还是共享?
A. 共享,勇气是直接看角色的不是看技能
----
36.
Q. Is the Banner mastery to make enemies take 8% increased damage supposed to
scale with the Banner aura itself?
A. No, we plan to change this as it was not intended to scale with aura effect
or with Valour. We'll update the patch notes to reflect this change.
Q. 战旗专精的战旗导致敌人所受伤害提高8%会吃战旗效果吗?
A. 不会,这条词我们不打算让他吃勇气加成或战旗效果,我们到时会改patch note
上的叙述
----
37.
Q. Does aura effect increase the damage reduction on Flesh and Stone?
A.Aura effect scales the extra damage in Blood Stance, but not the damage
reduction in Sand Stance (as that is an effect of the buff on you, not the
aura).
Q. 血肉骸骨吃光环效果吗?
A. 血姿态的的额外伤害吃,沙姿态的减伤不吃
(因为沙姿态是给你一个buff,而不是光环效果)
---
38
Q. Can we get clarification on Flesh and Stone's scaling with distance?
A. Enemies within 1.5 metres of you receive the full effect, then it scales
linearly down to nothing at the edge of the area. Increasing the AoE of the
aura doesn't change the 1.5 metre distance for maximum effect, only the
interpolation.
Q. 能解释一下血肉骸骨的距离变化吗?
A. 1.5m 内的敌人会吃到全部效果,然後效果线性缩小,到光环边缘则无效果
增加光环范围不会影响 1.5m 这数值,只会改变插值
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39
Q. Is it intended that the ailment damage penalty previously shown on Eviscerate
is no longer present?
A. Yes
Q. 新技能剔骨的更少异常状态伤害拔了?
A. 是
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40.
Q. Can Retaliation skills be Exerted?
A. No, the reminder text for exertion reads '(Vaal Attacks, Channelling Attacks,
Retaliation Attacks, and Attacks which Repeat cannot be Exerted)'
Q. 复仇技能能被竭尽吗?
A. 不能,竭尽相关的叙述将新增不支援复仇技能
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41.
Q. Is the cluster jewel mod 'Added Small Passive Skills also grant: 3% increased
Attack and Cast Speed with Physical Skills' now unusable with most melee
skills since they lost their 'Physical' tag?
A. Yes, deal with it.
Q. 星团珠宝的附加的小天赋给予:物理技能的攻击及施法速度 +3% ,现在是不是不少
近战技能不吃了,因为他们的物理标签没了
A. 是,接受现实吧?
(deal with it. 好像有不少意思...)
----
42.
Q .How does Lightning Conduit interact with the multiple shocks from Warden's
Oath of Spring?
A. It removes all of the shocks, and calculates damage based on their combined
magnitude.
Q. 春日誓言的感电如何跟导雷连动?
A. 导雷会拔掉所有感电,再根据拔掉的总强度来计算
----
43.
Q. How do the multiple shocks from Oath of Spring interact with normal shocks
applied by other players or minions?
A. The shock from the other source will always apply since it's bigger than any
of your Oath of Spring shocks. You can then have up to 49 Oath of Spring
shocks active on the enemy on top of that.
Q. 春日誓言的多层感电遇到其他玩家或是召唤物的正常感电时会如何?
A. 其他来源的感电会盖掉其中一层,因为其他来源的感电效果一定大於春日誓言的
2%,然後你还可以对该敌人叠 49 次春日誓言的感电
(叠诅咒的概念(?))
----
44.
Q. Can Tinctures have quality?
A. Yes, and Glassblower's Baubles can now apply quality to Tinctures as well as
Flasks. Tinctures gain 1% more effect per quality.
Q. 萃取物有品质吗?
A. 有,用玻璃弹珠,每1%品质让萃取物效果 +1%
----
45.
Q. If I have the Tincture Mastery that causes the first 6 mana burn to have no
effect, when I reach 7 Mana Burn am I losing 1% or 7% of my mana per second?
A. 1%.
Q. 如果我点了萃取物专精[对你施加的前6 层魔力燃烧不产生效果]
那我魔力燃烧有7层时,我每秒损失的魔力是 1% 还是 7%?
A. 1%
----
46.
Q. Can I use items that lower my maximum mana combined with flat mana
regeneration to sustain a very large number of Mana Burn stacks?
A. Yes, but only to an extent. Each stack of Mana Burn drains a minimum of 1
mana per second.
Q. 我能够压低魔力上限再拉高回魔让我能叠大量魔力燃烧吗?
A. 是,但是某种程度上,每层魔力燃烧至少会烧 1 点魔力
----
47.
Q. Will autoexerted warcries still cost mana?
A. Yes.
Q. 自动战吼还会消耗法力吗?
A. 会
----
48.
Q. Overexertion support says it cannot support Vaal skills but what about Vaal
skills that can be exerted, such as Vaal Ground Slam?
A. Vaal Ground Slam has a special exception where it can be supported by
Overexertion.
Q. Overexertion辅助说不支援瓦尔技能,但那些可以竭尽的瓦尔技能例如瓦尔裂地之击
呢?
A. 瓦尔裂地之击是一个例外所以他能被Overexertion辅助
------------
我到底为啥要打这个.....这季QA也太多....
--
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※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1721666265.A.5EB.html
1F:推 forsenbaj: 感谢翻译 07/23 01:45
2F:推 dwlui: 596p不香吗 07/23 01:47
3F:推 wedman: 到时候highlight就是别人的帕鲁捡魔血 我的帕鲁死掉 07/23 01:47
4F:推 fff417: 看得出来冬日誓言关注度很高 我也蛮想玩的 07/23 01:48
5F:推 cjwgary: 所以VP放在处刑完全就是浪费昇华? 07/23 02:31
6F:推 abc123kevin: 三楼正解 别人贸易船出镜子 我的永远都是崇高石 07/23 02:44
应要求删除
7F:推 he02789222: 瓦尔冥约叙述只作用在近战 像闪电打击的投射物应该还 07/23 03:03
8F:→ he02789222: 是能偷取 所以处刑点了应该还是有用 07/23 03:03
9F:推 GuYueHu: 采矿资源随地图物品数量增加而增加那边 at a reduced ra 07/23 06:50
10F:→ GuYueHu: te的理解应该是虽然增加但增加的倍率比较低吧 而不是采 07/23 06:50
11F:→ GuYueHu: 矿速度下降 07/23 06:50
已修正
12F:推 kenntrf: 问个小问题,耐力球还有物理伤害减免吗? 07/23 08:19
13F:推 Arofate: 有的只是多4%元素伤害减免 所以超绝buff 07/23 08:30
14F:→ Arofate: 4%元素更少承受伤害才对 07/23 08:30
15F:推 a05150707: 5翻得不太对 只有击中和击中异常才有more 其他没有 07/23 09:04
16F:→ a05150707: 所有伤害都加成 是暴徒的血肉之章才有 07/23 09:05
17F:推 rx1304: ty 07/23 09:36
18F:推 leocolin123: 33是指我对一只怪异常伤害吃加成 扩散的其他怪不吃加 07/23 10:44
19F:→ leocolin123: 成? 07/23 10:44
33我理解他其实只是要问绝对受难的非暴击无法造成异常状态这部分会不会让异常状态
扩散这件事失效,答案是不会,因为扩散这件事没有击中,也就不会被绝对受难影响
20F:推 Muma5566: 所以没办法先附魔再拿机会石点武器? 07/23 10:52
10的话目前这回答我觉得是,但论GGG老马遗漏的可能性..
21F:→ Cishang: 本来还想说可不可以拿两把狂舞变4把,好歹加一把吧 07/23 11:03
22F:推 kill466: 所以球鞋那个互动的回答意思是...不问就没发现吗= = 07/23 11:05
23F:推 c121125: 感谢翻译 07/23 11:18
24F:推 howisknight: 瓦尔冥约改除偷血其他生命回复无效,那追猎玛哈盾流 07/23 11:21
25F:→ howisknight: 派是不是死了? 07/23 11:21
追猎玛哈主打的神圣血肉跟永恒奉献没动
但是承受物转元素少很多,这点比较有影响
26F:推 interestbi: 推 07/23 12:18
27F:推 hecaton: 3.23幽魂不知道会削成怎样,吼人自带22%秒回可以无痛带 07/23 12:42
28F:推 wtocactus: 贵族玩家表示也想要稳定冰两秒@@ 07/23 14:38
29F:→ su4vu6: 传奇不给附魔喔== 那绑传奇武器的又吃亏了 07/23 15:46
30F:推 Alicputster: POEDB看起来木偶还有 又可以人人白嫖光环了吗 07/23 19:57
31F:推 howisknight: 萃取物有品质好像蛮猛的,推翻译 07/24 20:03
※ 编辑: steven70101 (125.231.28.49 台湾), 07/24/2024 21:05:15
32F:→ a856445: 新的元素之章好猛,一种异常状态给30-40%增加元素伤害 07/25 05:46
33F:→ a856445: 假设有五种加上品质,40*1.2*5=240,一个戒指给到240增伤 07/25 05:49
34F:推 cutethomas: 萃取物7层从1%开始烧的话有天赋支援是蛮能撑的,守林 07/26 01:18
35F:→ cutethomas: 人开2罐应该也没什麽问题 (好不好用之後再看看XD 07/26 01:18