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GGG新增了一些在twitter那边有回答的问题 挑一些我想搬的搬过来(欸 https://www.pathofexile.com/forum/view-thread/3324396 高能地雷辅助的附近有多大啊? 35。且会吃词缀变化,包含光环范围 (意外的超大...元素扩散也才15) ==== 飞来横财命运卡(2张换 能力转化珠宝) 现在变成换 已污染 能力转化珠宝 ==== 被移除的攻击精通会回来吗? (够直接,我喜欢XD) 我们会观察,至少3.20不会 ==== 瓦尔雷鸣重击的buff会增加单体伤害吗? 瓦尔雷鸣重击有更高伤害,光环持续时间更长,附加电伤更高 它还会产生闪电击中另一个目标。 ==== 瓦尔熔岩之击会有散弹效应吗? 会,多个投射物可以打同一个目标 ==== 瓦尔火山裂缝如何对付单一目标? Monsters are targeted by a maximum of one fissure. If you're fighting a single boss it would be affected by one fissure then it would travel to semi-random locations. If you had two bosses the first fissure would affect one and the second fissure would affect the other. 怪物最多会被一条裂缝瞄准。 如果你正在与单个 Boss 战斗,它会受到一个裂缝的影响,然後它会移动到半随机位置。 如果有二个Boss,第一条裂缝会影响一个,第二条裂缝会影响另一个。 ==== 瓦尔腐蚀箭跟腐蚀箭能叠吗? 不。会取高,所以会只剩瓦尔腐蚀箭 ==== ======================================================================= https://www.pathofexile.com/forum/view-thread/3324388 Can we have a way to accumulate Sanctum rooms and attempt them back-to-back? Yes, you can accumulate up to eight rooms (the size of a full Sanctum floor) before running some or all of them at once. 机制可以累积次数在一口气进去打完吗? 行,你最多可以累积8次,就是一整个Sanctum floor (印象中整个圣所是4个Sanctum floor? 克里斯QA好像有提到一整伦要打32张图的样子) How hard are the Sanctum mechanics for melee builds? Your resolve is impacted less by attacks that you're close to, so melee characters can have an easier time. 机制对近战友善吗? 你的坚毅(Resolve)在你越接近敌人时扣得越少,所以近战角色相对友善 (坚毅是机制里的第二条血量,你被打时同时扣血跟坚毅,任一条归零时赶出机制) (然後坚毅好像只能靠机制补充) What happens if I crash while in The Forbidden Sanctum? When you play your next map you'll be able to replay the same room you were up to. Aureus coins and rewards are only locked in upon successful completion of a room. 机制打到一半闪退怎办? 当你玩下一张地图时,你将能够重玩你去过的同一个房间。 Aureus 硬币和奖励只有在成功完成一个房间後才会锁定。 Do Sanctified Relics affect my character outside of the Sanctum? Yes, the benefits of Sanctified Relics affect you everywhere. 圣物会影响我在机制外的角色吗? 是的,圣物的好处无处不在。 How rare are Sanctified Relics? Will I only see one throughout my playthrough of the league? As you start to master the Sanctum at high levels, you'll accumulate more Sanctified Relics to pick between when trying to find the perfect one for your build. 圣物有多稀有? 在整个联赛中我只会看到一个吗? (你不要这麽直接好吗(?)) 当您开始打高等的机制时,您将积累更多的圣物 以便在尝试为您的build找到完美的圣物时从中挑选。 Is the Relic Altar shared between your characters or per character? Your relic altar is per character but your relic locker is shared between your characters in the same league. 圣物是看角色还是看帐号? 看角色,但是你的圣物储存箱是看帐号 Is your Sanctum run shared between characters? i.e. can you run different rooms of your run with different characters? Each of your characters has its own Sanctum runs and progress within them. 我们闯圣所的进度是看帐号吗? 不是,每个角色有自己的进度 Why haven't you nerfed Seismic Trap? We have nerfed Seismic Trap several times this year. We understand that competitive players would like Seismic Trap to be nerfed yet again so they don't feel obligated to play with it for ladder pushing. Outside of this context, it doesn't appear to be used by an extremely large number of people (it's top twenty, but not meta-defining). We will investigate whether we can change it for situations that are relevant to racing but we can't promise anything yet. 为何地裂陷阱没被砍 (.....谁问的) 我们砍很多次了。我们知道许多冲天梯玩家希望能砍他 这样他们就不会为了抢天梯进度而只好使用他 (蛤) 但不看天梯顶层,地裂陷阱使用率只是前20而不是顶标 我们会考虑能不能针对竞速这方面来削弱,但现阶段我们不能做任何保证 When you reroll an Awakened Gem from one type to another with the new Beastcrafting recipe, will it keep its experience level? When you roll an Awakened Gem to another type, it will keep its level and experience but different gems have different experience values per level so they may not be exactly the same. But essentially, if you start with an Awakened Gem at Level 2 with 50% experience and roll it to another one, it will be Level 2 with 50% experience. 当我使用了新的兽猎配方转换觉醒宝石时,经验会保留吗? 会保留,但是每个宝石经验不太一样,所不会完全一样 (看到这题才去查编年史,原来每个觉醒宝石需要的经验真的都不太一样) Two new Masteries have taken their place. The first provides “You take 40% reduced Extra Damage from Critical Strikes by Cursed Enemies”, while the second provides “Recover 1% of Life when you Curse a Non-Cursed enemy” and “Recover 1% of Mana when you Curse a Non-Cursed enemy.” Do these recovery stats work with blasphemied curses as well? Recovery stats don't work with Blasphemy. 新诅咒精通 [你受到被诅咒的敌人的暴击造成的额外伤害降低 40%] [当你诅咒一个未被诅咒的敌人时恢复 1% 的生命和 当你诅咒一个非被诅咒的敌人时恢复 1% 的法力] 诅咒光环吃吗? 不吃 The Tribal Fury Notable Passive Skill no longer has “Strike Skills target 1 additional nearby Enemy”. It now has “Melee Strike Skills deal Splash Damage to surrounding targets”. Does that apply to the melee of Dominating Blow minions? No 部落之怒新功能[近战攻击技能会扩散],霸气之击的召唤物吃吗? 不吃 With Survival Secrets jewel now removed, will its effects “Flasks applied to you have 20% reduced Effect” and/or “Flasks gain 3 Charges every 3 seconds while they are inactive” be available anywhere else in-game? No, but we'll look into ways to bring this back in the future in some form. 生存系列珠宝没了,他们的词缀会移到哪里吗? 目前没有,未来可能会 (黄金之手再度无人问津(?)) Do you have any plans to restore the effects of Replica Conqueror's Efficiency, Replica Hotheaded and Lord of Steel? No, we don't see these effects as necessary to retain. However, we do understand that some players are very interested in them so we will consider them when developing future content though. 有任何计画让 赝品.征服者的迅捷,赝品.脑冲,钢铁君主 回归吗? 目前没有,然而我们知道有些人喜欢用他们,开发未来的新内容时会考虑进去 (原来非引导施放技能 -9 总魔力消耗跟钢铁君主都没了喔...) Can we have colour-coded monster mods back? We are looking into it and are keen for your suggestions/feedback on the readability of monster mods. 怪物的新词缀会上色吗? 我们正在研究并蒐集意见中 ================================================================== Can you confirm how many modifiers rare monsters will have? We are balancing around having between 2 and 4 mods per rare monster. 黄怪词缀会到多少条? 目前是2-4条 (也就是说如果增幅召唤物这功能还在的话,最多是7条(?)) (至少额外攻击不会伴随对应抗性增加了,应该还能打) =================================================================== Why won't challenges be enabled in Ruthless? Because 3.20 is a beta of Ruthless, and we're still building the fundamentals of the mode, we needed to have developed challenges well in advance, which was difficult to do with the fundamentals of the mode still being worked on. We currently intend on having challenges available from 3.21 onwards. 残酷模式为啥没有挑战? 因为我们还在测试,预计3.21残酷模式才会有挑战 (那谁会去玩...) Are we allowed to know if Atziri's Disfavor was moved back to Uber Atziri? Yes, it has been moved back to Uber Atziri. Pledge of Hands has moved from Uber Atziri to regular Atziri. 阿兹里的刑刃回到绿门了? 是,阿兹里的刑刃回到绿门,誓约则回来红门 (WTF) Does the “Gain additional Elemental Damage Reduction equal to half your Chaos Resistance” mod on Eternal Damnation reduce the damage you take from elemental damage over time effects? Yes Eternal Damnation 上的[获得额外的元素伤害减免等於你的混沌抗性的一半] 是否会减少你因元素持续伤害效果而受到的伤害? 是的 Does using a Fracturing Orb also reroll the mods on an item? No 新通货分裂之石会洗掉装备上的词吗? 不会 If the way socketing/linking items is changing in Path of Exile 2, what will happen to the Ethereal Fusing Effect? It's too early to make promises for how Path of Exile 2 works, but our goal is to make sure that microtransactions are updated to be as compatible as possible. 这季赞助包的打洞点连结如何在POE2上表现? 现在说这太早了,我们会尽可能兼容他们 Will there be a boss kill event at launch? Not for this league. 这次有boss击杀活动吗? (这应该是指前二季的首杀7个Uber活动) 这季没有 When will we see 20/20 gems? We are aiming for as early as Tuesday (NZ) but may be as late as Thursday. We'll keep you updated as things become finalised. 20/20 资讯何时出? 最快周二最慢周四(纽西兰时间) (也对看patch note还在更新咒术枯萎,然後精华萃取器再buff) 没看这QA根本没注意到赝品征服者也没了.... 跟女王斧回去绿门了,想农的注意一下 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 220.130.208.154 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1670210135.A.1C7.html ※ 编辑: steven70101 (220.130.208.154 台湾), 12/05/2022 11:18:33
1F:推 sm3bp078: OAO 12/05 11:26
2F:推 yabeeboo: 到底哪个北七问地裂的 12/05 11:37
3F:推 kelvin0603: 本来想劈砍玩女王斧拓荒 看起来没救了 12/05 11:41
4F:推 Arebize: 直接收The last one standing 比较快吧. 12/05 11:48
5F:推 wedman: 靠近怪有坚毅减伤 近战(x 所有人(O 都去贴怪 12/05 11:51
6F:→ Arebize: Bow Build: 这不是早就贴脸了 12/05 11:52
7F:→ ITEegg: 地裂这季没了榴星能叫没砍吗?开毒捷还要自己 12/05 12:28
8F:→ ITEegg: 补15%中毒机率 12/05 12:28
9F:→ ITEegg: 昨天正容跟Ventrua试跑都要的点去+1咒点专精补20% 12/05 12:30
10F:推 glasha: 拔刺仔再也拔不快了QQ 12/05 12:30
11F:→ ITEegg: 下季* 12/05 12:30
12F:→ ITEegg: 拔刺有专精40%速度,留阉割版的给玩家 12/05 12:32
13F:推 jack011900: 女王斧回绿门 我应该玩不到了 12/05 13:26
14F:推 amsmsk: 圣物讲这麽多就是很难掉 对吧 12/05 13:33
15F:推 tatamikuo: 没赝品迅捷这下逼人只能改用EB或lifetap喔… 12/05 13:51
16F:推 babyalley: 哈哈女王斧回绿门 整个笑烂 12/05 14:28
17F:→ babyalley: 究竟要不要新技能火山起手 还是转玩弓起手呢 12/05 14:30
18F:推 p200404: 近战强化 然後那些武器通通拿的成本不如直接做武器 12/05 14:34
19F:→ p200404: 打到一个=少一条魔血 12/05 14:35
20F:嘘 gustavvv: 我就问谁他妈问地裂的 12/05 14:46
21F:推 m4840915: 那麽强的东西还想要红门打到喔xdd 12/05 15:08
22F:→ m4840915: 地裂本来就不用榴星诅咒改那麽强本来就会去点+1咒 12/05 15:10
23F:→ m4840915: 前面下去点毒化之击後面有权重高的相异苦痛 12/05 15:12
24F:→ stkissstone: 圣物是机制 所以应该会很好掉 不过都是掉不强的 12/05 15:13
25F:→ m4840915: 更别说因为诅咒改动伤害其实还变高xd这能叫有砍? 12/05 15:14
26F:→ m4840915: 还有个作弊传奇可以带 https://imgur.com/a/CeL7gs8 12/05 15:16
27F:推 stkissstone: 能红门打到当然想阿 可惜了 12/05 15:25
28F:→ p200404: 改强垃圾武器 可以让你在毕业黄武器前用 然後拿到这些武 12/05 17:03
29F:→ p200404: 器的成本我看比毕业黄武还高了 12/05 17:03
30F:→ p200404: 地区限定掉落然後机率降低到跟魔血一样 12/05 17:04
31F:推 sam6543218: 好奇问一下 50%物理转混 如果有其他物理转混伤机制加 12/05 17:23
32F:→ sam6543218: 起来超过100%怎麽算? 12/05 17:23
转换上限100%
33F:推 sam6543218: 或者说50%物理转混 然後用物理技能再串50%物理转闪电 12/05 17:25
34F:→ sam6543218: 再拿魔爆电转混 是不是理论上等於100物理转混伤? 12/05 17:25
没有其他因素干扰的话,你的例子是对的 https://poedb.tw/tw/Damage_conversion#CommunityWiki 编年史的伤害转换说明 ※ 编辑: steven70101 (220.130.208.154 台湾), 12/05/2022 17:30:55
35F:推 nahsnib: 老哽了,如果是100%物转火, 50%物转电,那就变成2/3火1/3 12/05 17:30
36F:→ nahsnib: 电 12/05 17:30
37F:推 Eliphas: 怎麽收集绿门碎片,农红门随机掉绿门碎片?(除了命运卡) 12/05 17:42
38F:→ steven70101: 红门女王机率掉,或者点舆图天赋[女王亲亲] 12/05 17:45
39F:→ steven70101: 女王亲亲这天赋应该还在吧? 12/05 17:46
40F:→ su4vu6: 这很快就量产了拉 门票副产物 12/05 18:08
41F:推 icestormz: 我打85油图也拿不少 12/05 18:19
42F:推 Eliphas: 感谢以上几位回答 12/05 21:03
43F:推 jackysuyu: 不一定量产吧光头不是说调掉率了估计价格可以撑很久 12/05 21:10
44F:→ hh123yaya: 如果你有两个老板 12/06 10:17
扔估狗翻译直接贴上被发现了XD ※ 编辑: steven70101 (220.130.208.154 台湾), 12/06/2022 10:34:52







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