作者stkissstone (浅涧远秋)
看板PathofExile
标题[情报] 3.20 PN
时间Fri Dec 2 08:49:44 2022
https://www.pathofexile.com/forum/view-thread/3323944
网页一上就挂了 简单翻一下吧
New Content and Features
Added a new, optional game mode for Path of Exile: Ruthless. This is an
additional character creation flag alongside Hardcore and Solo Self-Found
that allows you to opt-in to extreme item scarcity and various other changes.
Challenges will not be enabled in Ruthless versions of the Sanctum League.
新增了(没人在乎的)残暴模式
内容跳过
Added a new Strength/Intelligence Skill Gem - Frozen Legion: This spell
consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue
uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace,
Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo,
or Unleash, or used by Totems, Traps, or Mines. Frozen Sweep is used by your
Statues to deal damage in an area around them while stepping forward. This
skill cannot repeat and can only be used by Statues from Frozen Legion.
新的力智技能宝石 - Frozen Legion(冰霜军团之类的),这个法术会一口气消耗复数充能
来环状召唤冰雕,每个冰雕都会使用你的冰霜横扫一次,需要斧,槌,权杖,长杖,这个技能
不能被触发,不能被法术回响/释放辅助,不能被图腾陷阱地雷使用,冰霜横扫会看你的数
值造成伤害,这个技能(指冰霜横扫)不能被重复而且只能被冰霜军团使用
以下猜测
所以是他们自己有个技能,有自己的伤害效用,然後吃你人物数值这样?
Added a new Strength Skill Gem - Volcanic Fissure: Slam the ground, creating
a winding fissure that deals area damage while travelling outwards. When it
reaches the target location it erupts, releasing a burst of molten
projectiles. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
新的力量技能宝石- Volcanic Fissure(火山地裂之类的),重击地面,制造一个前进的裂隙
造成范围伤害.当他抵达终点时会爆发,释放一波熔岩投射物,需要斧,垂,权杖,长杖或空手.
Added a new Intelligence Support Gem - Cursed Ground: Supported skills create
cursed ground. Enemies on the cursed ground from a supported skill are cursed
with that hex
新的智力辅助宝石- 诅咒地面辅助,被辅助的技能会制造一个诅咒地面,再里面的敌人会被
辅助的咒术影响
Added a new Intelligence Support Gem - Hex Bloom: Hexes from Supported Skills
are transferred to all enemies within a certain distance when Hexed Enemy
dies.
新的智力辅助宝石- Hex Bloom(诅咒开花之类的),被辅助的咒术技能在被影响的目标死亡
後会传染给一定范围内的所有敌人.
Introduced 8 new Vaal Skill Gems: Vaal Cleave, Vaal Flicker Strike, Vaal
Blade Flurry, Vaal Venom Gyre, Vaal Molten Strike, Vaal Caustic Arrow, Vaal
Volcanic Fissure, and Vaal Smite.
8种新瓦尔技能 : 瓦尔劈砍,瓦尔闪现打击,瓦尔刀锋乱舞,瓦尔猛毒回旋,瓦尔熔岩之击,
瓦尔腐蚀箭矢,瓦尔Volcanic Fissure(敲地板的新招),瓦尔重击
Introduced the Fracturing Orb, which can be used to fracture a random
modifier on a rare item with at least 4 modifiers, locking it in place. This
can't be used on Influenced, Synthesised or Fractured items.
新通货,破裂珠宝,可以破裂一个四词以上的装备,锁住一个词坠不能被改变,这个通货不能
用在势力/追忆/破裂装上
Introduced Fracturing Shards, which cannot be used in their shard form, but
automatically transform into the Fracturing Orb when they reach their maximum
stack size.
上面那个通货 破裂珠宝的碎片
Added over 15 new Unique Items, including 1 designed by a supporter.
15件新传奇,其中一个是赞助者设计
Added 10 new Divination Cards, 5 of which were designed by our supporters,
with 5 designed by winners of Boss Kill Events.
10张命运卡,5张赞助设计,5张杀王竞赛胜利者设计
Added two new Atlas Memories themed around Domination and Bestiary, which
include nine new Beastcrafting recipes.
新的舆图回忆,主题为野兽,包含新的献祭猎谱
(影片有秀到的有改看守之眼的词,换觉醒珠宝等等的)
The Kalandra's Touch Unique Ring has been added to the core drop pool.
这季那个复制另一个戒指的传奇戒指加入核心掉落
Grand and Exceptional Eldritch Ichors have received new art so they are more
distinguishable.
Continued to incrementally improve the sound, art, effects and environments.
一些家伙有新美术 音效甚麽的
Atlas Changes
舆图变更
Maven-witnessed Map Bosses now have a chance to drop an Awakened Gem
(inclusive of the Awakened Gems that are typically exclusive to Maven
herself).
释界见证的boss也会掉落觉醒珠宝(包含原本由她专属掉落的那些)
The following Maps have been added back to the Atlas: Academy, Bazaar, Burial
Chambers, Cage, Channel, City Square, Courthouse, Courtyard, Coves, Estuary,
Forbidden Woods, Graveyard, Haunted Mansion, Iceberg, Infested Valley, Ivory
Temple, Lookout, Mineral Pools, Primordial Blocks, Sepulchre, Shipyard,
Spider Lair, Sunken City, Toxic Sewer, and Volcano.
The following Maps have been removed from the Atlas: Arena, Arid Lake,
Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation,
Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen,
Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and
Wharf.
加入的地图
&
移除的地图
这个就不逐一翻了
Map tiers and locations have been shuffled (though the 'pin' locations for
maps has not changed). Most maps are now initially found at a different tier.
地图位置跟阶级洗牌
Some of the Map Bosses you are required to defeat to upgrade your Pantheon
have changed as a result of these Atlas changes.
众神殿吸的对象因为地图加入/移除而调整
Crafting Recipes that were previously unlocked in Maps that have been removed
from the Atlas are now found within other Maps currently on the Atlas.
工艺配方位置同样因为地图加入/移除调整
Some Divination Cards have found new homes as a result of these Atlas Changes:
Bijoux can now be found in the Grotto Map.
Buried Treasure can now be found in the Grotto Map.
Gift of Asenath can now be found in the Grotto Map.
Gift of the Gemling Queen can now be found in the Grotto Map.
The Aesthete can now be found in the Carcass Map.
The Bear Woman can now be found in the Cemetery Map.
The Endurance can now be found in the Grotto Map.
The Mind's Eyes can now be found in the Grotto Map.
The Mountain can now be found in the Volcano Map.
The Nurse can now be found in the Carcass Map.
The Offering can now be found in the Carcass Map.
The Wolf can now be found in the Grotto Map.
The Wolverine can now be found in the Lair Map.
Time-Lost Relic can now be found in the Grotto Map.
Volatile Power can now be found in the Grotto Map.
The Vile Power Divination Card has been re-enabled.
The Akil's Prophecy Divination Card has been re-enabled, and now awards a
Double Corrupted Unique Elegant Round Shield. This card can now be found in
the Temple of Atzoatl.
The Transformation Divination Card has been re-enabled, and now awards a
Tainted Mythic Orb.
The A Note in the Wind Divination Card has been re-enabled, and now awards
Asenath's Mark.
The Mad King Divination card has been re-enabled, and now awards an Ultimatum
Aspect. This card can now be found in the Caldera, Colosseum, Dark Forest,
and Reef Maps
命运卡新掉落地点
自行对照
Monster Mods and Archnemesis
参照
#1ZTQJrx-
Eldritch Altars
参照
#1ZV3LHW1
Jewels and Ailment Mitigation
参照
#1ZSgV_do
Specifics:
Added 5 new Suffix modifiers that can roll on Regular Jewels:
30-35% reduced Ignite Duration on you.
30-35% reduced Effect of Chill on you.
30-35% reduced Effect of Shock on you.
30-35% reduced Poison Duration on you.
30-35% reduced Bleed Duration on you.
数值
基本珠宝追加5种词坠
30~35%减少对你的点燃/冰缓/感电/毒/流血 持续时间
Chance to Avoid being Ignited, Chilled, Frozen, Shocked, Poisoned, Bleeding
and Stunned Jewel Corruption modifiers can no longer roll. These have been
replaced with the following Jewel Corruption modifiers:
20-25% reduced Ignite Duration on you.
20-25% reduced Effect of Chill on you.
20-25% reduced Effect of Shock on you.
20-25% reduced Poison Duration on you.
20-25% reduced Bleed Duration on you.
20-25% reduced Effect of Curses on you.
原本机率避免点燃 冰缓 感电 毒 流血 晕眩的词骰不出来了
变成 20~25% 减少对你的点燃持续时间
20~25% 减少对你的冰缓效果
20~25% 减少对你的感电效果
20~25% 减少对你的毒持续时间
20~25% 减少对你的流血持续时间
20~25% 减少对你的诅咒效果
Chance to Avoid being Ignited Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
Chance to Avoid being Shocked Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
Chance to Avoid being Poisoned Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
Chance to Avoid being Bleeding Abyss Jewel modifiers now have values of
31-40% and 41-50% (previously 21-24% and 25-30%).
The Abyss Jewel modifiers that provide a chance to Avoid being Frozen and
Chilled now only provide a chance to Avoid being Frozen, with values of
31-40% and 41-50% (previously 21-24% and 25-30%).
The Corrupted Abyss Jewel modifier that provides a 20-25% chance to Avoid
being Frozen and Chilled now only provides a 20-25% chance to Avoid being
Frozen.
深渊珠宝上的机率避免 点燃 感电 毒 流血 冰冻/冰缓
从21-24% & 25-30% 增加到 31-40% & 41-50%
污染深渊珠宝的20~25%避免冰缓冰冻变成只能避免冰冻
Reduced Effect of Curses Jewel Suffix modifiers now have values of 25-30%
(previously 10%).
The 15% Reduced Effect of Chill and Shock Jewel Suffix modifier can no
longer roll.
The increased Stun and Block Recovery Jewel Suffix modifier now has
values of 25-35% (previously 10-14%).
珠宝上的後坠减免诅咒效果从10%变成25~30%
(阿前面的20~25是啥)
15%减少冰缓&感电效果的後坠无法再被骰出
晕眩格档恢复率的後坠从10~14%增加到25~35%
The availability of existing Unique Jewels has been reviewed, and many
(including Replica versions) can no longer be obtained.
The following existing Unique Jewels are able to be found as item drops:
Inspired Learning, Intuitive Leap, Lioneye's Fall, Might of the Meek,
Pure Talent, Unending Hunger and Unnatural Instinct.
The following Unique Jewels can only be obtained as Corruption outcomes:
Atziri's Reign, Brute Force Solution, Careful Planning, Chill of
Corruption, Efficient Training, Energised Armour, Energy from Within, Fertile
Mind, Fevered Mind, Fluid Motion, Fortress Covenant, Fragility, Healthy Mind,
Hidden Potential, Inertia, Pacifism, Powerlessness, Quickening Covenant, Rain
of Splinters, Reckless Defence, Seething Fury, Self-Flagellation, Soul's
Wick, The Golden Rule and To Dust.
既存的传奇珠宝改动,有一些不再会掉落(包含他们的赝品)
以下这些还维持正常掉落
求知的热情,直觉之跃,狮眼的殒落,儒子可教,纯才,无尽饥饿,神感
以下这些只能用瓦的瓦出来
阿兹里之权,蛮力冲撞,审慎计画,腐化寒息,充分训练,能量坚甲,潜能防护,丰富心灵,
狂热之心,流畅行动,坚壁誓约,虚弱,灵体转换,深藏的潜能,惯性,和平主义,无力,复苏誓
约,碎镞雨,鲁莽防御,沸腾之怒,残虐之欢愉,魂灵之芯,黄金守则,尘埃落定.
Replica Primordial Might and Replica Reckless Defence are the only Replica
Jewels that are able to be obtained.
赝品珠宝只剩 赝品:先祖力量 跟 赝品:鲁莽防御
Primordial Might, Harmony and Eminence are no longer in the core drop pool,
and are now found from another more deterministic source.
先祖力量,先祖和谐,先祖卓越不再掉落,他们有新的入手管道
Added 6 new vendor recipes for Dead Reckoning, Endless Misery, Spirit Guards
and the three Combat Focus Unique Jewels. Happy hunting!
加入6种配方用来换死亡清算,无尽谜团,精神守护,专精作战(有三种)
Ancient Orbs and the Altar of Sacrifice in the Temple of Atzoatl can no
longer be used on Unique Jewels, Flasks or Maps.
古变石,穿越神庙的献祭房间不再能用在传奇珠宝,药水跟地图上
The Bestiary recipe that creates a Unique Jewel has been changed. It now
creates a Rare Talisman.
变出一个传奇珠宝的猎谱改成变出一个黄项链
We've also rebalanced some Unique Jewels and compensated for the loss of
specific jewels in the form of new modifiers or skill changes.
把原本门槛珠宝的效果重新平衡进技能本身或词坠
Added Eternal Labyrinth Helmet Enchantments for Spark and Ethereal Knives
that cause projectiles to fire in a circle. The Spark projectile speed Helmet
Enchantments and the Ethereal Knives Pierce Helmet Enchantment have been
removed.
电球速度,虚空匕首穿透的头盔复魔移除,加入电球&虚空匕首圆形发射
Frost Blades now has 110% Effectiveness of Added Damage at gem level 1
(previously 100%), scaling up to 225% at gem level 20 (previously 175%). It
no longer has 0-19% increased Projectile Speed. Quality on Frost Blades no
longer provides 0-20% increased Damage.
冰霜之刃伤害效用改为一等110%(原本100) 二十等225%(原本175%),品质不再给投射物速
度而是给予0~20%伤害
Quality on Divergent Summon Skeletons now provides "+0-1 seconds to Cooldown"
and "Summons 0-4 Skeleton Warriors" (previously "Minions' Attacks have 0-10%
chance to Maim Enemies on Hit").
相异的召唤骷髅现在给予"+0~1秒冷却时间" 和 "召唤0~4只骷髅战士"
(原本是召唤物攻击有0~10%机率瘫痪敌人)
The Spirit Guards Unique Jewel now has "With at least 40 Dexterity in Radius,
Animate Weapon can Animate up to 20 Ranged Weapons" (previously up to 12
Ranged Weapons). Existing versions of this unique can be updated using a
Divine Orb.
精神守护现在改为若范围内含40点敏捷,幻化武器可以幻化至多20把远程武器
(原本12把)既存版本可以用神圣石升级
The Pure Talent Unique Jewel now provides "Melee Skills have 25% increased
Area of Effect" (previously 15%) when your Passive Skill Tree connects to the
Marauder's starting location. Existing versions of this Unique can be updated
using a Divine Orb.
纯才现在在连接到野蛮人时给予"进战技能增加25%范围效果"(原本15%)
既存版本可以用神圣石升级
Added 2 new Prefix modifiers that can roll on Jewels:
2-3% increased Mana Reservation Efficiency of Skills.
6-10% increased Flask Effect Duration.
新增两条珠宝可以骰出的前坠
2~3%魔力保留效用
3~10%增加药水持续时间
Atlas Tree
舆图天赋树
Problem:
Currently, the Atlas Passive Tree creates pressure to only run pinnacle boss
content when you're specced into Atlas Passives that will maximise your
rewards, hoarding as much of a given type of content as you can before
running it and speccing back out of it.
目前,在面对巅峰头目前,玩家都得点出特定的天赋来最大化收益,造成玩家扣着大量的
门票并一次洗点打完.
Solution:
We've removed Atlas Passives that increase the amount of rewards from
limited content such as Shaper, Elder, The Searing Exarch, The Eater of
Worlds, and The Maven. The purpose of this is such that you should be able to
engage with this content at any time.
We want to improve on the concept that the Atlas Tree allows players to
invest into leagues that they enjoy, and have added new clusters to the
passive tree for league content that can be blocked through Atlas Passive
Skills. We've also increased the chances for such league content to appear.
Existing clusters have also been tweaked with the goal of making them
more of an attractive option.
In addition, we've added a new keystone passive, that causes Scarabs used
in your map device to provide increased pack size rather than their usual
modifiers.
对策
我们移除了面对这些boss(尊师,塑界,红蓝王,释界)相关的天赋,目的是你可以在任何你想
要的时间面对他们.
我们想增加天赋树让玩家选择特定喜爱的机制的能力,加入了新的天赋群可被其他天赋阻
挡(这句意思怪怪的),另外也增加了一些机制的出现机率.
已存在的天赋被重新设计成给你更多吸引人的选项.
另外追加了一个大点,使你的圣甲虫变成加怪群而非原本的效果
Curses
参照
#1ZX1Y6hr
详细调整,黄怪橘怪的诅咒抗性移除
The Curse Mastery that grants "20% chance for Hexes you Cast which can gain
Doom to be applied with Maximum Doom" and "30% increased Mana Reservation
Efficiency of Curse Aura Skills" have been replaced. The Mana Reservation
Efficiency mastery has been replaced as there is now a much larger amount of
Mana Reservation Efficiency for Curse Auras on the passive tree.
诅咒专精中的"手施咒术有20%机率直接满厄运值" "30%诅咒光环保留效用"被其他东西
取代了
Two new Masteries have taken their place. The first provides "You take 40%
reduced Extra Damage from Critical Strikes by Cursed Enemies", while the
second provides "Recover 1% of Life when you Curse a Non-Cursed enemy" and
"Recover 1% of Mana when you Curse a Non-Cursed enemy."
两个新的专精取代他们的位置
1,"诅咒的敌人对你的额外爆击伤害减少40%"
2,"恢复1%血量与魔力当你诅咒一个未被诅咒的敌人"
Existing Curse Passive Skills have been fully reworked. There are now six
Curse clusters on the Passive Tree.
The Vampirism cluster has moved location on the Passive Tree to make space
for a new Curse cluster, and to become more accessible to the Witch starting
location.
诅咒相关的天赋圈被重制了,现在有6圈
"吸血主义"天赋圈移动位置,现在更靠近女巫起始点
The Whispers of Doom Notable Passive Skill continues to give "You can apply
an additional Curse." It now has a much larger selection of small Passives
Skills leading to this Notable, which provide:
5% increased Effect of your Curses.
Curse Skills have 10% increased Cast Speed.
15% increased Area of Effect of Hex Skills.
10% increased Mana Reservation Efficiency of Curse Aura Skills.
15% increased Curse Duration.
灭世之语(+1诅咒)圈变得更大 小点给予
5%增加诅咒效果
诅咒技能 +10%施放速度
10%诅咒光环保留效用
增加15%诅咒持续时间
The Malicious Intent Notable Passive Skill now gives "+2 to Level of all
Curse Skill Gems." The cluster now has Small Passive Skills granting:
15% increased Curse Duration.
5% increased Effect of your Curses.
"恶之意"(你造成的咒术 +4 厄运)(对被诅咒的敌人增加 20% 击中和异常状态伤害)
现在给你+2全部诅咒技能宝石 小点给予
15%增加诅咒持续时间
5%增加诅咒效果
The Defiled Forces Notable Passive Skill gives "Refresh Duration of Ignite,
Chill and Shock on Non-Cursed enemies you Curse" and "100% chance to Remove
Elemental Ailments when you Cast a Curse Spell", with small Passive Skills in
the cluster now providing "Curse Skills have 10% increased Cast Speed."
新点数?
Defiled Forces 给予"当你诅咒一个未诅咒的敌人时,刷新她身上的点燃冰缓感电时间"
"当你施放诅咒法术时,100%移除元素异常"
小点给予 "诅咒技能 +10%施放速度"
The Last Rites Notable Passive Skill now gives "Cursed Enemies you Kill are
destroyed" and still provides "Enemies Cursed by you have 50% reduced Life
Regeneration Rate." The cluster now has Small Passive Skills granting:
Recover 1% of Mana when you Kill a Cursed Enemy, and Recover 1% of Life
when you Kill a Cursed Enemy
Recover 2% of Mana when you Kill a Cursed Enemy
Recover 2% of Life when you Kill a Cursed Enemy
找不到哪一点
Last Rites现在给予"你击杀的被诅咒敌人被毁灭"
原本的效果"被你诅咒的敌人减少50%回血速度" 还是存在
小点给予
恢复1%生命与魔力当你击杀一个被诅咒的敌人
恢复2%魔力当你击杀一个被诅咒的敌人
恢复2%生命当你击杀一个被诅咒的敌人
The Skittering Runes Notable Passive Skill now gives "50% increased Area of
Effect of Hex Skills", "20% increased Mana Reservation Efficiency of Curse
Aura Skills", and "20% reduced Mana Cost of Curse Skills." The cluster now
has Small Passive Skills granting:
15% increased Area of Effect of Hex Skills.
10% increased Mana Reservation Efficiency of Curse Aura Skills.
10% reduced Mana Cost of Curse Skills.
飞掠符文(增加 10% 你所施放诅咒的效果,你造成的咒术 +10 最大厄运)
现在给予"50%增加咒术法术的范围效果"
"20%诅咒光环魔力保留效用"
"20%减少诅咒法术魔力消耗"
小点给予
15%咒术法术的范围效果
10%诅咒光环魔力保留效用
10%减少诅咒法术魔力消耗
The Steeped in the Profane Notable Passive Skill gives "15% reduced Effect of
Curses on you" and "10% increased Effect of your Curses", with small Passive
Skills in the cluster now providing "5% increased Effect of your Curses."
新点数?
Steeped in the Profane给予"15%减少你身上的诅咒效果"
"10%增加诅咒效果"
小点给予
"5%增加诅咒效果"
Quality on the Divergent Impending Doom Support no longer has 0 to -25% more
Damage with Hits per 5 Doom on Hex. Instead, it now has 0-40% reduced
Cooldown Recovery Rate.
相异的末日厄运辅助不再有"咒术上每 5 厄运使击中有 (-25–0)% 更多伤害",现在给
你"0~40%冷却恢复率"
没提到原本相异的+1次数,不知道是不是吃掉了
Essences of Delirium now provide 6-7% chance to Block Spell Damage for
Amulets (previously "Hexes you inflict have +10 to maximum Doom).
谵妄精髓点项链现在给你 6~7%法格率(原本是你的咒术有+10最大厄运值)
The legacy "Hexes you inflict have +5 to maximum Doom" Essence modifier on
existing Rings has been replaced with "5% increased Effect of your Curses."
The "Hexes you inflict have +10 to maximum Doom" Essence modifier on existing
Amulets has been replaced with "10% increased Effect of your Curses."
既存戒指上的+5最大厄运值词坠会被5%诅咒效果取代
既存项链上的+10最大厄运值词坠会被10%诅咒效果取代
Hexblast no longer has any Doom related stats. It now has a cast time of 1
second (previously 0.6), and a Mana cost of 16 at gem level 1 (previously
10), scaling up to 30 at gem level 20 (previously 20). It now deals 92 to 138
Chaos Damage at gem level 1 (previously 102 to 153), scaling up to 1262 to
1893 at gem level 20 (previously 1397 to 2096). It now has "100% more Damage
with Hits if Enemy is Hexed", "60% more Damage with Ailments if Enemy is
Hexed", "This Spell's Cast Time is added to its Cooldown if Triggered", and
"Removes a Hex after Damaging." It also now has 280% Effectiveness of Added
Damage (previously 310%).
咒术枯萎不再有跟厄运值相关的属性,现在施放时间为1秒(原本0.6),魔力消耗一等为16
(原本10),一路增加到二十等30(原本20),现在一等造成92~138混沌伤害(原本102~153),
一路到二十等1262~1893(原本1397~2096),现在有"如果目标被诅咒,造成100%更多伤害",
"如果目标被诅咒,造成60%更多异常伤害","如果被触发,施放时间会加入冷却时间","命
中後移除一个咒术",伤害效用为280%(原本310%)
Doom Blast, from the Impending Doom Support, now deals 102 to 154 Chaos
Damage at gem level 1 (previously 54 to 81), up to 1654 to 2481 at gem level
20 (previously 868 to 1301). Now has 370% Effectiveness of Added Damage at
all gem levels (previously 200%).
末日厄运辅助中的厄运枯萎现在一等造成102~154混沌伤害(原本54~81),二十等1654~2481
(原本868~1301),现在有370%伤害效用(原本200%)
The Doomsday Keystone Passive Skill has been replaced with the new Hex Master
Keystone. This Keystone provides "Your Hexes have infinite Duration" and "20%
less Effect of your Curses."
末日关键天赋被新的咒术大师取代,这点给予
"你的咒术有无限时间","20%更少诅咒效果"
We've buffed a bunch of Hex-related unique items and have reworked unique
items that previously interacted with Doom such as the Fated End unique ring.
We've also added some powerful new unique items that interact with Hexes.
诅咒相关的传奇装,辅助宝石调整(旧文有的就直接复制了)
新戒指
+37智慧
13%施放速度
当你施放诅咒技能时16%机率获得一个暴击球
你的诅咒上限等於你的最大暴击球数量
异教面纱
+2插槽上的诅咒宝石
插槽上宝石被22等诅咒光环辅助
插槽中诅咒宝石增加 30% 保留效用
+103%闪避与ES
+46ES
The Cospri's Will Unique Body Armour now has 150-200% increased Evasion
Rating (previously 120-160%), and "Always Poison on Hit against Cursed
Enemies" (previously a 60% chance). It also now has +31-53% to Chaos
Resistance (previously +17-29%). Existing versions of this Unique can be
updated using a Divine Orb.
https://poedb.tw/tw/Cospris_Will
这件
现在有
你可以造成 1 个额外诅咒
你的咒术可以影响无咒的敌人
150~200%回避(原本120~160)
击中被诅咒的敌人总是中毒(原本60%)
31~53%混抗(原本17~29)
可用神圣石升级
The Ylfeban's Trickery Unique Helmet no longer has "20% chance to Curse
non-Cursed Enemies with a random Hex on Hit", existing versions of this
Unique are unaffected. New versions of this Unique now have "Curse Enemies
which Hit you with a random Hex, ignoring Curse Limit."
https://poedb.tw/tw/Ylfebans_Trickery
这件
移除"击中未被诅咒的敌人时20%施放随机咒术"
改成"击中你的敌人被随机咒术诅咒,无视诅咒数量限制"
The Felbog Fang Unique Amulet now causes Enemies Cursed by you to be Hindered
with 30% reduced Movement Speed if 25% of Curse Duration expired (previously
25% reduced), and Enemies Cursed by you take 35% increased Damage if 75% of
Curse Duration expired (previously 25% increased). Existing versions of this
Unique can be updated using a Divine Orb.
https://poedb.tw/tw/The_Felbog_Fang
这件
现在给予
"若诅咒持续时间过去 25%,被你诅咒的敌人被阻碍,减少30%速度"(原本25%)
"若诅咒持续时间过去 75%,被你诅咒的敌人增加 35% 承受伤害"(原本25%)
可用神圣升级
Hextouch Support now has 35% less Effect of Supported Curses at all gem
levels. Supported Skills now have 50% reduced Curse Duration at gem level 1
(unchanged), up to 31% reduced at gem level 20 (previously 12%). Quality now
provides "Supported Skills have 0-10% increased Curse Duration", instead of
0-10% increased Effect of Supported Curses.
Awakened Hextouch Support now has 35% less Effect of Supported Curses at all
gem levels. Supported Skills now have 30% reduced Curse Duration at gem level
1 (previously 10%), up to 26% reduced at gem level 5 (previously 2%). Quality
now provides "Supported Skills have 0-10% increased Curse Duration", instead
of 0-10% increased Effect of Supported Curses.
咒术降临辅助现在全等级有35%更少效果,一等有50%减少诅咒持续时间,二十等时为31%
(原本12%),品质现在给予0~10%诅咒持续时间(原本是0~10%诅咒效果)
觉醒版给35%更少效果,一等30%减少持续时间(原本10%),五等26%(原本2%)
品质的改动同上
Blasphemy Support now has 25% less Effect of Supported Curses at all gem
levels. Quality now provides 0-20% increased Area of Effect of Supported
Curse Skills, instead of 0-10% increased Effect of Supported Curses.
Awakened Blasphemy Support now has 25% less Effect of Supported Curses at all
gem levels. Quality now provides 0-20% increased Area of Effect of Supported
Curse Skills, instead of 0-10% increased Effect of Supported Curses.
诅咒光环辅助有25%更少效果,品质给0~20%范围效果(原本0~10%诅咒效果)
觉醒版同上
Hexes applied by Bane now have 25% less Effect.
灾厄上的诅咒有25%更少效果
Item modifiers that inflict a specific Hex no longer do so with increased
effect. This includes instances where the Hex is a downside on the player,
such as from Coward's Chains, Coward's Legacy, or Soul Mantle. This change
affects existing items.
装备上的诅咒不再有增加效果词,包含施放在玩家身上的,像是懦夫的锁链,懦夫的遗产,
祖灵之约. 这改变影响现有道具
Curse on Hit modifiers that appear on Influenced Rings now only have a single
tier, as both tiers are now identical. The level 80 version of the modifier
is the one that has been kept.
击中诅咒的词现在只留下一个阶级,装等80的那个
诅咒本身的改动
Punishment now causes Cursed Enemies to take 30% increased Damage while on
Low Life at gem level 1 (previously 40%), up to 58% at gem level 20
(previously 78%). It no longer has "10% of Overkill Damage from Killing Blows
on Cursed Enemies is Reflected to other Enemies as Physical Damage".
Quality on the Divergent Punishment Skill no longer provides 0-20% increased
Area of Effect. Instead, it now provides "0-10% of Overkill Damage from
Killing Blows on Cursed Enemies is Reflected to other Enemies as Physical
damage."
惩戒现在给予"被诅咒的敌人在贫血时增加30~58%承受伤害"(原本40~78)
"对被诅咒敌人击杀之击溢出伤害的 10%,以物理伤害反射至其他敌人"
这条移除
相异的品质现在给予
"对被诅咒敌人击杀之击溢出伤害的0~10%,以物理伤害反射至其他敌人"
取代0~20%范围效果
Elemental Weakness now causes Cursed Enemies to have -15% to Elemental
Resistances at gem level 1 (previously -20%), up to -30% at gem level 20
(previously -39%). Quality on Elemental Weakness no longer causes Cursed
Enemies to have 0 to -5% to Elemental Resistance. Instead, it now grants
0-10% increased Effect of Curse.
Quality on Anomalous Elemental Weakness no longer grants 0-10% increased
Effect of Curse. Instead, it now grants 0-20% increased Curse Duration.
元素要害现在给予"被诅咒的敌人有-15%~ -30%的元素抗性"(原本-20~ -39)
品质不再给与0~ -5%抗性,而是0~10%诅咒效果
异常的品质给予0~20%诅咒持续时间
取代0~10%诅咒效果
Flammability now causes Cursed Enemies to have -17% to Fire Resistance at gem
level 1 (previously -25%), up to -36% at gem level 20 (previously -44%).
Frostbite now causes Cursed Enemies to have -17% to Cold Resistance at gem
level 1 (previously -25%), up to -36% at gem level 20 (previously -44%).
Conductivity now causes Cursed Enemies to have -17% to Lightning Resistance
at gem level 1 (previously -25%), up to -36% at gem level 20 (previously
-44%).
易燃,冻伤,导电的扣效果改为 -17%~ -36%(原本-25%~ -44%)
The following Skills now have a base duration of 8 seconds at gem level 1
(previously 9), up to 11.8 at gem level 20 (previously 10.9): Conductivity,
Despair, Elemental Weakness, Enfeeble, Flammability, Frostbite, Punishment,
and Vulnerability.
以下技能持续时间改为 8~11.8(原本9~10.9)
导电,绝望,元素要害,衰弱,易燃,冻伤,惩戒,脆弱
Temporal Chains now has a base duration of 5 seconds at gem level 1
(unchanged), up to 8 at gem level 20 (previously 5.95).
时空锁链持续时间改为 5~8(原本5~5.95)
诅咒相关的词坠改动
The Eternal Labyrinth Helmet Enchantment that grants increased Effect of
Curses applied by Bane now has a value of 10% (previously 15%). The Merciless
version of this Enchantment can no longer be obtained, though existing
versions are unaffected.
灾厄 永恒迷宫复魔"增加15%灾厄套用的诅咒效果"改为10%
无情版本移除
Labyrinth Helmet Enchantments that provide increased Effect to a specific
Hex now have values of 10% for the Merciless Enchantments (previously 15%),
and 15% for the Eternal Enchantments (previously 30%)
无情迷宫复魔"增加15%特定诅咒效果" 都改为10%
永恒迷宫复魔"增加30%特定诅咒效果" 都改为15%
Eldritch Implicit modifiers on Helmets that provide increased Effect to a
specific Hex now have values of up to 16% (previously 36%), up to 19% in the
presence of a Unique Monster (previously 48%), and up to 22% in the presence
of a Pinnacle Boss (previously 60%).
头盔上的灼烙总督词"增加特定诅咒效果36%"改为16%
"面对传奇怪时...48%"改为19%
"面对巅峰头目时...60%"改为22%
Eldritch Implicit modifiers on Body Armours that provide increased Effect
of your Curses now have values of up to 12% (previously 20%), up to 15% in
the presence of a Unique Monster (previously 28%), and up to 18% in the
presence of a Pinnacle Boss (previously 36%).
衣服上的灼烙总督词"增加诅咒效果20%"改为12%
"面对传奇怪时...28%"改为15%
"面对巅峰头目时...36%"改为18%
The Glorious Vanity Timeless Jewel Notable transformation now grants 4-6%
increased Curse Effect (previously 7-10%).
辉煌的虚荣给予7~10%诅咒效果的中点现在给予4~6%
The Glorious Vanity Timeless Jewel small node transformation now grants
2% increased Curse Effect (previously 2-4%).
辉煌的虚荣给予2~4%诅咒效果的小点现在给予2%
Increased Effect of your Curses modifiers can no longer roll on Abyss
Jewels.
深渊珠宝骰不出加诅咒效果了
Small Cluster Jewel Passive Skills that grant increased Effect of your
Curses now have values of 2% (previously 3%).
诅咒小型星团珠宝的小点从3%改成2%
The increased Effect of your Curses Redeemer-influence modifier on
Shields now has values of 8-12% (previously 12-15%). The lower tier version
of this modifier can no longer be obtained.
救赎者盾牌势力词 加诅咒效果12~15%改成8~12%
低T版本移除
The increased Effect of your Curses Veiled modifier on Shields now has
values of 8-10% (previously 12-14%). Crafted versions of this modifier have
been adjusted accordingly.
盾牌揭露词 增加诅咒效果12~14%改成8~10%
工艺版本也有调整
The Replica Doedre's Damning Unique Ring now has 10-15% increased Curse
Effect (previously 15-25%). Existing versions of this Unique can be made
worse with a Divine Orb.
赝品.德瑞的魔具
增加15~25%你所施放诅咒的效果 改成10~15%
The Jinxed Juju Unique Amulet no longer has 5-10% increased Curse Effect,
existing versions of this Unique are unaffected. It also now has "10-15%
increased effect of Non-Curse Auras from your Skills" (previously 5-10%).
Existing versions of this Unique can be updated to the new values using a
Divine Orb.
恶咒护符
不再有"增加5~10%你所施放诅咒的效果" 既存版本不影响
增加5~10%你技能的非诅咒光环效果 改为10~15%
可用神圣石升级
The Delve-exclusive Body Armour modifier that grants 10-15% increased
Effect of your Curses can no longer roll.
挖矿专属衣服词 "增加10~15%诅咒效果" 不再能骰出来
诅咒星团重制
Lord of Drought now provides "Your Flammability Curse can affect Hexproof
Enemies" and "30% increased Ignite Damage against Cursed Enemies."
枯旱之君现在提供"你的易燃可影响无咒的敌人"
"对被诅咒的敌人增加30%点燃伤害"
Blizzard Caller now provides "Your Frostbite Curse can affect Hexproof
Enemies" and "30% increased Freeze Duration on Cursed Enemies."
暴雪舵手现在提供"你的冻伤可影响无咒的敌人"
"对被诅咒的敌人增加30%冰冻时间"
Tempt the Storm now provides "Your Conductivity Curse can affect Hexproof
Enemies" and "30% increased Shock Effect against Cursed Enemies."
诱惑风暴现在提供"你的导电可影响无咒的敌人"
"对被诅咒的敌人增加30%感电效果"
Master of the Maelstrom now provides "Your Elemental Weakness Curse can
affect Hexproof Enemies" and "+1% to maximum Elemental Resistances if you
have killed a Cursed Enemy Recently."
混乱大师现在提供"你的元素要害可影响无咒的敌人"
"如果近期有击杀被诅咒的敌人,+1最大抗"
Misery Everlasting now provides "Your Despair Curse can affect Hexproof
Enemies" and "Recover 2% of Energy Shield on killing Cursed Enemies."
永恒苦难现在提供"你的绝望可影响无咒的敌人"
"击杀被诅咒的敌人回复2%能盾"
Exploit Weakness now provides "Your Vulnerability Curse can affect
Hexproof Enemies" and "Recover 2% of Life on killing Cursed Enemies."
攻其之弱现在提供"你的脆弱可影响无咒的敌人"
"击杀被诅咒的敌人回复2%生命"
Doedre's Gluttony now provides "Your Punishment Curse can affect Hexproof
Enemies" and "You have Culling Strike against Cursed Enemies."
德瑞的暴食现在提供"你的惩戒可影响无咒的敌人"
"你可以扑杀被诅咒的敌人"
Doedre's Apathy now provides "Your Temporal Chains Curse can affect
Hexproof Enemies" and "Enemies you Curse are Unnerved."
德瑞的冷漠现在提供"你的时空锁链可影响无咒的敌人"
"被你诅咒的敌人胆怯"
Doedre's Spite now provides "Your Enfeeble Curse can affect Hexproof
Enemies" and "35% increased Critical Strike Chance against Cursed Enemies."
德瑞的怨恨现在提供"你的衰弱可影响无咒的敌人"
"对被诅咒的敌人增加35爆击率%"
The following Cluster Jewel Notables can no longer roll: Forbidden Words,
Master of Fear, and Wish for Death.
以下词坠不再能骰出,禁咒,恐惧大师,求死
Existing Cluster Jewels that provided Inevitable Doom now provide Evil
Eye.
既存的珠宝上有不可避免的厄运的会改成邪眼
秘术相关
We have removed the '15% increased Effect of your Curses' and 'Enemies
you Curse have Malediction' stats from the Malediction notable in the
Occultist's Ascendancy. The 'Your Hexes can affect Hexproof Enemies' stat has
been moved from Profane Bloom to the Malediction notable. We will be renaming
this notable passive as it no longer causes you to apply Malediction to
enemies you Curse.
复制旧文
秘术家
昇华天赋 恶语术 的 诅咒效果+15% 跟被你诅咒的敌人有恶语术移除
你的咒术可以影响无咒的敌人 把他从 秽言亡语 移到 恶语术 上
恶语术会改名
(秽言亡语会只剩下击杀诅咒敌人爆炸,但数值不变的话应该还是最强爆炸)
(诅咒昇华变成 +1咒跟无视无咒一组 , 击杀爆炸一组 , 功能分家)
这改动是配合移除咒术惩罚
诅咒效果+15%会移到天赋树上
数字上的详细改动
The Occultist's Profane Bloom Notable Ascendancy Passive Skill no longer
provides "Your Hexes can affect Hexproof Enemies." It now provides "Cursed
Enemies you or your Minions Kill have a 50% chance to Explode, dealing a
quarter of their maximum Life as Chaos Damage" (previously 40% chance).
秽言亡语会只剩下击杀诅咒敌人爆炸,机率从40%改成50%
衰弱/时空锁链相关
Enfeeble now causes Cursed Normal or Magic Enemies to deal 15% less Damage at
gem level 1 (previously 21%), up to 29% at gem level 20 (previously 30%). It
also now causes Cursed Rare or Unique Enemies to deal 9% less Damage at gem
level 1 (previously 10%), up to 18% less at gem level 20 (previously 15%).
Quality no longer grants 0-10% increased Effect of Curse. Instead, it grants
0-20% increased Curse Duration.
衰弱现在对白蓝怪有 15%~29%减商效果(原本21%~30%)
对黄橘怪有 9~18%效果(原本10~15%)
品质从0~10%诅咒效果改成0~20%诅咒持续时间
Quality on Anomalous Enfeeble no longer causes the Curse to have 0-40%
increased Doom gain rate. Instead, it now grants 0-20% increased Area of
Effect.
异常品质从0~40%厄运获取速率改成0~20%范围效果
Temporal Chains now causes Cursed Normal and Magic Enemies to have 15% less
Action Speed at gem level 1 (previously 20%), up to 29% at gem level 20
(unchanged). It also now causes Cursed Rare and Unique Enemies to have 9%
less Action Speed at gem level 1 (previously 10%), up to 18% at gem level 20
(previously 14%). Quality no longer grants 0-10% increased Effect of Curse.
Instead, it now grants 0-20% increased Curse Duration.
时间锁链现在对白蓝怪有 15%~29%减速效果(原本20%~29%)
对黄橘怪有9%~18%效果(原本10%~14%)
品质从0~10%诅咒效果改成0~20%诅咒持续时间
Quality on Anomalous Temporal Chains no longer causes the Curse to have 0-40%
increased Doom gain rate. Instead, it now provides 0-20% increased Area of
Effect.
异常品质从0~40%厄运获取速率改成0~20%范围效果
脆弱/绝望相关
Vulnerability no longer has "Ailments inflicted on Cursed Enemies deal Damage
20% Faster". Now has "Cursed Enemies take 15% increased Physical Damage at
gem level 1 (previously 30%), up to 30% at gem level 20 (previously 39%). Now
has "Attacks against Cursed Enemies have 25% chance to inflict Bleeding"
(previously 20%). Quality now provides 0-10% increased Duration of Bleeding
on Cursed Enemies, instead of "Attack Hits against Cursed Enemies have 0-10%
chance to inflict Bleeding."
没运作的"异常状态在被诅咒敌人身上比平常快 20% 造成伤害"移除
现在被诅咒的敌人承受增加15%~30%物理伤害(原本30%~39%)
攻击击中被诅咒的敌人,有25%机率造成流血(原本20%)
品质现在提供被诅咒的敌人0~10%流血持续时间
取代0~10%机率流血
Despair no longer causes Cursed enemies to take 15-25% increased Damage from
Damage Over Time effects, and it no longer adds 9-46 to 12-76 Chaos Damage to
Hits against Cursed Enemies. It now causes Cursed enemies to have -15% to
Chaos Resistance at gem level 1 (previously -20%), up to -30% at gem level 20
(previously -29%). Quality no longer causes Cursed Enemies to take 0-10%
increased Damage from Damage Over Time effects. Instead, it now provides
0-10% increased Effect of Curse.
Quality on Anomalous Despair no longer provides 0-10% increased Effect of
Curse. Instead, it now causes Cursed Enemies to take 0-10% increased Damage
from Damage Over Time effects.
绝望
被诅咒敌人承受增加 (15–25)% 持续伤害
对被诅咒的敌人击中附加 (9–46) 至 (12–57) 混沌伤害
这两条移除
现在被诅咒的敌人-15%~ -30%混沌抗性(原本-20%~ -29%)
普通品质现在提供0~10%诅咒效果
异常品质现在提供增加0~10%持续伤
两者对调
传奇武器强化
The Atziri's Disfavour Unique Axe no longer has +2 to Level of Socketed
Support Gems, existing versions of this Unique are unaffected. It now has
"Adds 310-330 to 370-390 Physical Damage" (previously 205-220 to 250-270),
and +10 to Weapon Range (previously +2). Existing versions of this Unique can
be updated to the new values using a Divine Orb. New versions of this Unique
now have +30% to Quality of Socketed Support Gems.
https://poedb.tw/tw/Atziris_Disfavour
阿兹里的刑刃
此物品插槽中辅助宝石等级 +2 这条移除
附加 (205–220) 至 (250–270) 物理伤害 改为310~330 至 370~390
增加 (12–16)% 攻击速度
击中时 25% 机率造成流血
+2 武器距离 改为+10
追加 插槽内辅助宝石+30Q
The Bino's Kitchen Knife Unique Dagger no longer has 30% increased Damage
over Time. It now has "Adds 140-155 to 210-235 Physical Damage" (previously
50-60 to 120-140). Existing versions of this Unique can be updated using a
Divine Orb.
https://poedb.tw/tw/Binos_Kitchen_Knife
比诺的厨刀
增加 30% 持续伤害 这条移除
附加 (50–60) 至 (120–140) 物理伤害 改为140~155 至 210~235
增加 (40–50)% 暴击率
+(15–25)% 全域暴击加成
+(8–12)% 混沌抗性
击杀中毒的敌人可使附近敌人中毒
击杀中毒的敌人时,附近友方每秒回复 200 生命
The Bloodseeker Unique Claw now has 200-220% increased Physical Damage
(previously 150-170%), and "Adds 25 to 30 Physical Damage" (previously 10 to
12). Existing versions of this Unique can be updated using a Divine Orb.
https://poedb.tw/tw/Bloodseeker
嗜血之爪
增加 (150–170)% 物理伤害 改为200~220%
附加 10 至 12 物理伤害 改为25~30
增加 5% 攻击速度
1.2% 的物理攻击伤害偷取生命
增加 5% 移动速度
立即获得此武器击中的生命偷取
The Divinarius Unique Dagger now has 100-150% increased Spell Damage
(previously 50-70%), "Gain 100-200 Life per Enemy Killed" (previously 30),
and "Gain 50-100 Mana per Enemy Killed" (previously 10). It also now has
200-250% increased Critical Strike Chance for Spells if you've Killed
Recently (previously 125-175%), and +60-100% to Critical Strike Multiplier
for Spells if you haven't Killed Recently (previously +40-60%). Existing
versions of this Unique can be updated with a Divine Orb.
https://poedb.tw/tw/Divinarius
戒律之影
增加 (50–70)% 法术伤害 改为100~150%
每个被击杀的敌人,获得 30 生命 改为100~200
每个被击杀的敌人,获得 10 魔力 改为50~100
增加 10% 范围效果
若你近期有击杀,增加 (125–175)% 法术暴击率 改为200~250%
若你近期没有击杀,+(40–60)% 法术暴击加成 改为60~100%
The Essentia Sanguis Unique Claw no longer has 140-180% increased Physical
Damage, or 50% reduced Maximum Recovery per Energy Shield Leech. Existing
versions of this Unique are unaffected by these changes. It also now has
"Adds 1 to 500-600 Lightning Damage" (previously 1 to 200), and existing
versions of this Unique can be updated to the new values using a Divine Orb.
https://poedb.tw/tw/Essentia_Sanguis
精华收割器
双持爪时 +8% 攻击伤害格挡率
增加 (140–180)% 物理伤害 这条移除
附加 1 至 200 闪电伤害 改为1 至 500~600
增加 (20–30)% 攻击速度
+(30–40) 最大能量护盾
每个能量护盾偷取减少 50% 最大恢复 这条移除
满能量护盾时,来自攻击的能量护盾偷取效果不会移除
灵能护体
The Kingmaker Unique Axe now has 300-360% increased Physical Damage
(previously 190-240%). Existing versions of this unique can be updated using
a Divine Orb.
https://poedb.tw/tw/Kingmaker
王者之刃
增加 (190–240)% 物理伤害 改为300~360%
增加 (7–12)% 攻击速度
增加 (30–40)% 暴击率
附近友方增加 30% 物品稀有度
附近友方获得扑杀
魔力不足仍然可以使用近战攻击
附近友方 +50% 暴击加成
附近友方有 +10 护体
The Kitava's Feast Unique Axe now has Socketed Gems are supported by Level 30
Melee Splash (previously level 25). This change affects existing items,
though you will need to use a Divine Orb to fix the description on the item.
https://poedb.tw/tw/Kitavas_Feast
奇塔弗之盛宴
插槽中宝石被等级 25 的近战伤害扩散辅助 改为30等
增加 (200–240)% 物理伤害
1% 的物理攻击伤害偷取生命
1% 所造成的物理攻击伤害偷取魔力
击杀时回复 5% 生命
被你击中击杀的敌人被摧毁
The Lioneye's Glare Unique Bow now has 180-200% increased Physical Damage
(previously 90-105%), and now adds 7-14 to 24-34 Physical Damage (previously
6-12 to 20-32). Existing versions of this unique can be updated using a
Divine Orb.
https://poedb.tw/tw/Lioneyes_Glare
狮眼的战弓
增加 (90–105)% 物理伤害 改为180~200%
附加 (6–12) 至 (20–32) 物理伤害 改为7~14 至 24~34
增加 (10–20)% 攻击速度
+(80–100) 最大魔力
攻击和法术无法被闪避
狙击
The Marohi Erqi Unique Mace now has 500-600% increased Physical Damage
(previously 400-500%). Existing versions of this Unique can be updated using
a Divine Orb.
https://poedb.tw/tw/Marohi_Erqi
尔奇的巨灵之锤
增加 (400–500)% 物理伤害 改为500~600%
减少 25% 攻击速度
增加 (40–50)% 敌人晕眩时间
-500 命中值
The Saviour Unique Sword now has 130-150% increased Physical Damage
(previously 40-50%). Existing versions of this Unique can be updated with a
Divine Orb.
https://poedb.tw/tw/The_Saviour
救世主
装备时触发等级 20 的反射
增加 (40–50)% 物理伤害 改为130~150%
附加 (16–22) 至 (40–45) 物理伤害
增加 (8–12)% 攻击速度
增加 (8–12)% 暴击率
The Soul Taker Unique Axe now has 140-180% increased Physical Damage
(previously 100-140%), and Adds 30 to 40 Physical Damage (previously 10 to
20). Existing versions of this unique can be updated using a Divine Orb.
The Replica Soul Taker Unique Axe can no longer be obtained.
https://poedb.tw/tw/Soul_Taker
开膛斧
增加 (100–140)% 物理伤害 改为140~180%
附加 10 至 20 物理伤害 改为30~40
增加 (20–25)% 攻击速度
+(20–25)% 冰冷抗性
魔力不足仍然可以使用近战攻击
物理伤害可以冰缓
赝品版移除
The Starforge Unique Sword now has 400-450% increased Physical Damage
(previously 200-300%). Existing versions of this unique can be updated using
a Divine Orb.
https://poedb.tw/tw/Starforge
核星
增加 (200–300)% 物理伤害 改为400~450%
增加 (5–8)% 攻击速度
+(90–100) 最大生命
你的物理伤害造成感电
增加攻击技能 20% 范围效果
无法造成元素伤害
The Varunastra Unique Sword now has 80-100% increased Physical Damage
(previously 40-60%). Existing versions of this Unique can be updated using a
Divine Orb.
https://poedb.tw/tw/Varunastra
黑鲨
增加 (40–60)% 物理伤害 改为80~100%
附加 (30–45) 至 (80–100) 物理伤害
每个使用攻击击中的敌人,获得 (2–3) 魔力
可视为所有类型的单手近战武器
The Voidforge Unique Sword no longer has 30-60% increased Physical Damage,
existing versions are unaffected. It now has "Gain 700% of Weapon Physical
Damage as Extra Damage of a random Element" (previously 300%), existing
versions of this unique can be updated to the new value using a Divine Orb.
https://poedb.tw/tw/Voidforge
核虚
增加 (30–60)% 物理伤害 这条移除
增加 (5–8)% 攻击速度
+(90–100) 最大生命
你的元素伤害可以造成感电
获得 300% 武器物理伤害的额外一种元素伤害 改为700%
增加攻击技能 20% 范围效果
无法造成非元素伤害
The Voltaxic Rift Unique Bow no longer has 10% chance to Shock, existing
versions of this Unique are unaffected. It now has "Adds 1 to 600-750
Lightning Damage" (previously 1 to 275-325), and 100% of Lightning Damage
Converted to Chaos Damage (previously 60%). Existing versions of this Unique
can be updated to the new values using a Divine Orb.
https://poedb.tw/tw/Voltaxic_Rift
魔暴之痕
附加 1 至 (275–325) 闪电伤害 改为 1 至 600~750
增加 (10–15)% 攻击速度
60% 闪电伤害转换为混沌伤害 改为100%
10% 机率使用闪电伤害击中敌人造成感电效果 这条移除
混沌伤害可以感电
此武器击中感电敌人,有如造成 300% 更多伤害
+40% 最大感电效果
其他杂项
怪物回血相关
Mitigating Monster Life Regeneration
60% increased Life Recovery from Flasks used when on Low Life is now
found on the base Soul of Ryslatha Pantheon (previously found on the upgraded
version).
The upgraded Soul of Ryslatha Pantheon now provides "Enemies you've Hit
Recently have 50% reduced Life Regeneration Rate."
The "50% increased Life Recovery from Flasks when used on Low Life" Life
Mastery has been replaced with "Nearby Enemies have 50% reduced Life
Regeneration Rate."
众神殿瑞斯拉萨之魂基本效果追加"贫血时使用药剂增加 60% 生命回复"(原本要升级)
瑞斯拉萨之魂的升级效果改为"近期你击中的敌人减少50%回血"
打击技能跟额外敌人相关
Strike Skills and additional Enemies
Specifics:
The Tribal Fury Notable Passive Skill no longer has "Strike Skills target
1 additional nearby Enemy". It now has "Melee Strike Skills deal Splash
Damage to surrounding targets".
The two small Passive Skills in the Tribal Fury cluster which provide
"10% increased Melee Damage" and "15% increased Melee Splash Area of Effect"
have been removed.
Added a new Attack Mastery that provides "Strike Skills target 1
additional nearby Enemy", which replaces the "Strike Skills target additional
Enemies can do so from 30% further away" Mastery.
部落之怒不再提供"打击技能瞄准一个额外目标"
改为"近战打击技能造成扩散伤害"
部落之怒圈的小点"10%近战伤害" "15%近战扩散范围效果"移除
新的攻击专精"打击技能瞄准一个额外目标"取代"打击技能可以瞄准30%更远的敌人"
廉简之途相关(判官昇华)
Pious Path
The recovery provided by the "Consecrated Ground you create causes Life
Regeneration to also Recover Energy Shield for you and Allies" on Pious Path
is significant on its own, so having "50% increased Effect of Consecrated
Ground you create" on top of this feels overboard.
The Inquisitor’s Pious Path Ascendancy Passive Skill no longer provides "50%
increased Effect of Consecrated Ground you create."
"增加 50% 你制造奉献地面的效果"移除
灵体旋武根导雷相关
Spectral Helix and Lightning Conduit
Problem:
Both Spectral Helix and Lightning Conduit are currently too strong at all
stages of the game relative to other similar skills.
Solution:
We've lowered the damage of these two skills to bring them more in line with
others.
Specifics:
Spectral Helix now has 100% Effectiveness of Added Damage at gem level 1
(previously 160%), up to 150% at gem level 20 (previously 250%).
Lightning Conduit now deals 33 to 98 Lightning Damage at gem level 1
(previously 43 to 130), up to 387 to 1161 at gem level 20 (previously 516 to
1548). It now has 140% Effectiveness of Added Damage (previously 190%).
灵体旋武伤害效用改为 100%~150%(原本160%~250%)
导雷点伤改为33~98 至 387~1161(原本43~130 至 516~1548)
伤害效用改为140%(原本190%)
闪电打击
Lightning Strike
Problem:
Lightning Strike is currently overperforming in comparison to other skills.
It is very good at both clearing and dealing single-target damage.
Solution:
We've changed the number of additional projectiles fired by Lightning Strike.
It now requires more investment in additional projectiles for improved clear
speed.
Specifics:
Lightning Strike now Fires 2 additional Projectiles at all gem levels
(previously 4 at gem level 1, up to 7 at gem level 20). Quality on Lightning
Strike no longer provides 0-20% increased Damage.
Quality on Vaal Lightning Strike no longer provides 0-20% increased
Damage.
Quality on Divergent Lightning Strike no longer provides "Fire 0-2
additional Projectiles." Instead, it now provides 0-20% chance to Shock
enemies.
Labyrinth Helmet Enchantments that cause Lightning Strike to fire
additional Projectiles now have values of 1 and 2 (previously 2 and 3).
闪电打击现在发射2个额外投射物(原本4~7)
品质不再给予0~20%伤害(剩投射物速度)
相异版本不再给予0~2额外投射物,现在提供0~20%感殿敌人
头盔复魔的额外投射物从2~3改为1~2
相异的恢复辅助
Divergent Second Wind
Problem:
The life regeneration on skill use provided by Divergent Second Wind Support
has irreconcilable bugs with a few other stats that interact with life
regeneration.
Solution:
We've replaced the stat on Divergent Second Wind with generic life recovery
instead of life regeneration.
Specifics:
Quality on the Divergent Second Wind Support no longer grants Regenerate 0-1%
of Life over 1 second when you use Supported Skills. Instead, it now grants
Recover 0-1% of Life when you use Supported Skills.
有bug 所以从秒回改成瞬回
猛攻相关
Onslaught
Onslaught
Problem:
Historically, Onslaught itself has never been a buff and cannot be scaled by
modifiers to buff effect as its only effect is "You have Onslaught", which
isn't very sensible.
Solution:
Onslaught is now a buff, and modifiers to buff effect now apply to Onslaught.
This includes flask effect modifiers when Onslaught is provided through a
Flask. As such, flask effect modifiers are now able to roll on Silver Flasks.
猛攻现在是一种buff了,所以buff效果可以影响猛攻效果,包含由药水获得猛攻时吃药水
效果影响
凋零之步与灵巧相关
Withering Step and Elusive
Problem:
Withering Step could be used to keep up a far stronger Elusive effect on
average, especially in combination with the Nightblade Support. Normally you
have to wait for Elusive to gradually lose effectiveness and fall off before
you can gain Elusive again, but with Withering Step you could replace the
existing Elusive buff with that of Withering Step's and then use any skill to
lose Elusive again.
凋零之步刷新更强灵巧的机制太强了,尤其是配上夜刃
Solution:
Withering Step can no longer be used while already Elusive. This change
shouldn't affect builds that don't have ways to gain Elusive outside of
Withering Step.
凋零之步不再能在有灵巧时使用,这不影响没有获得灵巧手段的build使用她
先祖图腾相关
Ancestor Totem
Added a new Totem Mastery that provides "Ancestor Totem Buff Effects Linger
for 3 seconds", which replaces the "50% increased Totem Placement range"
Mastery.
增加一个新的图腾专精"先祖图腾的buff增加3秒"
取代"增加50%图腾放置距离"
玷污的连结石相关
Tainted Orbs of Fusing
Problem:
When reintroducing Tainted currency items, the chances for different outcomes
were rebalanced to be appropriate for the core game. The new odds for Tainted
Orbs of Fusing made it hard to justify using one on your gear as it could
become an expensive venture.
重新放出来後太烂了
Solution:
We've changed the outcome odds for Tainted Orbs of Fusing to be more
favorable, to match where they were in Scourge League.
改得更接近灾魇那季的效果
破裂石相关
Fracturing Orb
Problem:
Due to changes to Exalted and Divine Orbs in 3.19, Harbingers felt relatively
unrewarding to farm, as Exalted Shards presented a significant portion of the
value from their rewards.
因为通货改动,所以神谕太烂了
Solution:
We've introduced Fracturing Orb and Fracturing Shards, and have removed the
Harvest Craft that fractures a random modifier on an item.
加入破裂石跟破裂石碎片给神谕,移除花园的破裂工艺
赛勒斯相关
Sirus' Arena
Problem:
It's hard to tell where the edge of Sirus' arena is when environmental
decorations are visually de-atomised.
打赛勒斯的时候边界太难判断了,因为物件是去原子化的(? 听不懂)
Solution:
We've changed these visuals so you can still tell where the edge of the arena
is after a Deatomization Storm has passed over the decorations.
让黑圈穿过地图物件,更容易被辨认
腐蚀饥饿(小蓝王debuff相关)
Corrosive Hunger
Problem:
Wading through ooze in the Infinite Hunger fight subarea can be overly
punishing if not using a movement skill.
打无尽渴望时逛沼泽不用移动技的惩罚太重了
Solution:
Reduced the rate at which players gain stacks of Corrosive Hunger in The
Infinite Hunger boss fight.
扣防debuff叠层速度变慢
组队与兽猎大师相关
Bestiary party-play
Problem:
Bestiary in party-play currently awards a beast to every player when
capturing beasts, causing party-play to be the best way to capture specific
rare beasts many times over.
组队打兽猎,每个人都有一只太爽了
Solution:
Additional captures of a beast when playing in a party are now rolled on a
per-player basis, with the chance being tied to the quantity bonus granted
for playing in a party. The owner of the instance is still guaranteed to
receive the captured beast.
改成房主必拿一只,其他人骰机率,吃物品数量加乘
基拉克任务相关
Kirac's ''Complete the Map'' Mission
Problem:
Kirac's "Complete the Map" Mission is a bit too generous in the Unique Maps
offered, with some of the more rare Unique Maps being offered more frequently
than they should.
基拉克的传奇图任务,有些稀有传奇图出现频率太高了
Solution:
Kirac's giftyness for the maps offered for this mission has been reduced, the
chances for him to offer a more rare Unique Map are now more reasonable.
特别稀有的那几张图出现率降低
舆图记忆监定相关
Identified Memory Lines
Problem:
It was possible to use the Path of Exile: Trade website to determine the
modifiers on Unidentified Atlas Memories.
你原本可以靠交易网偷看到没监定的舆图记忆词坠
Solution:
Atlas Memories now drop identified.
改成掉出来就是监定好的
盗贼印记相关
Rogue's Markers
Problem:
Upon leaving town in Act 6 and killing your first set of monsters, you'd very
quickly obtain Rogue's Markers and be told to go back to town and talk to
Kurai. This disrupted the flow of the main questline, and you were then
directed to do more and more things for the initial Heist quest.
Solution:
We've removed the guaranteed Rogue's Marker drop from Act 6.
第六章一出门的第一只怪不再必掉盗贼硬币
怪物平衡
Monster Balance
Boiling Ambushers found in Map areas now cast Frostbite instead of
Elemental Weakness.
The Bone Prison skill used by the Necropolis Map Boss now has a small gap
to run out through.
Magnus Stonethorn's Cast when Damage Taken Molten Shell now requires more
damage to be triggered, and now absorbs more damage in Map areas,
proportional to the life changes that Rogue Exiles received in 3.19. This
skill also now has a 1 second cooldown (previously none).
烈火伏击者现在使用冻伤而非元素要害
魔影墓场boss放的骨牢现在有一个小缺口可以出去
巨石之棘的受伤施放熔岩护盾现在要更多伤害才会触发,地图版本会吸收更多伤害
然後因为3.19她变强了,所以这招现在有一秒CD
Kirac League Mods Available During 3.20.0
Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will
be applied at random, including those you have not yet unlocked.
Anarchy (costs 2 Chaos Orbs): Area is inhabited by 2 additional Rogue
Exiles.
Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
Breach (costs 4 Chaos Orbs): Area contains 2 additional Breaches.
Beyond (costs 5 Chaos Orbs): Slaying Enemies close together can attract
monsters from Beyond this realm.
Harbinger (costs 6 Chaos Orbs): Area contains 3 additional Harbingers.
Delirium (costs 10 Chaos Orbs): Area contains a Mirror of Delirium.
Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.
地图仪词坠
天佑勇者(3C)
混乱(2C)
支配(3C)
裂痕(4C)
超越(5C)
神谕(6C)
瞻望(10C)
祭祀(13C)
最後还有一些任务 UI 跟BUG
有好几个写成中文我也对照不出是甚麽东西
就先跳过了
大概就这样
这次PN自己也写的很乱
翻起来有点痛苦
--
https://www.twitch.tv/stkissstone
当然,我可以试试
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 218.166.71.98 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1669942191.A.244.html
※ 编辑: stkissstone (218.166.71.98 台湾), 12/02/2022 08:51:22
1F:推 wedman: 感谢翻译 12/02 08:55
※ 编辑: stkissstone (218.166.71.98 台湾), 12/02/2022 08:55:58
2F:推 BMotu: 闪打两个投射物日子难过了 12/02 09:05
3F:推 bollseven: 辛苦了 先推来看 12/02 09:05
4F:推 bee0316: 感谢翻译 12/02 09:05
5F:推 ppbigpig: 感谢翻译辛苦了,电打这改动下去了吗==砍好多 12/02 09:06
6F:推 killloli: 电打感觉凉一半惹投射物跟灵巧有够伤 12/02 09:07
7F:推 a032889650: 魔暴 12/02 09:14
8F:→ zianz113: 官方发现玩家会屯大量门票 洗点後一次刷完 解决方法是 12/02 09:21
9F:→ zianz113: 把相关天赋拔掉 呵呵 12/02 09:21
10F:推 crazykid: 真的笑死 12/02 09:24
11F:→ crazykid: 问题:玩家刷王之前洗点很麻烦 解决方法:天赋点砍光 12/02 09:25
12F:→ crazykid: 天才 12/02 09:25
13F:→ lovehina9304: 这样见证征服者图可以获得双倍的快乐? 12/02 09:26
14F:推 sam6543218: 诅咒改这麽多也咒不了光头下台 12/02 09:29
15F:推 knight831022: 欸不是 花园被拔掉破裂那还剩啥 怎麽不直接踢出核心 12/02 09:41
16F:推 lightKevin: 完蛋 看完旧传奇改动我好兴奋啊 真香 12/02 09:49
17F:→ lovehina9304: 花园只要还有0-2就有存在价值阿 12/02 09:52
18F:推 ja2200: 诅咒光环变-25%更少效果 12/02 10:01
19F:推 scott414: 感谢翻译 传奇武器改动有点多 掉率大概也是 12/02 10:04
20F:→ t90961248: 魔爆之痕100%电转混 又改回以前了 12/02 10:17
21F:推 ufokid: 笑死 天赋拔掉 解决有问题的就没问题了 12/02 10:29
22F:推 Arebize: 只有核虚有诚意之 12/02 10:34
23F:→ Arebize: 外其他的传奇Buff都没有实质改变 12/02 10:40
24F:推 DonDonFans: 能拓荒的小猫是不是又减少了? 12/02 10:42
25F:推 aeolusbox: 我怎麽记得砍掉王天赋有把天赋直接改到王的内建掉落, 12/02 10:49
26F:→ aeolusbox: 像是看守之眼 12/02 10:49
QA好像有听到相关的东西
但文字没写就没放上去
27F:→ Arebize: 不过过度来说 女王斧核星跟狮眼倒是可以撑到更後面 12/02 10:51
28F:推 steven70101: 没有神圣碎片,没有神圣工艺相关改动,只能祈祷新卡 12/02 10:52
29F:→ steven70101: 片多来点神圣相关了XD 12/02 10:53
30F:推 BBSR: 感觉还是一堆白痴改动 12/02 10:53
31F:推 Arebize: 昇华 12/02 11:01
32F:推 funkD: 真香的前提是你要打的到 天晓得他掉落率有没有砍爆== 12/02 11:01
33F:推 davidliudmc: 电打正式送墓 12/02 11:02
34F:→ Arebize: 只有nerf没有Buff 勇士耐力球增伤追猎药剂攻击速度到底 12/02 11:02
35F:→ Arebize: 要不要重制啊 12/02 11:02
36F:推 mcpsmcps: 有变强肯定砍掉率阿 看看上季变强的东西== 12/02 11:05
37F:→ doom3: 可以玩毒火花了 12/02 11:07
38F:→ Arebize: 毒火花前两个版本星晨出来就有重...没有太大的荣耀 12/02 11:10
39F:推 tatamikuo: 旋武直接腰斩耶真狠,侠客冰霜刃终於能一战了吗? 12/02 11:16
40F:推 DonDonFans: 改动那几个传奇一定变难掉 老套路了啦 12/02 11:17
41F:推 Raidensnake: 笑死 毒火花 12/02 11:23
42F:推 westwade: 砍天赋是变成直接内建 这个是buff吧 上面几楼是在嘲讽 12/02 11:26
43F:→ westwade: 啥 12/02 11:26
※ 编辑: stkissstone (218.166.71.98 台湾), 12/02/2022 11:34:53
44F:推 Bloop: 嘲笑门票天赋改动的有在看字吗?明明是把天赋变成内建buff 12/02 11:35
45F:推 steven70101: 只看patch note误会正常啦,只有改版影片11:30有提到 12/02 11:36
46F:→ steven70101: 补偿方案 12/02 11:36
47F:推 crazykid: 看啥字? 哪里有写? 12/02 11:41
48F:→ stkissstone: 不过大方的东西还是挺多就是了 12/02 11:43
49F:推 amsmsk: 感觉这次改动不错耶 12/02 11:44
50F:推 steven70101: 廉简之途又+50效果又同时回血ES太强了!! 好,砍他 12/02 12:09
51F:→ steven70101: 判官 : 那个... 12/02 12:09
52F:→ stkissstone: 谁叫你脖子太长 12/02 12:14
53F:→ t90961248: 没有D碎 花园也没有更动 头好痛 12/02 12:28
54F:推 ja2200: 破碎还移到神谕,花园更惨了 12/02 12:32
55F:推 doom3: 花园只要还能赌卡是能多惨 12/02 12:37
56F:推 Cishang: 感谢翻译 12/02 12:41
57F:推 fff417: 诅咒数值砍得比预期少很多欸 本来以为至少要砍半的 12/02 12:45
58F:推 super7967: 感谢翻译 给推 12/02 12:49
59F:推 icestormz: 诅咒改动给纯dot打王增伤大概25%上下欸 还不错 12/02 12:52
60F:推 jim4019015: 王战天赋的改动应该是:不必再点一堆额外奖励的天赋( 12/02 12:57
61F:→ jim4019015: 直接移除这些天赋点),变成内建就有,大概就加机率掉 12/02 12:57
62F:→ jim4019015: 看守之眼、势力装、禁忌血肉那些lilicoco的吧,应该 12/02 12:57
63F:→ jim4019015: 是超绝Buff。 12/02 12:57
64F:嘘 sm3bp078: 核虚700% 我有没有看错 爆干扯 12/02 13:01
65F:推 p200404: 然後机率超低 12/02 13:06
66F:推 mcpsmcps: 机率低哪有差 机率高是垃圾还不是没用 12/02 13:11
67F:→ su4vu6: 机率低才有价值阿 不然满地都是 12/02 13:13
68F:推 robin2691: 编年史写的是800%呢...... 12/02 13:13
我直接复制的写700耶
69F:推 doom3: 对岸有充气娃娃捡宠 12/02 13:26
70F:推 gustavvv: 新技能就sunder +熔打 12/02 13:28
71F:→ gustavvv: G卫兵们 PN出来了 我们应该可以开始发作了吧???? 12/02 13:30
72F:推 fantasybard: 那个魔暴是不是有点眼熟 12/02 13:54
73F:推 p200404: 最好跟猎首魔血一样低 12/02 13:54
74F:推 sm3bp078: 魔暴又改回100%转混了== 12/02 14:12
75F:推 greattower: 靠北,核虚改700%元素,一把就破1000元素伤,林北不完 12/02 14:59
76F:→ greattower: 爪了CC 12/02 14:59
77F:推 jackysuyu: 最初版满地都是的星尘大家也玩得很开心啊 12/02 15:03
78F:→ jackysuyu: 光头通常讲掉率很低的 都是真的低的很哭的那种妈的 12/02 15:03
79F:推 Chantaljones: SAI好厉害 12/02 15:13
80F:推 p200404: ggg测试团队在六词简纯後 这次又被抓包拿大伤两千的在测 12/02 15:27
81F:→ p200404: 试 12/02 15:27
82F:推 p200404: 单手武器大伤两千 然後双持 12/02 15:29
这种破烂游戏引擎测完修到能动就偷笑了
要他们测平衡还是别期待了
83F:推 thbygn98: 好像 有点香? 12/02 15:30
84F:→ MoWilliams: 魔爆电球又能玩了? 12/02 15:32
混沌电球最近应该都是用特殊品质+星辰去搞?
※ 编辑: stkissstone (218.166.71.98 台湾), 12/02/2022 15:51:04
85F:推 mike850127: 我3.19秘术毒电球玩得挺开心的啊 12/02 15:50
87F:推 steven70101: 话说幻武的精神守护还留着...谁会用地上的远程幻化啦 12/02 15:59
88F:推 howard91707: 请问要输入甚麽礼包码才可以拿到那把酷酷的白武 12/02 16:02
89F:推 p200404: 加入测试团队 现在还有送六词简纯喔 12/02 16:10
90F:推 dddc: 大伤武是联盟机制出来的吗 12/02 16:10
91F:推 kill466: 原来GGG测试不是全身复制装,是白装啊各位XDDD 12/02 16:26
92F:推 Wadex: 白装比神武还猛,很GGG 12/02 16:36
93F:推 hanmas: 我放弃了 看起来精力全花想怎麽在搞人不会被骂 等看看火 12/02 16:37
94F:→ hanmas: 炬下季有没有长点脑把握机会好好改吧 12/02 16:37
95F:推 thbygn98: 啥鬼2千大伤白装? 12/02 16:43
96F:→ thbygn98: 这尻一下毁天灭地 12/02 16:44
97F:推 james3510: 难怪劈砍只要修范围就好了 12/02 16:46
98F:推 apgl596s06: 难怪劈砍只给+2范围 笑死 12/02 17:25
99F:→ sx7890sx: 所以残暴模式的白装长这样吗GGG ? 12/02 17:27
100F:推 zxcchiou: 水喔 测试原来是拿一把2000伤武器测试 真有你的 12/02 17:41
101F:→ zxcchiou: 难怪会觉得玩家太强 怪太弱 笑死 12/02 17:42
102F:推 chengpoyun: 新通货有碎片...所以我说那个D碎呢? 12/02 17:47
103F:推 EternalNebul: 不是一把 是两把双持 12/02 18:05
104F:嘘 DonDonFans: 拿2000大伤的武器 到底要测试甚麽== 12/02 18:18
105F:推 fff417: 给我这两把 劈砍-10都OK 12/02 18:21
106F:推 howard91707: 镜子装还要塞一堆词缀进来 不如直接给他大伤 减少*点 12/02 18:28
107F:→ howard91707: 击次数* 这就是光头要的 12/02 18:28
108F:推 thbygn98: 撇开神匕首,这版好像真的有香 12/02 18:43
109F:→ thbygn98: 野兽超屌,可以改辞== 12/02 18:44
110F:→ thbygn98: 改守望之眼辞* 12/02 18:44
111F:推 metroid0104: 有2000大伤神武还测个屁平衡干 12/02 18:50
112F:→ su4vu6: 其实还好啦 他可能只是懒得做全身装 把它集中而已 12/02 18:51
113F:→ su4vu6: 也有可能是拿来拍片的 12/02 18:52
114F:→ stkissstone: 测试根本没测到啥平衡不是三四季之前就知道了 12/02 19:00
115F:→ stkissstone: 现在测到游戏没一打开就把电脑发射出去就接受了 12/02 19:01
116F:推 ljh109: 武器好歹用低攻击力测试,这样测根本不真实 12/02 22:09
117F:推 kill466: 如果只是拍片,也没那个必要吧,很明显就只是不小心露馅 12/02 22:58
118F:→ kill466: 测试用修改器模式其实很正常,问题是改不可能有的来用XD 12/02 22:59
119F:→ kill466: 加上之前6词纯简,很明显他们测试没有在实际体验测试 12/02 23:00
120F:→ kill466: 都是直接修改器改好改满测试XD 12/02 23:01
121F:→ dase1352: 根本就是故意的== 12/02 23:07
122F:推 weboau: 不是两千小时测试 是两千大伤武器 ㄅㄑ 12/03 01:09
123F:推 wedman: 破裂石碎片应该可以当零钱 用之前的价钱换算大概有0.2D 12/03 02:51
124F:推 babyalley: 所以我说那个近战技能..有料??? 12/03 03:53
125F:→ babyalley: Volcanic Fissure看起来可以玩玩看.. 12/03 03:54
126F:推 babyalley: 核虚有点扯 魔暴回来了 12/03 03:56
127F:推 MoneyBlue: 掉落率应该很感人 12/03 07:50
128F:推 YomiIsayama: 以後召唤没Kingmaker能拿了 这明升暗降吧 12/03 08:06
129F:→ YomiIsayama: 强化AG不在意的基伤 然後大砍掉落率 12/03 08:07
130F:推 p200404: 掉落率太低导致价格高涨的话不如直接做武器了 12/03 08:48
131F:→ c121125: 没超过10D应该都还好 12/03 10:23
132F:推 p200404: 两把核我是不考虑了 价格一定飞天 女王斧比较实际 至少 12/03 10:38
133F:→ p200404: 红门就有 12/03 10:38
134F:→ c121125: 还有卡片 12/03 11:21
135F:→ c121125: 蛮常拿到女王斧卡 12/03 11:21
136F:推 Alicputster: 话说基础掉落是不是直接被装死忽略? 12/03 11:24
137F:→ c121125: 就照旧啊 12/03 11:49
138F:→ c121125: 没特别写就当没特别改罗 12/03 11:49
139F:推 steve17: 召唤依旧死去 哎 12/03 12:11
140F:→ Arebize: 绿门才有女王斧 = = 12/03 12:14
141F:→ c121125: 3.16改红门了 12/03 12:19
142F:→ Arebize: 抱歉回去看3.16PN尾巴才看到.. 那这样就直接刷烂红门了 12/03 12:37
143F:→ Arebize: 吧 12/03 12:37
144F:→ c121125: 编年史你点相关技能或物品,下面就有该物的改版历程了 12/03 12:41
145F:→ Arebize: 刚刚先去看Poe wiki 结果他也没更新还是写绿门掉落 12/03 12:49
146F:推 fff417: wiki摆烂很久了 12/03 13:01
147F:推 babyalley: 我记得女王斧下调到红门掉落了吧 虽然我已经N年没打红 12/03 13:41
148F:→ babyalley: 门绿门 不知道掉落率会不会很感人QQ 12/03 13:41
149F:推 p200404: 女王斧buff後大伤也接近800而且获取难度不高 一定是搞这 12/03 14:22
150F:→ p200404: 把 12/03 14:22
151F:→ p200404: 至少门票比尊师朔界好拿太多 12/03 14:23
152F:推 Alicputster: 结果3.20玩家刷烂了红门发现不会出女王斧(x 12/03 14:45
153F:推 foolishbi: 那把武器送我 劈砍-10% more都行 12/03 14:51
154F:→ foolishbi: GGG 真的死亡逻辑测试 12/03 14:51
155F:→ foolishbi: 难怪他觉得近战很强 12/03 14:52
156F:→ super1314159: +10距离 台风斩要重翻荣耀了吗 12/03 15:15
157F:→ stkissstone: 下调那季为了帮朋友打水打了7~8场有出一把 12/03 16:13
158F:嘘 aass0717: 插滴 用那把武器难怪平衡长这样 12/03 17:28
159F:→ aass0717: 谁玩谁是狗 12/03 17:29
160F:推 CityRanger: 你改版我不管 地裂login 12/03 18:19
161F:→ a856445: 结果女王斧又要回去打绿门哈哈 12/05 05:14
162F:推 p200404: 要回去打绿门是官方出来讲的还是自己脑补的阿 12/05 07:30
163F:→ dani1992: 官方有说要制造chase unique,所以红门掉率可能非常低 12/05 10:13
164F:推 zero249238: 我猜大概双核,女王斧,救世主这种指定王战的掉落率大 12/05 10:19
165F:→ zero249238: 概会落在1.2%吧 12/05 10:19
166F:→ zero249238: 等改版实测 12/05 10:19
167F:→ zero249238: 不过至少让打这几只有点期待感了 12/05 10:20
168F:→ zero249238: 想当初打赛勒斯出剑直接现赚20e真地爽 12/05 10:21
169F:推 nahsnib: 还真的回去绿门了,笑死 12/05 11:24