作者steven70101 (老人)
看板PathofExile
标题[情报] 3.20 诅咒改动
时间Mon Nov 28 10:10:11 2022
https://www.pathofexile.com/forum/view-thread/3323432
TLDR:
1.隐藏的怪物对诅咒的惩罚已被移除。
(应该是指黄怪橘怪减免,然後宅爸赛勒斯还减免更多那个)
2.咒术现在对独特的怪物更强,对後期头目的强度至少是原来的两倍
但对普通怪物的抵抗力较弱。
3.Doom(厄运) 机制已被移除,以简化咒术系统。与厄运相关的所有内容都经过重新设计
,因此可以与以前相提并论。
4.秘术师已经昇华调整
5.虚弱和时间锁链buff。
6.为了配合上述更改,一些不太容易获得的诅咒效果来源已被移除。
这会导致有使用咒术相关的build被nerf。
7.咒术技能已经重新平衡,目的是确保与自动诅咒相比,自施诅咒仍有诱因。
8.一堆与咒术相关的传奇装buff,并重新设计了之前与 Doom 互动的传奇装。
9.我们还添加了一些与咒术交互的强大的新传奇装。
正题 :
Hex Strength Against Different Monster Tiers
Currently, Hex Builds are at their weakest against monsters where they matter
the most and at their strongest where they matter the least. This is partly
because Hexes have hidden penalties which reduce their effectiveness when
fighting unique monsters and pinnacle bosses (currently 33% and 66%
respectively).
It's normal for these monsters to have various hidden penalties, as noting
every single one would create a lot of clutter in their mod descriptions.
Players can reasonably expect these monsters to be more difficult to fight,
so in general, showing the entire list of penalties is not very necessary.
However, the penalty against Hexes is an outlier because it's much more
significant compared to other hidden penalties.
Because it is so substantial while also being hidden from players, it is
unlikely to be compensated for during build creation and creates a notable
disadvantage for Hex builds
We have removed both of these penalties so that Hexes will be consistently
effective against all monsters in the game.
现有机制咒术在最需要的敌人面前最弱,不需要的敌人面前最强
(你才知道)
然後不显示的原因是他们原本认为地图词越来越多的情况下,没必要再多秀诅咒减免
但现在他们发现这减免似乎颇重要的
(你发现啦)
所以 GGG 决定,移除黄怪橘怪诅咒减免
(欸!?)
The Doom Mechanic
Another issue that we feel undermines Hex builds is the Doom mechanic. We
designed Doom with the goal of making self-cast Hexes more effective than
other more trivial applications of Hexes, such as the Blasphemy and Hextouch
Support gems. The Doom mechanic was somewhat successful in its goal, but came
at the cost of adding a lot of complexity to Hex-related mechanics.
We are removing the Doom mechanic and as a consequence will be making several
other changes to mechanics that previously interacted with Doom. For example,
all stats that reference Doom have been replaced with other curse-themed
stats.
Hexblast has had its skill mechanics and damage adjusted to account for the
loss of Doom's scaling. Impending Doom has also had its base damage roughly
doubled to compensate for this loss. We have replaced the Doomsday keystone
with a new Hex-themed keystone.
我们认为厄运机制反而破坏了咒术架构
他把咒术搞得太复杂了
所以我们直接移除厄运,所有会用到厄运的道具都会调整
咒术枯萎调整机制与伤害好配合没了厄运的现在
末日厄运辅助的伤害也调整了约二倍来弥补没有厄运的情况
末日关键天赋会有新的咒术相关关键天赋来取代他
Curse-Related Uniques
We've buffed a bunch of Hex-related unique items and have reworked unique
items that previously interacted with Doom such as the Fated End unique ring.
We've also added some powerful new unique items that interact with Hexes.
https://imgur.com/7zkcksz
This new ring lets you scale your curse limit in a completely different way,
by tying it to your power charge count. Or you can simply not scale it and
put this on to apply 3 curses!
https://imgur.com/0NQXkdc
Here is an example of one of the rebalanced curse uniques. The Reservation
Efficiency mod has been buffed from 20% to 30%, and the level of socketed
curse gems has gone up from +1 to +2.
新戒指
+37智慧
13%施放速度
当你施放诅咒技能时16%机率获得一个暴击球
你的诅咒上限等於你的最大暴击球数量
(拿球用的是curse,应该印记也算)
(自带+最大蓝球的圣宗秘术刺客表示开心)
异教面纱
+2插槽上的诅咒宝石
插槽上宝石被22等诅咒光环辅助
插槽中诅咒宝石增加 30% 保留效用
+103%闪避与ES
+46ES
Ensuring Self-Cast is Powerful
In most cases, systems that facilitate somewhat automated gameplay, like
Hextouch applying Hexes automatically, should either come at a much higher
cost or be less effective. In some cases, both are needed to counterbalance
the significant upside of automation. Otherwise, the option to automate will
always be the obvious choice and eclipse other more interactive gameplay
styles. The Doom mechanic was aimed at fulfilling this function for Hexes,
and is being replaced by alternative, simpler solutions.
We have added penalties to both Blasphemy and Hextouch Supports which grant
less curse effect at all gem levels. Additionally, item mods that inflict a
specific Hex no longer do so with increased effect. This includes items where
the Hex is meant to be a downside on the player, such as Coward's Chains,
Coward's Legacy or Soul Mantle.
我们想增加自施咒术的诱因,当初厄运系统便是
现在则是诅咒光环辅助跟咒术降临辅助新增了惩罚
他们将会减少诅咒效果
另外,造成特定咒术的装备将不再增加诅咒效果
例如懦夫的锁链,懦夫的遗产,祖灵之约
(果然砍......欸!?)
Hex Skill Gem Scaling
Different Hex types are not evenly balanced when applied via Hex-on-hit
modifiers. Some Hexes like Vulnerability and Despair are much more powerful
than others. This is because Hex-on-hit modifiers apply a Hex equivalent to
the level 1 version of the Hex skill gem. Some Hexes are very strong at Level
1, relative to their Level 20 power, because they scale in a more gradual way
with gem level. This means that in some cases, using Hex-on-hit is too
powerful alongside its benefit of also applying Hexes automatically.
We are stabilising the gem scaling rates of Hexes. In general, they should be
twice as powerful at gem level 20 than they are at gem level 1.
一些击中诅咒的装备,玩家比较偏好击中脆弱跟击中绝望
(似乎是因为1等CP值比较高? 中间1等跟20等那段看不太懂)
所以我们决定调整咒术的数值,让大部分咒术20等时数值是1等的2倍
Scaling Curse Effect
We feel that there are currently too many sources of Curse Effect available.
This has created a large power gap between players that have no investment in
Curses and those that have heavy investment into Curses, which has
continually caused us to have the baseline effect of curses to be lower than
we'd like.
We are regulating the number of sources of Curse Effect throughout the game.
This will also rein in the power of players building Curse Support
characters. These changes have been focused on less-accessible sources of
Curse Effect, such as Eldritch Implicits on helmets, rather than accessible
sources like the Passive Skill Tree. The curse effect notables on cluster
jewels have been replaced with other appropriate ones. For example, the one
that used to grant Flammability effect now allows your Flammability Hex to
apply to hexproof enemies and also causes your ignites on cursed enemies to
deal damage faster.
我们认为游戏中增加诅咒效果的来源太多了,所以会进行调整
主要是修改一些原本就不太容易获得的来源而不是改天赋树
像红蓝王上缀的头盔之类
另外,星团珠宝上有关诅咒的天赋会调整
例如,原本增加易燃效果的会改成
你的易燃在无咒的敌人上仍有效果且你的点燃在被诅咒的敌人上会加速
The Occultist Ascendancy Class
We have removed the '15% increased Effect of your Curses' and 'Enemies you
Curse have Malediction' stats from the Malediction notable in the Occultist's
Ascendancy. The 'Your Hexes can affect Hexproof Enemies' stat has been moved
from Profane Bloom to the Malediction notable. We will be renaming this
notable passive as it no longer causes you to apply Malediction to enemies
you Curse.
Due to the significant increase in the power of hexes against tougher
monsters, the effects of this notable are still very strong, as the removal
of the hex penalty cannot be understated. The massive buff to hexes
especially applies to Occultists because they have access to more Hexes than
other Ascendancies.
The curse effect removed from the notable previously known as Malediction has
been moved to the passive skill tree, where it's available for everyone. This
is important, because while the Occultist is still the strongest overall
Ascendancy for someone who wants to specialise in applying many hexes, it's
not mandatory to play for someone who merely wants to apply really strong
hexes.
秘术家
昇华天赋 恶语术 的 诅咒效果+15% 跟被你诅咒的敌人有恶语术移除
你的咒术可以影响无咒的敌人 把他从 秽言亡语 移到 恶语术 上
恶语术会改名
(秽言亡语会只剩下击杀诅咒敌人爆炸,但数值不变的话应该还是最强爆炸)
(诅咒昇华变成 +1咒跟无视无咒一组 , 击杀爆炸一组 , 功能分家)
这改动是配合移除咒术惩罚
诅咒效果+15%会移到天赋树上
Temporal Chains and Enfeeble
The current balance of Enfeeble and Temporal Chains makes them exceedingly
strong against normal and magic monsters while being relatively ineffective
against pinnacle bosses. For example, a level 20 Temporal Chains gem
currently reduces a Pinnacle Boss' action speed by just 4%. You can get more
than twice as much action speed reduction using any skill that chills. This
is another case of Hexes being weakest where they matter most and strongest
where they matter least.
Because of the changes to Curse Effect, we're now able to make Temporal
Chains and Enfeeble strong defensive options without requiring large
investment into Curse Effect. In addition to changes to their overall gem
levels and scaling, we are also planning to increase the "Cursed Rare and
Unique Enemies have x% less Action Speed" modifier on Temporal Chains as well
as increasing the "Cursed Rare and Unique Enemies deal x% less Damage"
modifier on Enfeeble.
上面那些改动,会让衰弱跟时间锁链强很多
而不是20等时空锁链只能让宅爸行动速度减少4%
(诈欺都比你强(?))
除了所有诅咒都会调整能力外
预计时空锁链会多一条 被诅咒的黄怪橘怪有 x% 更少行动速度
衰弱则是多一条 被诅咒的黄怪橘怪造成 x% 更少伤害
Vulnerability and Despair
While working on the updates outlined above, we took the opportunity to make
some stat changes to Vulnerability and Despair to help make these gems
cleaner. They are now more focussed on making enemies vulnerable to Physical
and Chaos damage in ways that are generically useful for any build dealing
primarily Physical or Chaos damage. We will confirm the specifics of these
changes in the 3.20 expansion patch notes.
脆弱跟绝望会调整
他们会更专注於任何物理伤害以及任何混沌伤害
详情等3.20 的 patch note
(应该是打算把绝望的持续伤移走只留混沌持续吧)
Hexblast
Hexblast has had its skill mechanics and damage adjusted to account for the
loss of Doom's scaling. Broadly speaking, it does less damage at the very top
end of gameplay but getting it to a fairly decent level of damage is easier
than before. It now removes a random Hex from an enemy and will deal more
damage with hits and ailments if a Hex was removed in this way. Its damage is
also more consistent because you no longer need to wait for Doom to build up.
咒术枯萎
调整伤害以弥补没有厄运的问题
大致上来说,天花板拉低但地板提高,让伤害更稳定
它现在从敌人身上移除一个随机咒术,如果以这种方式移除一个咒术
它会造成更多的击中和异常状态伤害。
你不用在那边等厄运了
Conclusion
In general, Hexes will be stronger against tough monsters and weaker against
lesser monsters. We've removed Doom in order to simplify how Hexes work,
introduced penalties to automated Hex application methods to keep them from
outclassing self-casting, and made several other balance changes as a
consequence of these overall changes.
Please note that the above plans are still subject to change in the lead up
to the launch of The Forbidden Sanctum expansion. We'll reveal the specifics
of these changes in the patch notes.
结论
一般来说,咒术打强怪变强,打白怪变弱
厄运系统移除
自动诅咒相关加入惩罚
当然我们随时有可能会再改
.......这次有够多
--
※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 220.130.208.154 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1669601414.A.AF5.html
※ 编辑: steven70101 (220.130.208.154 台湾), 11/28/2022 10:13:27
1F:推 chengpoyun: 诅咒减免移除?!这真的是GGG吗? 11/28 10:30
2F:推 ja2200: 打王奥术烙印上诅咒不就好了 11/28 10:31
奥术烙印主要是本身扔出烙印这动作偏慢
3F:推 onekoni: 奥术还是麻烦 卡个武器施放 11/28 10:33
4F:推 howisknight: 看起来跟CEO愿景对不太起来,GGG怎麽了? 11/28 10:34
5F:推 scott414: 这改动…! 如果原效果在王身上好像有点强 11/28 10:36
6F:→ dz01h: 看能不能让我这玩8年的剧情仔有机会打到红图 11/28 10:52
7F:→ scott414: 这样元抗+单抗双诅咒 不就很强 还是後续会把王抗性提高 11/28 10:57
8F:推 iamnotfatest: 居然有点香 11/28 10:57
9F:推 CityRanger: 所以恶语术会在哪 天赋树吗? 11/28 10:59
10F:→ CityRanger: 是的话我每只都点 11/28 10:59
只是说恶语术上的增加诅咒效果这条会下放到天赋术啦
恶语整个下放也太强XD
11F:推 fff417: 优质翻译推 11/28 11:01
12F:推 doom3: 新戒指做坏了吧 独特怪没诅咒惩罚一次被上五个诅咒还能动吗 11/28 11:21
行动速度减少好像有一个上限75还90%忘了
但是Uber赛勒斯行动速度-75%听起来就很香....你再跑啊
13F:推 stkissstone: 易燃顺便给加速点燃有点强耶 11/28 11:27
14F:推 yabeeboo: 这样自动走路刷怪机会变强吗...? 11/28 11:31
15F:推 wedman: 那戒指感觉很难掉又很贵 11/28 11:39
16F:推 davidliudmc: Profane Bloom活下来了 还好还好 11/28 11:45
17F:推 ja2200: 诅咒+1天赋必点 11/28 11:50
18F:推 CityRanger: 秽言亡语没有诅咒影响无咒 差很多欸 11/28 11:54
19F:推 wtocactus: 推翻译。觉得这样改很快就会被大佬们玩坏了,不然就是 11/28 11:57
20F:→ wtocactus: 因应把王怪血量抗性上调2-3倍(对不起没削弱的诅咒就是 11/28 11:57
21F:→ wtocactus: 这麽强),或是下季再来个平衡大nerf 11/28 11:57
22F:推 CityRanger: 看这样秘书家以後都要配一颗诅咒小星团了 11/28 11:58
23F:推 zxcchiou: 秘术灾厄 狂喜? 11/28 11:58
24F:→ zxcchiou: 只需撑高暴击球数量 达到五咒? 11/28 11:59
25F:推 Arebize: ilv84 3passives curse星团起飞 11/28 11:59
26F:推 Arebize: temparal curse感觉要被玩坏了 11/28 12:02
27F:→ Arebize: 只可惜还是回不去HH自咒的荣光 11/28 12:04
28F:推 fff417: 想也知道诅咒的数值一定会调整吧 POE是会被玩坏 但不会让 11/28 12:09
29F:→ fff417: 你用这麽简单的方式两个降抗就玩坏 11/28 12:09
他们一直强调白怪上会变弱,黄橘怪上变强
其实就是表示诅咒基本效果一定全面调低
但至少不会砍超过橘怪的66% less吧(大概)
大概率是数值都直接少一半吧
例如
导电从 -25 ~ -44(橘怪66减免变成 -8 ~ 14) 电抗
变成
-12 ~ -24 之类的
(以上都是个人看文章的通灵)
这样才符合对白怪变弱,对橘怪变强
30F:→ Arebize: Occultist昇华把诅咒分配这样改比较合适 11/28 12:09
31F:推 nahsnib: 德瑞之肤要变成天价装了,一键六咒 11/28 12:10
应该不好飞,德瑞衣自带-20诅咒效果
诅咒光环之後也会自带减诅咒效果
然後之前德瑞柱子的立即施放也被拔了
32F:推 t90961248: 我先猜秘术起飞 11/28 12:10
33F:→ Arebize: 等reddit有人发出玩坏可能性被GGG发现就会赶紧下修了 11/28 12:12
34F:推 gustavvv: 哪次不是这里buff一点另一边砍一大刀 总体一定还是nerf 11/28 12:14
35F:→ gustavvv: 啦 11/28 12:14
反正就观望吧,市场本来就是先放出利多然後你进场才发现还有坑XD
暗砍啥的你也只能等到3.20真的上了才会知道XD
至少肯放出利多而不是3.15那种开场直接说我们要大缩水好了
看样子有竞争对手还是好事,希望他们能多玩点火炬恶月当观摩依据
36F:推 yabeeboo: 德瑞之肤自带+5不是吗 11/28 12:22
37F:推 et310: 火炬:会怕了吼 11/28 12:26
38F:推 miewslipper: 3.20 咒术回战 11/28 12:52
39F:推 chy19890517: 干,3.20真的会一堆咒术回战梗== 11/28 13:25
40F:推 DonDonFans: 那戒指感觉好强... 保底三诅咒 11/28 13:27
41F:→ su4vu6: 整体应该不会改变多少 对天花板影响比较多 11/28 13:33
42F:推 YomiIsayama: 击中脆弱绝望1跟20等那段的意思是: 某些诅咒的效果 11/28 13:36
43F:→ YomiIsayama: 随等级成长太差,造成自施高等诅咒相对击中诅咒的1等 11/28 13:36
44F:→ YomiIsayama: 缺乏诱因,因此要提高这些诅咒效果到20等为1等的两倍 11/28 13:37
45F:→ YomiIsayama: 简单讲就是提高诅咒效果随诅咒等级的成长率鼓励自施 11/28 13:38
46F:推 poppipe: ggg员工年终就靠这波更新留住人买赞助包 11/28 13:55
47F:推 maocc: ? 10蓝10绿10咒bv ? 11/28 14:11
48F:推 hecaton: doomblast不用换宝石了,不过这季也用它刷到魔血玩到吐 11/28 14:16
49F:推 chx64: 图腾衣又爆了? 我怎麽说又呢 11/28 14:26
50F:推 a3939889: 厄运系统到底是啥?从没研究过就砍了XD 11/28 14:49
51F:→ su4vu6: 自私才会用到的系统 没研究过正常 11/28 14:54
52F:→ kodansha: 图腾衣到底… 11/28 15:19
预防会错意说一下
懦夫跟图腾衣的欸其实是意外他们居然是buff
文章中提到的这3件装备的诅咒其实都是副作用,都是把诅咒扔在你身上的
所以拔掉诅咒效果反而是减少副作用
再加上他们说的诅咒改动後对白怪会变弱
其实就是暗示数值会全面砍
图腾衣全诅咒都会给你就算了,乖乖设法抵销掉
懦夫腰或许可以硬吃1等脆弱?
53F:推 robin2691: 这样感觉以前把手套那去瓦脆弱那招会回来 11/28 15:40
54F:→ robin2691: 如果那个三诅咒戒指不贵的话,手套厄斯根瓦出脆弱 11/28 15:41
55F:→ robin2691: 再搭个击中印记辅助,整体总合也会突破一些 11/28 15:43
56F:推 fantasybard: 这不是我知道的ggg(吓哭 11/28 15:59
57F:推 Cishang: 逞罚移除又加强... 嗯 版本前就会被改正了吧 11/28 16:17
一定会有全面数值调低啦
他们都说对白怪效果反而会变低了
但是惩罚移除表示至少在橘怪上比以前有用了
58F:推 ttosgion: 免疫移除?那咒术师职业是白痴吗 11/28 16:17
※ 编辑: steven70101 (220.130.208.154 台湾), 11/28/2022 16:47:38
59F:→ Sornecronoc: 咒术师是哪个职业 11/28 16:39
※ 编辑: steven70101 (220.130.208.154 台湾), 11/28/2022 16:51:16
60F:→ lovehina9304: 懦夫腰那个"增加"很X,你撑降诅咒效果到100%还是会 11/28 17:00
61F:推 doom3: 他有说打王是现在的两倍 所以数值应该是现在的调降33% 11/28 17:00
62F:→ lovehina9304: 吃到诅咒效果,图腾衣是"更多"所以撑到100%就无效了 11/28 17:01
63F:推 YaoTunZ: 圣诞大礼包? 让玩家爽虐各种『头目 + 金怪 』? 11/28 17:26
64F:推 hanmas: 自咒又被偷砍XD 11/28 17:33
65F:推 hanmas: 黄怪现在是没减免的 所以刷图下矿全面削弱 另外印记的地 11/28 17:37
66F:→ hanmas: 位不会很尴尬吗XD 11/28 17:37
67F:推 gustavvv: 标题是curse 不知道会不会连印记一起下修 11/28 18:34
68F:推 eaglecc2008: GGG设计了厄运系统, 结果还是拿掉了 11/28 18:52
69F:推 eaglecc2008: 搞个咒术效果跟持续时间挂勾,要你跟王跳恰恰,结果 11/28 18:59
70F:→ eaglecc2008: 王根本没差,玩家却早就躺了… 11/28 18:59
71F:推 nahsnib: 厄运体系只是想弄自施诅咒流派吧,只是这游戏自施一直都 11/28 19:00
72F:→ nahsnib: 那麽烂 11/28 19:00
73F:推 westwade: 我猜八成会把诅咒数值下调很多 这才是我认识的GGG 11/28 19:00
74F:推 hanmas: nga有人算了 戒指触发打王大概-11%加强成-15% 11/28 19:04
75F:推 chu630: ggg式平衡:嘿 现在虚弱变强罗 那我可以把怪再调强了 11/28 19:10
76F:→ chu630: 又要调到不开虚弱怪就一拳扁死你 11/28 19:11
77F:→ c121125: 你是说衰弱吗 11/28 19:15
78F:→ mjmj58747: 绝望省事,成效接近,除非打混伤,又吃混点伤;脆弱是装 11/28 21:49
79F:→ mjmj58747: 备词直接屌打lv21宝石,手套瓦最低40%效果除了品质每条 11/28 21:49
80F:→ mjmj58747: 全赢 11/28 21:49
81F:推 kuo3027: 不都是先丢出小部分很香的点,然後再把大部分正常的地方 11/28 22:09
82F:→ kuo3027: 砍成屎吗== 11/28 22:09
83F:推 hanmas: GGG上次改的时候自己低能没事搞事 把触发式的全改成1级+ 11/28 23:28
84F:→ hanmas: 效果才会这样 原本直接等级就没事 11/28 23:28
85F:→ ali100: 先打一折 然後给你+3% =真香? 11/29 00:04
86F:推 thbygn98: 这真的是我认识的ggg吗 11/29 01:06
87F:→ thbygn98: 判官无视抗性的优势瞬间变小 11/29 01:07
88F:→ thbygn98: 这诅咒改动怎麽好像史诗级的buff,真的是ggg吗 11/29 01:08
89F:推 MoWilliams: 以GGG逻辑 还是别太期待 说不定新的数值超可笑 11/29 03:03
以上面的推论来说大概是数值砍半吧
反正砍半也是buff。
90F:推 XiaoFatZhai: 肯跟你讲的多半是香的或不那麽臭的 11/29 04:04
91F:→ XiaoFatZhai: 等等反手就来一个连PN都不写的超绝nerf 11/29 04:04
有些是真的做一次直接永久污点XD
92F:推 doom3: 无限诅咒时间天赋都有了 那谁还用印记 11/29 06:43
93F:推 cjwgary: 3.20说boss身上会是现有的两倍(0.33*2=0.66)所以大概是 11/29 09:02
94F:→ cjwgary: 整体数值砍30-40% 然後非自施还有reduced effect 所以我 11/29 09:02
95F:→ cjwgary: 猜是约目前的一半 11/29 09:02
96F:推 bollseven: 方向听起来很棒 但没有实际进到游戏我都不相信没其他地 11/29 09:34
97F:→ bollseven: 方偷砍 11/29 09:34
98F:推 KEYork: 妈的谁要自施啊 11/29 09:36
※ 编辑: steven70101 (220.130.208.154 台湾), 11/29/2022 09:42:35
100F:→ cjwgary: 不知道怎麽修bug? 直接移除然後称这个为rework —— GGG 11/29 09:52
101F:推 shoiguang: 跟你讲的时候都只讲看起来超绝buff的部份吧 11/29 11:42
102F:→ shoiguang: 实际进游戏又会发现他透过不叫作抗性的抗性调整成比 11/29 11:42
103F:→ shoiguang: 以前还要更加抗诅咒 11/29 11:42
104F:→ shoiguang: 比方说赛垃思现在可以被降速20%罗 ^_^ 11/29 11:44
105F:→ shoiguang: 但是patch note上没写现在全部的怪都加速罗 ^_^ 11/29 11:44
106F:→ steven70101: 这个扯太远了阿XD,等patch note出来在发泄阿XDD 11/29 12:19
107F:推 dani1992: 2019 exilecon Chris就说要把怪调的比玩家还快了 11/29 12:25
108F:→ dani1992: 怎麽2022还在意外? 11/29 12:25
109F:推 gustavvv: 他们也没扯远啊 每次改版都有偷改不说的案例 你要我们怎 11/29 13:07
110F:→ gustavvv: 麽相信他这次不会? 11/29 13:07
111F:推 XiaoFatZhai: 没办法 被搞过之後现在动不动就ptsd发作 11/29 13:46
112F:推 mcpsmcps: 现在讨论这个都太早 pn出来再来想就好== 11/29 14:03
113F:→ lovehina9304: 要发作也等pn出来再发作,牙膏看似buff结果pn实际出 11/29 16:30
114F:→ lovehina9304: 来的情况是nerf的状况早不知发生过几次了 11/29 16:30
115F:推 hanmas: 现在连PN都是假的 上线才知道被砍 11/29 21:25
116F:推 ChikanDesu: 那段意思就是击中脆弱绝望相对於其他的1等诅咒数值太 11/30 19:37
117F:→ ChikanDesu: 强了 要把1-20等的曲线拉平一点 11/30 19:37
118F:→ dani1992: 偷改不说从10年前年年都有,ptsd 10年还玩也太痛苦了吧 12/01 00:17