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https://www.pathofexile.com/forum/view-thread/3322752 让我们请出万能的估狗翻译XD 在 Forbidden Sanctum 扩展包中,我们对 Eldritch Altars 进行了一些更改 特别是它们的奖励、它们生成的怪物群以及 在完成地图其余部分之前冲向地图 Boss 的激励措施 此外,我们增加了能被 Maven见证的地图 Boss 掉落觉醒宝石的机会 (包括通常只有Maven 本人独有的觉醒宝石)。 (觉醒赋予启蒙增幅) 这些变化的总体目标是试图达到这样一个程度,即在 Maven见证地图 或 红蓝王影响地图 之间的选择在价值上更接近 同时仍保留您对 Eldritch Altars 的游戏体验 TLDR: Altars no longer offer some reward types like gems, influenced items, unique items or maps. The "Basic Currency" reward has been split up into specific currency rewards. For example, they now have "Map Boss Drops Three Vaal Orbs" instead of "Map Boss Drops Three Basic Currency Items". Altars no longer offer some basic rewards like Orbs of Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer Scraps etc. Currency drop weights are still adhered to for these rewards so with the removal of basic rewards, you'll see good currency a lot more often. Scarabs and Divination Cards have also been split into specific rewards. For example, rather than simply "Divination Cards", you'll now see things like "Divination Cards which reward Unique Jewellery". These specific rewards will be split so that they're exclusive to one Altar type, to allow target farming of these rewards. Scarabs are offered a lot less from Altars, but we don't want them to be too scarce as a whole. To help balance this out, we're adding Rusted Scarabs to the core drop pool. We're also adding a vendor recipe that can be used to upgrade Scarabs between tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are also adding an 'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs, like the one in the Essence tab. The amount of Influence Packs spawned by Altars has been reduced by 33% but the chance of Influence Altars spawning has been increased by 50% to offset this. We are making changes so that Altar choices that affect Boss Drops or Influenced Monster Drops are comparably valuable. We've redesigned the Wrath of the Cosmos keystone. We've changed the Wrath of the Cosmos and Eldritch Gaze keystones to only apply in maps affected by their respective influence. Not directly related to Altars, but related to the choice of what type of influence you run on your maps, we are adding a chance for Maven-witnessed Map Bosses to drop an Awakened Gem, inclusive of the Awakened Gems that are typically exclusive to Maven herself. TLDR: 1.祭坛不再提供某些奖励类型,例如宝石、受影响的物品、独特的物品或地图。 2.“基础通货”奖励已拆分为特定货币奖励。 例如,他们现在有“地图 Boss 掉落三个瓦尔宝珠”而不是 “地图 Boss 掉落三个基本通货”。 3.祭坛不再提供一些基本奖励,例如增幅石、蜕变石、磨刀石、护甲片等。 4.这些奖励仍然遵循通货掉落权重 因此随着基本奖励的移除,您会更频繁地看到优质通货 (签筒只把烂的签拿掉且不加其它签的意思) 5.圣甲虫和占卜卡也被分成特定的奖励。 例如,您现在会看到诸如“奖励传奇珠宝的命运卡”之类的而不是“命运卡”。 6.这些特定的奖励将被拆分,以便它们专用於一种祭坛类型 以允许这些奖励的目标耕作。 7.祭坛提供的圣甲虫要少得多,但我们不希望它们整体上太稀缺。 (蛤) 为了帮助平衡这一点,我们将锈蚀圣甲虫添加到核心掉落池中。 8.我们还添加了商店配方,可用於使用通常的 3:1 比例(最高为镀金圣甲虫) 在各层之间升级圣甲虫。 我们还在 碎片仓库页 中添加了一个“升级”按钮,可以升级 您的圣甲虫,就像 精随仓库 中的按钮一样。 (好耶) 9.祭坛的影响数量(或是祭坛的生怪数量)减少了 33% 但祭坛产生的机率增加了 50% 以抵消这一点。 10.我们正在进行更改,以便影响 Boss Drops 或 Influenced Monster Drops 的祭坛选择具有同等价值。 我们重新设计了Wrath of the Cosmos(宇宙之怒)舆图关键天赋。 我们更改了宇宙之怒和异能凝视关键天赋,使其仅适用於受其各自影响的地图。 与祭坛没有直接关系,但与您在地图上运行的影响类型的选择有关,我们增加了见证 Maven 的地图 Boss 掉落觉醒宝石的机会,包括 Maven 通常独有的觉醒宝石她自己。 打到这才第一段.....夭寿 以下开始偷懒XD Altar Rewards Eldritch Altars are currently too rewarding, so much so that they create a disincentive for any out-of-map gameplay unless it is comparably rewarding. We've lightly nerfed their total rewards and updated them in various other ways that we'll outline below. While it is fair to say that you can no longer min-max into rewards in such an extreme way, they will still be quite rewarding. We have removed some reward types from the choices available at Altars, such as duplicate gems, influenced items, unique items, gems and maps. This means that other reward types will take their place and naturally be more common. Altars no longer offer a choice for "Basic Currency" but instead offer choices for specific currency. For example, instead of seeing Altars that say "Map Boss Drops Three Basic Currency Items", you'll now see Altars that say things like "Map Boss Drops Three Vaal Orbs". Currency Rewards from Influenced Minions no longer drop in stacks larger than 1. Some of the more common but very low value rewards such as Orbs of Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer Scraps, etc can no longer be offered as part of the Basic Currency reward. Similarly, instead of offering choices for Scarabs or Divination Cards as a category, they're now more specific. For example, rather than simply "Divination Cards", you'll now see things like "Divination Cards which reward Unique Jewellery". These specific Currency, Scarab and Divination Card rewards will be split so that they're exclusive to one Altar type. This means that if you're targeting a specific reward type, you'll be able to figure out which influence type to invest into in order to farm that reward. The rewards that still remain are Currency, Scarabs, Divination Cards, Duplicate (Currency, Uniques, Scarabs, Maps, Divination Cards) and Quantity / Rarity. To give you a specific example, if you run maps influenced by the Eater of Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than twice as often as before. On the whole, Scarabs will be offered a lot less than before from Altars. However, we don't want them to be too scarce in general. As such, we're adding Rusted Scarabs to the core drop pool. We are also adding a vendor recipe that can be used to upgrade Scarabs between tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are adding an 'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs in this way, similar to the upgrade function in the Essence Stash Tab. 红蓝王地图期望值太高了,所以调整好让其他地图有竞争力 上面提到的通货奖励会说清楚是哪个通货,以及低价值通货不再掉落都是 然後,异能召唤物最多只会掉1个通货(这边应该是每只分开算) 然後命运卡圣甲虫也都会直说是喷哪种而不是随机乱喷了 然後就是锈蚀圣甲虫加入核心掉落,并加入3比1升级的商店配方 Boss Rushing Players currently have an incentive to skip past all regular map monsters and kill the map boss first. The motivation for doing so is that Altars which offer rewards affecting the map boss are less desirable. By killing the boss first, you eliminate these options from your map altars, which makes them more rewarding. This is one of those cases where the most efficient and rewarding gameplay strategy undermines the expected gameplay loop and encourages players to do things that aren't really fun. We are making a few numerical changes to Altar rewards so that choices that affect Boss Drops or Influenced Monster Drops are more comparably valuable, though Boss Drop rewards will be slightly better on average than Eldritch Minion rewards. 我们有注意到玩家会直接先砍掉boss好让异能祭坛不会出现影响boss的选项 我们觉得不有趣(?) 所以我们会设法让boss drop选项更吸引人 即使他现在奖励其实都比异能召唤物好了 (感觉这段都废话.....) Altar Monster Packs The amount of Influence Packs spawned by Eldritch-Influenced Maps has been reduced by around a third but the chance of Influence Altars spawning has been increased by about half to somewhat offset this. We're making this change to add some variance to Altar gameplay. Previously, Eldritch-Influenced Maps would always spawn exactly 60 packs within a map. They will now spawn somewhere between 20 and 60 packs per map. It's a large enough variance that the difference should be notable. It should also encourage more decision making around Altars. For example, if you intuit that it may be a 20 pack map, you might be more inclined to pick more Map Boss modifiers as there won't be as many Influence Monsters in the map to get other rewards from. While we were working on this, we took the opportunity to change the pack spawning behaviour from Influence so that a given area will only have three different types of monster packs. Previously, there were eight pack types that could be spawned per influence type and it randomly chose which pack type to spawn. This is a relatively small change that won't have a significant effect during gameplay. The goal was simply to give some identity to an area and give you a slightly better idea of what to expect during gameplay. The amount of Influence Packs其实我不确定是指啥... 虽然我前面是说影响数量,感觉也可能是祭坛生出的怪物数量 他减少了33%,但祭坛产生机率增加50% 以前,受 Eldritch 影响的地图总是会在一张地图内恰好生成 60 packs。 它们现在每张地图会生成 20 到 60 packs。 当你觉得这张地图祭坛怪只有20左右时,你会倾向去点boss选项 (最好啦我不如赶快打下一张...) 最後一段感觉是异能召唤物种类会缩小 (结果全都机枪女..(?)) Wrath of the Cosmos The Wrath of the Cosmos Keystone encouraged players to risk a level of danger that was outside their capability because of how valuable its rewards were. In some cases, it made more sense to die a few times per map than forgo the level of rewards this keystone offered. This is not ideal, to say the least. We have redesigned this keystone. It now only affects Altars in maps influenced by the Searing Exarch. Each Altar now has a 50% chance for an additional upside. Altars with an additional upside will have their downside effect increased by 100%. The overall risk vs. reward nature of this keystone is still in place, it's just a lot less intense now. The Eldritch Gaze keystone now only affects Altars in maps influenced by the Eater of Worlds. The main reason for this is that we want you to invest Atlas Passives into the influence type that you're currently farming. It feels wrong to have to get the passives from the opposite influence cluster in order to maximise the rewards you get from the influence type that you're currently farming. The small passives near these keystones are already specific to influence types and it's nice and tidy to keep things consistent in this way. Just to explicitly call a spade a spade, this is a nerf to how much you can scale your rewards from these keystones, if you were one of the subset of players who were taking both keystones in the past. 宇宙之怒修改 它现在只影响受灼热主教影响的地图。 每个祭坛现在有 50% 的机率获得额外的好处。 具有额外优势的祭坛的负面影响将增加 100%。 异能凝视改成只影响受世界吞噬者影响的地图。 (不让你2个都点一起吃效果了,红蓝分家) Conclusion Altar rewards are a bit more sensible now, through clearer reward types and by toning down the extreme levels of giftyness. We've worked towards making it so that players don't feel compelled to rush straight to map bosses in order to maximise their rewards. We've also updated the Wrath of the Cosmos keystone to be a bit less brutal and a bit less rewarding. The intent wasn't to gut these systems, just slightly reduce their overall potency. They should still be valuable sources of rewards. In case you missed them, we recently posted several manifestos covering Jewels and Ailment Mitigation, and Archnemesis. Be sure to check them out. We'll post the Curse manifesto next, which we expect to be out at the end of this week at the earliest. We also indicated that we would post a fifth manifesto that covered some miscellaneous balance changes. After writing the first four manifestos and reviewing what else remains to be covered, we feel that there isn't very much to put in this manifesto because most of the remaining changes are better suited to the patch notes. Therefore, we've made the decision to drop that manifesto. 诅咒修改以及其他杂项预计周末前放出 --



※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 220.130.208.154 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1669084497.A.801.html ※ 编辑: steven70101 (220.130.208.154 台湾), 11/22/2022 10:35:46
1F:推 Arebize: 好可惜喔 这样改不能要钱不要命的红蓝大点都点了 11/22 10:46
2F:→ Arebize: GGG上次不是已经砍过altar Influence pack了?又砍一次 11/22 10:47
3F:→ Arebize: 喔 11/22 10:47
4F:推 Arebize: conclusion那段还说减少红大点的受到伤害效果,但是也ne 11/22 10:53
5F:→ Arebize: rf奖励效果 11/22 10:53
6F:推 yabeeboo: 不能红蓝都点 是逼我去玩_______吗? 11/22 11:18
7F:推 iamnotfatest: 老实说圣甲虫早该要可以往上换了 11/22 11:20
8F:→ su4vu6: 增加大量祭坛奖励 还不错啊 11/22 12:15
9F:推 mion0723: 这TLDR也太长... 11/22 12:15
10F:→ su4vu6: 不过祭坛量大增 也代表玩家阅读次数要变高吧 11/22 12:16
11F:→ Arebize: reddit有一篇在讨论祭坛生出频率buff祭坛怪数量nerf的互 11/22 12:16
12F:→ Arebize: 动 11/22 12:16
13F:→ Arebize: 要玩3.20的可以尝试开季直冲wondering path 11/22 12:19
14F:→ Arebize: 2倍祭坛packs小点点满可能可以补回一点祭坛怪数量达到好 11/22 12:19
15F:→ Arebize: 的收益 11/22 12:19
16F:推 stkissstone: 邀请会用另一个词 所以应该是见证就有机会 11/22 12:23
17F:推 wedman: 没宇宙之怒谁要玩祭坛 继续刷尊塑邀请循环 11/22 12:23
18F:→ stkissstone: 也是啦 不然目前给Maven见证跟红蓝入侵根本不能比 11/22 12:23
19F:→ stkissstone: 宇宙之怒还在阿 只是蓝王不吃了 11/22 12:25
20F:→ stkissstone: 不过蓝王的Eldrich Gaze跟宇宙之怒比还真的是偏普通 11/22 12:26
21F:推 wedman: 不能两大点收益有差 感觉给的buff补不回来 11/22 12:33
22F:推 fff417: 看到too rewarding就PTSD发作了 11/22 12:34
23F:推 e23731208: 翻译推 11/22 12:34
24F:→ tatamikuo: 扎那什麽时後要自组势力回来,塑界女儿真的变塑胶了吗 11/22 12:35
我只能猜下一季,如果他们打算一样4季推进一次主线剧情的话
25F:推 davidliudmc: 都增加大量奖励(王机率掉三颗瓦珠)了那我们就不还你 11/22 12:36
26F:→ davidliudmc: 掉宝加成(一只橘怪1000%掉宝数量)了 好哦 11/22 12:36
27F:推 thbygn98: 十王邀请本来就会掉awaken gem,这个应该只是一般图开 11/22 12:48
28F:→ thbygn98: Maven势力 11/22 12:48
29F:推 thbygn98: 只看势力相关改动我觉得整体应该算nerf吧 11/22 12:52
30F:推 knight831022: 宇宙之怒改这样宏伟异能产量... boss的祭坛点太多 11/22 12:57
31F:→ knight831022: 很容易炸开 11/22 12:58
32F:推 hanmas: GGG都直接呛说奖励太多了 怎麽还觉得会是buff XD 11/22 14:44
33F:推 dragon8844: 我3.19连异能祭坛都还没看到就玩不下去了 11/22 15:00
34F:→ dragon8844: 我觉得一般怪物掉落跟那些鸡巴黄怪要先搞定吧 11/22 15:01
有啦前面几篇有说黄怪nerf,但是掉落没说XD
35F:→ dragon8844: 然後为何瓦尔宝珠..... 不会把瓦尔宝珠掉落都放到T16 11/22 15:01
36F:→ dragon8844: 的祭坛了吧..... 11/22 15:02
37F:→ Barbarian123: nerf吗 我看Reddit一堆盛赞史上最佳改动 11/22 15:07
38F:推 POCARI5566: 有没有tldr的tldr谢谢 11/22 15:13
39F:推 michaelfat19: 基本上是降低上限提高下限吧 11/22 15:23
40F:→ CarbonK: 最佳个头啊…那些是新玩家喔… 11/22 15:24
41F:→ michaelfat19: 对大多数不会特别做打图前置作业的人来说应该是buff 11/22 15:24
42F:→ su4vu6: 以後就可以随意刷刷靠赛拿到觉醒宝石 不用在那农门票 11/22 15:26
43F:→ su4vu6: 超赞的吧 11/22 15:26
44F:推 michaelfat19: 会掉跟你打的到是两回事呢 11/22 15:28
45F:→ michaelfat19: 我是完全不期待见证的觉醒掉落率啦 11/22 15:28
修饰一些打错的文字 ※ 编辑: steven70101 (220.130.208.154 台湾), 11/22/2022 15:58:20
46F:推 chaoskyuriop: 非宿敌怪的掉落改回来了没.. 11/22 16:45
47F:推 aglet: 祭坛梗有点腻 11/22 17:27
48F:推 themie: 甲虫终於能合成了 11/22 17:29
49F:推 stkissstone: 甲虫早就该给你合成了 真的拖挺久 11/22 17:44
50F:→ mjmj58747: 改个祭坛甲虫就要配套3合1...?产虫大盘什麽时候轮到祭 11/22 21:17
51F:→ mjmj58747: 坛了,还是现在不放虫=没东西的暗示 11/22 21:17
52F:推 thbygn98: 这几季好像都是这样平衡,下限上升上限下降,均贫 11/23 01:18
53F:→ su4vu6: 虫入核心掉落+ 3合1 超棒的阿 量产 11/23 02:27
54F:推 gn00866066: 以台服的瓜瓜数量来看,甲虫要变得跟c一样不值钱了 11/23 03:05
55F:推 maocc: 20个数量/稀有度的祭坛感觉很配打宝哥布林 11/23 05:26
56F:推 zxcchiou: 札那拜托回来吧 不回来要跟基老买图我无法欸 11/23 09:04
57F:推 asd5377932: 目前看起来是好改动 11/23 14:26
58F:→ ts105425: 台服之後1D甲虫大概能打一个赛季XD 那个瓜瓜比例XD 11/23 16:30
59F:→ sakyle: 我OK,你先玩,最近买了NS,一堆游戏玩不完,不缺这个把玩 11/26 21:39
60F:→ sakyle: 家当白痴的游戏 11/26 21:39
61F:推 sobiNOva: 甲虫便宜这样很好啊 台服要卖也不方便都自用 11/30 10:02







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