PathofExile 板


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网页版: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1592365321.A.BC3.html Vicious Bite(巨) Minions have 50% increased Critical Strike Chance Raised Spectres, Raised Zombies, and Summoned Skeletons have +50% to Critical Strike Multiplier 新 Minions have 50% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier Cold-Blooded Killer(巨、小) 20% increased Cold Damage Recover 2% of Life on Kill 新 +8% to Cold Damage over Time Multiplier Recover 2% of Life on Killing a Chilled Enemy Hulking Corpses(中) 20% increased Raised Zombie Size Minions have 20% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit 新 Minions have 25% increased maximum Life Raised Zombies have 5% chance to Taunt Enemies on Hit Purposeful Harbinger(中) Aura Buffs from Skills have 10% increased Effect on you for each Herald affecting you 新 Aura Buffs from Skills have 8% increased Effect on you for each Herald affecting you, up to 40% Heraldry(中) 20% increased Effect of Herald Buffs on you 10% reduced Mana Reservation of Herald Skills 新 Nearby Enemies have Cold Exposure while you are affected by Herald of Ice Nearby Enemies have Fire Exposure while you are affected by Herald of Ash Nearby Enemies have Lightning Exposure while you are affected by Herald of Thunder (Cold Exposure applies -10% to Cold Resistance for 4 seconds) (Fire Exposure applies -10% to Fire Resistance for 4 seconds) (Lightning Exposure applies -10% to Lightning Resistance for 4 seconds) Endbringer(中) 25% increased Damage for each Herald affecting you 新 5% increased Damage for each Herald affecting you 20% increased Damage while affected by a Herald Pure Agony(中) Minions deal 20% increased Damage while you are affected by a Herald +1 to maximum number of Sentinels of Purity +5 to Maximum Virulence 新 +5 to Maximum Virulence Minions deal 20% increased Damage while you are affected by a Herald Disciples(中) Minions deal 20% increased Damage while you are affected by a Herald 1% additional Physical Damage Reduction per Summoned Sentinel of Purity You lose Virulence 30% slower 新 Minions deal 20% increased Damage while you are affected by a Herald Summoned Sentinels have 25% increased Cooldown Recovery Speed Hex Breaker(中) 8% increased Attack and Cast Speed while Channelling Immune to Curses while Channelling 新 8% increased Attack and Cast Speed while Channelling Remove a Curse after Channelling for 2 seconds Evil Eye(中) Enemies you Curse take 5% increased Damage 5% chance to Dodge Attack Hits from Cursed Enemies 新 Enemies you Curse take 5% increased Damage Non-Cursed Enemies you inflict Non-Aura Curses on are Blinded for 4 seconds (Blinded enemies have their Chance to Hit halved) Forbidden Words(中) 25% increased Area of Effect of Curse Skills 5% increased Effect of your Curses Curse Skills have 5% reduced Mana Reservation 新 5% increased Effect of your Curses 25% increased Area of Effect of Curse Aura Skills 4% reduced Mana Reservation of Curse Auras Remarkable(中) You can Cast an additional Brand 12% increased Cast Speed with Brand Skills 新 8% increased Cast Speed with Brand Skills Skills which create Brands have 35% chance to create an additional Brand Grand Design(中) You can Cast an additional Brand Brand Skills have 20% increased Duration 10% increased Brand Activation frequency 20% increased Brand Attachment range 新 10% increased Cast Speed with Brand Skills Brand Skills have 10% increased Duration 20% increased Brand Attachment range Expert Sabotage(中) 30% increased Mine Damage Can have up to 2 additional Remote Mines placed at a time Mines have 20% increased Detonation Speed 新 Mines have 20% increased Detonation Speed Mines have a 10% chance to be Detonated an Additional Time Holy Conquest(中) 5% increased Movement Speed 20% increased Damage with Brand Skills 10% increased Brand Activation frequency 新 5% increased Movement Speed Brands Attach to a new Enemy each time they Activate, no more than once every 0.3 seconds 10% increased Cast Speed with Brand Skills Flexible Sentry(小) 3% Chance to Block Spell Damage 25% chance to Avoid Elemental Ailments +3% Chance to Block Attack Damage (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) 新 3% Chance to Block Spell Damage 25% reduced Elemental Ailment Duration on you +3% Chance to Block Attack Damage 25% reduced Effect of Non-Damaging Ailments on you (Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) (Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped) Wrapped in Flame(中) 20% increased Burning Damage +15% to Fire Damage over Time Multiplier while Burning Regenerate 1.50% of Life per second while Burning 新 20% increased Fire Damage Cannot be Chilled while Burning 5% chance to Cover Enemies in Ash on Hit while you are Burning (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, and lasts for 4 seconds) Fire Attunement(小) 40% reduced Ignite Duration on you 50% reduced Extra Damage taken from Critical Strikes while Ignited 新 30% reduced Ignite Duration on you You cannot be Ignited if you've been Ignited Recently Unaffected by Burning Ground (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Hibernator(小) 40% reduced Freeze Duration on you 15% additional Physical Damage Reduction while Frozen 新 30% reduced Effect of Chill on you 30% reduced Freeze Duration on you You cannot be Frozen if you've been Frozen Recently Unaffected by Chilled Ground (Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds) (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Capacitor(小) 12% increased Movement Speed while Shocked 40% reduced Effect of Shock on you 新 You cannot be Shocked if you've been Shocked Recently 30% reduced Effect of Shock on you Unaffected by Shocked Ground (Recently refers to the past 4 seconds) (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) Replenishing Presence(中) 8% increased effect of Non-Curse Auras from your Skills Auras from your Skills grant 0.2% of Life Regenerated per second to you and Allies (Auras can only grant bonuses to things they affect) 新 8% increased effect of Non-Curse Auras from your Skills You and nearby Allies Regenerate 1.00% of Life per second Antivenom(小) +17% to Chaos Resistance Unaffected by Poison (Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect) 新 +1% to maximum Chaos Resistance +23% to Chaos Resistance 30% chance to Avoid being Poisoned (Maximum Resistances cannot be raised above 90%) Non-flammable(中) +20% to Fire Resistance 40% chance to Avoid being Ignited 6% chance to Avoid Fire Damage from Hits 新 +1% to maximum Fire Resistance +20% to Fire Resistance 30% chance to Avoid being Ignited (Maximum Resistances cannot be raised above 90%) Antifreeze(中) +20% to Cold Resistance 40% chance to Avoid being Frozen 6% chance to Avoid Cold Damage from Hits 新 +1% to maximum Cold Resistance +20% to Cold Resistance 30% chance to Avoid being Frozen (Maximum Resistances cannot be raised above 90%) Insulated(中) +20% to Lightning Resistance 40% chance to Avoid being Shocked 6% chance to Avoid Lightning Damage from Hits 新 +1% to maximum Lightning Resistance +20% to Lightning Resistance 30% chance to Avoid being Shocked (Maximum Resistances cannot be raised above 90%) Readiness(中) +4% chance to Evade Attack Hits if you haven't been Hit Recently (Recently refers to the past 4 seconds) 新 30% chance to avoid Bleeding 30% chance to avoid being Impaled 30% increased Evasion Rating if you haven't been Hit Recently Dragon Hunter(中) 30% increased Armour +20% to Fire Resistance 5% additional Physical Damage Reduction 新 30% increased Armour +20% to Fire Resistance 15% chance to Defend with Double Armour (Armour is treated as double value, only for calculating damage mitigation) Conservation of Energy(中) 8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 新 8% increased maximum Energy Shield 0.3% of Spell Damage Leeched as Energy Shield 10% increased Maximum total Recovery per second from Energy Shield Leech (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) Spring Back(中) 6% increased maximum Energy Shield 10% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate 新 8% increased maximum Energy Shield 5% faster start of Energy Shield Recharge 15% increased Energy Shield Recharge Rate Stubborn Student(中) 20% increased Armour 15% increased maximum Mana 4% additional Physical Damage Reduction 新 20% increased Armour 15% increased maximum Mana +1 Armour per 10 Unreserved Maximum Mana Liquid Inspiration(中、小) 15% increased maximum Mana 30% increased Mana Recovery from Flasks 5% increased Mana Recovery Rate during Effect of any Mana Flask 新 15% increased maximum Mana 30% increased Mana Recovery from Flasks 25% chance to gain a Power Charge when you use a Mana Flask Adrenaline(小) 6% increased maximum Life 15% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching 新 6% increased maximum Life 10% increased Maximum total Recovery per second from Life Leech 6% increased Attack Speed while Leeching Peace Amidst Chaos(小) 8% increased maximum Life 2% additional Physical Damage Reduction while stationary Regenerate 2% of Life per second while stationary 新 8% increased maximum Life 20% increased Armour while stationary Regenerate 2% of Life per second while stationary Master of Fear(中) Enemies you Curse are Intimidated Enemies you Curse are Unnerved (Intimidated enemies take 10% increased Attack Damage) (Unnerved enemies take 10% increased Spell Damage) 新 Enemies you Curse are Unnerved (Unnerved enemies take 10% increased Spell Damage) Victim Maker(中) Curse Skills have 50% increased Skill Effect Duration 25% increased Damage with Hits and Ailments against Cursed Enemies 新 Curse Skills have 8% increased Cast Speed Enemies Cursed by you have Malediction if 33% of Curse Duration expired (Enemies with Malediction deal 10% reduced damage and take 10% increased damage) Circling Oblivion(中) 20% increased Damage over Time 20% increased Duration of Ailments on Enemies 15% increased Skill Effect Duration (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) 新 25% increased Damage over Time 25% increased Duration of Ailments on Enemies (Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned) Wicked Pall(巨、中) 35% increased Chaos Damage 20% increased Skill Effect Duration 新 35% increased Chaos Damage 10% increased Skill Effect Duration Drive the Destruction(巨) 0.8% of Attack Damage Leeched as Life 20% increased Maximum total Recovery per second from Life Leech 20% increased total Recovery per second from Life Leech (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) 新 0.8% of Attack Damage Leeched as Life 25% increased Attack Damage when on Full Life Attacks have 10% chance to Maim on Hit (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Maimed enemies have 30% reduced Movement Speed) Thaumophage(巨) 0.6% of Spell Damage Leeched as Energy Shield 20% increased Maximum total Recovery per second from Energy Shield Leech 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Hindered enemies have reduced movement speed) 新 0.6% of Spell Damage Leeched as Energy Shield 25% increased Spell Damage while on Full Energy Shield", 10% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed (Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate) (Hindered enemies have reduced movement speed) Numbing Elixir(中) 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 3% additional Physical Damage Reduction during Effect of any Life or Mana Flask 新 40% reduced Effect of Curses on you during Effect of any Life or Mana Flask 40% reduced Effect of non-Damaging Ailments on you during Effect of any Life or Mana Flask Spiked Concoction(中) Flasks applied to you have 10% increased Effect 5% increased Attack and Cast Speed during any Flask Effect 新 5% increased Attack and Cast Speed during any Flask Effect Gain Alchemist's Genius when you use a Flask (Alchemist's Genius increases Flask Charges gained and effect of Flasks by 20%, for 4 seconds) Sleepless Sentries(中) 20% increased Totem Damage 20% increased Totem Duration Attack Skills have +1 to maximum number of Summoned Ballista Totems 新 20% increased Totem Duration You have Onslaught if you've Summoned a Totem Recently (Recently refers to the past 4 seconds) Chip Away(中) 25% increased Brand Activation Frequency if you haven't used a Brand Skill Recently 20% increased Brand Attachment range (Recently refers to the past 4 seconds) 新 Brand Recall grants 20% increased Brand Attachment range to recalled Brands Brand Recall has 4% increased Cooldown Recovery Speed per Brand, up to a maximum of 40% Precise Retaliation(巨、中) 80% increased Critical Strike Chance if you haven't Blocked Recently +40% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) 3% Chance to Block Spell Damage 新 60% increased Critical Strike Chance if you haven't Blocked Recently +30% to Critical Strike Multiplier if you have Blocked Recently (Recently refers to the past 4 seconds) Skullbreaker(中) 8% reduced Enemy Stun Threshold +20% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) 新 8% reduced Enemy Stun Threshold +15% to Critical Strike Multiplier (The Stun Threshold determines how much Damage can Stun something) Precise Commander(中) You and nearby Allies have 50% increased Critical Strike Chance You and nearby Allies have +15% to Critical Strike Multiplier 新 You and nearby Allies have 30% increased Critical Strike Chance You and nearby Allies have +12% to Critical Strike Multiplier Savage Response(中) +50% to Critical Strike Multiplier if you've taken a Savage Hit Recently 40% increased Critical Strike Chance (Recently refers to the past 4 seconds) 新 +30% to Critical Strike Multiplier if you've taken a Savage Hit Recently 30% increased Critical Strike Chance (Recently refers to the past 4 seconds) Precise Focus(中) 50% increased Critical Strike Chance while Channelling +30% to Critical Strike Multiplier if you've been Channelling for at least 1 second 新 30% increased Critical Strike Chance while Channelling +20% to Critical Strike Multiplier if you've been Channelling for at least 1 second Self-Fulfilling Prophecy(中) +1% to Critical Strike Chance of Herald Skills +25% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) 新 +1% to Critical Strike Chance of Herald Skills +15% to Critical Strike Multiplier if you dealt a Critical Strike with a Herald Skill Recently (Recently refers to the past 4 seconds) Surprise Sabotage(中) +15% to Critical Strike Multiplier with Traps +15% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances 新 +10% to Critical Strike Multiplier with Traps +10% to Critical Strike Multiplier with Mines Trap Damage Penetrates 5% Elemental Resistances Mine Damage Penetrates 5% Elemental Resistances Mob Mentality(中) 20% increased Warcry Cooldown Recovery Speed You and nearby Party members gain 5 Rage when you Warcry (Inherent effects from having Rage are: 1% increased Attack Damage per 1 Rage 1% increased Attack Speed per 2 Rage 1% increased Movement Speed per 5 Rage) 新 Exerted Attacks deal 25% increased Damage Warcries have 5% Chance to grant an Endurance, Frenzy or Power Charge per Power (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) Cry Wolf(中) 30% increased Warcry Duration Warcries count as having 10 additional nearby Enemies 30% increased Warcry Buff Effect 新 Exerted Attacks deal 25% increased Damage Warcries have minimum of 10 Power Haunting Shout(中) 20% increased Warcry Cooldown Recovery Speed Enemies Taunted by your Warcries are Intimidated Enemies Taunted by your Warcries are Unnerved (Intimidated enemies take 10% increased Attack Damage) (Unnerved enemies take 10% increased Spell Damage) 新 Enemies Taunted by your Warcries are Intimidated (Intimidated enemies take 10% increased Attack Damage) Lead By Example(中) 4% additional Physical Damage Reduction if you've Warcried in the past 8 seconds 4% chance to deal Double Damage if you've Warcried in the past 8 seconds 新 When you Warcry, you and nearby Allies gain Onslaught for 4 seconds +10 to Strength and Dexterity (Onslaught grants 20% increased Attack, Cast, and Movement Speed) Provocateur(中) 40% increased Critical Strike Chance against Taunted Enemies +15% to Critical Strike Multiplier against Taunted Enemies 15% increased Warcry Buff Effect 新 40% increased Critical Strike Chance against Taunted Enemies +10% to Critical Strike Multiplier against Taunted Enemies Warning Call(中) 20% increased Warcry Cooldown Recovery Speed 50% increased Melee Critical Strike Chance if you've Warcried Recently +35% to Melee Critical Strike Multiplier if you've Warcried Recently (Recently refers to the past 4 seconds) 新 Gain 25% increased Armour per 5 Power for 8 seconds when you Warcry, up to a maximum of 100% (Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5) Rattling Bellow(中) Enemies Taunted by you take 5% increased Damage Warcry Skills have 40% increased Area of Effect 新 Exerted Attacks have 8% chance to deal Double Damage +20 to Strength Pure Commander(中、小) Purity of Elements has 30% increased Aura Effect Purity of Fire has 30% increased Aura Effect Purity of Ice has 30% increased Aura Effect Purity of Lightning has 30% increased Aura Effect 新 Purity of Elements has 30% increased Aura Effect Purity of Fire has 10% increased Aura Effect Purity of Ice has 10% increased Aura Effect Purity of Lightning has 10% increased Aura Effect 我只找GGG有提及的,others就没特别去对照 以下个人主观评论 大意就是为了拯救非暴击,所以我们把所有暴击相关都砍一下下 为了维护护甲存在的必要,所以我们把额外物免几乎都拔除 然後纯净之捷召唤确定下去,回归无法当召唤主力的废物 一些低调强的也都被GGG发现了 我想继续玩这个Build基本上也直接宣告死刑了 https://youtu.be/vgmkLfD4QS8
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※ 发信站: 批踢踢实业坊(ptt.cc), 来自: 114.47.12.191 (台湾)
※ 文章网址: https://webptt.com/cn.aspx?n=bbs/PathofExile/M.1592365321.A.BC3.html
1F:推 Arofate: 纯净守卫的星团+1没了QQ 06/17 11:45
2F:推 p200404: 我等着ggg为了平衡三个盗贼就把天赋点改成只给一点的那 06/17 11:46
3F:→ p200404: 天 06/17 11:46
4F:推 chu630: 纯粹苦痛和纪律改这样真的很没意思 06/17 11:49
满低调的东西,结果还是把你砍到死
5F:推 Silwez: 抗毒被砍了,黄金守则combo GG 06/17 11:54
6F:推 ColdP: Others 不少就单纯给个上限, 像Seeker Rune现在上限叠到 06/17 11:55
7F:→ ColdP: 100%贴附距离 06/17 11:56
8F:推 ColdP: 不过他们这次没有超绝buff觉八Sirus, 勉强可算是一种对玩家 06/17 11:58
9F:→ ColdP: 的buff(?) 06/17 11:58
Pure Commander 原文清单没提到,特别去挖才会知道被砍 不过我整理完这篇时,GGG又发了另一篇完整清单了 https://www.pathofexile.com/forum/view-thread/2873767
10F:推 super1314159: 要这样搞不如直接把星团拔掉就好 06/17 12:12
11F:推 aa2378924: 真的无言 06/17 12:15
12F:推 cty78221: 唉,生命又会找到他的出路。 咦我怎麽说又呢? 06/17 12:17
13F:推 hanmas: evil eye变强了ㄟXD 不过大多砍成废物了 只有一些拿一颗 06/17 12:20
14F:→ hanmas: 不错 06/17 12:20
15F:推 hecaton: Numbing Elixir不错,不用花太多资源就能免元素状态 06/17 12:20
16F:推 hanmas: numbing elixir很尴尬吧 要三颗中型才免疫 06/17 12:24
17F:→ hanmas: 然後药水中型又没甚麽用 06/17 12:24
18F:→ hanmas: spile concoction拿一颗倒是很强 06/17 12:27
19F:推 dase1352: 大大造福大家 翻中文阿 06/17 12:28
20F:推 ColdP: 那个网页好像没有新增的星团天赋资讯, 像是夏天指挥官, 06/17 12:38
21F:→ ColdP: 冬天指挥官, 接地指挥官都没列上去 06/17 12:39
22F:→ ColdP: 上述三个指挥官就是三个元素抗性光环的+30%效果版本 06/17 12:40
23F:推 c871111116: 星团带来的优点拔一堆 06/17 13:11
24F:推 rockheart: 纯净之捷真的强XD 干 本来是用来よび的bd 06/17 13:15
25F:推 rockheart: 还好啦反正都是当季有得玩的都玩一轮,下季又有新的 06/17 13:17
26F:推 westwade: 感觉这样下季最後又是一堆嗓音光环师.. 06/17 15:19
27F:推 leo75090: 纯净之捷给个上限不就好了,砍掉等於直接消灭一个流派.. 06/17 16:06
既不卫生又没创意的改动 咩噗
28F:推 ColdP: 纯净之捷这样改, 倒是可以配合那些天生物理转元素的技能, 06/17 16:26
※ 编辑: Orenjifurai (114.47.12.191 台湾), 06/17/2020 16:28:05
29F:→ ColdP: 像是Purifying Flame就可以同时享受到 纯净之捷和火捷的 06/17 16:27
30F:→ ColdP: more加成。Purifying Flame这次还提高了伤害加成效率到 06/17 16:29
31F:→ ColdP: 180%, Purifyig Flame+Added Fire damage+双捷给的双More 06/17 16:30
32F:→ ColdP: 可能有搞头 06/17 16:30
33F:→ ColdP: 说到这个, 这次新增的Penance Brand也是物伤底自带转火 06/17 16:32
34F:推 samsweety: 不受毒伤影响直接放在星团上面 然後拔掉众神殿的免疫 06/17 20:56
35F:→ samsweety: 毒 好哦 06/17 20:56
36F:嘘 Jwfsm: 做坏就不要加到核心就好 很硬要欸 06/17 21:25
37F:推 Jwfsm: 按错补 06/17 21:28
38F:推 c871111116: 同意楼上 改这样还放核心感觉很硬要= = 06/17 22:40







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