PathofExile 板


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https://www.pathofexile.com/forum/view-thread/748326/ Version 1.0.5 Major Features/Content: Added a new Intelligence support gem - Enlighten: This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports. Added four new Unique items, two of which were designed by supporters. Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet. Added two new Achievements: Raise the Bar and Full Clear: Archives. Added one new vendor recipe. Minor Features/Content: Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure. Added race rewards for Race Season Six. Added alternate Demigod's Touch art for special race rewards. The art for Exalted Orbs has been updated. The art for the Empower skill gem has been updated. Added a buff icon for being under the effects of Proximity Shield. Added some new slashing sounds. The buff name and description for Flameblast has been updated. Microtransaction helmet effects have had some names and descriptions updated to be consistent. Various improvements have been made to monster death animations. Balance: Freeze Mine now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause. Punishment has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%. Flame Totem has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem. Searing bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%. Cast on Critical Strike now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%. If Multiple Traps supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps. Bug Fixes: Fixed a bug where not all Flame Totem attacks would deal damage. Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage. Fixed more issues related to having an unarmed main hand with other offhand weapons. Fixed various issues with skill gem and skill bar descriptions. Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras. Fixed some issues with visual clipping with the Templar and some armours. Fixed an issue where you were unable to leave the Torture Chamber's boss room. Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding. Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze. Fixed a crash related to the Shock and Horror beam. Fixed a crash related to casting Portals. Fixed a crash related to Cyclone. Fixed a crash in the Courtyard map. Fixed an instance crash related to Proximity Shield. -- 召唤imba不解释 (?? --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 111.255.67.210
1F:→ i300ml:拿在副手还蛮酷的 就一颗头颅~ 01/09 10:01
2F:→ i300ml:悲剧 是旧的 XD 01/09 10:02
3F:→ jasop:这是旧的 01/09 10:03
※ 编辑: i300ml 来自: 111.255.67.210 (01/09 10:04) ※ 编辑: i300ml 来自: 111.255.67.210 (01/09 10:10)
4F:推 selina004:求解释 召唤部份……… 01/09 10:08
5F:→ i300ml:Flame Totem lol 01/09 10:11
6F:→ i300ml:CoCS悲剧... 01/09 10:17
7F:→ bnn:为了FPS着想还是把flame totem的施法速度减慢了...增伤没用啊 01/09 10:17
8F:→ bnn:CoCS差那10ms CD换20%增加机率应该算buff? 01/09 10:18
9F:→ bnn:Searing bond继续buff不燃完全是给敌人用的招...请小心Dominus 01/09 10:19
10F:→ i300ml:对单体算Buff? AE不晓得~ 01/09 10:19
11F:→ jasop:coc很多人都觉得是buff 10ms有跟没有一样 01/09 10:20
12F:→ bnn:我觉得是打错...100ms比较合理,10ms还不到1 frame 01/09 10:21
13F:→ i300ml:Multiple Traps也很好玩阿 召唤流会用这颗吗? 01/09 10:23
14F:推 Clinkz:CoCS被改了 我的塔隆Shadow都还没练完... 01/09 10:25
15F:→ i300ml:CoCS我後来转物爆了,现在可以转回来试试 01/09 10:27
16F:→ bnn:问题是raise spectre+trap+multitrap就吃三颗了...哪只怪会丢 01/09 10:29
17F:→ bnn:陷阱? 小王不能叫,神权那个是cast lightning nova 01/09 10:30
18F:推 Shinpachi:10ms会不会影响cyclone 每一下呢 只能实验看看了 01/09 10:40
19F:推 cowshut:加延迟我觉得是不给同时出招的 已经没得一次触发多刀扇 01/09 10:41
20F:→ cowshut:所以就算加1也可以 01/09 10:41
21F:→ bnn:是这样没错.这样就只能接一个法术不能同时发多个EK 01/09 10:43
22F:推 Shinpachi:所以我的弹幕流GG 01/09 10:45
23F:推 Rucca:多20%触发大概可以少称些爆绿吧 01/09 10:46
24F:推 cowshut:对原本高爆率应该是nerf 对低爆率buff 平滑化吧 我觉得 01/09 10:47
25F:推 cowshut:我比较好奇的是 Freeze Mine这样是又改强吧? 阿捏甘丢Q_Q? 01/09 11:00
26F:推 Shinpachi:看了一下论坛 大家也觉得EK流已死 QAQ 01/09 11:01
27F:→ Shinpachi:我都77了 0rz 01/09 11:02
28F:推 mars90226:freeze mine会把小怪打死了,不能一直冰王 01/09 11:04
29F:→ mars90226:这样改很好阿,不用nerf也能避免一直冰王 01/09 11:04
30F:→ jasop:freeze 看伤害决定冰的时间 如果小怪死光就没得冰了 王太厚 01/09 11:05
31F:推 cowshut:後面不是有写说 FM冰的时间会比原本伤害造成的还长? 01/09 11:15
32F:→ jasop:另外 多人游戏怪物血量增加 能不能冰住也是一个问题 01/09 11:23
33F:推 toxintoxin:元素状态的持续时间, 是照单人map的怪物血量计算 01/09 11:39
34F:推 knightzero:1火爆怪应该是陷阱无误,一次丢三颗地板炸弹应该蛮强 01/09 13:57
35F:推 knightzero:然後看上面资讯应该接muti trap就好,不用再接trap 01/09 14:00
36F:推 frankexs:10ms已经够多了吧 原本一次分裂箭可以触发n次EK的说 01/09 15:20
37F:推 Butcherdon:"听说" 能同时发多个不同技能 不能多个相同的 01/09 15:35
38F:→ Butcherdon:所以这cooldown到底是加在哪里 01/09 15:35
39F:→ frankexs:原本2只怪 一发就可以喷6次EK呢 01/09 15:36
40F:→ frankexs:那麽CD就是加在相同技能 01/09 15:40
41F:→ frankexs:我爆率21%算低爆率吧 现在CoCS的EK都清不了怪 01/09 15:45
42F:→ rusa:多人怪物负面状态以单人时血量做计算 01/09 16:36







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