作者i300ml (锦衣)
看板PathofExile
标题[情报] 1.0.4
时间Mon Dec 23 10:18:19 2013
先贴过来了 懒得上色 XD
buff不少gem
火雨这样改动拿来当主力相当威猛? (望向仓库18Q的火雨 舔~
新增火系法术:Flameblast
刚拿去给图腾法使用,结果不会释放
就地上3个大圈 当装饰品 XDDDDDDD
You can now challenge another player or party to a duel! Right click on them
and select "Challenge to Duel". If they accept, you'll immediately be
teleported to a PvP arena. If you challenge another party, the parties will
fight each other. If you challenge someone in your party, only the two of you
will fight. The resistance penalties used for the arena are those of the
difficulty that the challenger was in.
Added a new Intelligence skill - Flameblast: Channels to build up a large
explosion. The longer you channel, the larger the area of effect and damage
of the explosion. The explosion occurs after using another skill or after a
short period without casting.
Flameblast is first available to the Witch, Templar and Scion from the "The
Caged Brute" quest in Normal Difficulty and to the Shadow from "Delving into
Sin".
Added five new Unique items, two of which are designed by supporters. A
special item has also been added for a supporter.
Added three new cosmetic microtransactions: Olmec Totem Skin, Tribal Storm
Call and Holiday Present Sack.
Added two new Achievements: Specialist and Full Clear: The Catacombs.
Added four new vendor recipes.
Minor Features/Content:
Resistances on the character screen now show your uncapped total in brackets.
Your resistances appear in red if you have less than 0%.
Added a new Heavy Strike animation for Marauders wielding Two Handed Swords.
Updated the Scion block animations, to deal with shield flipping.
Players must now be level 2 or higher before they can use global or trade
chat, unless they have previously had a level 25 character on their account.
Balance:
Fireball: The area of effect has been increased by 12%. Damage has been
increased at all levels (by around 20% at level one and around 23% at level
15).
Firestorm: The radius of the area that fire lands in has been increased by
39%. The delay between strikes has been reduced from 0.15 seconds to 0.10
seconds. Damage has been increased by 35%. The quality bonus has been reduced
by 33.33% to match the reduced projectile delay.
Incinerate: Now has a cast time of 240 milliseconds instead of 160. Damage
has been increased by 77% per cast and damage effectiveness for supports has
been adjusted from 20% to 30%. The number of stacks required to progress
through a stage has been reduced to four casts.
Added Cold Damage has been increased by 15% at level 1, up to 100% at level
15.
Added Lightning Damage has been increased by 15% at level 1, up to 100% at
level 15.
Added Chaos Damage has been increased by 7% at level 1, up to 69% at level 15.
Modified the Torture Chamber boss room with several changes. The exit is
disabled during the boss fight. A pillar has been added close to exit, to
better signal that the beam attack can be interrupted by breaking line of
sight.
Sallazzang in the Labyrinth now correctly spawns with a magic monster pack in
addition to the normal Devourers that spawn in his arena every few seconds.
The Barrage skill has been added for the Ranger in Descent Champions.
The Storm Call skill has been added for the Witch in Descent Champions.
Bug Fixes:
Fixed a bug where you could shoot wand projectiles that received unarmed
damage bonuses.
Fixed an issue where some achievements with only one criterion showed that
criterion as partial completion in the description.
Fixed the text on Demon King Horns to correctly describe it as a replacement
skin, rather than an additional effect.
Fixed an interaction between the Headhunter unique item and the Proximity
Shield Nemesis mod, where the Proximity Shield did not expire.
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 220.134.159.10
※ 编辑: i300ml 来自: 220.134.159.10 (12/23 10:25)
1F:推 scripter:Torture Chamber 的改动应该比较不易被秒杀了!..XD 12/23 10:28
2F:→ bnn:火系buff, ACD/ALD/AChaosD buff, 使用率应该会提高吧. 12/23 10:28
3F:→ bnn:但是现在不能打一打跑出去了... Labyrinth王座室更机车了 12/23 10:29
4F:推 jasop:找不到patch note 12/23 10:31
5F:推 byjiang:incinerate大buff? 12/23 10:37
6F:推 toxintoxin:电手表示: 居然被buff 12/23 10:42
7F:推 FayeOwO:元素伤害究竟会不会因此崛起呢?让我们继续看下去... 12/23 10:45
8F:→ i300ml:火雨我弄到20Q,拿我的图腾法去试 结果相当威猛... 12/23 10:46
9F:→ bnn:结果发现Thunder Fist又涨价了...Orz 12/23 11:05
10F:→ AresMars:结果火雨有点increase area range的跟本打不到人啊啊 12/23 11:07
11F:→ i300ml:XDD 12/23 11:08
12F:→ AresMars:之前版友的站桩Dom用incinerate的应该超开心XD 12/23 11:08
13F:推 Butcherdon:torture chamber门口新增的柱子是用来提示玩家躲雷射 12/23 11:22
14F:→ Butcherdon:应该没变 而且改成不能进进出出 XD 12/23 11:23
15F:→ Butcherdon:火雨蛮爽的 超大buff 12/23 11:28
17F:→ tony820708:帮补patch note 火系大BUFF阿...... 12/23 11:41
18F:→ tony820708:话说thunder fist buff在哪我怎麽没看到= =??? 12/23 11:46
19F:推 jasop:自带ald阿 12/23 11:48
20F:→ tony820708:喔~~ 对喔 nerf後完全没兴趣都忘记了XDDD 12/23 11:54
21F:→ tony820708:不过其实我觉得这改动应该是因为灵气比以前强太多吧 12/23 11:55
22F:→ tony820708:导致其实接它们之前很不划算XDD 12/23 11:56
25F:推 angerm1117:打宝盾!!!! 12/23 12:20
27F:推 ckgegg:钓竿是怎麽回事...... XD 12/23 12:26
29F:→ FayeOwO:有老玩家可以解释一下钓竿是在做什麽吗?好像可以钓鱼? 12/23 13:44
30F:→ tony820708:钓竿不是玩家自己恶搞的吗...... 12/23 13:48
31F:→ FayeOwO:我找到这张图了,他是玩家自己发的诶,有待查证啊XDDD 12/23 13:53
32F:推 Connec:我记得是GGG做的忘记拿掉 结果有人打到 之後GGG就下架了XD 12/23 14:03
33F:推 FlutteRage:火法总算buff了 12/23 17:54
34F:推 frankexs:火雨是nerf吧...范围加大39%是要怎麽打 12/23 17:59
35F:→ frankexs:原本接CE我都嫌范围太大的说 12/23 17:59
36F:推 ckgegg:火雨就广域AOE扫场技能阿 12/23 18:01
37F:推 sealifes:新出的传奇匕首感觉好强... 12/23 18:11
38F:推 tony820708:新出的匕首有点扯...... 不知道好的roll DPS会多少.... 12/23 18:14
39F:→ frankexs:但是火雨单颗攻击力低 而且范围越大命中率越低 12/23 18:16
40F:→ frankexs:以前扫场完全比不上 火球+chain 现在又多个flameblast 12/23 18:20
41F:→ frankexs:flameblast 很像是范围型incinerate 还可以叠10次 12/23 18:23
42F:→ jasop:匕首有图吗? 12/23 18:36
43F:→ tony820708:unique thread已经有人贴了 12/23 18:54
45F:→ tony820708:难得出一把物伤匕首 但是高爆率爆伤 DPS还不低...... 12/23 18:55
46F:→ tony820708:老实说有点扯 正常来说这种匕首 黄的也有EX价 12/23 18:55
47F:→ Butcherdon:flameblast和火discharge相比 优势是能够远攻 当主力技 12/23 18:56
48F:→ Butcherdon:用来单刷我觉得不好 同样引导的时间 别人能做太多事情 12/23 18:56
49F:→ Butcherdon:团战大概也吃屎吧 引导完怪都死光了 也没人会留屍体给 12/23 18:57
50F:→ Butcherdon:元素扩散 12/23 18:57
51F:→ Butcherdon:刚才用18级的火雨 打P姐 算是还行 丢一次20几颗 12/23 18:59
52F:→ jasop:维护中... 12/23 19:01
53F:→ tcpic:不知道接触发系统怎麽样.. 12/23 19:01
54F:→ tony820708:我刚刚一直很好奇我用官网怎麽跑那麽慢 然後就维修了.. 12/23 19:02
55F:→ tony820708:官网似乎维修好罗~~ 可以去看了 12/23 19:14
56F:→ jasop:DOT专用刀 12/23 19:17
57F:→ sealifes:DOT用adder's touch应该就有效果了,爆击匕首很适合 12/23 19:51
58F:→ tony820708:感觉不无小补 不过他的爆率跟DPS已经很高了 12/23 19:54
59F:→ tony820708:感觉即使没有其他效果还是把很不错的匕首 12/23 19:55
60F:→ frankexs:引导一层基本0.3秒 怪哪有死这麽快... 12/23 22:03
61F:→ bnn:新recipe: 武器+白/蓝/黄rustic腰带+磨刀石 = IPD% 蓝武 12/24 12:21
62F:→ Butcherdon:压到1.5秒以内 当成SC打电抗图的备用技能 12/24 14:40
63F:→ Butcherdon:大范围扩散扫场 和解放的重复性太高了 也没什麽优势 12/24 14:41
64F:→ frankexs:你说1100%more dmg没优势? 光你集球时间怪都死3遍了 12/24 14:58
65F:→ Butcherdon:CE之後比SC没CE的范围还大 我觉得它比SC用起来轻松很多 12/24 15:52
66F:→ Butcherdon:和火Discharge的扫场比较 续战力赢没什麽问题 但是安全 12/24 15:54
67F:→ Butcherdon:性不好 首先是必须占一格FC 这一格我能放火穿 燃烧伤 12/24 15:56
68F:→ Butcherdon:或是把MS一起接过来 操作的时候 EC完可以看情况跑位、 12/24 15:57
69F:→ Butcherdon:上双诅咒、补MS 弹性很高 FB要站原地挨打这点就输了 12/24 15:59
70F:→ Butcherdon:不是关卡王的大致上都是一发死 顶多遇到不能诅咒或是小 12/24 16:01
71F:→ Butcherdon:群怪用火雨打 没什麽差别 12/24 16:02
72F:→ Butcherdon:我还是很爱这个技能啦 但目前看来实战有一些缺点 12/24 16:09
73F:→ frankexs:FB哪有要站在原地挨打 这麽说火雨也是站在原地挨打 12/24 16:20
74F:→ frankexs:FB可以取代火雨 怪越多FB的dps越高 火雨却不变 12/24 16:21
75F:→ frankexs:FB不一定要集满 只是范围小了点XD 12/24 16:25
76F:→ Butcherdon:这两天用的心得 火雨真的蛮坦的 主要是持续吸血吧 12/26 20:38
77F:→ Butcherdon:刚弄到丢一次30颗 配MoM和双吸 没想到能75抗无痛站桩 12/26 20:39
78F:→ Butcherdon:Dominus, 74的晚上才try, Mmuseum双王也是真的坦住不靠 12/26 20:41
79F:→ Butcherdon:DPS秒 比较棘手的是labyrinth那种元素抗爆发力又强的 12/26 20:42
80F:→ Butcherdon:FB升到17暂时不升了 燃烧伤似乎是预设用法 但我觉得超 12/26 20:47
81F:→ Butcherdon:高速施法後期比较有搞头 12/26 20:49