PathofExile 板


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原文: https://www.pathofexile.com/forum/view-thread/527740 Content: Added a new Intelligence/Dexterity skill - Lightning Trap: Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. Lightning Trap is available to the Shadow, Ranger and Witch from A Caged Brute, and to the Templar from Delving Into Sin in Normal Difficulty. 新技能-闪电陷阱 设置一个产生环形投射物闪电伤害的陷阱,从normal Brutus到Chamber of Sins可拿到。 Added a new Dexterity/Intelligence skill - Smoke Mine: Places a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Smoke Mine is available to the Shadow, Ranger and Duelist from Lost in Love on Normal Difficulty. 新技能-烟雾地雷 设置一个地雷,引爆时产生致盲性烟雾并传送自己至该处。并获得短暂的跑速buff。 Normal Act3救Clarissa起可拿到。 Added a new strength support gem - Endurance Charge on Melee Stun. Endurance Charge on Melee Stun is available to the Templar, Marauder and Duelist from Sever the Right Hand. 新辅助-Stun时获得耐力球 和Power charge on Critical类似,可从Act 3将军任务起拿到。 Added a new Dexterity/Intelligence support gem - Multiple Traps. Multiple Traps is available to the Shadow, Ranger, Duelist and Witch from Mercy Mission on Cruel Difficulty. 新辅助-多重陷阱 更多可以丢的陷阱,类似LMP/GMP。上限似乎是+3。可从Cruel医药箱起拿到。 Added four new Unique items, two of which were designed by supporters. 四个新的Uniques。 Added two new microtransaction aura effects: Arctic Skull Hatred and Lightning Skull Wrath. 新的商城特效。 The Fetid Pool now has a new layout that should make it easier to find every monster. Fetid Pool地图设计更新使玩家更容易找到所有怪物。 Bone Crunchers and Hairy Bonecrunchers now have Cleave available as a skill. 两只Boss现在会用Cleave。 The boss in the Upper Submerged Passage now spawns with a boss pack. Upper Submerged Passage的海妖Boss现在会和一群boss一起出现。 Race的时候小心被冰到死。 Clarissa has a new voice. The Duelist has a few new attack animations. Dockworker Ghosts in the docks now spawn with a wider variety of weapon types. Added a new run animations to the City Stalkers. The naming of "urban" Map areas has been improved. Continued to incrementally improve the sound, art, effects and environments. 音效、美工、特效及效能的持续更新。 Balance: The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking. Ground Slame的动画修正,不影响伤害。 All trap and mine durations have been standardised to 30 seconds. 陷阱和地雷的时间固定至30秒。 Freeze Mine now gives enemies it freezes a 15% penalty to Cold Resistance. The imaginary freeze damage used to calculate the freeze duration for Freeze Mine has been increased at higher levels. It is 15% more effective by level 15. Freeze Mine增加15%的冰抗穿透,冰冻时间也(比原本依伤害计算的)额外增加。 Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%. Heavy Strike: reduced stun threshold reduction from 30% to 25%. Stun support gem: stun threshold reduction increased by 10% at every level. 因应新辅助石,Ground Slam和Heavy Strike的减晕效果减低5%。 Ground Slam的伤害系数从70%提升至80%。 Stun辅助石全等级提升10%减晕(lv.1 为30%)。 Reave is now not replaced with a Default attack when you are out of mana. This is to prevent losing Area of Effect stacks when using the skill. Reave没法力时不会用普攻,以免因此失去叠好的buff。 Trap and Mine stats seen on passives have been split into separate stats. There is a different stat used for Mines than for Traps. Passives that had the combined stats will get both of the new equivalent ones. 地雷和陷阱的被动分开成各自计算的属性。 Mines will now die if all players travel a significant distance away from the mine. This is to prevent issues caused when the mine goes to sleep. 玩家距离地雷非常远时地雷将会自动失效。 The minimum value on the highest tier of the various hybrid defences mods has been changed from 100% to 101%. It no longer overlaps with the maximum of the second highest hybrid defence modifiers. This will only affect new rolls of the modifier, either on new equipment or rerolled with Divine Orbs. 混合甲的最高级字根变动值的下限从100%改成101%,使其不会与前一级字根重叠到。 不影响已存在之装备,但可用Divine重骰。 Arcanist Slippers and Conjurer Boots have had their base values changed so they no longer have the same requirements and defences. 调整两双能盾鞋原本一样的基础值和装备需求。 Flamebearers now fire in bursts, with a cooldown between each spray. Spiders will not move away or strafe as frequently, unless they are using Flicker Strike. 火狗现在有cooldown。蜘蛛比较不会随意乱跑。 The Empower support gem now has its quality bonus apply at all levels, to handle the case where you put a level 2 gem in an item that has +1 to gem levels. 修正Empower在+宝石等级装备上时经验bug。 Bug Fixes: Fixed inconsistencies between actual minion life and displayed minion life. Note this does not change the life minions have, it is just now displayed accurately. 召唤物的生命显示bug修正。 Fixed a bug in the user interface that will improve client performance. Added Cold Damage now affects Freeze Mine’s freeze effect. 增加冰伤可以作用在Freeze Mine。 Rejuvenation Totem now works when created with a Trap. Fixed a bug where the aura from Death’s Oath would activate when a player was revived in a PvP match even if the item was disabled. Curse cast speed no longer affects Freeze Mine cast time. 设置Freeze Mine速度现在不计天赋中最上方的增加诅咒施法速度了。 Empower now correctly shows a support symbol on supported skills. Fixed an issue where Arctic Weapon did not appear in the Item Effects section of the store. The Ship Graveyard area has been changed to remove sections that could be traveled to only with movement skills. Fixed a bug where applying microtransaction effects to items cause disable the effect of Tempest Shield. You can no longer use an Imprint on an equipped item. Fixed a display error with Flask Charges Used in the Character panel. Users are now notified in chat when their Twitch stream disconnects and are informed about why it was disconnected. 更多的bug修正。 -- Stun buff...虽然对最近在玩的leap slam build算是啦。但是又要吃一颗红的, 洗ES甲现在要洗5红1绿吗...Orz。 新地雷和多重陷阱。 Ground Slam Racer更猛了。 -- 「挂着烤,要不了一个小时,站在人世烤可是一辈子。」 「想清楚,是把你去头砍脚用火烤。」 「火算什麽,人情浅薄是冻,爱情无常是针,竞争是越见窄的门,责任是天掉的万斤大石 。」 -- 《挂炉》 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 128.12.136.36
1F:推 gilerby:烟雾炸弹 爆炸後传送到其他地方才比较好吧XDDDDDD 09/25 01:35
2F:推 Butcherdon:Immortal Call间接buff 现在打boss只靠EC根本很好笑 09/25 05:56
3F:推 davidbright:nice.. 09/25 06:04
4F:推 tony820708:Upper Submerge Passage那只原本就不太好打了 09/25 10:05
5F:→ tony820708:以後恐怕只能跳过...... 一边祈祷不要被冰住XDD 09/25 10:06
6F:→ bnn:multiple trap 出来了,是丢+2,陷阱上限+3 09/25 10:43
7F:推 clou:新联盟可以陷阱流开了 期待 09/25 19:08
8F:推 gilerby:刚刚打到烟雾炸弹 玩了一下,大概就是pvp用 09/25 22:44
9F:推 tcpic:四个新装备都有人打到了 两个是关於陷阱的 09/26 12:10







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