PathofExile 板


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http://www.pathofexile.com/forum/view-thread/436361 Version 0.11.1 Features: Helmets have been updated with new names and art. There are no longer any repeats of helmet art in the progression. Note: Existing helmets have had their name and art updated, but higher tier ones (that previously had repeated art) will show new art from the lower tier. This will be fixed in a future patch. To fix your helmet manually, put it on the cursor and type /fixmyhelmet 头盔的名字和美术设计更新。可以打/fixmyhelmet手动更新成新的样式。 Support for the upcoming Descent race league has been added. 新增Season 3的Descent模式。 Stats refactor - The way in which damage is calculated has been changed, to make future expansion easier. Most of this is internal and won't affect gameplay. The following effects will be seen in game: Melee skills with Damage Effectiveness have been changed to having a "Deals % of Base Damage" stat. Spells with Damage Effectiveness no longer have their own damage affected by Damage Effectiveness. Damage values on these skills have been updated to reflect this. 面板dps计算的显示更新(无实际伤害的变动) 例:近战技能的Damage Effectiveness显示成"造成 % 的基础伤害" 法术的Damage Effectiveness取消显示而直接表现在伤害基础值上。 (译注:但是Damage Effectiveness应该还是存在并作用在added X support gem上) Physical damage on items is now scaled by physical damage bonuses (in a similar way to how elemental damage worked before). 装备的物伤值现在可以正确的被被动天赋加成。 (+X damage)*(1+increased%)*multiplier,以前+X在外面。 Content: Diamond Utility Flasks have returned! They make your Critical Strike Chance "Lucky" for 3.5 seconds (that is, your Critical Strike Chance is rolled twice, with the best result taken). 重新开放CB有的Diamond Flask(爆击药水),3.5秒内对每次爆击的检定骰两次取好的 结果(Lucky)。 Added five new Unique items, three of which were designed by our Diamond supporters. One of them is a Unique flask. The fifth unique is the new race reward item, Demigod's Stride. 新的传奇物品,含传奇药水和race奖品。 Added alternate art items for Season 3 race rewards. Added four new cosmetic microtransactions effects: Raise Mummy Skin for the Raise Zombie skill gem, Necrotic Footprints, Vampiric Footprints and Lightning Footprints. Added 3D art for the Zahndethus' Cassock, Heartbreaker, Nycta's Lantern and The Supreme Truth unique items. 美术效果及招唤僵屍技能的商城特效(招唤木乃伊!)、更多的脚印商城特效。 New audio has been added for currency item drop sounds and various impact sounds, including Energy Shield impacts. Continued to incrementally improve the sound, art, effects and environments. 音效及美术持续更新。通货掉落会有其他音效了。 Balance: Increased Flask drop rate slightly. 药水掉落率稍微提高。 Torr Olgosso's damage, survivability and AI has been reworked to make him a more challenging Rogue Exile. Torr Olgosso重做。(Leap Slam/Double Strike的那只,更痛了Orz) The Melee Splash support gem now works with Shield Charge. 盾击可以使用Melee Splash了。 Shield charge can now be evaded. 盾击可以被闪避了。(...有buff有nerf。) Rebalanced the damage Infernal Blow deals when exploding a monster. It was affected by the Stats refactor and now needs to be calculated differently. It should still be the same overall damage as before. IB的爆炸伤调整(大致上伤害程度不变),主要是因应前面的Damage Effectiveness更动。 Bug Fixes: Fixed a bug where Knockback could force a monster into an inaccessible area. 击退现在不会打进墙里(!应该是比较不会了) Fixed a bug where Melee Splash did not always apply to all monsters in the radius. Vendors now assess stacks of currency items correctly and offer full price based on their contents. Selling items with 80+ total quality now correctly separates two 40 quality sets if possible. 卖东西超过80+% 品质以上会当成两组40%了。(总算修了) Fixed a recent bug where Raised Zombies had 75% resistance to all elements. Fixed a bug where hidden monsters showed buff effects Fixed an issue where the Divine Weapon Effect on claws looked like the Regal Weapon Effect. Minions of player minions no longer count towards monster count and no longer receive the monster buff for multiple players in the instance. Fixed a bug where Energy Shield regeneration through Zealot's Oath worked in Maps that restricted life regeneration. Fixed a bug where the Energy Shield recharge timer would still pass even when the ring that suppresses it was equipped. Shav' rev戒指的bug修掉了,不该回ES时就不会回。 Fixed several crashes. Fixed a case where a kill from a totem or minion might not be assigned correctly. Fixed a bug where monsters killed by converted monsters would not grant experience. Fixed a minor bug with extra gore where critical strikes were not causing extra gibs. Fixed several issues related to skills greying out at the wrong times. Footprints will no longer make sounds when you're not walking around. Fixed a bug where footprints left decals on the ground in town areas. 更多的bug修正。 This patch will hopefully be deployed tomorrow (Wednesday, NZ time). Thanks again for your feedback and generous support! -- 译注:盾击、facebreaker、knockback应该是直接相关。其他没差多少。 Diamond flask:http://i.imgur.com/uWbXXln.png 据说CB时是1.5秒,必定爆击。现在是3.5秒骰两次。 可以考虑重新分配一部分爆率天赋给爆伤了。 -- 该丢的东西 清理乾净 要收藏的保存好 别人的东西还回去 属於自己的打包带走 一无所剩 一片开朗 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 128.12.136.249 ※ 编辑: bnn 来自: 128.12.136.249 (06/25 16:50)
1F:推 localhostphp:很好奇传奇药水的功能... 06/25 17:33
2F:推 FlutteRage:Torr Olgosso 还好打过了 06/25 17:56
3F:推 ctntathy:600mb的更新 @@ 06/26 09:42
4F:推 clou:更新好大 06/26 09:56
5F:推 clou:妈阿新的ES头是什麽鬼阿... 06/26 10:15
6F:→ clou:技能的DPS也改得很奇怪..图腾16xx->5xx、CS陷阱5xxx->13xxx 06/26 10:20
7F:→ clou:Eff改有差这麽多喔...然後熊陷阱的DPS不见了= = 06/26 10:21
8F:推 wxes50608:http://i.imgur.com/zaM9Nud.jpg 06/26 10:33
9F:→ wxes50608:新药水 超级OP 06/26 10:33
10F:推 clou:屋喔打宝抗性一次满足...可是它是罐双回水... 06/26 10:49
11F:→ clou:血魔法满血悲剧 06/26 10:49
12F:→ ctntathy:我悲剧了 再看盘又喷掉一支on角.... 06/26 11:00
13F:→ clou:...珍惜生命,看盘不on,on不看盘 =,= 06/26 11:12
14F:→ onemore:on本来就是拿来训练心脏的~ 06/26 12:37
15F:→ ctntathy:好险有赚 不然会呕@@ 06/26 12:51
16F:推 ckgegg:楼上大大原来也有玩POE O.O 06/26 13:51
17F:推 localhostphp:oak的跳跳好像改慢了,跳超慢,被缓之後还会停格... 06/26 14:50
18F:推 clou:某个流亡者的跳跳也是,在空中被定住、微移一格再被定住到死 06/26 15:08
19F:→ ctntathy:传奇是不是变的比较会掉 又打倒一双掉宝手套 06/26 15:19
20F:→ bnn:0.11.1b bug fix中有提到Attack speed对怪的作用修了, 可能是 06/26 15:43
21F:→ bnn:这个原因让怪的leap slam被影响到 06/26 15:43
22F:推 flyinyouth:之前的leap slam实在太可怕了,连续狂跳= = 06/27 17:38







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