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https://www.pathofexile.com/forum/view-thread/340794 chris一小时前发的文,大Patch唷 重点: 1.Intelligence/Strength Support Gem - Summon Elemental Resistance 应该是招唤怪增加元素抗性,可透过任务拿到 2.Strenth/Intelligence Support Gem - Increased Burning Damage 增加burning damage,也可透过任务拿到 3.新的四项独特物品 4.新的药水属性: 移除bleeding或shock状态 5.新的地图属性: 增加chills(冷冻缓速)地面、chain(怪物攻击可以连结两次) 6.新的物品属性: 增加accuracy、视野、减少物品需求 (高端craft表示: WTF?? 废属又更多了) 7.任务修改: the way forward要打一只小王了 8.平衡修改: multistrike伤害减少改为全伤害(原本只有近战) 所以lightening strike打出的projectile伤害也会减少 9.独特物品(unique)掉落率增加 10. orb of chance(机会石) 增加洗出常见独特物品,但减少罕见独特物品的机会 11. 许多的map quantity bonus获得了增加 12. marauder的被动技能点reduced extra critical damage现在可以正常作用 (以前都白点了是吧...难怪点了还是一样痛) 剩下不翻了XD 阿,ATI显卡bug啥时要修好阿!!!! 那时我再考虑回来玩 以下原文 posted by chris This should be deployed tomorrow - Friday, NZ time. Version 0.10.7 Content: Added a new Intelligence/Strength Support Gem - Summon Elemental Resistance. This is first offered to the Witch and Templar in Act Two of Normal difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to Rangers and Duelists in Act One of Cruel difficulty. Added a new Strenth/Intelligence Support Gem - Increased Burning Damage. This is first offered to the Witch, Templar and Marauder at the Medicine Chest quest in Cruel difficulty and to the other classes in Act Three of Cruel difficulty. Added four new Unique items, two of which were designed by our Diamond supporters. One of these is a Unique Map. Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory Weapon Effect. Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8% quantity). Added a new Map mod - "Chaining": Monsters' skills chain two additional times (worth 18% quantity). Added a new Flask Mod - "of Staunching": Removes Bleeding. Added a new Flask Mod - "of Grounding": Dispels Shocked. Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute requirements to equip an item. Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased accuracy and light radius. The following Unique items now have custom 3D art: Atziri's Mirror, Matua Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's Remorse, Rathpith Globe and Daresso's Courage. The following alternate art Unique items that were given out as prizes for Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim, Atziri's Mirror and Demigod's Triumph. The Way Forward quest now requires you to kill a Unique blackguard called Captail Arteri who is guarding the blockage. Changed the mouse cursor to a larger one that is easier to see in a variety of environments and combat situations. Continued to incrementally improve the art, effects and environments and audio. Features: Skills bound to the middle and right mouse buttons can now be bound to a key instead. The middle mouse button, right mouse button and two additional buttons (mouse4/5) can now be bound to various functions like skills, flasks, item highlighting or opening the inventory. More keys are now available to be bound: insert, home, end, delete and the arrow keys. Keybindings for international keys are still being developed. We have standardised the TCP port that the game uses for instance server connections to one that is less likely to be affected by packet shaping. This may improve network performance with some ISPs. When creating a hardcore character, there's now a warning message explaining that we will not restore dead hardcore characters. Gems on the ground now do not show their level in their name if they are level one. Balance Changes: The Multistrike support gem's damage penalty is now "Less Attack Damage" rather than "Less Melee Damage". This affects Lightning Strike's projectiles which were not intended to have no penalty with this support gem. Increased the drop rate of Unique items. An Orb of Chance is now much more likely to create common Unique items and less likely to generate uncommon or rare Unique items. Map Mod Balance Changes: Armoured - quantity bonus increased from 6% to 8%. Capricious - quantity bonus increased from 8% to 14%. Grounded - quantity bonus increased from 6% to 8%. Incombustible - quantity bonus increased from 6% to 8%. Mirrored - quantity bonus increased from 12% to 18%. Molten - quantity bonus increased from 6% to 8%. Punishing - quantity bonus increased from 12% to 18%. Splitting - quantity bonus increased from 12% to 18%. Unwavering - quantity bonus increased from 6% to 12%. of Exposure - quantity bonus increased from 15% to 30%. of Smothering - quantity bonus reduced from 30% to 20%. of Vulnerability - quantity bonus increased from 18% to 25%. Bug Fixes: If there is no room for items to drop on the ground when a monster dies, they now stack on top of other items rather than not dropping. Fixed a bug where internal teleports inside levels could fail to change the environment. You can no longer close the options panel by opening another panel if there are unsaved changes to the options. Fixed a bug in cut-throat leagues where the experience death penalty would not be awarded to the killer correctly. Fixed a bug where the character says "It would be wrong to do that here" when using the move-only command in town. Fixed the Marauder passive skill that reduced extra critical damage so that it behaves correctly. Fixed a bug where the additional critical damage applied by the Critical Weakness curse didn't work correctly. --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 60.251.57.70 ※ 编辑: teredo 来自: 60.251.57.70 (04/18 16:43) <应板友要求删除推文>
1F:推 quen6788:大chance时代要结束了吗 04/18 16:43
2F:推 HornyDragon:增加chain......我靠 04/18 16:45
3F:→ HornyDragon:"常见独特物品"和"罕见独特物品"有啥区别?! 04/18 16:46
应该是指项链戒指类的多种独特物品?
4F:→ willy0324:不对,看起来我诠释错了,可能是真的让召唤怪增加抗性 04/18 16:46
5F:→ willy0324:可以请原po把1F删掉吗以防误导 感谢 04/18 16:47
※ 编辑: teredo 来自: 60.251.57.70 (04/18 16:48)
6F:→ quen6788:wiki里面有说unique分成common跟rare 不过没写怎分的 04/18 16:50
7F:推 Complain:常见就是你打到会骂干的那种...罕见就是你发了的那种 XD 04/18 16:50
8F:推 ericinttu:比较贵的就是罕见(?) 04/18 16:50
9F:推 willy0324:感谢原po 04/18 16:52
10F:推 tztbrian:感谢分享 04/18 16:58
11F:推 ericinttu:bug fix 第一项关於掉宝的也不错 04/18 17:01
12F:推 Butcherdon:12... 04/18 17:14
13F:推 greenhand:关於12官方有回答 http://0rz.tw/2ht8x 04/18 17:20
14F:→ TryKillMe:难怪我LS装了multistrike根本飞天..... 04/18 17:26
15F:→ TryKillMe:ATI显卡BUG是啥?我6850更新驱动之後满顺的 04/18 17:30
16F:推 horoscape:9.独特物品(unique)掉落率增加 <--我只看到这条 A_A+++ 04/18 17:31
17F:推 gn00330501:7850 1G 顿很大.... 04/18 17:34
18F:推 horoscape:楼上几位叫我4870情何以堪... 04/18 17:40
19F:→ TryKillMe:我更新之前一对技能都会卡 更新後颇顺 04/18 17:41
20F:推 itsunfair:我4850顺顺玩阿..不过我E8500+8G-RAM 04/18 17:44
21F:推 kevinfu0302:Q9550+4850+ram4G 表示: 04/18 17:48
22F:→ kaosie1219:我4850+E6300+4GRam还OK 04/18 17:49
23F:推 gn00330501:我当初是因为4850顿很大才冲了7850....没想到....呜 04/18 17:54
24F:推 MoodSwings:这patch什麽时候会上线有说吗? 04/18 18:22
25F:→ MoodSwings:我比较期待调整一下IceShot的特效 :( 04/18 18:23
26F:推 MoodSwings:看到了,明天! 04/18 18:35
27F:推 playboymomo:yeah 鼠标变大^_^ 04/18 18:44
28F:推 loezone:乾........ 所以爆击诅咒之前是坏的喔 04/18 18:49
29F:→ loezone:害我今天打到元素诅咒开心的超有感增强...... 原来如此 04/18 18:50
30F:→ ljfscgyy:不是明天才更新的吗? 04/18 18:59
31F:推 iljapan61:Friday! 04/18 19:03
32F:推 MortalCGU:我的殭屍每次踩到火就爆光光,希望这颗gem有用 04/18 19:43
33F:→ ljfscgyy:召唤物在M难度也有抗性惩罚吗? 04/18 19:44
34F:→ iljapan61:没有吧 04/18 19:47
35F:推 twooo333:E7400+4670+3G RAM 还算可以玩 04/18 19:51
36F:→ iljapan61:是说那颗新召唤宝石可以让召唤师打MAP的Piety了吗 04/18 20:21
37F:→ overkill:4670遮脸~~ 04/18 21:26
38F:推 kevinfu0302:map的piety 电球 电抗80 血8000都挡不住 殭屍本身不会 04/19 00:02
39F:→ kevinfu0302:走位闪电球 更容易全吃到伤害 04/19 00:03
40F:推 konezumi:今天打到招换盾 电抗常驻89%不知道挡不挡的住 04/19 00:10
41F:→ bnn:回文串中GMP FP和RainA+PB可能会在接下来的patch中更动... 04/19 01:41
42F:→ playboymomo:悲剧的第一条BUG 然怪打王常是空的ZZZZ 04/19 09:57
43F:推 petersos80:有一个甚麽增加电属系数的MOD不知道能干嘛... 04/19 10:54
44F:推 iljapan61:http://i.imgur.com/N1SIhGV.png 04/19 12:54
45F:→ iljapan61:http://i.imgur.com/wD855Zh.png 04/19 12:54
46F:→ iljapan61:http://i.imgur.com/iJylP4D.png 04/19 12:55
47F:→ iljapan61:http://i.imgur.com/LAGRMhH.png 04/19 12:55
48F:推 Butcherdon:patch有点大 04/19 21:19







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