作者if4 (逍遥游)
看板Paradox
标题[AOD ] 自制中华文化国家特性(转自52网)
时间Sat Apr 10 07:00:47 2010
以下的研究,来自 52 网
http://bbs.52pcgame.com/thread-294169-1-2.html
AOD 1.03 NEW 正体汉化档:
http://ppt.cc/fa5c 这是载点啦...
这里要讲的是很暴力的修改...国家特色...先看 4 张图...
http://images.gamebase.com.tw/gb_img/9/000/763/763149.jpg
这是换上原作者的国家特色的画面...看起来没什麽...所以我要让大家看以下的三张图,
究竟修改了哪些?
请注意...更换国家特色会增加人民的不满...此时...已经飙的很高了...然後要到五月才
能看到修改後的结果...
http://images.gamebase.com.tw/gb_img/0/000/763/763150.jpg
http://images.gamebase.com.tw/gb_img/1/000/763/763151.jpg
http://images.gamebase.com.tw/gb_img/2/000/763/763152.jpg

其中的数据...是让我们自行 DIY 的部分...
看一下 ideas.txt 档增加的部分...
### NATIONAL IDENTITY
# China World View
national_idea = {
category = social_conservative
picture = "China_World_View"
personality_string = "policy_identity_china"
name = "NAME_POLICY_IDENTITY_CHINA"
desc = "DESCRIPTION_POLICY_IDENTITY_CHINA"
minister_position = nationalidentity
modifier = { type = tc_mod modifier_effect = 0.2000 }
modifier = { type = dissent_mod modifier_effect = -0.2000 }
modifier = { type = supply_consumption_mod modifier_effect = -0.1500 }
modifier = { type = leader_xp_mod modifier_effect = -0.3000 }
modifier = { type = mp_growth_mod modifier_effect = 2.0000 }
modifier = { type = tech_group_mod value = industry modifier_effect =
0.5000 }
}
### SOCIAL POLICY
# Ceremony Focus
national_idea = {
category = social_conservative
picture = "Ceremony_focus"
personality_string = "policy_social_Ceremony"
name = "NAME_POLICY_social_Ceremony"
desc = "DESCRIPTION_POLICY_social_Ceremony"
minister_position = socialpolicy
modifier = { type = dissent_mod modifier_effect = -0.3000 }
modifier = { type = division_xp_mod modifier_effect = 0.35000 }
modifier = { type = leader_xp_mod modifier_effect = -0.2000 }
modifier = { type = production_category_mod value = production
modifier_effect = 0.2000 }
modifier = { type = retooling_time_mod modifier_effect = -0.3000 }
modifier = { type = production_category_mod value = consumer
modifier_effect = 0.1500 }
}
### NATIONAL CULTURE
# Confucian
national_idea = {
category = social_conservative
picture = "Confucian"
personality_string = "policy_culture_Confucian"
name = "NAME_POLICY_culture_Confucian"
desc = "DESCRIPTION_POLICY_culture_Confucian"
minister_position = nationalculture
modifier = { type = morale_mod modifier_effect = 0.3000 }
modifier = { type = stand_ground_dissent_mod modifier_effect =
-0.3000 }
modifier = { type = diplomatic_cost_mod modifier_effect = 0.3000 }
modifier = { type = mp_growth_mod modifier_effect = 1.5000 }
modifier = { type = intelligence_mod value = counter_espionage
modifier_effect = 0.3000 }
modifier = { type = resource_mod value = money modifier_effect =
0.2000 }
modifier = { type = colonial_ic_mod modifier_effect = -0.3000 }
modifier = { type = colonial_mp_mod modifier_effect = -0.3000 }
}
}
(部分行自动折下来,不方便阅读,可自行观看 ideas.txt)
图档放在:gfx\interface\pics
文字叙述放在:config 下的 Boostertext.csv
而国家特性档放在:db\ideas 下的 ideas.txt 里面...
档案都放在汉化档里...只要再下载一次就行了...
数据就自行更改吧...不过...这只是给想要做 MOD 的作者参考而已...
--
今天很高兴...又是一星期的开始...
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1F:推 Cyclo:核心领土应该要有越南才对......... 04/10 09:45
2F:推 Cyclo:我搞错了 我以为他核心领土有日韩XD 04/10 10:13
3F:推 sugoichai:太夸张了,这样改根本就只是自爽的而已 04/10 12:43
4F:推 sugoichai:IC凭什麽+20...那个货币产量更不符合半封闭的民族性... 04/10 12:45
5F:→ sugoichai:消费品需求,最好是二战时期中国富裕到增加消费品需求 04/10 12:46
6F:→ sugoichai:科研-50%......和华夏文化有什麽关系= =a...... 04/10 12:47
7F:→ knd423:改成占领地叛乱值-50% (误) 04/10 13:11
8F:推 chikasa:说真的,自爽又如何 04/10 20:07
9F:→ chikasa:打个电动而已,爽一下不犯法吧 04/10 20:07
10F:→ sugoichai:是没什麽关系,纯粹觉得大陆人很会自爽而已U.U 04/10 23:24
11F:→ swatteam:所谓的爽.也存在着把HOI2AOD这游戏当作游戏亦或是卫生纸 04/10 23:45
12F:→ swatteam:的差别啊... 04/10 23:45
13F:推 karater:不合理 没兴趣 04/10 23:49
14F:→ karater:认为中国是世界中心这个 那时候的中国人很难这样认为吧 04/10 23:50
15F:推 Connels:52那边很多纯意淫的帖子,看看就好 04/11 07:23
16F:→ if4:这里不是让你们看他改的数据啦...而是人家已经把脑筋动到国家 04/11 11:46
17F:→ if4:特性上...做 MOD 的人有参考的价值啦...玩家可以作弊的地方^^ 04/11 11:48