作者cwolfchen (狂狼)
看板Paradox
标题Re: [HOI2] 种田相关修改
时间Sat Dec 12 00:03:36 2009
※ 引述《lstn (lstn)》之铭言:
: 现在要修改基础相关设施的建造速度,一个方式是从building_costs.txt档案修改
: 路径是:\Program Files\Paradox Interactive\Doomsday\db
: 如果我们把ic的buildtime从360改成1
: 那游戏里工厂建造时间只需一天就改好了
: 遗憾的是电脑也是一样,所以会出现电脑ic值暴掉或每个省都有10级防空炮的情况
: 另一个方式是从RandomEvents.txt里修改
: 我们增加新事件在档案底部
: #########################################################################
: # Private initiative boost production
: #########################################################################
: event = {
: id = 99998
: random = yes
: trigger = {
: NOT = {
: government = communist
: }
: }
: name = "EVT_1013R_NAME"
: desc = "EVT_1013R_DESC"
: picture = "private_initiative2"
: style = 0
: action_a = {
: name = "ACTIONNAME1013A"
: command = { type = building_prod_mod which = ic value = 100 }
: }
: }
: 此事件效果为增加ic建造速率100%(即建造时间减半)
: 其他设施修改方式也一样
: 只需将command = { type = building_prod_mod which = ic value = 100 }里的
: which = ic改成which = ????
: ????可以是rocket_test (火箭基地) naval_base (海军基地)
: nuclear_reactor(反应炉) air_base (空军基地)
: radar_station (雷达站) land_fort (地上堡垒)
: anti_air (防空炮) coastal_fort (海岸堡垒)
: transports (运输船) escorts (护卫舰)
: infrastructure (基础设施)
: 必须注意的是每项设施都有最短建造时间,无法再缩短
: 比方说transports是4天,escorts是5天
有些参数有误 校正如下
flak(防空炮)
运输船 护卫舰 type = convoy_prod_mod which
#########################################################################
# 建造加速
#########################################################################
event = {
id = 99999
random = no
trigger = {
NOT = {government = communist}
}
name = "建造加速"
desc = "EVT_1013R_DESC"
picture = "private_initiative2"
style = 0
action_a = {
name = "建造加速"
command = { type = building_prod_mod which = ic value = 100 }
command = { type = building_prod_mod which = radar_station value = 100 }
command = { type = building_prod_mod which =
flak value = 100 }
command = { type = building_prod_mod which = air_base value = 100 }
command = { type = building_prod_mod which = nuclear_reactor value = 100 }
command = { type = building_prod_mod which = rocket_test value = 100 }
command = { type = building_prod_mod which = naval_base value = 100 }
command = { type = building_prod_mod which = coastal_fort value = 100 }
command = { type = building_prod_mod which = land_fort value = 100 }
command = { type = building_prod_mod which = infrastructure value = 100 }
command = { type =
convoy_prod_mod which = transports value = 100 }
command = { type =
convoy_prod_mod which = escorts value = 100 }
}
}
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