Paradox 板


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原文出处http://bbs.52pcgame.com/thread-181111-1-1.html 欧陆风云-罗马 2.1补丁放出! 下载地址:http://games.on.net/file/22962/E ... e_Victis_v2.1_Patch 官网的下载地址不能用了,自己去找了个,这年头,不自力更生哪行啊 ******************************************* * Changes for the 2.1 patch of Vae Victis * 罗马风云 成王败寇 2.1版更新 ******************************************* ############################################ # CHARACTERS 人物 ############################################ - Adjusted child birth rates. 修正婴儿的出生率 - Toned down the loyalty decrease from the 'not_from_ruler_party' static modifier. 减少人物因与执政者派系不同所降低的忠诚度 - Initial governors should be more loyal. 新派任的总督增加的忠诚度较高 - Disloyal generals and governors who start civil wars or secede now only take their immediate family with them. 搞内战或分裂的将军或总督将只会带着他自己的家庭在身边 - Fixed a bug where diplomats, children or spouses in a foreign country could change tag for a civil war. 修正处在国外的使者,某人的小孩或妻子因内战而"易帜"的情形 - Minor changes to popularity from titles. 对人物因称号而得到的声望有些许改变 - Halved charisma effect on monthly popularity. 把魅力对每月声望的影响减半 - Married characters who permanently end up in different countries will now get divorced. 已婚者若在国外待到死将会解除与元配的关系 - Improved character location check. 寻找角色的位置更容易 - War exhaustion now decreases ruler popularity. 厌战将减少统治者的声望 - Prime ministers no longer decrease war exhaustion, but they do decrease the max exhaustion limit more. 政府首长(像Grand Vizier)不再有减少厌战的能力,但能减少最大厌战值更多 - Loyalist characters now also receive a significant loyalty boost when a civil war starts. 拥有"忠诚"特性的人,在内战爆发时,会大幅提升忠诚度 - The religious tech magistrate now reduces the omen failure penalty rather than increasing omen power. 研究宗教科技的官员现在可以提高祈祷成功的机率(表现在降低因好战性等对祈祷的惩罚) ,而不是增加祈祷的效能 - Titles and static modifiers (except for 'unemployed_adult_male') no longer affect character faction affiliation. 称号跟特质不会再影响某人政党的倾向 - Removed the hidden conviction changes that were based on current objective triggers. (The same thing can be done explicitly with modifiers and effects in the objective scripts.) - Character conviction is now mostly changed by fulfilling or failing ambitions. 角色的信念现在多半因野心实现於否改变 - Fixed a minor bug with the character faction calculation. 修正角色考虑派系时的一个毛病 - Decreased the effect of parent's faction affiliation on their children. 父母的政党倾向对孩子的影响更少 - The strength of a character's faction conviction is now shown in the character tooltip. 某人所属政党的影响力会在人物的详细资料里显示 - Added missing text for character objectives 'obj_help_friend_prison' and 'obj_help_friend_job'. 对人物的两项目标进行修正 - The 'unemployed_adult_male' modifier should no longer be applied for characters with granted titles. "无职成年男子"不会用在被封了任何称号的人身上 - Tightened up code for recalculating character modifiers when appropriate. Hopefully fixes a crash bug too. - Popularity and loyalty are now locked during childhood. 某人仍在幼年时的声望和忠诚度不会改变 - Characters can no longer be dismissed from their jobs until after 12 months (in defines.txt), at the earliest. 任何人当上任何职务,都必须作满至少12个月才能换人 - Fixed a bug that could prevent reigning queens and female heir apparents from marrying. 修正女性统治者跟女性继承人结婚这种鬼情况发生 - Fixed an issue with imprisoned characters being appointed clan chiefs. 被关进大牢的人不会再被指派为部落酋长 - Fixed an error preventing the objectives 'obj_help_friend_prison' and 'obj_help_friend_job' from being assigned. 修正让"帮朋友出狱""帮朋友找工作"这两个目标无法出现的错误 - Fixed some issues with characters being born without religion. 防止是有人生下来竟然是无神论者这种事发生 - More tweaks to the Become Ruler ambition, to reduce chances of women getting it. 减少女性拥有成为统治者的野心 - The effect of all popularity reducing events has been greatly increased. 任何降低声望的事件,现在降的更多啦 - Drastically increased the ruler popularity loss from the triggered modifier 'border_dispute'. "边界争议"对统治者声望降的更多 - Added static modifiers 'ruler_unpopularity_mod' and 'ruler_popularity_mod'. - Added static modifiers 'static_finesse_mod', 'static_charisma_mod' and 'static_martial_mod'. - Fixed an issue with clan chiefs and party leaders continuously gaining and losing their title. 修正部落酋长或政党领袖不停的得失其称号这种事 - Character objectives are now also modifiers, like titles and traits. - The 'become_ruler' ambition now gives a penalty to monthly character loyalty. 成为统治者的野心将对角色每月减少忠诚度 - Increased disloyalty from the traits Assertive and Ambitious. Added a disloyalty effect to the Corrupt trait. 独断的跟有野心的对忠诚度影响更大,贪污的特质现在也对忠诚有负面影响 - Disabled the 'Neglected Ambition' static modifier (it's replaced by modifiers on the relevant character objectives.) 把"放弃的野心"这项特质取消,现在它会藉由改变角色重要的目标来表现 - Adjusted tech bonuses to monthly character loyalty down. - Fixed an issue with diplomats losing their granted titles. 修正使者失去其称号的情形 - Migrating characters now lose their ambition. 流亡在外的角色会失去其野心 - When the ruler of a monarchy has female friends, there is now a chance that they will give birth to a royal bastard. 如果君主跟某位女性有"友谊"关系,私生子出生的机会大增 - Added a title for unacknowledged bastards. - Fixed some issues with rulers migrating upon annexation. 修正一些因国家被灭而出亡之统治者的争议 - Added support for twins (ca 3% birth rate.) 双胞胎可能出现(大约在占总出生的3%) - Fixed a problem with historical children not being listed in order of age (causing the wrong child to become the heir.) 确保历史人物出生是按照顺序的,以免错误的人当上继承者 - Fleshed out the original diadochi dynasties. - Character death should now be properly recorded in the history. 人物的死亡将会详实的记载在历史里 - Characters should now get their modifiers immediately reset and recalculated when migrating. - Some traits are now congenital and can be inherited. 某些特质将是先天性而且可能会传给下一代 - Fixed a problem with rulers partially losing their ruler status on tag change. - The correct "smear" chance is now actually used. 侮辱他人名声(应该是指这个)现在会计算其机率 - Added a cost to smear and assassinate character commands, and adjusted the effects. 侮辱将军的名声或暗杀他要付钱,而且後续效果可能会增强 - Added an on_action for failed assassination attempts. - Fixed a bug with previous rulers continuously auto-gaining and losing the ex_ruler_title while being rulers once more. - Fixed the historical consulship of Margos for Achean League. 修正历史人物Margos在Achean League的统治 - Fixed a problem with horde leaders not having a religion and a birth province. 修正部落领导者没有信仰宗教跟出生地的问题 - Characters lose their current objective when imprisoned. 角色被监禁时失去其目标 - Imprisoned characters do not gain new objectives. 被监禁的角色不会有新的目标 - Fixed a problem with "ex" and "recent" titles being given to characters posthumously. - Fixed the problem with 0 skills for historical characters due to initial age 0. ############################################ # CIVIL WARS 内战 ############################################ - Civil Wars will now automatically end if one side can hold the original capital province for 5 years straight. 内战将会在任一方控制首都长达五年之後结束 - Fixed a nasty crash bug on some civil wars. 修正一个内战的严重毛病 - Civil war rebel "filler" troops are now mercs. 内战叛贼找来的军队现在当成佣兵来看待 - Civil wars now also use the 'war' static modifier. 内战会让国家处於战争状态 - Civil wars will no longer automatically end as long as the losing side has occupied provinces. 内战不会在输的一方占领省份时结束 - Decreased the frequency of the civil war events "More Men" and "Deserters". 减少因"More Men"跟"Deserters"两个内战事件发生的可能性 - Cut a lot of civil war starting events, since they fit the current system badly. 减少很多导致内战的事件 - Adjusted events 4804, 9005 and 9006 to work with the current civil war system. 增加事件4804 9005 9006来运行现有的内战系统 - Remaining rebel fleets now change sides at the end of a civil war. 内战结束後,叛方海军将会归顺 - Civil wars less likely to occur if enemies are present in many provinces. 内战发生的可能性将减少,如果在许多省份都有敌军的身影 - Fewer "filler" characters should survive from the rebel side of a civil war once it's over. 内战结束後,那些"填补"的角色(指叛军方)会继续存活的更少 - At the end of a civil war, the capital should change back to the original capital, if owned. 不论是哪方赢得内战,最後首都还是会迁回原来的地方(如果没有被别国占领) - Fixed some problems with event effects (inherit, secede_province) and civil wars. 修正一些事件效果和内战的问题 - Civil war rebel leaders should now always bring their spouses and non-adult children. 叛军的领导者会一直带着他的妻子跟未成年的小孩 ############################################ # EVENTS 事件 ############################################ - Added event effect 'start_civil_war'. 增加"内战开始"这个事件 - Added event effect 'ruler_conviction' (alters the same conviction that the ruler has for a character.) - Adjusted the Death from Old Age event. 修正年老而死这个事件 - Fixed a serious bug with the "death by suicide for shamed people" event. 修正一个"因羞愧而自杀"这个事件里严重的毛病 - Fixed a bug preventing event 3715 from firing. - Made event 1060 rarer. 让事件1060更罕见 - Tweaked the triggers of events 7518, 7519, 7520 and 7521 to prevent odd party changes. - Event 3400 should now only fire for women. 事件3400现在只会发生在女性上 - Fixed a slight problem with event 1060. - Toned down the frequency of event 4100 ("I am Spartacus".) "I am Spartacus"这个事件发生的机率更小 - Heavy tweaks to event 7523 ("Councillor prefers a different heir"), which has been killing off heirs rather invisibly. - Corrected EVTDESC1096. 修正 EVTDESC1096(有翻跟没翻一样..) - Event 7000 now gives more manpower. 事件7000提供更多人力 - Added event target scopes 'father' and 'mother'. - Added event effect 'family' (changes the character family.) 新增会让角色改变所属家族的事件 - Added the trigger 'is_bastard'. 新增触发事件:"这小子是个私生子" - Added event effects 'add_spouse' and 'remove_spouse'. - Added some more interesting court intrigue events. - Added missing text key for major events. - Fixed some cases where events could give foreign diplomats jobs and titles. - Fixed some bugs in event 9903. - Event effects that give characters offices, titles and command positions now only check against the most basic requirements (alive, adult, not imprisoned, employer country.) - Fixed a bug with event 4402, causing none of the three options to have an effect. - The 'create_revolt' effect now actually creates the number of cohorts specified. - Adjusted the slave uprising events. - Tweaked some events for governors that should not affect the capital region. - New event effects 'slaves_fraction', 'freedmen_fraction' and 'citizens_fraction'. They change population by a fraction of the total population. - New province event (8100): "Provincial Citizenship". If the fraction of citizens is too low, the freemen may demand citizenship. 增加省份公民权这个事件,若某地公民比例太少,自由民会要求公民权 - Added trigger 'is_pretender'. - Heavy rewrites of events 7515 and 7516 (pretenders killing off the heir/ruler.) - Event 7517 (job appointment) adjusted to not trigger while the populist party is in power. - Adjusted event 7515 (pretender murdering the heir), to make it less common 修正事件7515,让继承人一天到晚被暗杀的事情不再如此严重 - Fixed a serious bug with the any_family_member trigger. - Adjusted a trait event giving the corrupt trait to children. 新增一个会让小孩获得贪污特质的事件 - Fixed a bug with the 'war' trigger for civil wars. - Fixed a problem with some events forcing titles on prisoners. ############################################ # AI ############################################ - AI will now release imprisoned characters if they show signs of increased loyalty. 电脑会释放在牢中的角色,假如他们的忠诚度有所提高的话 - AI will no longer stop targeting tributaries. 电脑有可能会攻击从属国 - AI values taking back core provinces more. 电脑现在更看重拿回原属於他们的核心省份 - AI countries bordering more powerful nations will be less interested in ships. 跟强国为邻的国家将不会造那麽多的船 - AI should now update on every ruler change again. 电脑会在每次换统治者时更新 - Removed inappropriate superpower antagonism. 把不合适的强权对立剔除 - Army AI: Will be less likely to invade if there is trouble in its owner area. 军队的AI:将更不倾於侵略,如果自己的本土有问题发生 - Army AI: Fixed an issue where it would walk huge distances to invade. 军队AI:修正它会绕远路打仗的鸟事 - Army AI: Added safe movement check to armies moving between areas ("invaders") as well. 军队AI:当军队移动时,会检查路径的安全性 - Army AI: Fixed a problem with exiled armies. - Peace AI: Fixed bug where it would demand capital provinces in peace. 修正电脑会作在和平期间索要首都这种鬼事情发生 - Peace AI: Enemy tributary states no longer auto-reject all peace offers. 电脑的从属国将不会自动把所有的和平提议拒绝 - Diplo AI: Made sure AI breaks tribute status before DoW. 确保电脑在停战结束前解除朝贡关系 - Diplo AI: Will spam players less with repeated trade route proposals. 较少浪费时间拿贸易商路的提议来烦人 - Diplo AI: Can now break alliances. 电脑现在也会破弃同盟 - Diplo AI: Corrected some issues with alliance desire and cancellation. 修正一些跟联盟需求和终结的事务 - Naval AI: Is now actually aware of the units of the other side in a civil war. 海军AI:内战时,会真正的注意它国军队动向 - Naval AI: Fixed an issue with blockade plans not checking which sea zone a port exits into. 海军AI:修正 - Naval AI: Not as eager to blockade if the enemy still has a viable navy. 海军AI:不再如此热中於封港如果敌人海军仍有一定规模 - Naval AI: Should no longer use fleets of size 1 at times. 海军AI:通常不会只派一艘船的舰队作战 - Naval AI: Corrected an issue where it would stop evaluating enemy strength. 海军AI:修正它会停止评断敌军实力的情形 - Naval AI: Fixed a bug where it would not properly transport land forces when at peace. 海军AI:修正它在和平期间没有好好运载陆军的毛病 - Recruit AI: Tweaked where it should build new units. - Adjusted the likelihood of the AI passing laws and decisions. 减少AI通过法案或国家决议的可能性 - Military AI: Fixed a bug with war zone area checks. 军队AI:修正一个在判定战争区域的毛病 - Tributaries less eager to cancel tribute. 从属国停止朝贡的可能性减少 ############################################ # INTERFACE 介面 ############################################ - The top and bottom bars now look different depending on player culture. 不同国家的介面会有些改变 - Fixed a bunch of messages concerning characters so there is a GOTO button to the dynastic screen. 修正一些跟人物有关的资讯, - No loyalty or popularity modifier tooltip for children, since they are locked values during childhood. 那些像贿赂、关押或是给予称号这种东西不会出现在未成年小孩的介面里 - Fixed a problem with tech magistrates not being selectable. 修正科技官员无法选取的问题 - Mission effect text now left formatted and uses a smaller font in the mission view. 任务效果会用较小的字体显示 - The unemployed icon is now shown in the dynastic view as well. - Fixed a problem with sorting in the character views. - The Pirate spawn message will now only appear if you actually have a port in that sea zone. 海盗产生这个讯息只会在那块海有你的港口时出现 - Cleaned up the province revolt risk tooltip. - The wealth in the character tooltip no longer has three decimals. 人物的财产不会再到第三位小数点 - Fixed some issues with the tooltips in the unit views. - Removed the double strait tooltip for empty provinces. - Improved loyalty tooltip in the character view and character selection view. - Country culture and religion shown in the tooltip over the country name in the province view. 国家文化与宗教显示在省份资讯里的国名上(把滑鼠移到国名上面) - Added tooltip to age in the dynastic view. 把滑鼠移到人物的年龄上会显示其出生年月日 - Improved tooltips for the population fraction effects. - Changed so there is only one text label for both censors in the government view (so there is room for "Thesmotete", etc.) - Character view filters altered. "Free" is now called "All". "Ruler Rivals" and "Ruler Friends" changed to Men and Women. - Added a field to the character tooltip saying if he or she is imprisoned, and by whom. - Fixed some quirks with the filter buttons and sorting in the character and character selection views. - Improved morale tooltip in the unit window. - The unemployed icon should no longer shown when it does not apply. - Improved some effect and trigger tooltips. - Added alert for province that you can potentially colonize (if you kill the barbarians there.) - Tooltip for party_support effects corrected to not say "lose -1" etc. - No longer possible to appoint governors to the capital region through the ledger. - Fixed a bug with the unit view not properly showing the governor as leader of regional troops. - Fixed some problems with misspelling of "title_pontifex" in events etc. - Fixed a bug in a tooltip saying there are 100 senators (there are only 99.) - The military view is now properly named "Military". "军事资讯"现在已被正名 - Changed the name of the "land_province" static modifier to "Base" (they are base values for all provinces.) - Fixed a whole slew of duplicate or bad localisation entries. - Corrected the tooltip for the max_manpower trigger. ############################################ # REPUBLICS 共和制 ############################################ - Political factions now gain more support the less support they have (when lower than 10%.) This factor is simply called "Opposition". 反对党会这个特性出现在那些元老席次率极低的政党(当少於10%),这会给於他们一些帮 助 - Nerfed the effects of the religious party in power. 减少宗教政党的影响力 - Added static modifier 'not_from_ruler_party'. 新增所谓"非执政党出身"的标记 - Adjusted the effect of static modifier 'same_party_as_ruler'. 修正"跟统治者相同政党"的影响 ############################################ # MONARCHIES 君主制 ############################################ - Fixed a problem with Agnatic succession (grandsons of the oldest son had lower prio than younger sons.) 修正Agnatic继承法(长孙的继承顺位比其他儿子低)的问题 - Tweaked cognatic succession order. 修正cognatic继承法的顺序 - Preferred heir calculation updated so that friends and rivals of the ruler also likes or dislikes his children. 偏好继承人会更新,并决定统治者的朋友与仇敌喜欢或厌恶其小孩 - Adjusted preferred heir calculations to consider the popularity of characters a lot more. 角色偏好的继承人将更大的影响其声望 - The Consort of the old ruler should now properly lose the title. 前统治者的配偶将失去 - For non-republics, character loyalty is now recalculated on succession. 对非共和国而言,新的统治者意味着所有角色忠诚度的全面洗牌 - Sons of women from the current dynasty now have a stronger claim to the throne. 皇族女性之子现在对王位的渴求更大 - Husbands of women of the royal dynasty now get a boost in the order of succession for monarchies. 皇族女性的丈夫现在在继承顺位上得到了提升 - The second and third in line for the throne are now more likely to prefer themselves as heirs. 第二和第三继承顺位的人现在会更希望成为继承人 - Ruling queens now pass on their surname to their children. 女性统治者会将姓传给其孩子 - Two Omen laws for monarchies are now properly mutually exclusive. 两项跟神谕有关的法案现在相互排斥 ############################################ # MISC ############################################ - The governor of a region is now removed if the capital city moves there. 某地的总督将被解任,如果首都移去了那里 - Colonies are now always of the country culture and religion (since half of the colonists do come from the capital anyway.) 殖民地总是跟国家相同文化和宗教 - Improved region capital calculation. - Base Omen Chance reduced to 30%. 基本祈祷机率降到30%,以後要祈祷成功就很难了 - Mercenaries no longer affect character loyalty when disbanded, transferred between armies, etc. 佣兵部队的解散、转移不会再影响角色的忠诚 - Mercenaries can no longer become loyal to their commander. 佣兵不再对其统帅效忠 - Exported the Religion Power -> Omen Chance ratio to defines.txt and increased it by a factor of 10. - Carthage now receives a large initial navy. 迦太基初始拥有一支强大的海军 - Fixed some errors in the starting Seleucid dynasty. 修正Seleucid起始时王朝的问题 - The 'monarchy_conquer_weaker_neighbour' no longer triggers against allies. 不再有"君主国征服弱小邻邦"会针对同盟这种事发生 - Very low-strength mercenary regiments are now automatically disbanded. 人数极低的佣兵部队直接解散 - Corrected some missions that had the wrong scope on their effects. 修正一些任务其效果的范围有错误 - No longer possible to colonize a province unless you have a neighbouring _unoccupied_ province. 不会再有可以殖民与你的省份没有相连的省份这种情况 - Fixed a problem where the pathfinding would suggest land movement across ships at sea. 修正军队移动时,会选择过海的路径(因为会减员) - Each technology level by itself now gives a bonus (static modifier * level). Notably, military tech levels give a discipline increase. 每个科技等级现在提供一点额外的好处,像是军事科技的提升会让纪律度提升 - Modified some title and government bonuses to remove extra discipline. 修正一些称号、政体优势移除额外的纪律度 - The effects of the national ideas Citizenship and Emancipation greatly increased (pop type conversion ratios up to 7%, from 1%.) 公民权(自由民→公民)、奴隶解放(奴隶→自由民)两个国家理念的效果大幅增加(7%→1%) - Decreased max manpower by half. 把最大人力减半 - The morale collapse threshold for subunits is now exported to the defines. - Fixed a problem with capital validation. 修正首都认定的问题 - Greatly increased the cost (warscore requirement) of forcing a nation to pay tribute in peace treaties. 让强迫朝贡所需的战争得分(或权数)增加 - Improved calc of culture and religion of regional independent countries. - Fixed an issue with not being able to ask for prisoner ransom. - Can no longer attach armies to regions that are not owned. - The effects of the mission 'get_an_alliance_mission' are now applied to the right nation. "跟某国结盟"这个任务的效果会实施在正确的国家身上 - Fixed bugs with the triggered modifiers 'panhellenic_games' and 'controller_of_antioch'. - Fixed a problem with the "Break the Carthaginians" mission. 修正"击败迦太基"这个任务的问题 - Fixed more issues with the "Reclaim Cyrenaica" mission. 修正"夺回Cyrenaica"这个任务的问题 - Units in the build queue are no longer inherited by a nation that gains the province peacefully. 在训练序列中的单位,不会再被攻占这个省份的国家继承(别人训练的军队干我啥事) - The effects of most inventions has been greatly increased, particularly military ones. 科技发现的效果大幅增加,尤其是军事类的 - Added a bunch more decisions for switching form of government. 增加更多让国家改变政体的国家决议 - Increased the size of rebel armies. 叛军的规模扩大(不再是2、3个单位的弱小军队) - Added some capital validation code from INN. - Unit loyalty to banished/exiled characters is now properly reset. 如果军队效忠的角色已死,他们也不再保有对死人的忠诚 - Increased manpower regrowth rate by 25%. 增加人力成长25% - Fixed the broken mission 'reclaim_cyrenaica'. 修正任务"夺回Cyrenaica" - Fixed a bug with initial war exhaustion being given from future wars. 修正会让你的国家"预支"未来才可能累积的到的厌战值这种情况 - Province population can no longer drop to negative numbers on the yearly update. 省份人口不会再降到负值 - Colonizing provinces no longer triggers the conquest population changes. 殖民某省份不再让其人口改变 - The ruler should now properly be regarded as governor of the whole capital region. 统治者现在会适当的被认定是整个首都领域的总督 - Fixed several minor issues with tag changes. - "Recent office" titles are now proper promagistracies; only retained in Rome (if it's a republic.) 目前我只能翻到这里,有错还请多包含 基本上这次的改版主要只是修正一些bug跟内战的问题 没有太大的变动 --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.112.242.183 ※ 编辑: Mraofrot 来自: 140.112.242.183 (12/19 21:34) ※ 编辑: Mraofrot 来自: 140.112.242.183 (12/19 21:48)
1F:推 Swashbuckler:我觉得变动满大的 以前君主制国家继承人都会被暗杀光 12/19 22:02
2F:→ Swashbuckler:还增加了殖民、祭祀不忠诚部长将军的提醒 12/19 22:05
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:26)
3F:→ Mraofrot:我还是希望能有个大改版,现在的EU:R实在还是不怎麽完善 12/20 12:27
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:51) ※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:57) ※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:58)
4F:推 Swashbuckler:怎麽改会更好玩呢? 我只有想到增加各地区的统一任务 12/21 00:08
5F:→ Swashbuckler:目前只有高卢有 12/21 00:09







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