作者Mraofrot (Mr.A)
看板Paradox
标题Re: [转贴] 罗马风云资料片2.1更新
时间Fri Dec 19 21:30:59 2008
原文出处
http://bbs.52pcgame.com/thread-181111-1-1.html
欧陆风云-罗马 2.1补丁放出!
下载地址:
http://games.on.net/file/22962/E ... e_Victis_v2.1_Patch
官网的下载地址不能用了,自己去找了个,这年头,不自力更生哪行啊
*******************************************
* Changes for the 2.1 patch of Vae Victis * 罗马风云 成王败寇 2.1版更新
*******************************************
############################################
# CHARACTERS 人物
############################################
- Adjusted child birth rates.
修正婴儿的出生率
- Toned down the loyalty decrease from the 'not_from_ruler_party' static
modifier.
减少人物因与执政者派系不同所降低的忠诚度
- Initial governors should be more loyal.
新派任的总督增加的忠诚度较高
- Disloyal generals and governors who start civil wars or secede now only
take their immediate family with them.
搞内战或分裂的将军或总督将只会带着他自己的家庭在身边
- Fixed a bug where diplomats, children or spouses in a foreign country could
change tag for a civil war.
修正处在国外的使者,某人的小孩或妻子因内战而"易帜"的情形
- Minor changes to popularity from titles.
对人物因称号而得到的声望有些许改变
- Halved charisma effect on monthly popularity.
把魅力对每月声望的影响减半
- Married characters who permanently end up in different countries will now
get divorced.
已婚者若在国外待到死将会解除与元配的关系
- Improved character location check.
寻找角色的位置更容易
- War exhaustion now decreases ruler popularity.
厌战将减少统治者的声望
- Prime ministers no longer decrease war exhaustion, but they do decrease the
max exhaustion limit more.
政府首长(像Grand Vizier)不再有减少厌战的能力,但能减少最大厌战值更多
- Loyalist characters now also receive a significant loyalty boost when a
civil war starts.
拥有"忠诚"特性的人,在内战爆发时,会大幅提升忠诚度
- The religious tech magistrate now reduces the omen failure penalty rather
than increasing omen power.
研究宗教科技的官员现在可以提高祈祷成功的机率(表现在降低因好战性等对祈祷的惩罚)
,而不是增加祈祷的效能
- Titles and static modifiers (except for 'unemployed_adult_male') no longer
affect character faction affiliation.
称号跟特质不会再影响某人政党的倾向
- Removed the hidden conviction changes that were based on current objective
triggers. (The same thing can be done explicitly with modifiers and effects
in the objective scripts.)
- Character conviction is now mostly changed by fulfilling or failing
ambitions.
角色的信念现在多半因野心实现於否改变
- Fixed a minor bug with the character faction calculation.
修正角色考虑派系时的一个毛病
- Decreased the effect of parent's faction affiliation on their children.
父母的政党倾向对孩子的影响更少
- The strength of a character's faction conviction is now shown in the
character tooltip.
某人所属政党的影响力会在人物的详细资料里显示
- Added missing text for character objectives 'obj_help_friend_prison' and
'obj_help_friend_job'.
对人物的两项目标进行修正
- The 'unemployed_adult_male' modifier should no longer be applied for
characters with granted titles.
"无职成年男子"不会用在被封了任何称号的人身上
- Tightened up code for recalculating character modifiers when appropriate.
Hopefully fixes a crash bug too.
- Popularity and loyalty are now locked during childhood.
某人仍在幼年时的声望和忠诚度不会改变
- Characters can no longer be dismissed from their jobs until after 12 months
(in defines.txt), at the earliest.
任何人当上任何职务,都必须作满至少12个月才能换人
- Fixed a bug that could prevent reigning queens and female heir apparents
from marrying.
修正女性统治者跟女性继承人结婚这种鬼情况发生
- Fixed an issue with imprisoned characters being appointed clan chiefs.
被关进大牢的人不会再被指派为部落酋长
- Fixed an error preventing the objectives 'obj_help_friend_prison' and
'obj_help_friend_job' from being assigned.
修正让"帮朋友出狱""帮朋友找工作"这两个目标无法出现的错误
- Fixed some issues with characters being born without religion.
防止是有人生下来竟然是无神论者这种事发生
- More tweaks to the Become Ruler ambition, to reduce chances of women
getting it.
减少女性拥有成为统治者的野心
- The effect of all popularity reducing events has been greatly increased.
任何降低声望的事件,现在降的更多啦
- Drastically increased the ruler popularity loss from the triggered modifier
'border_dispute'.
"边界争议"对统治者声望降的更多
- Added static modifiers 'ruler_unpopularity_mod' and 'ruler_popularity_mod'.
- Added static modifiers 'static_finesse_mod', 'static_charisma_mod' and
'static_martial_mod'.
- Fixed an issue with clan chiefs and party leaders continuously gaining and
losing their title.
修正部落酋长或政党领袖不停的得失其称号这种事
- Character objectives are now also modifiers, like titles and traits.
- The 'become_ruler' ambition now gives a penalty to monthly character
loyalty.
成为统治者的野心将对角色每月减少忠诚度
- Increased disloyalty from the traits Assertive and Ambitious. Added a
disloyalty effect to the Corrupt trait.
独断的跟有野心的对忠诚度影响更大,贪污的特质现在也对忠诚有负面影响
- Disabled the 'Neglected Ambition' static modifier (it's replaced by
modifiers on the relevant character objectives.)
把"放弃的野心"这项特质取消,现在它会藉由改变角色重要的目标来表现
- Adjusted tech bonuses to monthly character loyalty down.
- Fixed an issue with diplomats losing their granted titles.
修正使者失去其称号的情形
- Migrating characters now lose their ambition.
流亡在外的角色会失去其野心
- When the ruler of a monarchy has female friends, there is now a chance that
they will give birth to a royal bastard.
如果君主跟某位女性有"友谊"关系,私生子出生的机会大增
- Added a title for unacknowledged bastards.
- Fixed some issues with rulers migrating upon annexation.
修正一些因国家被灭而出亡之统治者的争议
- Added support for twins (ca 3% birth rate.)
双胞胎可能出现(大约在占总出生的3%)
- Fixed a problem with historical children not being listed in order of age
(causing the wrong child to become the heir.)
确保历史人物出生是按照顺序的,以免错误的人当上继承者
- Fleshed out the original diadochi dynasties.
- Character death should now be properly recorded in the history.
人物的死亡将会详实的记载在历史里
- Characters should now get their modifiers immediately reset and
recalculated when migrating.
- Some traits are now congenital and can be inherited.
某些特质将是先天性而且可能会传给下一代
- Fixed a problem with rulers partially losing their ruler status on tag
change.
- The correct "smear" chance is now actually used.
侮辱他人名声(应该是指这个)现在会计算其机率
- Added a cost to smear and assassinate character commands, and adjusted the
effects.
侮辱将军的名声或暗杀他要付钱,而且後续效果可能会增强
- Added an on_action for failed assassination attempts.
- Fixed a bug with previous rulers continuously auto-gaining and losing the
ex_ruler_title while being rulers once more.
- Fixed the historical consulship of Margos for Achean League.
修正历史人物Margos在Achean League的统治
- Fixed a problem with horde leaders not having a religion and a birth
province.
修正部落领导者没有信仰宗教跟出生地的问题
- Characters lose their current objective when imprisoned.
角色被监禁时失去其目标
- Imprisoned characters do not gain new objectives.
被监禁的角色不会有新的目标
- Fixed a problem with "ex" and "recent" titles being given to characters
posthumously.
- Fixed the problem with 0 skills for historical characters due to initial
age 0.
############################################
# CIVIL WARS 内战
############################################
- Civil Wars will now automatically end if one side can hold the original
capital province for 5 years straight.
内战将会在任一方控制首都长达五年之後结束
- Fixed a nasty crash bug on some civil wars.
修正一个内战的严重毛病
- Civil war rebel "filler" troops are now mercs.
内战叛贼找来的军队现在当成佣兵来看待
- Civil wars now also use the 'war' static modifier.
内战会让国家处於战争状态
- Civil wars will no longer automatically end as long as the losing side has
occupied provinces.
内战不会在输的一方占领省份时结束
- Decreased the frequency of the civil war events "More Men" and "Deserters".
减少因"More Men"跟"Deserters"两个内战事件发生的可能性
- Cut a lot of civil war starting events, since they fit the current system
badly.
减少很多导致内战的事件
- Adjusted events 4804, 9005 and 9006 to work with the current civil war
system.
增加事件4804 9005 9006来运行现有的内战系统
- Remaining rebel fleets now change sides at the end of a civil war.
内战结束後,叛方海军将会归顺
- Civil wars less likely to occur if enemies are present in many provinces.
内战发生的可能性将减少,如果在许多省份都有敌军的身影
- Fewer "filler" characters should survive from the rebel side of a civil war
once it's over.
内战结束後,那些"填补"的角色(指叛军方)会继续存活的更少
- At the end of a civil war, the capital should change back to the original
capital, if owned.
不论是哪方赢得内战,最後首都还是会迁回原来的地方(如果没有被别国占领)
- Fixed some problems with event effects (inherit, secede_province) and civil
wars.
修正一些事件效果和内战的问题
- Civil war rebel leaders should now always bring their spouses and non-adult
children.
叛军的领导者会一直带着他的妻子跟未成年的小孩
############################################
# EVENTS 事件
############################################
- Added event effect 'start_civil_war'.
增加"内战开始"这个事件
- Added event effect 'ruler_conviction' (alters the same conviction that the
ruler has for a character.)
- Adjusted the Death from Old Age event.
修正年老而死这个事件
- Fixed a serious bug with the "death by suicide for shamed people" event.
修正一个"因羞愧而自杀"这个事件里严重的毛病
- Fixed a bug preventing event 3715 from firing.
- Made event 1060 rarer.
让事件1060更罕见
- Tweaked the triggers of events 7518, 7519, 7520 and 7521 to prevent odd
party changes.
- Event 3400 should now only fire for women.
事件3400现在只会发生在女性上
- Fixed a slight problem with event 1060.
- Toned down the frequency of event 4100 ("I am Spartacus".)
"I am Spartacus"这个事件发生的机率更小
- Heavy tweaks to event 7523 ("Councillor prefers a different heir"), which
has been killing off heirs rather invisibly.
- Corrected EVTDESC1096.
修正 EVTDESC1096(有翻跟没翻一样..)
- Event 7000 now gives more manpower.
事件7000提供更多人力
- Added event target scopes 'father' and 'mother'.
- Added event effect 'family' (changes the character family.)
新增会让角色改变所属家族的事件
- Added the trigger 'is_bastard'.
新增触发事件:"这小子是个私生子"
- Added event effects 'add_spouse' and 'remove_spouse'.
- Added some more interesting court intrigue events.
- Added missing text key for major events.
- Fixed some cases where events could give foreign diplomats jobs and titles.
- Fixed some bugs in event 9903.
- Event effects that give characters offices, titles and command positions
now only check against the most basic requirements (alive, adult, not
imprisoned, employer country.)
- Fixed a bug with event 4402, causing none of the three options to have an
effect.
- The 'create_revolt' effect now actually creates the number of cohorts
specified.
- Adjusted the slave uprising events.
- Tweaked some events for governors that should not affect the capital region.
- New event effects 'slaves_fraction', 'freedmen_fraction' and
'citizens_fraction'. They change population by a fraction of the total
population.
- New province event (8100): "Provincial Citizenship". If the fraction of
citizens is too low, the freemen may demand citizenship.
增加省份公民权这个事件,若某地公民比例太少,自由民会要求公民权
- Added trigger 'is_pretender'.
- Heavy rewrites of events 7515 and 7516 (pretenders killing off the
heir/ruler.)
- Event 7517 (job appointment) adjusted to not trigger while the populist
party is in power.
- Adjusted event 7515 (pretender murdering the heir), to make it less common
修正事件7515,让继承人一天到晚被暗杀的事情不再如此严重
- Fixed a serious bug with the any_family_member trigger.
- Adjusted a trait event giving the corrupt trait to children.
新增一个会让小孩获得贪污特质的事件
- Fixed a bug with the 'war' trigger for civil wars.
- Fixed a problem with some events forcing titles on prisoners.
############################################
# AI
############################################
- AI will now release imprisoned characters if they show signs of increased
loyalty.
电脑会释放在牢中的角色,假如他们的忠诚度有所提高的话
- AI will no longer stop targeting tributaries.
电脑有可能会攻击从属国
- AI values taking back core provinces more.
电脑现在更看重拿回原属於他们的核心省份
- AI countries bordering more powerful nations will be less interested in
ships.
跟强国为邻的国家将不会造那麽多的船
- AI should now update on every ruler change again.
电脑会在每次换统治者时更新
- Removed inappropriate superpower antagonism.
把不合适的强权对立剔除
- Army AI: Will be less likely to invade if there is trouble in its owner
area.
军队的AI:将更不倾於侵略,如果自己的本土有问题发生
- Army AI: Fixed an issue where it would walk huge distances to invade.
军队AI:修正它会绕远路打仗的鸟事
- Army AI: Added safe movement check to armies moving between areas
("invaders") as well.
军队AI:当军队移动时,会检查路径的安全性
- Army AI: Fixed a problem with exiled armies.
- Peace AI: Fixed bug where it would demand capital provinces in peace.
修正电脑会作在和平期间索要首都这种鬼事情发生
- Peace AI: Enemy tributary states no longer auto-reject all peace offers.
电脑的从属国将不会自动把所有的和平提议拒绝
- Diplo AI: Made sure AI breaks tribute status before DoW.
确保电脑在停战结束前解除朝贡关系
- Diplo AI: Will spam players less with repeated trade route proposals.
较少浪费时间拿贸易商路的提议来烦人
- Diplo AI: Can now break alliances.
电脑现在也会破弃同盟
- Diplo AI: Corrected some issues with alliance desire and cancellation.
修正一些跟联盟需求和终结的事务
- Naval AI: Is now actually aware of the units of the other side in a civil
war.
海军AI:内战时,会真正的注意它国军队动向
- Naval AI: Fixed an issue with blockade plans not checking which sea zone a
port exits into.
海军AI:修正
- Naval AI: Not as eager to blockade if the enemy still has a viable navy.
海军AI:不再如此热中於封港如果敌人海军仍有一定规模
- Naval AI: Should no longer use fleets of size 1 at times.
海军AI:通常不会只派一艘船的舰队作战
- Naval AI: Corrected an issue where it would stop evaluating enemy strength.
海军AI:修正它会停止评断敌军实力的情形
- Naval AI: Fixed a bug where it would not properly transport land forces
when at peace.
海军AI:修正它在和平期间没有好好运载陆军的毛病
- Recruit AI: Tweaked where it should build new units.
- Adjusted the likelihood of the AI passing laws and decisions.
减少AI通过法案或国家决议的可能性
- Military AI: Fixed a bug with war zone area checks.
军队AI:修正一个在判定战争区域的毛病
- Tributaries less eager to cancel tribute.
从属国停止朝贡的可能性减少
############################################
# INTERFACE 介面
############################################
- The top and bottom bars now look different depending on player culture.
不同国家的介面会有些改变
- Fixed a bunch of messages concerning characters so there is a GOTO button
to the dynastic screen.
修正一些跟人物有关的资讯,
- No loyalty or popularity modifier tooltip for children, since they are
locked values during childhood.
那些像贿赂、关押或是给予称号这种东西不会出现在未成年小孩的介面里
- Fixed a problem with tech magistrates not being selectable.
修正科技官员无法选取的问题
- Mission effect text now left formatted and uses a smaller font in the
mission view.
任务效果会用较小的字体显示
- The unemployed icon is now shown in the dynastic view as well.
- Fixed a problem with sorting in the character views.
- The Pirate spawn message will now only appear if you actually have a port
in that sea zone.
海盗产生这个讯息只会在那块海有你的港口时出现
- Cleaned up the province revolt risk tooltip.
- The wealth in the character tooltip no longer has three decimals.
人物的财产不会再到第三位小数点
- Fixed some issues with the tooltips in the unit views.
- Removed the double strait tooltip for empty provinces.
- Improved loyalty tooltip in the character view and character selection view.
- Country culture and religion shown in the tooltip over the country name in
the province view.
国家文化与宗教显示在省份资讯里的国名上(把滑鼠移到国名上面)
- Added tooltip to age in the dynastic view.
把滑鼠移到人物的年龄上会显示其出生年月日
- Improved tooltips for the population fraction effects.
- Changed so there is only one text label for both censors in the government
view (so there is room for "Thesmotete", etc.)
- Character view filters altered. "Free" is now called "All". "Ruler Rivals"
and "Ruler Friends" changed to Men and Women.
- Added a field to the character tooltip saying if he or she is imprisoned,
and by whom.
- Fixed some quirks with the filter buttons and sorting in the character and
character selection views.
- Improved morale tooltip in the unit window.
- The unemployed icon should no longer shown when it does not apply.
- Improved some effect and trigger tooltips.
- Added alert for province that you can potentially colonize (if you kill the
barbarians there.)
- Tooltip for party_support effects corrected to not say "lose -1" etc.
- No longer possible to appoint governors to the capital region through the
ledger.
- Fixed a bug with the unit view not properly showing the governor as leader
of regional troops.
- Fixed some problems with misspelling of "title_pontifex" in events etc.
- Fixed a bug in a tooltip saying there are 100 senators (there are only 99.)
- The military view is now properly named "Military".
"军事资讯"现在已被正名
- Changed the name of the "land_province" static modifier to "Base" (they are
base values for all provinces.)
- Fixed a whole slew of duplicate or bad localisation entries.
- Corrected the tooltip for the max_manpower trigger.
############################################
# REPUBLICS 共和制
############################################
- Political factions now gain more support the less support they have (when
lower than 10%.) This factor is simply called "Opposition".
反对党会这个特性出现在那些元老席次率极低的政党(当少於10%),这会给於他们一些帮
助
- Nerfed the effects of the religious party in power.
减少宗教政党的影响力
- Added static modifier 'not_from_ruler_party'.
新增所谓"非执政党出身"的标记
- Adjusted the effect of static modifier 'same_party_as_ruler'.
修正"跟统治者相同政党"的影响
############################################
# MONARCHIES 君主制
############################################
- Fixed a problem with Agnatic succession (grandsons of the oldest son had
lower prio than younger sons.)
修正Agnatic继承法(长孙的继承顺位比其他儿子低)的问题
- Tweaked cognatic succession order.
修正cognatic继承法的顺序
- Preferred heir calculation updated so that friends and rivals of the ruler
also likes or dislikes his children.
偏好继承人会更新,并决定统治者的朋友与仇敌喜欢或厌恶其小孩
- Adjusted preferred heir calculations to consider the popularity of
characters a lot more.
角色偏好的继承人将更大的影响其声望
- The Consort of the old ruler should now properly lose the title.
前统治者的配偶将失去
- For non-republics, character loyalty is now recalculated on succession.
对非共和国而言,新的统治者意味着所有角色忠诚度的全面洗牌
- Sons of women from the current dynasty now have a stronger claim to the
throne.
皇族女性之子现在对王位的渴求更大
- Husbands of women of the royal dynasty now get a boost in the order of
succession for monarchies.
皇族女性的丈夫现在在继承顺位上得到了提升
- The second and third in line for the throne are now more likely to prefer
themselves as heirs.
第二和第三继承顺位的人现在会更希望成为继承人
- Ruling queens now pass on their surname to their children.
女性统治者会将姓传给其孩子
- Two Omen laws for monarchies are now properly mutually exclusive.
两项跟神谕有关的法案现在相互排斥
############################################
# MISC
############################################
- The governor of a region is now removed if the capital city moves there.
某地的总督将被解任,如果首都移去了那里
- Colonies are now always of the country culture and religion (since half of
the colonists do come from the capital anyway.)
殖民地总是跟国家相同文化和宗教
- Improved region capital calculation.
- Base Omen Chance reduced to 30%.
基本祈祷机率降到30%,以後要祈祷成功就很难了
- Mercenaries no longer affect character loyalty when disbanded, transferred
between armies, etc.
佣兵部队的解散、转移不会再影响角色的忠诚
- Mercenaries can no longer become loyal to their commander.
佣兵不再对其统帅效忠
- Exported the Religion Power -> Omen Chance ratio to defines.txt and
increased it by a factor of 10.
- Carthage now receives a large initial navy.
迦太基初始拥有一支强大的海军
- Fixed some errors in the starting Seleucid dynasty.
修正Seleucid起始时王朝的问题
- The 'monarchy_conquer_weaker_neighbour' no longer triggers against allies.
不再有"君主国征服弱小邻邦"会针对同盟这种事发生
- Very low-strength mercenary regiments are now automatically disbanded.
人数极低的佣兵部队直接解散
- Corrected some missions that had the wrong scope on their effects.
修正一些任务其效果的范围有错误
- No longer possible to colonize a province unless you have a neighbouring
_unoccupied_ province.
不会再有可以殖民与你的省份没有相连的省份这种情况
- Fixed a problem where the pathfinding would suggest land movement across
ships at sea.
修正军队移动时,会选择过海的路径(因为会减员)
- Each technology level by itself now gives a bonus (static modifier *
level). Notably, military tech levels give a discipline increase.
每个科技等级现在提供一点额外的好处,像是军事科技的提升会让纪律度提升
- Modified some title and government bonuses to remove extra discipline.
修正一些称号、政体优势移除额外的纪律度
- The effects of the national ideas Citizenship and Emancipation greatly
increased (pop type conversion ratios up to 7%, from 1%.)
公民权(自由民→公民)、奴隶解放(奴隶→自由民)两个国家理念的效果大幅增加(7%→1%)
- Decreased max manpower by half.
把最大人力减半
- The morale collapse threshold for subunits is now exported to the defines.
- Fixed a problem with capital validation.
修正首都认定的问题
- Greatly increased the cost (warscore requirement) of forcing a nation to
pay tribute in peace treaties.
让强迫朝贡所需的战争得分(或权数)增加
- Improved calc of culture and religion of regional independent countries.
- Fixed an issue with not being able to ask for prisoner ransom.
- Can no longer attach armies to regions that are not owned.
- The effects of the mission 'get_an_alliance_mission' are now applied to the
right nation.
"跟某国结盟"这个任务的效果会实施在正确的国家身上
- Fixed bugs with the triggered modifiers 'panhellenic_games' and
'controller_of_antioch'.
- Fixed a problem with the "Break the Carthaginians" mission.
修正"击败迦太基"这个任务的问题
- Fixed more issues with the "Reclaim Cyrenaica" mission.
修正"夺回Cyrenaica"这个任务的问题
- Units in the build queue are no longer inherited by a nation that gains the
province peacefully.
在训练序列中的单位,不会再被攻占这个省份的国家继承(别人训练的军队干我啥事)
- The effects of most inventions has been greatly increased, particularly
military ones.
科技发现的效果大幅增加,尤其是军事类的
- Added a bunch more decisions for switching form of government.
增加更多让国家改变政体的国家决议
- Increased the size of rebel armies.
叛军的规模扩大(不再是2、3个单位的弱小军队)
- Added some capital validation code from INN.
- Unit loyalty to banished/exiled characters is now properly reset.
如果军队效忠的角色已死,他们也不再保有对死人的忠诚
- Increased manpower regrowth rate by 25%.
增加人力成长25%
- Fixed the broken mission 'reclaim_cyrenaica'.
修正任务"夺回Cyrenaica"
- Fixed a bug with initial war exhaustion being given from future wars.
修正会让你的国家"预支"未来才可能累积的到的厌战值这种情况
- Province population can no longer drop to negative numbers on the yearly
update.
省份人口不会再降到负值
- Colonizing provinces no longer triggers the conquest population changes.
殖民某省份不再让其人口改变
- The ruler should now properly be regarded as governor of the whole capital
region.
统治者现在会适当的被认定是整个首都领域的总督
- Fixed several minor issues with tag changes.
- "Recent office" titles are now proper promagistracies; only retained in
Rome (if it's a republic.)
目前我只能翻到这里,有错还请多包含
基本上这次的改版主要只是修正一些bug跟内战的问题
没有太大的变动
--
※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 140.112.242.183
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/19 21:34)
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/19 21:48)
1F:推 Swashbuckler:我觉得变动满大的 以前君主制国家继承人都会被暗杀光 12/19 22:02
2F:→ Swashbuckler:还增加了殖民、祭祀不忠诚部长将军的提醒 12/19 22:05
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:26)
3F:→ Mraofrot:我还是希望能有个大改版,现在的EU:R实在还是不怎麽完善 12/20 12:27
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:51)
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:57)
※ 编辑: Mraofrot 来自: 140.112.242.183 (12/20 12:58)
4F:推 Swashbuckler:怎麽改会更好玩呢? 我只有想到增加各地区的统一任务 12/21 00:08
5F:→ Swashbuckler:目前只有高卢有 12/21 00:09