作者Transfinite (超限术士=超限)
看板Paradox
标题Re: [CKDV] 「皇帝」人格标签介绍
时间Wed Jun 4 19:41:22 2008
character_event = { # Your status as an emperor surely grants you
a status equal to the Pope within your own realm
身为皇帝让你有等同教宗的宗教干涉权
id = 6304
picture = "event_chancellor"
trigger = {
皇帝、统治者、没有谦逊人格、没有被逐出教会、
现在国家的宗教政策是教廷主导、教宗国存在
}
mean_time_to_happen = {
平均时间三百个月(25年)。
有意志薄弱人格则1.25倍,狂热者人格1.25倍,懦弱人格1.25倍,
慷慨人格1.1倍,懒惰人格1.1倍,
骄傲、顽固、疑神、无谋(reckless)人格各0.8倍,
自私、精力充沛人格各0.9倍。
领主自身外交能力不到4则1.25倍,8、11、14以上各0.9倍,谋略能力同效。
}
action_a = { # Within my realm, I am the ultimate authority
在领土之内我有绝对权威
ai_chance = 25
AI选择率25%
effect = { type = set_law value = regal_supremacy }
effect = { type = prestige scale = 2.0 }
effect = { type = relation for = papacy value = -100 }
effect = { type = random chance = 10
effect = { type = add_trait value = excommunicated }
宗教政策改为统治者主导,威望增加两年份,跟教宗国关系-100,有10%机率被逐出教会
}
}
action_b = { # Try to make a compromise solution with the Pope
跟教宗妥协
ai_chance = 50
AI选择率50%
effect = { type = set_law value = ecclesical_balance }
effect = { type = prestige scale = 0.5 }
effect = { type = relation for = papacy value = -50 }
宗教政策改为中庸,威望增加半年份,跟教宗国关系-50
}
action_c = { # Acknowledge Papal superiority
承认教宗权威
ai_chance = 25
AI选择率25%
effect = { type = prestige scale = -1.0 }
威望减少一年份
effect = { type = relation for = papacy value = 50 }
effect = { type = add_trait value = modest }
跟教宗国关系+50,得到谦逊人格
}
}
==
character_event = { # The Emperor has forfeit his divine right to rule
and the Pope has advised you to take his place as the ruler of the realm
皇帝失职不配握有天赐权柄,教宗建议你取而代之
(备注:西罗马皇帝真不好干,教宗还会表人……)
id = 6305
picture = "event_claim"
trigger = {
统治者,是他人的臣属,是封建体制公爵,信仰天主教,教宗国存在,忠诚度在0.7以下
,
「自身领土有几个伯爵领的范围+有几个臣属伯爵」在4以上,
没有被逐出教会,不是异端,不是忠诚主义者(loyalist),
没有肺炎、麻疯、瘟疫、目盲、忧郁、精神分裂或发疯等问题,
威望跟信仰都大於100,跟教宗国的关系起码要在0以上,
然後还要符合教宗控制者、与教宗国关系+100以上、跟教宗是朋友、跟上级是对手四条件
之一。
你上级有皇帝属性,不是教宗控制者,跟你不是朋友,
且符合被逐出教会、异端者、内战状态(realm duress)、信仰不到-100、威望不到-100
五条件之一。
}
mean_time_to_happen = {
平均六百个月(五十年)
自身领土在5、7块以上各以0.8倍加速,臣属在5、7、9国以上一样以0.8倍加速,
自己在战争中2倍,威望250、500、1000以上各0.9倍,
自身外交能力不到6、4、2各1.1倍,达到10跟12各0.9倍,谋略能力一样,
父亲是皇帝0.5倍,
(备注:两种情况,一种教宗要你背叛老爸,一种你老爸是还没被剥夺帝位就挂了)
不满25岁1.25倍,满40岁0.8倍,
教宗国跟你的友好关系超过150、180、190各有0.8倍,
疑神1.25倍,懒惰1.1倍,精力充沛、骄傲、睿智0.9倍,
私生子、疾病、压力过大、寄生虫病、重伤、忧郁1.25倍,
发疯、精神分裂、瘟疫、肺炎、麻疯1.5倍,
十字军参加者(crusader)跟天才各0.8倍,
五系教育各自最差评价1.25倍,最好评价0.8倍,
国家稳定度1、2、3各0.9倍,-1、-2、-3各1.1倍。
}
action_a = { # I will replace this false emperor!
我会取代这个伪帝!
ai_chance = 50
AI选择率50%
effect = { type = add_title_claim value = liege }
effect = { type = loyalty value = 1.0 }
effect = { type = relation for = liege value = -100 }
effect = { type = relation for = papacy value = 50 }
effect = { type = trigger for = liege value = 6306 }
effect = { type = prestige value = 100 }
effect = { type = declare_war value = liege }
宣称所有上司头衔并发动内战,跟上司国关系-100,跟教宗国关系+50,
你的威望上升100,上司触发事件6306(内战应对)。
}
action_b = { # I will bide my time first
请给我时间谋画
ai_chance = 25
AI选择率25%
effect = { type = add_title_claim value = liege }
effect = { type = loyalty value = -0.5 }
effect = { type = relation for = liege value = -50 }
effect = { type = relation for = papacy value = 25 }
effect = { type = add_trait value = rebellious }
宣称所有上司头衔,忠诚度下降0.5并得到准反叛者(rebellious)标签,
跟上司国关系-50,跟教宗国关系+25。
}
action_c = { # I will side with my liege on this
我情愿站在上司这边
ai_chance = 25
AI选择率25%
effect = { type = loyalty value = 0.25 }
effect = { type = relation for = liege value = 50 }
effect = { type = relation for = papacy value = -100 }
effect = { type = add_trait value = loyalist }
effect = { type = prestige value = -25 }
忠诚度上升0.25并得到忠诚主义者标签,
跟上司国关系+50,跟教宗国关系-100,威望下降25。
}
}
==
character_event = { # The Pope has thrown in his support
behind a vassal's attempt to usurp your position!
教宗支持你的诸侯抢夺你的头衔!
id = 6306
picture = "event_chaplain"
action_a = { # I shall replace this false Pope with my chaplain!
我要用我的宫廷神父替代这个伪教宗!
ai_chance = 50
modifier = { condition = { type = not value = { type = chaplain_csc condition
= { type = is_alive } } } factor = 0.01 }
modifier = { condition = { type = chaplain_csc condition = { type = is_friend
} } factor = 0.01 }
AI选择率1/3,如果没有宫廷神父或跟他已经是朋友,几乎不会选这个选项
(译注:难道没有factor=0的功能吗?)
effect = { type = make_friend value = chaplain }
effect = { type = trigger for = chaplain value = 6307 }
effect = { type = add_trait value = realm_duress }
effect = { type = add_trait value = excommunicated }
跟宫廷神父结为朋友,触发事件6307(让你的宫廷神父取得教宗宣称),
进入内战状态(realm duress),被逐出教会。
}
action_b = { # I shall make my chaplain friend a new Pope
我会让我的宫廷神父朋友成为下一任教宗
ai_chance = 50
modifier = { condition = { type = not value = { type = chaplain_csc
condition = { type = is_alive } } } factor = 0.01 }
modifier = { condition = { type = not value = { type = chaplain_csc
condition = { type = is_friend } } } factor = 0.01 }
AI选择率1/3,如果没有宫廷神父或跟他不是朋友,几乎不会选这个选项
effect = { type = trigger for = chaplain value = 6307 }
effect = { type = add_trait value = realm_duress }
effect = { type = add_trait value = excommunicated }
触发事件6307,进入内战状态,被逐出教会。
}
action_c = { # More rebels to crush...
喵的,又有叛党了
ai_chance = 50
AI选择率1/3
effect = { type = add_trait value = realm_duress }
effect = { type = random chance = 25
effect = { type = add_trait value = excommunicated }
}
进入内战状态,25%机率被逐出教会。
}
}
==
character_event = { # If the Emperor has his way, you shall become the Pope!
只要你的皇帝打胜仗,你就会成为教宗!
id = 6307
picture = "event_chaplain"
action_a = { # Right on!
没问题!
effect = { type = add_title_claim value = papacy }
effect = { type = lose_friend value = papacy }
effect = { type = make_rival value = papacy }
得到教宗国宣称,跟教宗为对手,若原本是朋友则结束关系。
}
}
==
character_event = { # AI event - Nudge to put anti-pope into position, part 1
AI事件:将敌对教宗(anti-pope)放上大位,第一步
(译注:也就是说,如果电脑皇帝在6306被教宗出卖时选了A或B,
过一阵子会检查宫廷神父的条件并予以宣战)
id = 6308
picture = "event_default"
trigger = {
condition = { type = ai }
condition = { type = chaplain }
condition = { type = has_claims }
condition = { type = exists value = PAPA }
condition = { type = ruler_csc
condition = { type = trait value = emperor }
condition = { type = trait value = excommunicated }
condition = { type = is_friend }
condition = { type = not value = { type = papacy } }
AI,该角色是宫廷神父,有所宣称,(译注:似乎不能检查「对某特定国家有宣称」)
教宗国存在,该人的领主是国王、被逐出教会、跟该人是朋友、且非教宗控制者
}
condition = { type = papacy_csc condition = { type = is_rival } }
}
mean_time_to_happen = {
months = 60
平均60个月(五年)一次
}
action_a = { # Make me Pope!
effect = { type = trigger for = ruler value = 6309 }
}
让你的领主触发事件6309(跟教宗国宣战)
}
==
character_event = { # AI event - Nudge to put anti-pope into position, part 2
AI事件:将敌对教宗(anti-pope)放上大位,第二步
id = 6309
picture = "event_default"
action_a = { # Oh, yeah
effect = { type = declare_war value = papacy }
}
跟教宗国宣战
}
==
贴完了,跟西罗马皇帝有关的标签就这麽一点……
我目前的进度中罗马帝国的统治者每个人都因为威望太低而没人被教宗认可XD
请问历史中真的有这种长时间没人被承认为皇帝的蠢事吗?
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http://sylph.ws/
http://www16.atwiki.jp/moesim/
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◆ From: 140.112.42.114
※ 编辑: Transfinite 来自: 140.112.42.114 (06/04 19:50)
1F:推 peregrinos:居然可以当教宗耶~~~~ 06/04 21:14
2F:→ peregrinos:我还蛮多次有当到皇帝的 不过是因为我有努力配种 06/04 21:15
3F:→ Transfinite:真好…我玩的弗兰德家族好像健康不是很好 06/05 22:16
4F:→ Transfinite:甚至有断过一次血脉 现任公爵偏偏又是个inbred -_- 06/05 22:17
5F:推 peregrinos:断血脉怎麽救回来阿? 06/10 12:17
6F:→ Transfinite:我说断我那支血脉,没说不能让其他同姓支系继承啊orz 06/11 04:05
7F:→ Transfinite:对了,这次不想让inbred继承,所以硬把国家改成选举制 06/11 04:05
8F:→ Transfinite:现在变成控制北法的庞大王国了,把不少旁支纳回来XD 06/11 04:06