PCCU-CS 板


LINE

最近又提到这东西....大家玩玩看吧....... 我的电脑.......P4-2.6G 1G-RAM 只能五秒动一次= =+ (刚刚又试了一下变三秒了XD) 不过我没有显示卡就是了XDDDDDD晶片无敌啊~ 马的...我就差个显示卡就可以顺畅的玩= =+ 载点 http://msa.pccu.edu.tw/~s9424940/96k.exe 游戏画面 http://msa.pccu.edu.tw/~s9424940/game.jpg
游戏是全萤幕的唷XD 虽然他长得很像病毒...但是他不是...请安心服用... ---------------README--------------------------- ·作业系统:Windows Me / 2000 / XP ·DirectX 9.0b ·CPU:Pentium3 1.5GHz 以上 ·记忆体:512MB 以上 ·3D显示卡:Geforce4Ti 或 ATI Radeon8500 以上 (支援pixel shaders 1.3功能,内建128MB显存) .kkrieger, chapter I - Beta Version .a game in 96k by .theprodukkt (released at breakpoint 2004) www.theprodukkt.com 1. about .kkrieger ------------------ The project was started two years ago and since then many, many hours of our spare time went into developing .kkrieger. Still, in the end we didn愒 have time for the most important thing: gameplay. So expect some major improvements in our next releases. However, we enjoyed making .kkrieger a lot and are quite satisfied with the end result and now we are eagerly awaiting your comments :) So if you have any feedback, may it be acclaim, critique or bug reports - please feel free to write us. Every email is highly appreciated! (No, wait - don愒 send us bugs until the final version - we know enough already ;) We will definitely release an uncut "final" version with some more kb, enhanced content and less bugs, soon. (The first thing we'll do after this release is relax for some time, though :). .kkrieger is designed as a trilogy. At the moment we can not tell if and when we will find the time to develop the next chapters, though. We will keep you informed on our homepage... 2. controls ----------- W - forward S - backward A - left D - right [Space] - Jump Left mouse - shoot 1-5 - switch weapon Press M1 - M9 to respawn at the different respawn points (also helps when caught in collision ;) 3. system requirements ---------------------- .kkrieger requires a relatively high-end machine to run properly. To be precise: - A 1.5GHz Pentium3/Athlon or faster. - 512MB of RAM (or more) - A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card supporting pixel shaders 1.3, preferably with 128MB or more of VRAM. - Some kind of sound hardware - DirectX 9.0b We've done some testing to ensure it runs on all hardware meeting those requirements we could get, and we checked it runs on all major supported configurations with current drivers, but with some graphics card/driver combinations it might screw up. In case you have problems, please try getting the most recent driver release from your vendor, and only if the problem persists contact us (refer to the contact section). 4. detailed credits ------------------- .theprodukkt: - Thomas "fiver2" Mahlke: Concept, Direction, Textures, Level geometry and lighting. - Dierk "Chaos" Ohlerich: Editor, Texture generator, Game, Physics, Collision, 'lekktor'. - Christoph "giZMo" Muetze: Character design, Animation, Weapons, Items, Special FX. - Fabian "ryg" Giesen: Mesh generator, Material/Lighting systems, 3d Engine, 'kkrunchy'. freelancers: - Sebastian "wayfinder" Grillmaier: Music, Sound design, Sound effects. - Tammo "kb" Hinrichs: Sound synthesizer. 5. contact ---------- web site: http://www.theprodukkt.com contact: [email protected] (fanmail, flames and cooking recipes) 6. disclaimer ------------- .kkrieger is freeware. Permission to spread the archive in its original, unmodified format is generally given, as long as there is no fee charged for .kkrieger itself. We want to encourage everyone to send the file around, link to it on webpages, and we also want to allow printed magazines to include .kkrieger on supplementary CDs and similar media, within the conditions stated in this disclaimer. Public presentation of .kkrieger is hereby explicitly allowed and encouraged. We require that proper credit is given to .theprodukkt in all forms of public presentation or publication of .kkrieger. .kkrieger comes with absolutely no warranty. It has been carefully written, but still we can make absolutely no guarantees that .kkrieger runs properly on every configuration. .theprodukkt can not be made liable for any kind of damage or data loss caused either directly or indirectly by .kkrieger. 7. technical FAQ ---------------- In general, if you have any technical questions concerning .kkrieger, either refer to our web site or contact us via email. However past experience shows that there are some rumours and misunderstandings about our work that are very hard to correct, so we'll state the truth here, in written form, for all the world to see :) - We do .not. have some kind of magical data compression machine that is able to squeeze hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the individual steps employed by the artists to produce their textures and meshes, in a very compact way. This allows us to get .much. higher data density than is achievable with normal data compression techniques, at some expense in artistic freedom and loading times. - .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the vast majority of game projects being developed today, .kkrieger was mostly written in C++, with some tiny bits of assembler where it is actually advantageous (notably, there are a lot of MMX optimisations in the texture generator). - A kilobyte is, historically, defined to be 1024 (2^10) bytes, not 1000. Thus .kkrieger is a game in 96k even though it's actually 98304 bytes. - The concept of the texture/mesh generators was developed by fiver2. We do .not. want to claim that the techniques we used to develop .kkrieger are new inventions. It愀 rather a selection of useful operations and their parameters to optimise the results. -- 谢谢你!!                  使一个人感动很容易 我好感动~~ 哈 这哪算得了什麽         使一个人心动却只能看天意 /     >   因为 我喜欢你..  ▲     ■    ●但..我们还是当好朋友吧^^  ∥      ∥           ■     http://www.wretch.cc/blog/lightpink1 ∥    ∥ --



※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 125.225.142.233 ※ 编辑: u9555kimo 来自: 125.225.142.233 (10/31 06:02)
1F:推 tentenlee:缩小後在关掉我的滑鼠就不能动了.... 10/31 09:24
2F:推 lingpxs:我看不到@@ 11/01 01:24
3F:→ dennis0210:我记得之前玩过@@ 顺的很 现在就不知道了(病毒无敌) 11/03 14:25







like.gif 您可能会有兴趣的文章
icon.png[问题/行为] 猫晚上进房间会不会有憋尿问题
icon.pngRe: [闲聊] 选了错误的女孩成为魔法少女 XDDDDDDDDDD
icon.png[正妹] 瑞典 一张
icon.png[心得] EMS高领长版毛衣.墨小楼MC1002
icon.png[分享] 丹龙隔热纸GE55+33+22
icon.png[问题] 清洗洗衣机
icon.png[寻物] 窗台下的空间
icon.png[闲聊] 双极の女神1 木魔爵
icon.png[售车] 新竹 1997 march 1297cc 白色 四门
icon.png[讨论] 能从照片感受到摄影者心情吗
icon.png[狂贺] 贺贺贺贺 贺!岛村卯月!总选举NO.1
icon.png[难过] 羡慕白皮肤的女生
icon.png阅读文章
icon.png[黑特]
icon.png[问题] SBK S1安装於安全帽位置
icon.png[分享] 旧woo100绝版开箱!!
icon.pngRe: [无言] 关於小包卫生纸
icon.png[开箱] E5-2683V3 RX480Strix 快睿C1 简单测试
icon.png[心得] 苍の海贼龙 地狱 执行者16PT
icon.png[售车] 1999年Virage iO 1.8EXi
icon.png[心得] 挑战33 LV10 狮子座pt solo
icon.png[闲聊] 手把手教你不被桶之新手主购教学
icon.png[分享] Civic Type R 量产版官方照无预警流出
icon.png[售车] Golf 4 2.0 银色 自排
icon.png[出售] Graco提篮汽座(有底座)2000元诚可议
icon.png[问题] 请问补牙材质掉了还能再补吗?(台中半年内
icon.png[问题] 44th 单曲 生写竟然都给重复的啊啊!
icon.png[心得] 华南红卡/icash 核卡
icon.png[问题] 拔牙矫正这样正常吗
icon.png[赠送] 老莫高业 初业 102年版
icon.png[情报] 三大行动支付 本季掀战火
icon.png[宝宝] 博客来Amos水蜡笔5/1特价五折
icon.pngRe: [心得] 新鲜人一些面试分享
icon.png[心得] 苍の海贼龙 地狱 麒麟25PT
icon.pngRe: [闲聊] (君の名は。雷慎入) 君名二创漫画翻译
icon.pngRe: [闲聊] OGN中场影片:失踪人口局 (英文字幕)
icon.png[问题] 台湾大哥大4G讯号差
icon.png[出售] [全国]全新千寻侘草LED灯, 水草

请输入看板名称,例如:iOS站内搜寻

TOP