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http://us.battle.net/forums/en/overwatch/topic/20742184292 只能玩onlywatch的人 翻译很奇怪请见谅 新游戏模式:控制 以下不翻 New Game Mode: Control In this update, we’re introducing a brand new game mode: Control. On Control maps, two teams fight over a series of objective areas in a best-of-three format. When a team is in control of the round’s objective area, they will make progress toward capturing it, and whichever team gets to 100% first wins the round. Each round (up to 3 total) will feature a new objective area located in a different part of the map. Two Control maps are currently available for testing: Lijiang Tower and Nepal. New Control Map: Lijiang Tower Lijiang Tower was built in the heart of a modern Chinese metropolis, its busy streets lined with stores, gardens, restaurants, and famous night markets, where foods from around the region are available at all hours. The tower itself is home to one of the leading companies in China’s state-of-the-art space industry, Lucheng Interstellar, an organization with a long pioneering history that is currently pushing the boundaries of space exploration. New Control Map: Nepal Years ago, a group of omnic robots experienced what they described as a spiritual awakening. They abandoned their preprogrammed lives to establish a monastery high in the Himalayas of Nepal, where like-minded omnics could gather to meditate on the nature of their existence. Led by their spiritual leader, Tekhartha Mondatta, they took over the ruins of an ancient monastery and turned it into the home of the Shambali, a place where omnics and humans alike make pilgrimages in the hopes of finding a greater truth. 新游戏模式:玩家 vs AI 能单排或组队进入 6v6 新特色:玩家进度 玩对战或对抗AI会提升等级,升级会得到loot box,里面包含造型 表情 喷漆等等 一般 Private Games Private Game 被重新命名为 Custom Game 玩家能右键点击好友邀请进入自订游戏 玩家能在自订游戏中设定以下内容 地图地图: 地图轮替 (随机,指定几张图,单一地图) 回到大厅 (永不,一场对战後,一场攻守方後) 玩家能选择会出现哪些地图 在自订游戏中 英雄选项: 重复英雄上限 (无上限,一队一名,一队二名,两边只能一名,两边只能两名) Role Selection Limit (None, 2 of Each Role Per Team) 这看不懂 允许换角 (On, Off) 重生後随机选角 (On, Off) 玩家能选择哪些英雄不能使用 在自订游戏中 游戏选项: 玩家能将自订游戏设定为前哨战 玩家能自订下列数值:生命,伤害,回复,大决充能速度,重生速度,技能冷却 玩家能显示/不显示下列选项:造型,生命条,Kill Cam, Kill Feed, Headshots Only 队伍选项: 队伍平衡 (自动, 关) 队伍平衡在__之後 (一场对战, 一场攻守方) 自订游戏AI改进: 玩家可加入AI队友 玩家可选择要对抗哪种AI对手 玩家能设定每个AI不同的难度 AI能在所有模式中行动 以下不翻 Several small quality-of-life changes have been made to Custom Game spectating Scrolling the Mouse Wheel will now zoom you in and out of third-person view When spectating in third-person, right-clicking will now detach the camera at its current location The third-person camera will now orient based on where the spectated player is aiming Miscellaneous A new work-in-progress Training mode has been added: the Practice Range A new work-in-progress profile system has been added (under “Career Profile” ) Initial support for AMD Crossfire and NVIDIA SLI has been added Jeff Kaplan’s beard progression has been reset 英雄平衡 一般 治疗效果能够治疗护盾 拳击会暂停武器回复时间 (不知道是不是装填) 换弹会在装弹动作中间即完成,而非跑完装弹动作才完成 以下战斗中视觉效果调整: 敌方技能的颜色应该更清楚 数把武器的枪口闪光已调整 以下战斗中音效调整: 当靠近间接治疗(例如paylord,路西欧的治疗)会有更明显的提示 当攻击无敌玩家时会有更明显的提示 爆炸声会有更明显的提示 大决充能条(全英雄) 当玩家受到伤害不再增加大决充能 现在所有玩家会随时间慢慢增加大决充能 因为以上改变,一些英雄的大决消耗重新调整 开发者备注:大意是之前的系统会让玩家不去攻击"被治疗中"的玩家 堡垒机兵 基础生命增加50装甲 (现在是200hp/100装甲) 机动模式: 初始不扩圈,最大扩圈变大10%,扩圈恢复变快 哨卫模式: 解除哨卫模式的变形时间从1秒变0.5秒 现在能360度旋转 扩圈减少20% 装弹时间从2.5秒变2秒 伤害降低33% 获得额外300装甲 正面护顿移除 从背後攻击堡垒机兵会造成3倍伤害 自我修复: 现在每秒修复25%血量 开发者备注:之前的堡垒机兵对新玩家太强,但对熟练玩家又太弱 D.Va 当D.Va从机甲上被打下来时不再有无敌时间 防护力场 范围变小约50% 防护区域更加锥形而非圆柱型 开发者备注:太多只猪肉在场时实在太难打,所以nerf他 半藏 散射箭散射更加固定 音波箭射在移动目标会跟着移动 大决龙魂击在引导中能够转头 慈悲 守护天使(飞向队友那招) 现在能飞向死掉队友的位置 复活 消耗减少25%(集大决更快) 咏唱时间从1.5秒变1秒 范围从40米变15米 咏唱中不再锁定目标(可以转头的意思?) 开发者备注:不管怎翻语意都不顺就不翻了 Mercy is a very strong support hero with a very strong Ultimate, so it’s no surprise that many teams consider her mandatory. We don’t want any hero—or any hero ability—to feel like an “auto pick.” Our goal with these changes is to tone down Resurrect by allowing opponents to counter it, but still make sure it can feel game-changing. 法拉 当法拉在不能走的地方漂浮时不再补充喷射背包充能 莱因哈特 地裂击 伤害降低50% 扇形宽度降低40% 在施放地裂击时能够转头 在施放地震击时免疫札莉雅大决(之前会被吸住敲在空中,现在会敲地上) 拦路猪 钩子的昏迷时间稍微增加,以让网速慢的能顺利连技 士兵76 重型脉冲步枪 新增加的准心 增加远程伤害递减 扩圈立即恢复,而不是在一小段延迟之後 扩圈现在有一个曲线,在前几发更准确,後面连发时则降低 开发者备注:修正後会给76更好的体验,但怕远程狙击太强所以增加了远程衰减 辛梅塔 辛梅塔的炮台打在护盾上不再增加大决充能 传送器 大决消耗降低40% 当传送器启动中不再增加大决充能 开发者备注:以後辛梅塔得到第一个传送器更快,并且对手破坏後不会被立刻开启而沮丧 托比昂 托比昂的炮塔打在护盾上不再增加大决充能 碎块 最大碎块获得量为200,原本100 捡取地上降低为20,原本30 现在地上碎块会有提示 铆钉枪 左键 伤害提高25% 射速降低20% 右键 伤害增加50% 射速降低33% 在近距离有伤害衰减 现在为投射物 设置炮塔 现在盖炮台不需要碎块而且设置更快 等级一炮塔 伤害增加15% 血量从250变150 等级二炮塔 伤害增加15% 血量从425变300 没有大决时无法建造等级三炮塔 等级三炮塔 伤害增加15% 射速增加25% 血量从600变800 火箭发射器伤害降低50%但现在一次发射4发 射速降低33% 爆炸范围降低40% 火箭发射器不再击退 装甲强化包 冷却时间移除 增加装甲从50变75 敌方不会显示 炉心超载(大决) 不再补满碎块 不再使护甲包免消耗 能在移动中施放 会自动使等级二炮塔变等级三炮塔(大决结束後也会降回等级二炮塔) 开发者备注:跟堡垒机兵一样,对新手太强大不过对高手又太弱,所以将他普攻加强 ,加强前二级炮塔伤害,降低炮塔血量,大决连结等级三炮塔 後面ui就先不翻 USER INTERFACE: General The game's Main, Social, and Options menus have been redesigned Game Options Gameplay An "Always Skip Kill Cam" option has been added A "Kill Feed Display" option has been added Sound Volume sliders have been added for Music, Sound Effects, and Voice Chat In-Game UI Scoreboard Scoreboard statistics have been reworked for all heroes Social Features Commendations New commendations have been added for several heroes Players can no longer receive more than one commendation during end-of-round voting Voice Chat An on-screen notification will now appear when players are speaking in other channels BUG FIXES: General Having a controller connected no longer prevents menu navigation Made improvements to how the game handles widow creation and transitions between Fullscreen and Windowed modes Maps Performance improvements have been made for all maps (most significantly on Numbani) Player collision improvements have been made across all maps Heroes Interrupting Hanzo’s bow draw should no longer prevent the bow from being re-drawn if Mouse Button 1 is still held down Junkrat’s RIP-Tire should no longer fall through sloped surfaces Reinhardt’s Fire Strike damage can no longer be calculated as a headshot against an enemy player --



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