作者danadanad (蝴蝶姊姊简筑翎好正)
看板Nintendo
标题Re: [八卦] Wii新萨尔达的谣言
时间Sun Jun 13 02:01:33 2010
最新的八卦
http://www.zeldainformer.com/2010/06/
rumor-eiji-aonumas-first-page-at-e3-leaked-lots-of-zelda-wii-information.php
缩址
http://tinyurl.com/2e9j9vg
- Zelda Wii's official title is "The Legend of Zelda". There will be no
subtitle.
- The game tells a story several hundred years before Ocarina of Time.It also
answers the question of how the Mastersword came into being.
- The fairy-like girl plays is a very important character in the game. Her Name
is Zordiana.
- The Hookshot is also in the game and it has new abilities. It will not pull
you immediately to the target you aimed. Now it is possible to swing with the
Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of
Wii Motion Plus.
- Sometimes you have to "draw" a specific symbol on a door with your sword, to
open it.
- The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as
the script shows.
- There are two levels of difficulty. Aonuma put it through. Miyamoto didn't
want to include it.The Normal-Mode for amateurs. The Hero-Mode has no "Super
Guide" included and the enemies tougher.
- The On-Stage Dungeon, which is also playable at E3, isn't a Dungeon as we
know it from the Zelda series. When entering a Dungeon, you will not notice
you are in one. It will be a smooth gradation. There will be Dungeons with no
Bosses and Bosses with no Dungeon. The "Dungeon" you are able to play at E3
will be an Ice-Level. It will be the frist "Dungeon" in the Game.
这代全名直接用The Legend of Zelda没有副标题(不过这名字FC初代已经先使用了)
这代是时之笛几百年前的故事,讲述Master Sword如何产生
有两种难度,普通和英雄模式,英雄模式没有Super Guide
http://www.zeldainformer.com/2010/06/
breaking-news-latest-zelda-wii-rumors-confirmed.php
缩址
http://tinyurl.com/33uo6bn
听说这篇的内容有可能是真的
这些消息来源是一个在京都敎德文的老师
他负责这次青沼的演讲内容
而透漏这消息的人是这位老师的一个熟人
还是透过即时通讯让他知道的
这网站为了保护这两个当事人的安全所以没透漏更多消息
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剩下的就看你相不相信了
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※ 发信站: 批踢踢实业坊(ptt.cc)
◆ From: 123.194.48.9
1F:推 BSpowerx:竟然有不同难度!? 不知会像里笛那样改变配置还是纯粹 06/13 02:07
2F:→ BSpowerx:战斗变难 06/13 02:07
3F:推 willkill:超万用Hookshot... 06/13 02:20
4F:推 tom11725:宫本茂竟然还想为萨尔达传说搞时间轴? 06/13 03:58
5F:→ tom11725:不是都平行世界就好了吗( ′_>`) 06/13 03:58
6F:推 hsupaul:风之律动到DS上两作就有很明显时间轴啦 06/13 04:01
7F:推 tisen:有时间轴也不错呀,玩起来比较有前因後果的连贯性. 06/13 04:47
8F:→ danadanad:目前还只是八卦..别看太认真 06/13 07:41
9F:推 loveahate:没副标题有点怪 副标题有点出主题的作用 06/13 08:15
10F:推 bibbosb4:萨尔达前传 06/13 08:38
11F:推 sheujyhi:我觉得应该只是副标还没想好吧... 06/13 09:36
12F:推 BSpowerx:能不能点题我倒觉得还好,但没有副标很难叫玩家区分啊orz 06/13 12:00
13F:→ BSpowerx:讲话时只讲Zelda...Zelda那麽多谁知道你在讲哪款 囧 06/13 12:01
14F:推 faang:没错 没有副标很难区分 不然就只能用发行年份了 06/13 12:15
15F:→ faang:萨尔达2012之类的 (?!) 06/13 12:16
16F:推 cycle1008:有些改变点还蛮不错的,像是迷宫方面 06/13 12:54
17F:推 willkill:没副标 又是关於Mastersword 不知道时间会在迷你帽前後? 06/13 14:21
18F:推 krousxchen:萨尔达wii 06/13 16:03
19F:推 zaxwu:英雄地城牌子团速度开搞 06/13 16:41
20F:→ zaxwu:说点正经的,目前看到的消息都还蛮令人期待的 06/13 16:41
21F:→ zaxwu:我个人也认为每一作都是个"传说"传说随後人口耳相传而导致每 06/13 16:43
22F:→ zaxwu:个人的版本不同所以才有这麽多萨尔达传说....不过...宫本大 06/13 16:43
23F:→ zaxwu:叔已经定了时间轴了囧....所以还是他说了算... 06/13 16:44
24F:推 wcc960:时之笛-曙光公主-风之律动间就已经有时间轴的存在啦 06/13 19:05
25F:推 zaxwu:那是我在大地之章,时空之章之前就发表的看法,巴哈还有 06/13 19:48
26F:→ danadanad:听说..这篇写的内容有99%可能性是真的 原因是..字太多 06/14 01:35
27F:→ danadanad:我大E改写文章好了 06/14 01:36
※ 编辑: danadanad 来自: 123.194.48.9 (06/14 01:45)
28F:→ danadanad:还是得说 这些消息都未经证实 06/14 01:49
29F:→ danadanad:我觉得怀疑的点是 为啥要找德国人负责演讲内容 美国任 06/14 01:50
30F:→ danadanad:天堂的人都死了吗@@ 我记得有个日文超溜的美国人 过去几 06/14 01:51
31F:→ danadanad:年都是他负责帮宫本茂翻译 06/14 01:52
32F:推 limitex:oh 我快炸了 06/15 22:47