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White 61/61 Akroma's Blessing 2W Instant Creatures you control gain protection from the color of your choic e until end of turn. Cycling W (W, Discard this card from your hand: Draw a card.) The clerics saw her as a divine gift. She saw them only as allies in her war against Phage. Adam Rex 1/350 Akroma's Vengeance 4WW Sorcery Rare Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card from your hand: Draw a card.) Ixidor had only to imagine their ruin and Akroma made it so. Greg & Tim Hildebrandt 2/350 Ancestor's Prophet 4W Creature - Cleric Lord Rare Tap five untapped Clerics you control: You gain 10 life. "We have faced horrors of war and terrors beyond imagining. We wil l overcome the uncertainties of this new life." 1/5 Kev Walker 3/350 Astral Slide 2W Enchantment Uncommon Whenever a player cycles a card, you may remove target creature fr om the game. If you do, return that creature to play under its owner's control at end of turn. "The hum of the universe is never off-key." -Mystic elder Ron Spears 4/350 Aura Extraction 1W Instant Uncommon Put target enchantment on top of its owner's library. Cycling 2 (2, Discard this card from your hand: Draw a card.) Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise. Luca Zontini 5/350 Aurification 2WW Enchantment Rare Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its ot her creature types. (Walls can't attack.) When Aurification leaves play, remove all gold counters from all c reatures. Gary Ruddell 6/350 Aven Brigadier 3WWW Rare Creature - Bird Soldier Flying All other Birds get +1/+1. All other Soldiers get +1/+1. He represents what little pride the Order has left. 3/5 Greg Staples 7/350 Aven Soulgazer 3WW Creature - Bird Cleric Uncommon Flying 2W: Look at target face-down creature. ÒEvery question has a proper answer. Every soul has a prope r place." 3/3 John Avon 8/350 Battlefield Medic 1W Creature - Cleric Common T: Prevent the next X damage that would be dealt to target creatur e this turn, where X is the number of Clerics in play. "Death never stops to rest. Neither can we." 1/1 Matt Thompson 9/350 Catapult Master 3WW Creature - Soldier Lord Rare Tap five untapped Soldiers you control: Remove target creature fro m the game. "There's no ÔI' in Ôteam,' but there's a Ôwe' in Ôweapon.'" 3/3 Terese Nielsen 10/350 Catapult Squad 1W Creature - Soldier Uncommon Tap two untapped Soldiers you control: Catapult Squad deals 2 dama ge to target attacking or blocking creature. Together they could hit anything between the heavens and the horizon. 2/1 Brian Snoddy 11/350 Chain of Silence 1W Instant Uncommon Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Randy Gallegos 12/350 Circle of Solace 3W Enchantment Rare As Circle of Solace comes into play, choose a creature type. 1W: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage. Greg & Tim Hildebrandt 13/350 Convalescent Care 1WW Enchantment Rare At the beginning of your upkeep, if you have 5 life or less, you g ain 3 life and draw a card. Enlightenment comes most swiftly at life's end. Greg & Tim Hildebrandt 14/350 Crowd Favorites 6W Creature - Soldier Uncommon 3W: Tap target creature. 3W: Crowd Favorites gets +0/+5 until end of turn. "The rabble likes them. Make sure they win, then book them for tom orrow." - Cabal Patriarch 4/4 Roger Raupp 15/350 Crown of Awe 1W Enchant Creature Common Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures tha t share a creature type with it gain protection from black and from red unti l end of turn. "Honor, guide my step." Randy Elliott 16/350 Crude Rampart 3W Creature - Wall Uncommon (Walls can't attack.) Morph 4W (You may play this face down as a 2/2 creature for o3. Tu rn it face up any time for its morph cost.) Success is one part inspiration, nine parts desperation. 4/5 Sam Wood 17/350 Daru Cavalier 3W Creature - Soldier Common First strike When Daru Cavalier comes into play, you may search your library fo r a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Dany Orizio 18/350 Daru Healer 2W Creature - Cleric Common T: Prevent the next 1 damage that would be dealt to target creatur e or player this turn. Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 1/2 Dany Orizio 19/350 Daru Lancer 4WW Creature - Soldier Common First strike Morph 2WW (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) Although the Order frowned upon his preparations for the pits, beh ind closed doors most saw the fights as a necessary evil. 3/4 Brian Snoddy 20/350 Daunting Defender 4W Creature - Cleric Common If a source would deal damage to a Cleric you control, prevent 1 of that damage. "I will wield the stone of my homeland as though it were the fists of the Ancestor." 3/3 Carl Critchlow 21/350 Dawning Purist 2W Creature - Cleric Uncommon Whenever Dawning Purist deals combat damage to a player, you may d estroy target enchantment that player controls. Morph 1W (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 2/2 Brian Snoddy 22/350 Defensive Maneuvers 3W Instant Common Creatures of the type of your choice get +0/+4 until end of turn. "Only on the battlefield can we repay all the Order has given us." Luca Zontini 23/350 Demystify W Instant Common Destroy target enchantment. "The truth will outshine all lies." Christopher Rush 24/350 Disciple of Grace 1W Creature - Cleric Common Protection from black Cycling 2 (2, Discard this card from your hand: Draw a card.) 1/2 Dread was as foreign to her as the landscape ahead.Thomas M. Baxa 25/350 Dive Bomber 3W Creature - Bird Soldier Common Flying T, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target att acking or blocking creature. "Your graves will lie beneath my final nest." 2/2 Randy Gallegos 26/350 Doubtless One 3W Creature - Cleric Avatar Uncommon Doubtless One's power and toughness are each equal to the number o f Clerics in play. Whenever Doubtless One deals damage, you gain that much life. "Share your devotion with me." */* Justin Sweet 27/350 Exalted Angel 4WW Creature - Angel Rare Flying Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) 4/5 Michael Sutfin 28/350 Foothill Guide W Creature - Cleric Common Protection from Goblins Morph W (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) "Like any pests, goblins must be repelled quickly or they multiply." 1/1 Eric Peterson 29/350 Glarecaster 4WW Creature - Bird Cleric Flying Rare 5W: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead. 3/3 Dan Frazier 30/350 Glory Seeker 1W Creature - Soldier Common The turning of the tide always begins with one soldier's decision to head back into the fray. 2/2 Dave Dorman 31/350 Grassland Crusader 5W Creature - Cleric Soldier Common T: Target Elf or Soldier gets +2/+2 until end of turn. "Everyone deserves a chance to live. My job is to make sure they get it." 2/4 Mark Tedin 32/350 Gravel Slinger 3W Creature - Soldier Common T: Gravel Slinger deals 1 damage to target attacking or blocking c reature. Morph 1W (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 1/3 Kev Walker 33/350 Gustcloak Harrier 1WW Creature - Bird Soldier Common Flying Whenever Gustcloak Harrier becomes blocked, you may untap it and r emove it from combat. Banking steeply, the aven streaked toward the ground-and vanished. Dan Frazier 34/350 Gustcloak Runner W Creature - Soldier Common Whenever Gustcloak Runner becomes blocked, you may untap it and re move it from combat. Cabal spies trying to follow the Order's movements are constantly frustrated by tracks that stop dead. 1/1 Glen Angus 35/350 Gustcloak Savior 4W Creature - Bird Soldier Rare Flying Whenever a creature you control becomes blocked, you may un tap that creature and remove it from combat. "Our death-arrows flew in high arcs towards the aven. And then . . . nothing." - Coliseum guard 3/4 Jim Nelson 36/350 Gustcloak Sentinel 2WW Creature - Soldier Uncommon Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat. Entire platoons have mysteriously vanished from battle, leaving en emy weapons to slice through empty air. 3/3 Mark Zug 37/350 Gustcloak Skirmisher 3W Creature - Bird Soldier Uncommon Flying Whenever Gustcloak Skirmisher becomes blocked, you may untap it an d remove it from combat. They're trained in the art of pressing their luck. 2/3 Dan Frazier 38/350 Harsh Mercy 2W Sorcery Rare Each player chooses a creature type. Destroy all creatures that ar en't of a type chosen this way. They can't be regenerated. "There is no greater burden than choosing who to save." - Kamahl, druid acolyte John Matson 39/350 Improvised Armor 3W Enchant Creature Uncommon Enchanted creature gets +2/+5. Cycling 3 (3, Discard this card from your hand: Draw a card.) "I trust what I make for myself. Do you trust more what is made fo r you by another?" Alan Pollack 40/350 Inspirit 2W Instant Uncommon Untap target creature. It gets +2/+4 until end of turn. "We will force the Cabal into their own pits!" Keith Garlette 41/350 Ironfist Crusher 4W Creature - Soldier Uncommon Ironfist Crusher may block any number of creatures. Morph 3W (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 2/4 Iain McCaig 42/350 Jareth, Leonine Titan 3WWW Creature - Cat Giant Legend Rare Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn. W: Jareth gains protection from the color of your choice until end of turn. Light's champion in the stronghold of darkness. 4/7 Daren Bader 43/350 Mobilization 2W Enchantment Rare Attacking doesn't cause Soldiers to tap. 2W: Put a 1/1 white Soldier creature token into play. Newcomers to Otaria find themselves at the bottom of the heap. In the pits, they at least have the chance to climb atop a heap of bodies. Carl Critchlow 44/350 Nova Cleric W Creature - Cleric Uncommon 2W, T, Sacrifice Nova Cleric: Destroy all enchantments. "Our noblest thoughts are our very first and our very last."Alan P ollack 45/350 Oblation 2W Instant Rare The owner of target nonland permanent shuffles it into his or her library, then draws two cards. "A richer people could give more but they could never give as much." Doug Chaffee 46/350 Pacifism 1W Enchant Creature Common Enchanted creature can't attack or block. Even those born to battle could only lay their blades at Akroma's feet. Matthew D. Wilson 47/350 Pearlspear Courier 2W Creature - Soldier Uncommon You may choose not to untap Pearlspear Courier during your untap step. 2W, T: As long as Pearlspear Courier remains tapped, target Soldie r gets +2/+2 and has ÒAttacking doesn't cause this creature to tap." 2/1 Dany Orizio 48/350 Piety Charm W Instant Common Choose one - Destroy target enchant creature; or target Soldier ge ts +2/+2 until end of turn; or attacking doesn't cause creatures you contro l to tap this turn. David Martin 49/350 Renewed Faith 2W Instant Common You gain 6 life. Cycling 1W (1W, Discard this card from your hand: Draw a card.) Wh en you cycle Renewed Faith, you may gain 2 life. Dave Dorman 50/350 Righteous Cause 3WW Enchantment Uncommon Whenever a creature attacks, you gain 1 life. ÒUntil the world unites in vengeful fury and Phage is destr oyed, I will not stay my hand." - Akroma, angelic avenger Scott M. Fischer 51/350 Sandskin 2W Enchant Creature Common Prevent all combat damage that would be dealt to and dealt by enchanted creature. "Those who live by the sword will die by the sword. I choose to do neither." Glen Angus 52/350 Shared Triumph 1W Enchantment Rare As Shared Triumph comes into play, choose a creature type. Creatur es of the chosen type get +1/+1. "Win together, die alone." Mark Brill 53/350 Shieldmage Elder 5W Creature - Cleric Wizard Uncommon Tap two untapped Clerics you control: Prevent all damage target cr eature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target sp ell would deal this turn. "You may fight if I deem your cause worthy." 2/3 Christopher Moeller 54/350 Sigil of the New Dawn 3W Enchantment Rare Whenever a creature is put into your graveyard from play, you may pay 1W. If you do, return that card to your hand. "We lay our dead to rest in a beautiful bed, in hopes that the Anc estor will think it a fit cradle for the next life." -Mystic elder Tony Szczudlo 55/350 Sunfire Balm 2W Instant Uncommon Prevent the next 4 damage that would be dealt to target creature o r player this turn. Cycling 1W (1W, Discard this card from your hand: Draw a card.) Wh en you cycle Sunfire Balm, you may prevent the next 1 damage that would be deal t to target creature or player this turn. Monte Michael Moore 56/350 True Believer WW Creature - Cleric Rare You can't be the target of spells or abilities. So great is his certainty that mere facts cannot shake it. 2/2 Alex Horley-Orlandelli 57/350 Unified Strike W Instant Common Remove target attacking creature from the game if its power is les s than or equal to the number of Soldiers in play. The tall, reedy grass of the Daru Plains rustles loudly in the win ds, a perfect cover for any ambush. Dave Dorman 58/350 Weathered Wayfarer W Creature - Nomad Cleric Rare W, T: Search your library for a land card, reveal it, and put it i nto your hand. Then shuffle your library. Play this ability only if an oppo nent controls more lands than you. 1/1 Greg & Tim Hildebrandt 59/350 Whipcorder WW Creature - Soldier Rebel Uncommon W, T: Tap target creature. Morph W (You may play this face down as a 2/2 creature for o3. Tur n it face up any time for its morph cost.) His bolas whirl like galaxies, but it's his enemies who see stars. 2/2 Ron Spencer 60/350 Words of Worship 2W Enchantment 1: The next time you would draw a card this turn, you gain 5 life instead. "The faithful don't succumb to terror, nor are they ruled by passi on. They adhere to order, for order is life." -Volume I, The Book of Faith Rebecca Guay 61/350 Blue 61/61 Airborne Aid 3U Sorcery C Draw a card for each Bird in play. ÒWe help our Southern Order comrades as much as we can. But the Cabal's insidious influence spreads, dividing our forces and leaving new a rrivals to fend for themselves." -Commander Eesha Bradley Williams 62/350 Annex 2UU Enchant Land U You control enchanted land. Most refugees left their ancestral homes behind when they came to Otaria. A few decided to bring them along. John Avon 63/350 Aphetto Alchemist 1U Creature - Wizard U T: Untap target artifact or creature. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) He brews trouble. 1/2 Ron Spears 64/350 Aphetto Grifter 2U Creature - Wizard U Tap two untapped Wizards you control: Tap target permanent. Aphetto con artists started working in pairs to make it less likel y they'd be the victims of con artists. 1/1 Greg Staples 65/350 Arcanis the Omnipotent 3UUU Creature - Wizard Legend R T: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner's hand. He has journeyed where none have been before. Now he returns to en sure that none follow. 3/4 Justin Sweet 66/350 Artificial Evolution U Instant R Change the text of target spell or permanent by replacing all inst ances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.) Greg Staples 67/350 Ascending Aven 2UU Creature - Bird Soldier C Flying Ascending Aven may block only creatures with flying. Morph 2U (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 3/2 Ron Spencer 68/350 Aven Fateshaper 6U Creature - Bird Wizard U Flying When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order. 4U: Look at the top four cards of your library, then put them back in any order. 4/5 Anthony S. Waters 69/350 Backslide 1U Instant C Turn target creature with morph face down. Cycling U (U, Discard this card from your hand: Draw a card.) Some things are better left unknown. Pete Venters 70/350 Blatant Thievery 4UUU Sorcery R For each opponent, gain control of target permanent that player co ntrols. (This effect doesn't end at end of turn.) ÒI'll leave subtlety to the rich." Ron Spencer 71/350 Callous Oppressor 1UU Creature - Cephalid R You may choose not to untap Callous Oppressor during your untap step. As Callous Oppressor comes into play, an opponent chooses a creatu re type. T: Gain control of target creature that isn't of the chosen type a s long as Callous Oppressor remains tapped. 1/2 Justin Sweet 72/350 Chain of Vapor U Instant U Return target nonland permanent to its owner's hand. Then that per manent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. Carl Critchlow 73/350 Choking Tethers 3U Instant C Tap up to four target creatures. Cycling 1U (1U, Discard this card from your hand: Draw a card.) When you cycle Choking Tethers, you may tap target creature. Carl Critchlow 74/350 Clone 3U Creature - Clone R As Clone comes into play, you may choose a creature in play. If yo u do, Clone comes into play as a copy of that creature. 0/0 Carl Critchlow 75/350 Complicate 2U Instant U Counter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card from your hand: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays 1. Scott M. Fischer 76/350 Crafty Pathmage 2U Creature - Wizard C T: Target creature with power 2 or less is unblockable this turn. The most valuable commodity in the pits is a way out. 1/1 Wayne England 77/350 Crown of Ascension 1U Enchant Creature C Enchanted creature has flying. Sacrifice Crown of Ascension: Enchanted creature and other creatur es that share a creature type with it gain flying until end of turn. ÒWisdom, clear my eyes." Bradley Williams 78/350 Discombobulate 2UU Instant U Counter target spell. Look at the top four cards of your library, then put them back in any order. ÒI said Ôpick his brain,' not Ôtear off his head.'" -Riptide Project researcher Alex Horley-Orlandelli 79/350 Dispersing Orb 3UU Enchantment U 3U, Sacrifice a permanent: Return target permanent to its owner's hand. ÒLike the seas, the ®ther is fickle and ever-changing. If we can control one, we can master the other." -Riptide Project director Rebecca Guay 80/350 Disruptive Pitmage 2U Creature - Wizard C T: Counter target spell unless its controller pays o1. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) ÒShow weakness to hide your strength." 1/1 Darrell Riche 81/350 Essence Fracture 3UU Sorcery U Return two target creatures to their owners' hands. Cycling 2U (2U, Discard this card from your hand: Draw a card.) ÒShaping reality is simply a matter of knowing where to app ly pressure." -Ixidor, reality sculptor Wayne England 82/350 Fleeting Aven 1UU Creature - Bird Wizard U Flying Whenever a player cycles a card, return Fleeting Aven to its owner 's hand. ÒDon't become so enthralled with magic that you forget you can fly without it." 2/2 Iain McCaig 83/350 Future Sight 2UUU Enchantment R Play with the top card of your library revealed. You may play the top card of your library as though it were in your hand. ÒMy past holds only pain and loss. I will conquer it by cre ating the perfect future." -Ixidor, reality sculptor Matt Cavotta 84/350 Ghosthelm Courier 2U Creature - Wizard U You may choose not to untap Ghosthelm Courier during your untap step. 2U, T: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities. 2/1 Edward P. Beard, Jr. 85/350 Graxiplon 5U Creature - Beast U Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type. ÒAttempts to revive this ancient species have not been enti rely successful, but results indicate potential for future development." -Riptide Project researcher 3/4 Iain McCaig 86/350 Imagecrafter U Creature - Wizard C T: Choose a creature type other than Legend or Wall. Target creatu re's type becomes that type until end of turn. When Otarians learned not to trust wizards, the wizards learned to adapt. 1/1 Terese Nielsen 87/350 Information Dealer 1U Creature - Wizard C T: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order. ÒOne wizard is a suspect. Two wizards are a conspiracy." -Elvish refugee 1/1 Jerry Tiritilli 88/350 Ixidor, Reality Sculptor 3UU Creature - Wizard Legend R Face-down creatures get +1/+1. 2U: Turn target face-down creature face up. ÒReality has exiled me. I am no longer bound by its laws." 3/4 Kev Walker 89/350 Ixidor's Will 2U Instant C Counter target spell unless its controller pays 2 for each Wizard in play. ÒSome dreams should not come to be." Eric Peterson 90/350 Mage's Guile 1U Instant C Target creature can't be the target of spells or abilities this turn. Cycling U (U, Discard this card from your hand: Draw a card.) ÒNext time, don't bother." Edward P. Beard, Jr. 91/350 Meddle 1U Instant U If target spell has only one target and that target is a creature, change that spell's target to another creature. Strength may win the fight, but style wins the crowd. Brian Snoddy 92/350 Mistform Dreamer 2U Creature - Illusion C Flying 1: Mistform Dreamer's type becomes the creature type of your choic e until end of turn. Devotion, the second myth of reality: The faithful are most hurt b y the objects of their faith. 2/1 Matthew Mitchell 93/350 Mistform Mask 1U Enchant Creature C 1: Enchanted creature's type becomes the creature type of your cho ice until end of turn. Trust, the fifth myth of reality: Every truth holds the seed of betrayal. Monte Michael Moore 94/350 Mistform Mutant 4UU Creature - Illusion Mutant U 1U: Choose a creature type other than Legend or Wall. Target creat ure's type becomes that type until end of turn. Familiarity, the first myth of reality: What you know the best, yo u observe the least. 3/4 John Avon 95/350 Mistform Shrieker 3UU Creature - Illusion U Flying 1: Mistform Shrieker's type becomes the creature type of your choi ce until end of turn. Morph 3UU (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) 3/3 Glen Angus 96/350 Mistform Skyreaver 5UU Creature - Illusion R Flying 1: Mistform Skyreaver's type becomes the creature type of your cho ice until end of turn. Conviction, the third myth of reality: Only those who seek the tru th can be deceived. 6/6 Anthony S. Waters 97/350 Mistform Stalker 1U Creature - Illusion U 1: Mistform Stalker's type becomes the creature type of your choic e until end of turn. 2UU: Mistform Stalker gets +2/+2 and gains flying until end of turn. 1/1 Randy Gallegos 98/350 Mistform Wall 2U Creature - Illusion Wall C (Walls can't attack.) 1: Mistform Wall's type becomes the creature type of your choice u ntil end of turn. Fellowship, the fourth myth of reality: As the tides of war shift, so do loyalties. 1/4 Franz Vohwinkel 99/350 Nameless One 3U Creature - Wizard Avatar U Nameless One's power and toughness are each equal to the number of Wizards in play. Morph 2U (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) ÒOpen your mind to me." */* Mark Tedin 100/350 Peer Pressure 3U Sorcery R Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (Thi s effect doesn't end at end of turn.) Edward P. Beard, Jr. 101/350 Psychic Trance 2UU Instant R Until end of turn, Wizards you control gain ÒT: Counter tar get spell." The Riptide Project was perhaps the only school devoted to preventing the spread of knowledge. Rebecca Guay 102/350 Quicksilver Dragon 4UU Creature - Dragon R Flying U: If target spell has only one target and that target is Quicksil ver Dragon, change that spell's target to another creature. Morph 4U (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 5/5 Ron Spencer 103/350 Read the Runes XU Instant R Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent. ÒThe world is a puzzle, and the mind is its key." Alan Pollack 104/350 Reminisce 2U Sorcery U Target player shuffles his or her graveyard into his or her library. ÒLeave the door to the past even slightly ajar and it could be blown off its hinges." Bradley Williams 105/350 Riptide Biologist 1U Creature - Wizard C Protection from Beasts Morph 2U (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) ÒI gave it two choices: life in the lab or death in the hunt." Justin Sweet 106/350 Riptide Chronologist 3UU Creature - Wizard U U, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice. The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him. Roger Raupp 107/350 Riptide Entrancer 1UU Creature - Wizard R Whenever Riptide Entrancer deals combat damage to a player, you ma y sacrifice it. If you do, gain control of target creature that player control s. (This effect doesn't end at end of turn.) Morph UU (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 1/1 Scott Hampton 108/350 Riptide Shapeshifter 3UU Creature - Shapeshifter U 2UU, Sacrifice Riptide Shapeshifter: Choose a creature type. Revea l cards from the top of your library until you reveal a creature card of that t ype. Put that card into play and shuffle the rest into your library. 3/3 Arnie Swekel 109/350 Rummaging Wizard 3U Creature - Wizard U 2U: Look at the top card of your library. You may put that card into your graveyard. ÒI've got everything you'd ever need right here. Just give me some time to find it." 2/2 Jerry Tiritilli 110/350 Sage Aven 3U Creature - Bird Wizard C Flying When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order. >From their mountain aeries, aven scholars see far more than the distant horizon. 1/3 Randy Gallegos 111/350 Screaming Seahawk 4U Creature - Bird C Flying When Screaming Seahawk comes into play, you may search your librar y for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library. 2/2 Heather Hudson 112/350 Sea's Claim U Enchant Land C Enchanted land is an island. ÒMy vengeance will drown my enemies as my storms drown the desert." -Ixidor, reality sculptor Alan Pollack 113/350 Slipstream Eel 5UU Creature - Beast C Slipstream Eel can't attack unless defending player controls an island. Cycling 1U (1U, Discard this card from your hand: Draw a card.) ÒIt's a fine way to travel, if you don't mind the smell." 6/6 Mark Tedin 114/350 Spy Network U Instant C Look at target player's hand, the top card of that player's librar y, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order. Ron Spears 115/350 Standardize UU Instant R Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn. At that point, the wizards' argument got a lot uglier. Justin Sweet 116/350 Supreme Inquisitor 3UU Creature - Wizard Lord R Tap five untapped Wizards you control: Search target player's libr ary for up to five cards and remove them from the game. Then that player shuffle s his or her library. ÒIt's hard to fight on an empty mind." 1/3 rk Post 117/350 Trade Secrets 1UU Sorcery R Target opponent draws two cards, then you draw up to four cards. T hat opponent may repeat this process as many times as he or she chooses. Ron Spears 118/350 Trickery Charm U Instant C Choose one - Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order. David Martin 119/350 Voidmage Prodigy UU Creature - Wizard R UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 2/1 Scott M. Fischer 120/350 Wheel and Deal 3U Instant R Any number of target opponents each discards his or her hand and d raws seven cards. Draw a card. Alan Pollack 121/350 Words of Wind 2U Enchantment R 1: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead. ÒBe logical in all things. Do not allow instinct or passion to cloud your mind." -Volume II, The Book of Insight Eric Peterson 122/350 Black 61/61 Accursed Centaur B Creature - Zombie Centaur Common When Accursed Centaur comes into play, sacrifice a creature. “The Cabal mocks the natural order. For its minions, death is jus t a pause between duties.” -Kamahl, druid acolyte 2/2 Jerry Tiritilli 123/350 Anurid Murkdiver 4BB Creature - Zombie Beast Common Swampwalk Aphetto’s swamps are alive with the dead. 4/3 Dany Orizio 124/350 Aphetto Dredging 3B Sorcery Common Return up to three target creature cards of the creature type of y our choice from your graveyard to your hand. Phage became both executioner and savior, helping others to the sa me rebirth she had found. Monte Michael Moore 125/350 Aphetto Vulture 4BB Creature - Zombie Bird Uncommon Flying When Aphetto Vulture is put into a graveyard from play, you may pu t target Zombie card from your graveyard on top of your library. 3/2 Tony Szczudlo 126/350 Blackmail B Sorcery Uncommon Target player reveals three cards from his or her hand and you cho ose one of them. That player discards that card. Even the most virtuous person is only one secret away from being o wned by the Cabal. Christopher Moeller 127/350 Boneknitter 1B Creature - Zombie Cleric Uncommon 1B: Regenerate target Zombie. Morph 2B (You may play this face dow n as a 2/2 creature for o3. Turn it face up any time for its morph cost.) Nothing comes together as easily as it comes apart. 1/1 Pete Venters 128/350 Cabal Archon 2B Creature - Cleric Uncommon B, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life. “You are weak. I am strong. The protocol is obvious.” 2/2 Pete Venters 129/350 Cabal Executioner 2BB Creature - Cleric Uncommon Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 2/2 Rebecca Guay 130/350 Cabal Slaver 2B Creature - Cleric Uncommon Whenever a Goblin deals combat damage to a player, that player dis cards a card from his or her hand. “In its natural habitat, the goblin is stupid, yet devious. Now i t’s stupid, devious, and powerful.” 2/1 Pete Venters 131/350 Chain of Smog 1B Sorcery Uncommon Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy. Greg Staples 132/350 Cover of Darkness 1B Enchantment Rare As Cover of Darkness comes into play, choose a creature type. Crea tures of the chosen type have fear. (They can’t be blocked except by artifact creatures and/or black creatures.) Kev Walker 133/350 Crown of Suspicion 1B Enchant Creature Common Enchanted creature gets +2/-1. Sacrifice Crown of Suspicion: Enchanted creature and other creatur es that share a creature type with it get +2/-1 until end of turn. “Darkness, hide my fear.” Wayne England 134/350 Cruel Revival 4B Instant Common Destroy target non-Zombie creature. It can’t be regenerated. Retu rn up to one target Zombie card from your graveyard to your hand. Few Cabal fighters fear death. They fear what follows it. Greg Staples 135/350 Death Match 3B Enchantment Rare Whenever a creature comes into play, that creature’s controller may have target creature of his or her choice get -3/-3 until end of turn. The Cabal breeds many things for the pit fights, but it never breeds compassion. rk post 136/350 Death Pulse 2BB Instant Uncommon Target creature gets -4/-4 until end of turn. Cycling 1BB (1BB, Discard this card from your hand: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until en d of turn. Tony Szczudlo 137/350 Dirge of Dread 2B Sorcery Common All creatures gain fear until end of turn. (They can’t be blocked except by artifact creatures and/or black creatures.) Cycling 1B (1B, Discard this card from your hand: Draw a card.) Wh en you cycle Dirge of Dread, you may have target creature gain fear until end of turn. Heather Hudson 138/350 Disciple of Malice 1B Creature - Cleric Common Protection from white Cycling o2 (o2, Discard this card from your hand: Draw a card. The lantern he carried did not light his way-it signaled his approach. 1/2 Matt Cavotta 139/350 Doomed Necromancer 2B Creature - Cleric Mercenary Rare B, T, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play. “His sacrifice shall not be forgotten. Now toss his body over the re with the others.” -Phage the Untouchable 2/2 Mark Brill 140/350 Ebonblade Reaper 2B Creature - Cleric Rare Whenever Ebonblade Reaper attacks, you lose half your life, rounded up. Whenever Ebonblade Reaper deals combat damage to a player, that pl ayer loses half his or her life, rounded up. Morph 3BB (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) 1/1 Wayne England 141/350 Endemic Plague 3B Sorcery Rare As an additional cost to play Endemic Plague, sacrifice a creature . Destroy all creatures that share a creature type with the sacrificed creature. They can’t be regenerated. Nelson DeCastro 142/350 Entrails Feaster B Creature - Zombie Cat Rare At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don’ t, tap Entrails Feaster. 1/1 John Matson 143/350 Fade from Memory B Instant Uncommon Remove target card in a graveyard from the game. Cycling B (B, Dis card this card from your hand: Draw a card.) Proper burial is a luxury Otarians can no longer afford. David Martin 144/350 Fallen Cleric 4B Creature - Zombie Cleric Common Protection from Clerics Morph 4B (You may play this face down as a 2/2 creature for o3. Tu rn it face up any time for its morph cost.) The most terrifying zombies are those with just a hint of their ol d selves left. 4/2 Dave Dorman 145/350 False Cure BB Instant Rare Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained. “I do unto others as others have done unto me.” -Phage the Untouchable Bradley Williams 146/350 Feeding Frenzy 2B Instant Uncommon Target creature gets -X/-X until end of turn, where X is the numbe r of Zombies in play. It wasn’t as much a strategy as a dim instinct to drown their prey. Nelson DeCastro 147/350 Festering Goblin B Creature - Zombie Goblin Common When Festering Goblin is put into a graveyard from play, target cr eature gets - 1/-1 until end of turn. In life, it was a fetid, disease-ridden thing. In death, not much changed. 1/1 Thomas M. Baxa 148/350 Frightshroud Courier 2B Creature - Zombie Uncommon You may choose not to untap Frightshroud Courier during your untap step. 2B, T: As long as Frightshroud Courier remains tapped, target Zomb ie gets +2/+2 and has fear. (It can’t be blocked except by artifact creatures a nd/or black creatures.) 2/1 Ron Spears 149/350 Gangrenous Goliath 3BB Creature - Zombie Giant Rare Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand. Cabal clerics don’t heal the sick-they heal the dead. 4/4 Justin Sweet 150/350 Gluttonous Zombie 4B Creature - Zombie Uncommon Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) Greed and gluttony led him to death. Now they are his greatest assets. 3/3 Thomas M. Baxa 151/350 Gravespawn Sovereign 4BB Creature - Zombie Lord Rare Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control. The Cabal never expected its creations to create servants of their own. 3/3 Adam Rex 152/350 Grinning Demon 2BB Creature - Demon At he beginning of your upkeep, you lose 2 life. Morph 2BB (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) It’s drawn to the scent of screaming. 6/6 Mark Zug 153/350 Haunted Cadaver 3B Creature - Zombie Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand. Morph 1B (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 2/2 Randy Gallegos 154/350 Head Games 3BB Sorcery Rare Target opponent puts the cards from his or her hand on top of his or her library. Search that player’s library for that many cards. The pl ayer puts those cards into his or her hand, then shuffles his or her library. Terese Nielsen 155/350 Headhunter 1B Creature - Cleric Uncommon Whenever Headhunter deals combat damage to a player, that player d iscards a card from his or her hand. Morph B (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 1/1 Matt Cavotta 156/350 Infest 1BB Sorcery Uncommon All creatures get -2/-2 until end of turn. “It is from Phage that this evil springs, and to her it shall return.” - Akroma, angelic avenger Ben Thompson 157/350 Misery Charm B Instant Common Choose one - Destroy target Cleric; or return target Cleric card f rom your graveyard to your hand; or target player loses 2 life. David Martin 158/350 Nantuko Husk 2B Creature - Zombie Insect Common Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn. The soul sheds light, and death is its shadow. When the light dims , life and death embrace. -Nantuko teaching 2/2 Carl Critchlow 159/350 Oversold Cemetery 1B Enchantment Rare At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your grav eyard to your hand. Thomas M. Baxa 160/350 Patriarch’s Bidding 3BB Sorcery Rare Each player chooses a creature type. Each player returns all creat ure cards of a type chosen this way from his or her graveyard to play. “Family plots are so convenient.” -Cabal Patriarch Ben Thompson 161/350 Profane Prayers 2BB Sorcery Common Profane Prayers deals X damage to target creature or player and yo u gain X life, where X is the number of Clerics in play. “We have ways to make you talk, but you have nothing interesting to say.” Alan Pollack 162/350 Prowling Pangolin 3BB Creature - Beast Uncommon When Prowling Pangolin comes into play, any player may sacrifice t wo creatures. If a player does, sacrifice Prowling Pangolin. It’s always hungry, yet easily sated. 6/5 Heather Hudson 163/350 Rotlung Reanimator 2B Creature - Zombie Cleric Rare Whenever Rotlung Reanimator or another Cleric is put into a gravey ard from play, put a 2/2 black Zombie creature token into play. 2/2 Thomas M. Baxa 164/350 Screeching Buzzard 3B Creature - Bird Common Flying When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand. 2/2 Heather Hudson 165/350 Severed Legion 1BB Creature - Zombie Common Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.) No one in Aphetto answers a knock at the door after sundown. 2/2 Dany Orizio 166/350 Shade’s Breath 1B Instant Uncommon Until end of turn, each creature you control becomes black, its cr eature type becomes Shade, and it gains “B: This creature gets +1/+1 until en d of turn.” The grim business of the Coliseum casts long shadows. Franz Vohwinkel 167/350 Shepherd of Rot 1B Creature - Zombie Cleric Common T: Each player loses 1 life for each Zombie in play. “My priests swore loyalty to the Cabal not until death, but beyon d it.” - Cabal Patriarch 1/1 Greg Staples 168/350 Silent Specter 4BB Creature - Specter Rare Flying Whenever Silent Specter deals combat damage to a player, that play er discards two cards from his or her hand. Morph 3BB (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) 4/4 Daren Bader 169/350 Smother 1B Instant Uncommon Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. “I can’t hear them scream, but at least I don’t have to listen to them beg.” -Phage the Untouchable Carl Critchlow 170/350 Soulless One 3B Creature - Zombie Avatar Uncommon Soulless One’s power and toughness are each equal to the number o f Zombies in play plus the number of Zombie cards in all graveyards. “Surrender your soul to me.” */* Thomas M. Baxa 171/350 Spined Basher 2B Creature - Zombie Beast Morph 2B (You may play this face down as a 2/2 creature for o3. Tu rn it face up any time for its morph cost.) “How cute. Does it do any other tricks?” -Braids, dementia summoner 3/1 Thomas M. Baxa 172/350 Strongarm Tactics 1B Sorcery Rare Each player discards a card from his or her hand. Then each player who didn’t discard a creature card this way loses 4 life. “If you can’t pay your gambling debts, you just might be tomorro w’s main attraction at the Grand Coliseum.” Greg & Tim Hildebrandt 173/350 Swat 1BB Instant Common Destroy target creature with power 2 or less. Cycling 2 (2, Discard this card from your hand: Draw a card.) Few who cross Phage have the chance to repeat the mistake. rk post 174/350 Syphon Mind 3B Sorcery Common Each other player discards a card from his or her hand. You draw a card for each card discarded this way. When tempers run high, it’s easy to lose your head. Jeff Easley 175/350 Syphon Soul 2B Sorcery Common Syphon Soul deals 2 damage to each other player. You gain life equ al to the damage dealt this way. As Phage drank their energy, a vague memory of Jeska stirred. Then she lost herself again in the joy of her victims’ suffering. Ron Spears 176/350 Thrashing Mudspawn 3BB Creature - Beast Uncommon Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph 1BB (You may play this face down as a 2/2 creature for o3. T urn it face up any time for its morph cost.) It just obeys you. It doesn’t like you. 4/4 Thomas M. Baxa 177/350 Undead Gladiator 1BB Creature - Zombie Barbarian Rare 1B, Discard a card from your hand: Return Undead Gladiator from yo ur graveyard to your hand. Play this ability only during your upkeep. Cycling 1B (1B, Discard this card from your hand: Draw a card.) 3/1 Jeff Easley 178/350 Visara the Dreadful 3BBB Creature - Gorgon Legend Rare Flying T: Destroy target creature. It can’t be regenerated. “My eyes are my strongest feature.” 5/5 Kev Walker 179/350 Walking Desecration 2B Creature - Zombie Uncommon B, T: Creatures of the type of your choice attack this turn if able. Such sacrilege turns blinding grief into blinding rage. 1/1 Daren Bader 180/350 Withering Hex B Enchant Creature Uncommon Whenever a player cycles a card, put a plague counter on Withering Hex. Enchanted creature gets -1/-1 for each plague counter on Withering Hex. Greg & Tim Hildebrandt 181/350 Words of Waste 2B Enchantment Rare 1: The next time you would draw a card this turn, each opponent di scards a card from his or her hand instead. “Terror corrupts order and paralyzes instinct.” -Volume III, The Book of Decay Jerry Tiritilli 182/350 Wretched Anurid 1B Creature - Zombie Beast Common 3/3 Whenever another creature comes into play, you lose 1 life. The only prince inside this frog is the one it ate. Glen Angus 183/350 5/5 Red 61/61 Aether Charge 4R Enchantment U Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent. "Is it just me, or does that meteor have teeth?" Mark Brill 184/350 Aggravated Assault 2R Enchantment R 3RR: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery. Greg Staples 185/350 Airdrop Condor 4R Creature - Bird U Flying, 1R, Sacrifice a Goblin: Airdrop Condor deals damage equal to the s acrificed Goblin's power to target creature or player. It has two kinds of droppings, neither of which is particularly pleasant. 2/2 Glen Angus 186/350 Avarax 3RR Creature - Beast U Haste When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library. 1R: Avarax gets +1/+0 until end of turn. 3/3 Greg Staples 187/350 Battering Craghorn 2RR Creature - Beast C First strike Morph 1RR (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) Their skeletons can be found all over Skirk Ridge, tangled in each other's horns. 3/1 Matt Cavotta 188/350 Blistering Firecat 1RRR Creature - Cat R Trample, haste At end of turn, sacrifice Blistering Firecat. Morph RR (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 7/1 Arnie Swekel 189/350 Break Open 1R Instant C Turn target face-down creature an opponent controls face up. There are two ways to resolve puzzling situations: thoughtful contemplation or force. After thoughtful contemplation, most barbarians choose force. Alex Horley-Orlandelli 190/350 Brightstone Ritual R Instant C Add oR to your mana pool for each Goblin in play. Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny. Wayne England 191/350 Butcher Orgg 4RRR Creature - Orgg R You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls. It can kill you with three arms tied behind its back. 6/6 Kev Walker 192/350 Chain of Plasma 1R Instant U Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may ch oose a new target for that copy. Gary Ruddell 193/350 Charging Slateback 4R Creature - Beast C Charging Slateback can't block. Morph 4R (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) Goblins prize its hide for building rock sled runners. 4/3 Mark Tedin 194/350 Commando Raid 2R Instant U Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls." Ron Spencer 195/350 Crown of Fury 1R Enchant Creature C Enchanted creature gets +1/+0 and has first strike. Sacrifice Crow n of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn. "Passion, fire my heart." Bradley Williams 196/350 Custody Battle 1R Enchant Creature U Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land." Goblins resolve disputes by splitting everything straight down the middle. Greg & Tim Hildebrandt 197/350 Dragon Roost 4RR Enchantment R 5RR: Put a 5/5 red Dragon creature token with flying into play. A powerful mage created the roost to guard a portal between the planes. The mage is long gone, but dragons still keep watch at the gate. Luca Zontini 198/350 Dwarven Blastminer 1R Creature - Dwarf U 2R,T: Destroy target nonbasic land. Morph R (You may play this face down as a 2/2 creature for o3. Tur n it face up any time for its morph cost.) "Life is too short for something like a hunk of rock to get in my way." 1/1 Gary Ruddell 199/350 Embermage Goblin 3R Creature - Goblin Wizard U When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library. T: Embermage Goblin deals 1 damage to target creature or player. 1/1 Pete Venters 200/350 Erratic Explosion 2R Sorcery C Choose target creature or player. Reveal cards from the top of you r library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put th e revealed cards on the bottom of your library in any order. Gary Ruddell 201/350 Fever Charm R Instant C Choose one - Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard. David Martin 202/350 Flamestick Courier 2R Creature - Goblin U You may choose not to untap Flamestick Courier during your untap step. 2R, T: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste. 2/1 Luca Zontini 203/350 Goblin Machinist 4R Creature - Goblin U 2R: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is th at card's converted mana cost. Put the revealed cards on the bottom of your library in any order. 0/5 Doug Chaffee 204/350 Goblin Piledriver 1R Creature - Goblin R Protection from blue Whenever Goblin Piledriver attacks, it gets +2/+0 until end of tur n for each other attacking Goblin. Throw enough goblins at any problem and it should go away. At the very least, there'll be fewer goblins. 1/2 Matt Cavotta 205/350 Goblin Pyromancer 3R Creature - Goblin Wizard R When Goblin Pyromancer comes into play, all Goblins get +3/+0 unti l end of turn. At end of turn, destroy all Goblins. "The good news is, we figured out how the wand works. The bad news is, we figured out how the wand works." 2/2 Edward P. Beard, Jr. 206/350 Goblin Sharpshooter 2R Creature - Goblin R Goblin Sharpshooter doesn't untap during your untap step. Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter. T: Goblin Sharpshooter deals 1 damage to target creature or player. 1/1 Greg Staples 207/350 Goblin Sky Raider 2R Creature - Goblin C Flying The goblin word for "flying" is more accurately translated as "falling slowly." 1/2 Daren Bader 208/350 Goblin Sledder R Creature - Goblin C Sacrifice a Goblin: Target creature gets +1/+1 until end of turn. [i]"Let's play 'sled.' Here's how it works: you're the sled." 1/1 Ron Spencer 209/350 Goblin Taskmaster R Creature - Goblin C 1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) For some reason, goblin fighting school isn't as crowded on day two. 1/1 Trevor Hairsine 210/350 Grand Melee 3R Enchantment R All creatures attack each turn if able. All creatures block each turn if able. Hot blood washes away cold reason. Trevor Hairsine 211/350 Gratuitous Violence 2RRR Enchantment R If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. Only the Cabal could make a fight to the death more deadly. Christopher Moeller 212/350 Insurrection 5RRR Sorcery R Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. "Maybe they wanted to be on the winning side for once."-Matoc, lavamancer Mark Zug 213/350 Kaboom! 4R Sorcery R Choose any number of target players. For each of those players, reveal cards from the top of your libra ry until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed card s on the bottom of your library in any order. Glen Angus 214/350 Lavamancer's Skill 1R Enchant Creature C Enchanted creature has "T: This creature deals 1 damage to target creature." If enchanted creature is a Wizard, it has "T: This creature deals 2 damage to target creature." Monte Michael Moore 215/350 Lay Waste 3R Sorcery C Destroy target land. Cycling 2 (2, Discard this card from your hand: Draw a card.) Skirk Ridge had survived earthquakes, mudslides, and meteor showers. Then the goblins moved in. Carl Critchlow 216/350 Lightning Rift 1R Enchantment U Whenever a player cycles a card, you may pay 1. If you do, Lightning Rift deals 2 damage to target creature or player. Options will cost you, but a lack of them will cost you even more. Eric Peterson 217/350 Mana Echoes 2RR Enchantment R Whenever a creature comes into play, you may add 1 to your mana pool for each creature you control that shares a creature type with it. When the ground is saturated with mana, even the lightest footstep can bring it to the surface. Christopher Moeller 218/350 Menacing Ogre 3RR Creature - Ogre R Trample, haste When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest numb er loses that much life. If you are one of those players, put two +1/+1 cou nters on Menacing Ogre. 3/3 Ron Spencer 219/350 Nosy Goblin 2R Creature - Goblin C T, Sacrifice Nosy Goblin: Destroy target face-down creature. To his surprise, Furt discovered that the strange creatures were not at all like bugs. 2/1 Thomas M. Baxa 220/350 Pinpoint Avalanche 3RR Instant C Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented. "Some solve problems by thinking and talking. Others use rocks."-Toggo, goblin weaponsmith Darrell Riche 221/350 Reckless One 3R Creature - Goblin Avatar U Haste Reckless One's power and toughness are each equal to the number of Goblins in play. "Release chaos with me!" */* Ron Spencer 222/350 Risky Move 3RRR Enchantment R At the beginning of each player's upkeep, that player gains contro l of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. Jerry Tiritilli 223/350 Rorix Bladewing 3RRR Creature - Dragon Legend R Flying, haste In the smoldering ashes of Shiv, a few dragons strive to rebuild their native land. The rest seek any opportunity to restore the broken pride of their race. 6/5 Darrell Riche 224/350 Searing Flesh 6R Sorcery U Searing Flesh deals 7 damage to target opponent. Zemoo found out the hard way that "inflammable" and "flammable" mean the same thing. Pete Venters 225/350 Shaleskin Bruiser 6R Creature - Beast U Trample Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of tur n for each other attacking Beast. Its only predators are the elements. 4/4 Mark Zug 226/350 Shock R Instant C Shock deals 2 damage to target creature or player. "I love lightning! It's my best invention since the rock."-Toggo, goblin weaponsmith Edward P. Beard, Jr. 227/350 Skirk Commando 1RR Creature - Goblin C Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls. Morph 2R(You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 2/1 Dave Dorman 228/350 Skirk Fire Marshal 3RR Creature - Goblin Lord R Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. He's boss because he's smart enough to get out of the way. 2/2 Greg & Tim Hildebrandt 229/350 Skirk Prospector Creature - Goblin C Sacrifice a Goblin: Add R to your mana pool. "I like goblins. They make funny little popping sounds when they die."-Braids, dementia summoner 1/1 Doug Chaffee 230/350 Skittish Valesk 6R Creature - Beast U At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph 5R (You may play this face down as a 2/2 creature for o3. Tu rn it face up any time for its morph cost.) 5/5 Alan Pollack 231/350 Slice and Dice 4RR Sorcery U Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card from your hand: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. Mark Brill 232/350 Snapping Thragg 4R Creature - Beast U Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls. Morph 4RR (You may play this face down as a 2/2 creature for o3. Turn it face up any time for its morph cost.) 3/3 Iain McCaig 233/350 Solar Blast 3R Instant C Solar Blast deals 3 damage to target creature or player. Cycling 1RR (1RR, Discard this card from your hand: Draw a card.) When you cycle Solar Blast, you may have it deal 1 damage to target creature or player. Greg Staples 234/350 Sparksmith 1R Creature - Goblin C T: Sparksmith deals X damage to target creature and X damage to yo u, where X is the number of Goblins in play. "If it didn't hurt, how would I know it worked?" 1/1 Jim Nelson 235/350 Spitfire Handler 1R Creature - Goblin C Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. R: Spitfire Handler gets +1/+0 until end of turn. "Wait 'til Toggo sees this!" 1/1 Jim Nelson 236/350 Spurred Wolverine 4R Creature - Beast U Tap two untapped Beasts you control: Target creature gains first strike until end of turn. After a few painful experiences, goblins learned not to pick their noses around the beasts. 2/3 Daren Bader 237/350 Starstorm XRR Instant R Starstorm deals X damage to each creature. Cycling 3 (3, Discard this card from your hand: Draw a card.) Pardic barbarians didn't complain when the Order started blaming every crisis on the Cabal. David Martin 238/350 Tephraderm 4R Creature - Beast R Whenever a creature deals damage to Tephraderm, Tephraderm deals t hat much damage to that creature.Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller. 4/5 Paolo Parente 239/350 Thoughtbound Primoc 2R Creature - Bird Beast U Flying At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc. Efforts to use them as spies failed when they kept reporting to the enemy. 2/3 Jeff Miracola 240/350 Threaten 2R Sorcery U Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Goblins' motivational techniques are crude, but effective. Mark Brill 241/350 Thunder of Hooves 3R Sorcery U Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play. Jim Nelson 242/350 Wave of Indifference XR Sorcery C X target creatures can't block this turn. "Darius?""Yeah?""There's a goblin sneaking up on you.""So?""Just sayin'." Greg & Tim Hildebrandt 243/350 Words of War 2R Enchantment R 1: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."-Volume IV, The Book of Fire Justin Sweet 244/35 1/1 Green 61/61 Animal Magnetism 4G Sorcery R Reveal the top five cards of your library. An opponent chooses a c reature card from among them. Put that card into play and the rest into your gr aveyard. Ron Spears 245/350 Barkhide Mauler 4G Creature — Beast C 4/4 Cycling 2 (2, Discard this card from your hand: Draw a card.) Anywhere else they would be hunted for their skins, but in Wirewoo d, they are safe. Iain McCaig 246/350 Biorhythm 6GG Sorcery R Each player’s life total becomes the number of creatures he or sh e controls. “I have seen life’s purpose, and now it is my own.”—Kamahl, dr uid acolyte Ron Spears 247/350 Birchlore Rangers G Creature — Elf C Tap two untapped Elves you control: Add one mana of any color to y our mana pool. Morph G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) 1/1 Dany Orizio 248/350 Bloodline Shaman 1G Creature — Elf Wizard U T: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwi se, put it into your graveyard. Every creature of the forest has a name, and she knows them all. 1/1 Rebecca Guay 249/350 Broodhatch Nantuko 1G Creature — Insect Druid U Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play. Morph 2G (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 1/1 Keith Garletts 250/350 Centaur Glade 3GG Enchantment U 2GG: Put a 3/3 green Centaur creature token into play. The Mirari called to the centaurs, and all who heard it were forev er changed. Alex Horley-Orlandelli 251/350 Chain of Acid 3G Sorcery U Destroy target noncreature permanent. Then that permanent’s contr oller may copy this spell and may choose a new target for that copy. Ron Spencer 252/350 Crown of Vigor 1G Enchant Creature C Enchanted creature gets +1/+1. Sacrifice Crown of Vigor: Enchanted creature and other creatures t hat share a creature type with it get +1/+1 until end of turn. “Life, be my shield.” Matt Cavotta 253/350 Elven Riders 3GG Creature — Elf U Elven Riders can’t be blocked except by creatures with flying and /or Walls. “Wirewood cannot hide great size. Only with speed and skill can w e survive here.” 3/3 Darrell Riche 254/350 Elvish Guidance 2G Enchant Land C Whenever enchanted land is tapped for mana, its controller adds G to his or her mana pool for each Elf in play. “Old home never forgotten, new home ours forever.” Greg & Tim Hildebrandt 255/350 Elvish Pathcutter 3G Creature — Elf C 2G: Target Elf gains forestwalk until end of turn. In harsh times, the strongest currency is cooperation. 1/2 Todd Lockwood 256/350 Elvish Pioneer G Creature — Elf Druid C When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped. “Destruction is the work of an afternoon. Creation is the work of a lifetime.”—Kamahl, druid acolyte 1/1 Christopher Rush 257/350 Elvish Scrapper G Creature — Elf U G, T, Sacrifice Elvish Scrapper: Destroy target artifact. “The stories tell of a distant time when machines overran the forests, destroying everything that lived. That time will not come again.” 1/1 Edward P. Beard, Jr. 258/350 Elvish Vanguard 1G Creature — Elf R Whenever another Elf comes into play, put a +1/+1 counter on Elvis h Vanguard. “Our lives are woven together like the trees’ branches over our heads, forming a canopy that protects us all.” 1/1 Glen Angus 259/350 Elvish Warrior GG Creature — Elf C “My tales of war are the stories most asked for around the fires at night, but they’re the ones I care least to tell.” 2/3 Christopher Moeller 260/350 Enchantress’s Presence 2G Enchantment R Whenever you play an enchantment spell, draw a card. “The wise learn from successes as well as mistakes.” Rebecca Guay 261/350 Everglove Courier 2G Creature — Elf U You may choose not to untap Everglove Courier during your untap step. 2G, T: As long as Everglove Courier remains tapped, target Elf get s +2/+2 and has trample. 2/1 Darrell Riche 262/350 Explosive Vegetation 3G Sorcery U Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. John Avon 263/350 Gigapede 3GG Creature — Insect R Gigapede can’t be the target of spells or abilities. At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand. 6/1 Glen Angus 264/350 Heedless One 3G Creature — Elf Avatar U Trample Heedless One’s power and toughness are each equal to the number o f Elves in play. “Channel your vitality through me.” */* Mark Zug 265/350 Hystrodon 4G Creature — Beast R 3/4 Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) Anthony S. Waters 266/350 Invigorating Boon 1G Enchantment U Whenever a player cycles a card, you may put a +1/+1 counter on target creature. The Mirari’s echoes rang in the scouts’ minds long after they ha d returned from the Krosan Forest. Edward P. Beard, Jr. 267/350 Kamahl, Fist of Krosa 4GG Creature — Druid Legend R G: Target land becomes a 1/1 creature until end of turn. It’s sti ll a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn. “My mind has changed. My strength has not.” 4/3 Matthew D. Wilson 268/350 Kamahl’s Summons 3G Sorcery U Each player may reveal any number of creature cards from his or he r hand. Then each player puts a 2/2 green Bear creature token into play for eac h card he or she revealed this way. As Krosa unleashed the peace in Kamahl, he unleashed the fury in Krosa. Anthony S. Waters 269/350 Krosan Colossus 6GGG Creature — Beast R Morph 6GG (You may play this face down as a 2/2 creature for o3. T urn it face up any time for its morph cost.) When it walked, it altered geography. When it bellowed, it changed the weather. 9/9 Kev Walker 270/350 Krosan Groundshaker 4GGG Creature — Beast U G: Target Beast gains trample until end of turn. You know it’s coming when you hear the distant thunder. You know where it’s been when you see the path of broken trees. 6/6 Wayne England 271/350 Krosan Tusker 5GG Creature — Beast C Cycling 2G (2G, Discard this card from your hand: Draw a card.) When you cycle Krosan Tusker, you may search your library for a ba sic land card, reveal that card, and put it into your hand. Then shuffle yo ur library. 6/5 Kev Walker 272/350 Leery Fogbeast 2G Creature — Beast C Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn. It emerges from the mists only to feed. 4/2 Matt Cavotta 273/350 Mythic Proportions 4GGG Enchant Creature R Enchanted creature gets +8/+8 and has trample. The blood of Krosa turns rational beings into primal forces. Jim Nelson 274/350 Naturalize 1G Instant C Destroy target artifact or enchantment. “From here, let the world be reborn.” Ron Spears 275/350 Overwhelming Instinct 2G Enchantment U Whenever you attack with three or more creatures, draw a card. The biggest difference between a victory and a massacre is which s ide you’re on. Ron Spears 276/350 Primal Boost 2G Instant U Target creature gets +4/+4 until end of turn. Cycling 2G (2G, Discard this card from your hand: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+ 1 until end of turn. Eric Peterson 277/350 Ravenous Baloth 2GG Creature — Beast R Sacrifice a Beast: You gain 4 life. “All we know about the Krosan Forest we have learned from those f ew who made it out alive.”—Elvish refugee 4/4 Arnie Swekel 278/350 Run Wild G Instant U Until end of turn, target creature gains trample and “G: Regenerate this creature.” Wirewood’s beasts didn’t seem to mind when the elves moved in. I n fact, they hardly noticed them underfoot. Alan Pollack 279/350 Serpentine Basilisk 2GG Creature — Basilisk U Whenever Serpentine Basilisk deals combat damage to a creature, de stroy that creature at end of combat. Morph 1GG (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) 2/3 Franz Vohwinkel 280/350 Silklash Spider 3GG Creature — Spider R Silklash Spider may block as though it had flying. XGG: Silklash Spider deals X damage to each creature with flying. The only thing that flies over the Krosan Forest is the wind. 2/7 Iain McCaig 281/350 Silvos, Rogue Elemental 3GGG Creature — Elemental Legend R Trample G: Regenerate Silvos, Rogue Elemental. He was born of the Mirari, thrust out of his homeland before he wa s even aware. Left without purpose or meaning, he found both in the pits. 8/5 Carl Critchlow 282/350 Snarling Undorak 2GG Creature — Beast C 2G: Target Beast gets +1/+1 until end of turn. Morph 1GG (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) Most creatures in the Krosan Forest feared the Mirari’s power. A few fed upon it. 3/3 Justin Sweet 283/350 Spitting Gourna 3GG Creature — Beast C Spitting Gourna may block as though it had flying. Morph 4G (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) 3/4 Heather Hudson 284/350 Stag Beetle 3GG Creature — Insect R Stag Beetle comes into play with X +1/+1 counters on it, where X i s the number of other creatures in play. Its voice crackles with the hum of a thousand wings beating at once. 0/0 Anthony S. Waters 285/350 Steely Resolve 1G Enchantment R As Steely Resolve comes into play, choose a creature type. Creatures of the chosen type can’t be the targets of spells or ab ilities. No one in Wirewood understands what is happening. They just know it’s unnatural—and coming from Krosa. Greg Staples 286/350 Symbiotic Beast 4GG Creature — Beast U When Symbiotic Beast is put into a graveyard from play, put four 1 /1 green Insect creature tokens into play. The insects found a meal in the carrion of the beast’s prey. The beast found a spiffy new hairstyle. 4/4 Franz Vohwinkel 287/350 Symbiotic Elf 3G Creature — Elf C When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play. The elves arriving in Wirewood had no homes, let alone weapons, bu t they knew that the forest would always provide. 2/2 Wayne England 288/350 Symbiotic Wurm 5GGG Creature — Wurm R When Symbiotic Wurm is put into a graveyard from play, put seven 1 /1 green Insect creature tokens into play. The insects keep the wurm’s hide free from parasites. In return, the wurm doesn’t eat the insects. 7/7 Matt Cavotta 289/350 Taunting Elf G Creature — Elf C All creatures able to block Taunting Elf do so. The safety of the village depends on the beast thinking with its stomach. 0/1 Rebecca Guay 290/350 Tempting Wurm 1G Creature — Wurm R When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play. 5/5 Bob Petillo 291/350 Towering Baloth 6GG Creature — Beast U Morph 6G (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) The Mirari twisted all that lived in the Krosan Forest into gross mockeries of their former selves. 7/6 Arnie Swekel 292/350 Treespring Lorian 5G Creature — Beast C Morph 5G (You may play this face down as a 2/2 creature for 3. Tur n it face up any time for its morph cost.) No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster. 5/4 Heather Hudson 293/350 Tribal Unity X2G Instant U Creatures of the type of your choice get +X/+X until end of turn. Kamahl left the violence of his former life behind him, but he sti ll believes in the power of muscle. Ron Spears 294/350 Venomspout Brackus 6G Creature — Beast U 1G, T: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying. Morph 3GG (You may play this face down as a 2/2 creature for 3. Tu rn it face up any time for its morph cost.) 5/5 Ron Spencer 295/350 Vitality Charm G Instant C Choose one — Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regene rate target Beast. David Martin 296/350 Voice of the Woods 3GG Creature — Elf Lord R Tap five untapped Elves you control: Put a 7/7 green Elemental cre ature token with trample into play. The ritual of making draws upon the elves’ memories and pasts. An d elves have long memories and ancient pasts. 2/2 Pete Venters 297/350 Wall of Mulch 1G Creature — Wall U (Walls can’t attack.) G, Sacrifice a Wall: Draw a card. Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. 0/4 Anthony S. Waters 298/350 Weird Harvest XGG Sorcery R Each player may search his or her library for up to X creature car ds, reveal those cards, and put them into his or her hand. Then each player w ho searched his or her library this way shuffles it. Krosa’s distorted groves bear strange fruit. Bob Petillo 299/350 Wellwisher 1G Creature — Elf C T: You gain 1 life for each Elf in play. “Close your ears to the voice of greed, and you can turn a gift f or one into a gift for many.” 1/1 Christopher Rush 300/350 Wirewood Elf 1G Creature — Elf C T: Add G to your mana pool. “The land belongs to nature as far as our eyes can see. The highe r we climb, the more we can see.” 1/2 Jerry Tiritilli 301/350 Wirewood Herald 1G Creature — Elf C When Wirewood Herald is put into a graveyard from play, you may se arch your library for an Elf card. If you do, reveal that card and put it in to your hand. Then shuffle your library. The goblins laughed as the elf ran away, until more came back. 1/1 Alex Horley-Orlandelli 302/350 Wirewood Pride G Instant C Target creature gets +X/+X until end of turn, where X is the numbe r of Elves in play. “Though you may leave this haven we have found, may our strength never leave you.” Dave Dorman 303/350 Wirewood Savage 2G Creature — Elf C Whenever a Beast comes into play, you may draw a card. “She is truly Wirewood’s child now.”—Elvish refugee 2/2 DiTerlizzi 304/350 Words of Wilding 2G Enchantment R 1: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead. “Instinct is undaunted by terror, unchained by logic. It is the p ath from which all other paths diverge.”—Volume V, The Book of Life Wayne England 305/350 Artifact 6/6 Cryptic Gateway - 5 Artifact (rare) Tap two untapped creatures you control: You may put a creature car d from your hand into play that shares a creature type with each creature tapp ed this way. Its lock changes to fit each key. David Martin 306/350 Doom Cannon - 6 Artifact (rare) As Doom Cannon comes into play, choose a creature type. 3, T, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player. Matthew Mitchell 307/350 Dream Chisel - 2 Artifact (rare) Face-down creature spells you play cost 1 less to play. Itself a product of Ixidor's tortured psyche, the chisel brings hi s darkest dreams to life. Ron Spears 308/350 Riptide Replicator - X4 Artifact (rare) As Riptide Replicator comes into play, choose a color and a creatu re type. Riptide Replicator comes into play with X charge counters on it. 4, T: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator. Doug Chaffee 309/350 Slate of Ancestry - 4 Artifact (rare) 4, T, Discard your hand: Draw a card for each creature you control. The pattern of life can be studied like a book, if you know how to read it. Corey Macourek 310/350 Tribal Golem - 6 Artifact Creature - Golem (rare) Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, f lying as long as you control a Wizard, and ÒB: Regenerate Tribal Golem" a s long as you control a Zombie. 4/4 Edward P. Beard, Jr. 311/350 Land 39/39 Barren Moor Land (common) Barren Moor comes into play tapped. T: Add B to your mana pool. Cycling B (B, Discard this card from your hand: Draw a card.) Heather Hudson 312/350 Bloodstained Mire Land (rare) T, Pay 1 life, Sacrifice Bloodstained Mire: Search your library fo r a swamp or mountain card and put it into play. Then shuffle your library. Rob Alexander 313/350 Contested Cliffs Land (rare) T: Add 1 to your mana pool. G, T: Choose target Beast you control and target creature an oppon ent controls. Each creature deals damage equal to its power to the other. Anthony S. Waters 314/350 Daru Encampment Land (uncommon) T: Add o1 to your mana pool. W, T: Target Soldier gets +1/+1 until end of turn. Tony Szczudlo 315/350 Flooded Strand Land (rare) T, Pay 1 life, Sacrifice Flooded Strand: Search your library for a plains or island card and put it into play. Then shuffle your library. Rob Alexander 316/350 Forgotten Cave Land (common) Forgotten Cave comes into play tapped. T: Add R to your mana pool. Cycling R (R, Discard this card from your hand: Draw a card.) Tony Szczudlo 317/350 Goblin Burrows Land (uncommon) T: Add 1 to your mana pool. 1R, T: Target Goblin gets +2/+0 until end of turn. David Martin 318/350 Grand Coliseum Land (rare) Grand Coliseum comes into play tapped. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Grand Coliseum dea ls 1 damage to you. Carl Critchlow 319/350 Lonely Sandbar Land (common) Lonely Sandbar comes into play tapped. T: Add U to your mana pool. Cycling U (U, Discard this card from your hand: Draw a card.) Heather Hudson 320/350 Polluted Delta Land (rare) T, Pay 1 life, Sacrifice Polluted Delta: Search your library for a n island or swamp card and put it into play. Then shuffle your library. Rob Alexander 321/350 Riptide Laboratory Land (rare) T: Add 1 to your mana pool. U, T: Return target Wizard you control to its owner's hand. John Avon 322/350 Seaside Haven Land (uncommon) T: Add 1 to your mana pool. WU, T, Sacrifice a Bird: Draw a card. Mark Brill 323/350 Secluded Steppe Land (common) Secluded Steppe comes into play tapped. T: Add W to your mana pool. Cycling W (W, Discard this card from your hand: Draw a card.) Heather Hudson 324/350 Starlit Sanctum Land (uncommon) T: Add 1 to your mana pool. W, T, Sacrifice a Cleric: You gain life equal to that Cleric's toughness. B, T, Sacrifice a Cleric: Target player loses life equal to that Cleric's power. Ben Thompson 325/350 Tranquil Thicket Land (common) Tranquil Thicket comes into play tapped. T: Add G to your mana pool. Cycling G (G, Discard this card from your hand: Draw a card.) Heather Hudson 326/350 Unholy Grotto Land (rare) T: Add 1 to your mana pool. B, T: Put target Zombie card from your graveyard on top of your library. John Avon 327/350 Windswept Heath Land (rare) T, Pay 1 life, Sacrifice Windswept Heath: Search your library for a forest or plains card and put it into play. Then shuffle your library. Anthony S. Waters 328/350 Wirewood Lodge Land (uncommon) T: Add 1 to your mana pool. G, T: Untap target Elf. Anthony S. Waters 329/350 Wooded Foothills Land (rare) T, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a mountain or forest card and put it into play. Then shuffle your library. Rob Alexander 330/350 Plains Land Rob Alexander 331/350 Plains Land Matthew Mitchell 332/350 Plains Land David Martin 333/350 Plains Land David Day 334/350 Island Land Tony Szczudlo 335/350 Island Land Bradley Williams 336/350 Island Land Matt Thompson 337/350 Island Land Randy Elliott 338/350 Swamp Land Tony Szczudlo 339/350 Swamp Land Doug Chaffee 340/350 Swamp Land Dan Frazier 341/350 Swamp Land Pete Venters 342/350 Mountain Land Tony Szczudlo 343/350 Mountain Land Sam Wood 344/350 Mountain Land David Day 345/350 Mountain Land Heather Hudson 346/350 Forest Land John Avon 347/350 Forest Land John Matson 348/350 Forest Land John Avon 349/350 Forest Land David Martin 350/350 -- 昇华首风,风名铸炎,尽烧尘世污秽 █◣◢█ ◢◣ ◢██◣███◢██◣ 昇华次风,风名掠火,除灭普天鄙陋 █◥◤█◢◤◥◣█ ▆◣ █ █ 昇华参风,风名扫荡,引领吾人凯旋 █ █◤◥██◥▆▆◤███◥██◤ 昇华肆风,风名涂膏,尊贤士以圣誉 █ █ The Gathering 昇华伍风,风名喜赞,证我族以天命 --



※ 发信站: 批踢踢实业坊(ptt.cc)
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