作者haseta (濑田宗次郎)
看板NTUCCG
标题神谴卡表──绿
时间Fri Apr 12 00:33:31 2002
Anurid Barkripper
1GG
Creature - Beast
Threshold - ~this~ gets +2/+2
2/2
Anurid Swarmsnapper
2G
Creature - Beast
~This~ may block as though it had flying.
1G: ~this~ may block an additional creature this turn.
1/4
Battlefield Scrounger
3GG
Creature - Centaur
Threshold - Put three cards from your graveyard on the bottom of
your library: ~this~ gets gets +3/+3 until end of turn. Play th
is ability only once each turn.
3/3
Brawn
3G
Creature - Incarnation
Trample
As long as ~this~ is in your graveyard and you control a Forest,
creatures you control have trample.
"'I have arrived' bellowed Brawn, and the plane shuddered" - Scr
oll of Beginnings
Canopy Claws
G
Instant
Target creature loses flying until end of turn.
Flashback: G
Centaur Rootcaster
3G
Creature - Centaur Druid
Whenver ~this~ deals combat damage to a player, you may search y
our library for a basic land card and put that card into play ta
pped. If you do, shuffle your library.
2/2
Crush of Wurms
6GGG
Sorcery
Put 3 6/6 green Wurm tokens into play
Flashback: 9GGG
Elephant Guide
2G
Enchant Creature
Enchanted creature gets +3/+3
When enchanted creature is put into a graveyard, put a 3/3 Eleph
ant token into play.
Nature's strength outlives the strong.
Epic Struggle
2GG
Enchantment
At the beginning of your upkeep, if you control 20 or more creat
ures, you win the game.
"If our foes will not listen to words, perhaps hooves and claws
will make them take notice" - Seton, centaur druid
Erham Djinn
3G
Creature - Djinn
At the beginning of your upkeep, a non-Wall creature of your cho
ice an opponent controls gains forestwalk until your next upkeep
. (The creature is unblockable as long as defending player contr
ols a forest.)
4/5
Exoskeletal Armor
1G
Enchant Creature
Enchanted creature gets +X/+X, where X is the number of creature
s in all graveyards.
"We only use what we need-but in times of strife, out need becom
es great." - Centaur warrior
Folk Medicine
2G
Instant
You gain 1 life for each creature you control.
Flashback: 1W
Sometimes the healers need healing
Forcemage Adovocate
1G
Creature - Centaur
T: Return target card in an opponent's graveyard to his or her h
and. Put a +1/+1 counter on target creature.
'Out unity renews our strength'
Genesis
4G
Creature - Incarnation
At the beginning of your upkeep, if Genesis is in your graveyard
, you may pay 2G. If you do, return target creature card from yo
ur graveyard to your hand.
"First through the Riftstone was Genesis - and the world was lif
eless no more" - Scroll of Beginnings
Giant Warthog
5G
Creature - Beast
Trample
"When the Ancestor saw the cruelty her human children were capab
le of, Her fury shook the world. From this outbust sprang the wa
rhogs" Nomad myth
Grizzly Fate
3GG
Sorcery
Put two 2/2 green Bear creature tokens into play.
Threshold - Instead, put 4 2/2 green Bear creature tokens into p
lay.
Flashback: 5GG
Hervester Druid
1G
Creature - Druid
T: Add to your mana pool one mana of any color that a land you c
ontrol could produce.
'In the end, the same soil lies atop the fields, within the moun
tain, and under the sea.
1/1
Ironshell Beetle
1G
Creature - Insect
When ~this~ comes into play, put a +1/+1 counter on target creat
ure.
"Why waste time creating weapons? Nature provides us with all we
need." - Centaur warrior
Krosan Reclamation
1G
Instant
Target player shuffles up to two target cards from his or her gr
aveyard into his or her library.
Flashback: 1G
Krosan Wayfarer
G
Creature - Druid
Sacrifice ~this~: Put a land card from your hand into play.
"The Krosan Forest lives, and druids are its seeds." - Seton, ce
ntaur druid
Living Wish
1G
Sorcery
Choose a creature or land card you own from outside the game, re
veal that card, and put it into your hand. Remove ~this~ from th
e game.
He wished for growth, but not for a way to control it.
Nantuko Tracer
1G
Creature - Insect Druid
When ~this~ comes into play, you may put target card from a grav
eyard on the bottom of its owner's library.
Your past is a map to where you will go - Nantuko teachings
Nullmage Advocate
2G
Creature - Insect Druid
T: Return two target cards in an opponent's graveyard to his or
her hand. Destroy target enchantment or artifact.
'Our unity unmasks your deceit'
Phantom Centaur
2GG
Creature - Centaur Spirit
Protection from Black
~this~ comes into play with three +1/+1 counters on it. If damag
e would be dealt to ~this~, prevent that damage. Remove a +1/+1
counter from ~this~
2/0
Phantom Natuko
2G
Creature - Insect Spirit
Trample
~this~ comes into play with two +1/+1 counters on it. If damage
would be dealt to ~this~, prevent that damage. Remove a +1/+1 co
unter from ~this~
T: Put a +1/+1 counter on ~this~
0/0
Phantom Tiger
2G
Creature - Cat Spirit
~this~ comes into play with two +1/+1 counters on it. If damage
would be dealt to ~this~, prevent that damage. Remove a +1/+1 co
unter from ~this~
1/0
Seedtime
1G
Instant
Play ~this~ only on your turn. If an opponent played a blue spel
l this turn, take an extra turn after this one.
Serene Sunset
XG
Instant
Prevent all combat damage X target creatures would deal this tur
n.
Sudden Strength
3G
Instant
Target creature gets +3/+3 until end of turn. Draw a card.
Sylvan Safekeeper
G
Creature - Wizard
Sacrifice a land: Target creature you control can't be the targe
t of spells or abilities until end of turn.
1/1
Thriss, Nantuko Prime
5GG
Creature - Insect Druid Legend
G, T: Target creature gets +5/+5 until end of turn.
5/5
Tunneler Wurm
6GG
Creature - Wurm
Discard a card in your hand: Regenerate ~this~.
6/6
Venomous Vines
2GG
Sorcery
Destroy target enchanted permenant.
--
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